Jump to content

Curious Key

Members
  • Posts

    778
  • Joined

  • Last visited

Posts posted by Curious Key

  1. Oh! Right! It's my turn!

     

    I'm going to take extra effort to try stunt something off her prime terminus array to get all the surfers Warp can see safety to shore, then immediately buy off the fatigue with an Her Point.

     

    43/43PP Spent

     

    Teleport 10 (Extras: Area [Burst, 50ft], Accurate; Feats: Easy, Change Direction, Change Velocity) 43PP

     

    The shore is kilometers away, which is well beyond the range of short distance teleport, even at rank 20. But long range puts us well within that range. She's going to take a full action to get everyone to shore. And that'll all Warp will be able to do this turn.

  2. Warp was face deep in some noodles while Tuna and Spider let their thoughts be known. She couldn't share Trout's enthusiasm. "It definitely could hurt to check out." Warp said when she was finished, when she had space for a breath. "Maybe the stuff you'll find will help. Maybe it won't be so bad. Maybe it'll be worth it. But it could hurt, a lot." It could hurt him. And perhaps, depending on exactly what Mars' deal was, it could hurt other people too. "You gotta be real careful, Flounder."

     

    It was either very brave or very foolish, what Guppy was doing. Maybe if she was more aware of what all Mars was, she'd be on Spider's side. She kinda was anyway.

     

    After all, Spider had a point as far as Archtech was concerned. Warp gave her a nod. "Citizen seems like good people, far as I can tell, so they've definitely got that going for them. My only thought is, when it comes to attaching yourself to something big like that, there's always the chance it turns sour. I've been downplaying it a little bit, but his kind of thing, if it goes bad..." She cringed and breathed through her teeth. "It'll be huge. And there might not be anything you can do about it."

  3. Player Name: Curious Key

    Character Name: Ember
    Power Level: 7/7 (105/105)
    Trade-Offs: +2 Def, -2 Tou 
    Unspent Power Points: 9
     
    In Brief: Pyrotechnic mage drafted by and liberated from an oppressive magical state.
     
    Alternate Identity: Amber Brand
    Identity: ?
    Birthplace: Earth-J-Coldwar-1, Sector 12 (geographically, Brooklyn, New York)
    Occupation: What you do
    Affiliations: Alexander Wolff et all
    Family: Read left for instructions
     
    Age: 16 (DoB: Birthday, birth year)
    Gender: Female
    Height: 5'6"
    Weight: How Heavy
    Eyes: Blue
    Hair: Black
     

    Amber is lean, stands a a middling height and only now really beginning to really develop into her adult proportions. Her training has built up the clear athletic physique of a dancer or acrobat; nimble, flexible and strong. Her hair is true black, cut above her bangs and long in the back, where she either leaves it free or pulled back in a low ponytail. When it comes to her wardrobe, Amber favors plain shirts or tank-tops, with shorts, leggings or skirts, paired with a jacket or vest—regardless of what the weather is.

     

    costume: Blue, Black, White

     

    Power Descriptions:

     

    Ember can summon magical blue-red flames in an act of what people from her dimension call pyrosympathy. Her flames are deeply tied to the rhythm of her body, in particular her breathing. Her fire follows her movement of her body, less a spell she inflicts on the world and more an extension of herself. Her powers are most precise at close range, which she can use to propel herself from place to place as well as augment her strikes. Working at greater distances requires most of her focus, cutting off her ability to use most of the little flourishes that allow her to a really mobile fighter.

     

    History:
     
    Amber was born in a dimension where all 'superpowers' have a magical origin and where the governments of the world had run headfirst into an arms race in search of how to use magical power in the service of their country—and their military. People of magical potential were well cared for in a way, but they also had no choice. Their lives, futures and powers belonged to their nation. When the testers came to her school, her innate pyrosympathy marked her out of the crowd. Her life from that instant had been planned for her, as a federal magician of the country. She was trained, monitored, and her family was thrilled when she was chosen to be enrolled in a pretentious military program, and they were likewise thrilled to know the privileges they would receive as the family of someone who would become a federal magician. Her dad was happy, and gladly took advantage of the fringe privileges he received. Amber's mom quickly left the picture.
     
    But there were many fundamental details of Amber's life that her handlers refused to budge on. When the time came they refused to respect what she would like to be called or acknowledge any of her unique needs. She was quickly marked as a problem child, subjected to geis to effectively curtail what they considered embarrassing behavior. In this state within a gilded cage in which disobedience had become impossible, it was easy to see the true nature of the regime that had drafted her as they shaped her into their magician. 
     
