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Pilor II Along the outer length of the Perseus Arm, former Khanate Space Lor time mark 1753.1 [January 13, 2018 (Terran Calendar)] Liora Sylestrin, also known as the Praetorian Spectra, guided the sleek form of the Kavaca through the smoky atmosphere of Pilor II. The bleak rocky surface of the planet stretched out below the Praetorian spacecraft, spotted with rivers of lava that flowed up from below the surface. Located within the boundaries of a confederation of worlds that had remained independent from the Stellar Khanate following the Incursion and the return of Star Khan, Pilor II had become a focal point of industrial activity. Several newly formed corporations had been granted mining rights on the world, seeking to harvest the numerous precious minerals and ores to fuel the development of the confederation worlds. But recently some of those mining activities had been disrupted to such a degree that it had led to a request for assistance from the Praetorians. And so Spectra was piloting the Kavaca towards the Regulas Corporation's main facility on the world, along with her fellow Praetorians Moon-Moth and Cavalier. The facility had just come into view, a larger collection of attached buildings that stretched out on numerous pillars that kept them well above several lava rivers that flowed beneath. The Kavaca's sensors locked onto the landing beacon for the designated landing platform as they drew near.
Power Level:: 10/12 (180/185 PP) Trade-Offs: None Unspent PP: 5 In-Brief: Intergalactic diplomat and psychic nomad Theme: Dance of Swords -- Avi & Surasshu Alternate Identities: Liora Sylestrin Identity: Public Birthplace: Tetragenesis III Occupation: Diplomat, Mediator Affiliation: The Praetorians Age: 20 Gender: Female Ethnicity: Tegregenisian Height: 5'9" Weight: 120 lbs Eyes: Violet Hair: Black Description: For all intents and purposes Tetragenians look exactly ike humans, and Liora really is no different. Fair-skinned with long black hair. she tends to command attention simply by walking into a room. She tends to dress in a simple dresses or her civilian uniform while not on 'official' business, and when she's un an undercover capacity, she can pull off most anything. As Spectra, her face is covered by a violet butterfly mask and purple/white tights. Power Descriptions: Liora's constructs all carry the same purple hue when she uses them, whether they're real or not. Typicall, Liora's illusions take the form of swordsmen, archers, or mages. This violet theme is further carried by her eyes; when using any ability, all three of her eyes have the same violet glow. She can also arm herself with psychic beams and blades, affecting both corporeal and incorporeal targets. She can also strike at the very soul of another person with her psychic knives, jarring them enough to incapacitate for a few seconds. History: Liora will never deny that her life was one filled with privilege. Her family descended from a long line of Tetragenisian diplomats,, and she was expected to follow in their footsteps. It was a destiny that Liora never questioned; it was everything she knew, and only later did she realize how little information she really had other parents' occupation. Afforded the finest tutors and instructors, Liora wanted for very little, but around the age of 10, Liora began having strange dreams. They grew more frequent when Liora first visited the Caldorian Republic. Embroiled by a civil war that had lasted for nearly fifteen years, the Tetragenian government attempted to open diplomatic channels with the government in order to find a path to peace for both sides. For a few months, the tension seemed to subside. A sudden attack on the embassy, however, shattered the illusion of a ceasefire entirely. While Liora's psychic abilities saved her, many others weren't so fortunate, including her parents. Liora fought back, quickly determining that the attack wasn't initiated by the rebellion in Caldor. In fact much of Caldor had come under attack by a similar force she would later come to know as the Communion. Stranded on Caldor for six months, she survived largely on wit and rudimentary weapons training. For years after, she tracked the Communion--not a difficult task, all things considered. She joined the Praetorians not long after rescue game to Caldor and what was left of its citizenry was saved from the carnage. Liora all but forced herself on the Praetorians through strength of will alone and, though she initially only sought to be a member of their diplomatic corps and pursue her own agenda in seeking justice for her family, it wasn't long before her psychic abilities became much more common knowledge. She struck a compromise in keeping the two separate--Liora the savvy public ambassador and Spectra, the masked psychic of the Praetorians.For a whille, this arrangement was fine, though difficult to maintain. As time passed, however, dreams of the future began to haunt her. In the months before the attack that left much of the Praetorians in stasis, she grew restless and anxious. Reticent to actually tell anyone details of the futures she saw, she knew that fighting the current of time also carried the risk of one getting swept away by it. Her one comfort, though, was seeing the aftermath of her comrades' return. Not even she could predict the length of time that would pass, however, and the natural death of the system where her people resided. Personality & Motivations: Liora is a very driven young woman, determined to bring peace to as much of the universe as she can. Though her psychic abilities and heightened perception do allow her more insight than most, she much prefers to rely on wit and instinct to navigate the more subtle encounters in which the Praetorians find themselves. She generally dislikes violence, having seen all too much of that during civil wars on her former homeworld and others her parents visited in their diplomatic travels. Liora rarely acts without thinking, and carefully examining the mannerisms and motivations of others is second nature to her. This analytical mindset often comes across as a dismissive arrogance, when in reality she simply knows a person better than the information they think she has. Powers & Tactics: Liora is able to use various telekinetic abilities, the most notable of which revolve around the manipulationlf light energy. aided by her own heightened perception due to her alien physiology, she can create semi-solid constructs, illusions, as well as project psychic bursts of light energy over large distances. Her unique perception and third eye also allow her to see an individual's aura, and on occasion she can even see into the future. When Liora absolutely has to fight, she doesn't often engage with an enemy directly. She will either use her illusions to confuse and divide an enemy or simply blind them with a flash of light and allow her allies to do the rest. Her naturally longer range pf vision, even without her psychic abilities, make her an excellent scout, allowing her and her allies to plan accordingly. Complications: Blinded By The Light: Spectra can't always control her visions of the future. When they come, it's often sudden and the ordeal of receiving them can be extremely exhausting. Abilities: 0 + 0 + 0 + 2 + 8 + 6 = 16pp Strength: +10 (+0) Dexterity: +10 (+0) Constitution: +10 (+0) Intelligence: 12 (+1) Wisdom 18 (+4) Charisma: 16 (+3) Combat: 14 + 14 = 28pp Initiative: +0 Attack: +7, +9 Psychic Knife, +10 ranged Defense: +10 (+7 base, +3 Dodge Focus; +3 flat-footed) Grapple: +7 Knockback: -10 Saving Throws: 5 + 6 + 8 = 19pp Toughness: +0/+10 Force Field Fortitude: +5 (+5) Reflex: +6 (+6) Will: +12 (+4 Wis; +8) Skills: 72R = 18pp Acrobatics 6 (+6) Bluff 7 (+10)SM Concentration 9 (+13) Diplomacy 9 (+12)sM Gather Knowledge (4 (+7) Languages 2 (Gal Standard [Native], Delaztri, English) Knowledge (behavioral science) 7 (+8) Notice 2 (+6/+14)SM Pilot 4 (+4) Search 7 (+16)SM Sense Motive 7 (+11) Sleight of Hand 8 (+8) Feats: 10pp Attack Focus (ranged) 3 Attractive Connected Contacts Dodge Focus 3 Skill Mastery (Bluff, Diplomacy, Search. Notice) Powers: 46 + 15 + 1 + 10 + 1 + 16 = 89 Illusion 10 (Affects all sense types; Ex: Damaging, Flaws: Phantasms, Thematic 2 [Humanoids Only]) [40pp + 6pp Alternate Powers] (Psychic) AP: Blast 10 (Ex: Alternate Save [Will]; PF: Affects Insubstantial 2) [1pp] AP: Dazzle 10 (Affects Visual; Ex: Selective Attack, Area [Perception, General]) [1pp] AP: Mind Reading 10 (Ex: Sensory Link) [1pp] AP: Strike 10 (PFs: Accurate 1, Split Attack 3, Thrown) + Stun 10 (Linked to Strike) [1pp] (Psychic Knife) AP: Super Senses 21 (Extended Mental 2, Precognition, Radius (Mental), Trace Teleport, True Sight) + ESP 4 (Visual, Ex: No Conduit)[1PP] AP: Teleport 4 (Ex: Affects Others, Portal; PFs: Change Direction, Change Velocity, Easy, Turnabout, Progression, Mass 10 [250000 lbs]) [1PP] Communcation 4 (Range: 1 mi., Mental, Ex: Area [Omni-Directional]. PF: Selective) + Comprehend 3 (Read/Speak/Understand All) [15pp] (Psychic) Flight 1 (Flaw: Levitate) [1pp] (Psychic) Force Field 10 (Ex: Impervious; Duration](Concentration]) [5pp] (Psychic) [10pp] Super Senses 1(Mental Awareness) [1pp] (Psychic) Tetragenesian Physiology (PF: Innate) [16pp] Enhanced Trait 4 (Notice +8, Search +8) Super Senses 11 (Danger Sense [Visual], Direction Sense, Distance Sense, Extended Sight 3, Rapid Vision 1, Spatial Awareness) DC Block Attack Range Save Effect Blast 10 100 ft. DC 25 (Will) Damage (Psychic) Dazzle 10 100 ft. DC 20 (Fort/Ref) Dazzle (Visual) Illusion 10 Perception DC 20 (Will) Damage (Illusion) Mind Reading 10 Perception DC 20 (Will) ---- Strike 10 Thrown (250 ft) DC 25 (Tou) Damage (Physical) Stun 10 [Add. Effect] DC 19 (Fort) Staged (Dazed/Stunned) Unarmed Melee DC 15 (Tou) Damage (Physical) Totals: Abilities 16 + Skills 18 (72 ranks) + Feats 10 + Powers 89 + Combat 28 + Saves 19 + Drawbacks 0 = 180/185 Power Points