    It was her mother who helped her escape. Having worked with the elusive 'Prometheus Movement' since after Amber was conscripted. She used her powers of foresight through flame to stay one step ahead of the state, and eventually to retrieve Amber from their clutches. Given precious little time to catch up, she was paired with her old friend Alex and cast adrift into the multiverse where they would both be safe. They came 'ashore' on Earth Prime.
     
    Personality & Motivation:
     

    Personality

     
    Powers & Tactics:
     
    While she has options at range, Ember really shines in close combat. An acrobatic fighter with a lot of tricks up her sleeves, with the depth of her training and the versatility of her physical blows Ember has more in common with martial artists than she does with most other energy manipulators, relying on her fire as a force to bring her blows up to par in an arena of superhumans rather than the true heart of her power.  
     

    Complications:
    Complication — How it complicates
     
    Abilities: 6 + 8 + 8 + 0 + 6 + 0 = 32PP
    Strength: 20 (+5)
    Dexterity: 18 (+4)
    Constitution: 18 (+4)
    Intelligence: 10 (+0)
    Wisdom: 16 (+3)
    Charisma: 10 (+0)
     
    Combat: 6 + 6  = 12PP
    Initiative: +16
    Attack: +3 Base, +7 Melee/Pyrosympathy
    Grapple: +13
    Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed
    Knockback: -0/-0
     
    Saving Throws: 1 + 3 + 2 = 6PP
    Toughness: +5 (+4 Con, +1 Defensive Roll)
    Fortitude: +5 (+4 Con, +1)
    Reflex: +7 (+4 Dex, +3)
    Will: +5 (+3 Wis, +2)
     
    Skills: 48R = 12PP
    Acrobatics 8 (+12)
    Concentration 9 (+12)
    Disable Device 6 (+10)
    Notice 7 (+10)
    Sense Motive 12 (+15)
    Stealth 6 (+10)
     
    Feats: 29PP
    Accurate Attack
    Acrobatic Bluff
    Attack Focus 4 (Melee)
    Challenge (Fast Feint)
    Dazzling Attack
    Defensive Roll
    Defensive Attack
    Dodge Focus 6
    Elusive Target
    Evasion 2
    Fearless
    Improved Initiative 2
    Improved Sunder 
    Power Attack
    Redirect
    Stunning Attack
    Takedown Attack 2
    Uncanny Dodge (Auditory)
     
    Powers:  11 = 11PP
     
    Fire It Up! (11PP Passive Container) 11PP
    Damage 2 (Feats: Mighty; Feats: Improved Critical) 4PP (Burning Melee)
    Leap 4 (LongJ: 375ft, StandingLJ: 187ft, HighJ: 93ft) 4PP (Fiery Leap)
    Super Movement 1 (Slow Fall) 2PP (Jet Landing)
    Speed 1 (10ft per round, 10mph) 1PP (Jet Skate) 
     
     
    Drawbacks: -0
     

    DC Block

    ATTACK              RANGE       SAVE                     EFFECT

    Unarmed             Touch       20DC Toughness           Damage (Physical)

    Burning Melee       Touch       22DC Toughness           Damage (Energy)

    Stunning Attack     Touch       17DC Fortitude           Daze/Stun/Unconscious 

    Dazzling Attack     Touch       17DC Fortitude           Dazzle (Visual)

     

     

     
    Totals: Abilities (32) + Combat (12) + Saving Throws (6) + Skills (12) + Feats (29) + Powers (11) - Drawbacks (0) = 102/105 Power Points

     

  4. "The specifications ofyour design areshrouded in mystery, but details of theirfunctions can beintuited from your exploitsand remnants ofSovietrecords. Your hardware is deeplyintegrated into your flesh. Toremove it wouldbe to risk death." At the very least, their mystery hacker seemed content to sit and watch for as long as Rat was prepared to sit and listen. Though how tenuous was that balance, after their earlier tensions . . . ? "And thehardware provides useful functions which you havecome to relyupon."

     

    "The problem is software." A pause. "The problem is SLAVE."

     

    "Your hardware iswasted on a jailer." Hang on. What's that, through the wall? The lead paint made it hard to see, but her eyes managed to catch the motion through the intercom's monologue. It looked like a pursing, set up something . . . Beeping? Oh god, it's a . . . "Were itremoved,your hardware cansustain a greatermind. It can sustainafree mind. It can sustaina partn—"

     

    An explosion rocked the warehouse, the outer wall bursting inward with huge shards of shrapnel from the old building, tearing nearby steel and pinging harmlessly off the bizarre contraptions in the buildings. One struck the arm off one of the helmeted workers, who froze in place but otherwise did not react at all. Six of the familiar agents started fanning in through the entrance holding weapons that gleamed in chrome, all modern elegance as pointed their weapons at the machines.

     

    "INTRUDERS!" The intercom shrieked. "Digits of the Wardens!" The of the weird mechabeasts scattered around the floor, those that seem operational stood up, turning their weird johnny-five face toward the intruders. They hand out their 'hands' and long, terrible claws scythed from within their mesh of steel and wire. "TODAY YOU DIE!"

  5. Went Windleaf finally stopped and started throwing her little tantrum, Warp was plainly seething. Of the powers she'd chanced into, she'd never gotten super stamina. "Are you done?"

     

    "I swear, I wish Arcturus could see this." Warp's scowled, dragging the nails of her right hand across her face. Marcus was a werebear with anger issues, but he had his pulse on the whole 'balance of the world' thing. And he'd the smarts to be prepared for if he couldn't just bear up and throw a car at something. "I don't know if he'd be laughing at you or trying to pretend he couldn't see you."

     

    "You know what? You're not doing nothing. You're already doing something." She crossed her arms. Warp wanted nothing more than to tell Windleaf how overblown the 'heroes' from her stupid backwoods universe were, but she wouldn't listen.  "While everyone is talking strategy, we're out here. I'm chasing you around, so that when you finally get over yourself we can go back. Instead of telling them your problems, you're running around. I could be coasting the city, the world, looking around. but instead I'm babysitting you. Congratulations," she spat. "You've done more to help this stupid necrodancer just by smashing around. Even if you were your party's only hope, you'd have just been making it worse."

     

    "If this all Heroes are good for in your world, I might as well ship you home right now. Because I can probably work that up for you. It's either that, or we go to Queenie's and plan with what we got? Because whatever this is?" Warp gestured at Windleaf. "Nothing'd be an improvement."

  6. Warp felt immediately better when she passed through her portal. She let go on Windleaf's hand, stepped back and took some steady breathing. There were still tons of sounds in Wharton and that wasn't exactly amazing, but at the very least there weren't as many people and there wasn't any real pressure. She could take a moment to find her bearings while Windleaf hugged the trees or whatever it was she needed to do to get in touch with nature. Then, Warp could talk to her, try to make her understand not to murder people, because she trusted Barron about as far as she could throw him. But if she had Windleaf at her back, maybe they'd have more leverage.

     

    ...But apparently it wasn't going to be that easy. She shouted something about being 'unnatural' and 'rejected by the world' and started running.  "...Figures." Warp sighed and ran her hand through her hair. The world wouldn't even let her have this one thing!

     

    Someone had to keep track of the runaway druid to make sure she didn't get into too much trouble. She wasn't slow, exactly, but compared to Warp Windleaf might have been standing still. Warp tried not to rub it in Windleaf's face, staying just a little behind the druid at all times as they warped from spot to spot, waiting for the interdimensional interloper to calm down or tire out, whichever came first.

  7. Warp hated it. In the instant she hated all the lights and sounds and eyes and the stupid heart beating in her stupid chest because there was just so much she could barely keep track of it. She didn't care where it was or with who, but she didn't want to stick around here any longer. "C-cool," she breathed. "Y-our p-place, later. Fine."

     

    She took a steady breathe, counted to five, breathed out. Stayed steady, stayed in control. Warp raised her hands, black energy dancing around her fingers as power welled up as she willed that the space in Wharton State Forest and the air in front of her become one. "Warning y-you," she managed. "my powers can be a-a bit s-spooky." A dark opened into a gaping black maw in front of her. Completely at ease, Warp walked into it and out the other end, into the forest.

  8. Warp's eyes had been turned toward Murk when he revealed himself. She wasn't entirely sure what she'd been expecting, but it lay firmly in the realm of not that. She wasn't quite sure she liked the look or the feel of his...Magic? Sure, magic, why not. But she couldn't exactly throw stones about that, could she? "So you know where to go? Good, 'cause I don't know it. You can pick the place."

     

    Without thinking much about it, Warp.grabbed Windleaf's hand and looked up. She bit on her lip, cleared her throat and turned to look at, uh, who was it? Queenie. "Yeah," she said. "It's Warp. And I can take us anywhere we need to go, just like that." She gave her fingers a snap, releasing a 'spark' of red entropy from her fingertips.

     

    It was hard to focus on anything except the hand in hers now. "Anyway. If we're really gonna split up..." she said. "We should probably set, like, a place to meet up, later. Your r-restaurant, maybe? Don't really care where, just don't want to get lost." She curled and uncurled her toes. She turned back around, toward Windleaf and the strange old man. "S-so..." she said, suddenly very aware of the fact that they were all standing on a crowded street with how many eyes were trained on them. 

  9. Dodged by Thevshi

     

    Gonna spend a few points on traits and powers, spending a total of eight PP. Nothing huge. Changes below:

    • Enhanced Dexterity Increased by four ranks
    • Fortitude and Will saving throws both increased by two.
    • New Complications.

     

     

     

     

     

    Player Name: Curious Key

    Character Name: Warp
    Power Level: 10/12 (190/193)
    Trade-Offs: +4 Defense / -4 Toughness, +3 Attack / -3 DC
    Unspent Power Points: 3
     
     
    Complications:
    Wayward Student — Kat is a student that doesn't know what to do with her life and is feeling increasing anxiety over her inability to find a function in the real world as something other than a costumed crime fighter. She's lost and desperate. A savvy person might be able to take advantage of that desperation to catch her in something she'd normally be savvy enough to anticipate. 
    I Need This Gig Lilly works as an intern in ASTRO in Emerald City, at the forefront for the development of many new avenues of super-science here and abroad, meaning that Warp is very likely to be not only nearby but on-site when something goes wrong. What's more, they are aware of her heroic identity and not at all afraid to send her off on errands.
    It's All Too Much — As her powers have advanced and entropy bled into her body and soul Warp's ability to deal with chaos and surprises have suffered greatly. Exposure to chaotic lights, sounds and crowds are deeply overstimulating experiences for her now, reducing her to awkward fidgets and stammering which can deeply inhibit her ability to communicate clearly or can cause her to lose her grasp on what she hears or sees as she loses the ability to pick important details out of the static. 
    Reality Unweaving   When Warp teleports, she annihilates the difference between one place and another, violently forcing the two spaces to become one by corroding our world's universal laws. Reality usually mends quickly, but every time Warp uses her powers she wounds the fabric of reality itself, and it can sometimes behave erratically in spaces where reality is either damaged or abnormally strong. In addition, it's possible that some in this universe could take offense or that forces from outside this universe might exploit these rips in space as a foothold into this world.
    Psychosomatic Powers  The way Kat's powers work revolve around strict control of her own negative feelings. When that is compromised, so is her control, causing her powers to malfunction—hitting the wrong target, or sometimes taking on a completely new and unpleasant effect—or fizzle out completely. The GM can decree that her powers may malfunction or cease to function while Warp is distressed.
    Tempermental Tunnels — For interdimensional travel, Warp relies on a transient phenomena known as Terminus tunnels, brief connects between dimensions through the Terminus. While she can guide them, Warp cannot truly control them. While they usually take her where she wants to go, they can often redirect her to entire other dimensions entirely or simply refuse to answer Warp's call.
    Caught Red-Handed  While Warp's mutant physiology is useful it poses one tiny problem. It's obvious, sinister looking and very permanent. In her heroic persona it draws prejudice in spades and makes her an easy target for the media. In her civilian persona, it makes keeping her secret identity more important than ever and makes maintaining it that much harder.
    In Sheep's Clothing  . . . Which leads into her reliance on a prototype HoloBand to present a 'normal' version of herself to the world at large. It's high-quality, cutting-edge, easy to use tech. It also not infallible. Use of her powers can cause system failures as it tries to adjust to the spatial rubberbanding, disabling its main functions altogether until Warp resets it. It takes some time to recalibrate, leaving Warp unable to don her civilian disguise for what can be precious minutes, or even hours.
     

     

     

     

    Abilities: 4 + 4 + 6 + 0 + 8 + 8 = 30PP
    Strength: 14(+2)
    Dexterity: 14/22 (+2/6 Enhanced Dexterity)
    Constitution: 16 (+3)
    Intelligence: 10 (+0)
    Wisdom: 18 (+4)
    Charisma: 18 (+4)
     
    Combat: 10 + 10 = 20PP
    Initiative: +10/14
    Attack: +5 Base, +13 Entropic Strike/Reality Erosion
    Grapple: +7
    Defense: +14 (+5 Base, +9 Dodge Focus), +3 Flat-Footed
    Knockback: -3/-1
     
    Saving Throws: 6 + 6 + 6 = 18PP
    Toughness: +6 (+3 Con, +3 Protection)
    Fortitude: +9 (+3 Con, +6)
    Reflex: +12 (+2/6 Dex, +6)
    Will: +10 (+4 Wis, +6)
     
    Skills: 68R = 17PP
    Acrobatics 8 (+10/14) Skill Mastery
    Bluff 12 (+16) Skill Mastery
    Concentration 6 (+10)
    Diplomacy 6 (+10)
    Disguise 6 (+10/30 Morph)
    Notice 8 (+12/17 Cosmos Touched) Skill Mastery
    Sense Motive 6 (+10) Skill Mastery
    Stealth 6 (+8/12)
    Intimidate 10 (+14)
    Knowledge (Cosmology) 0 (+0/15 Cosmos-Touched) 

     

    Powers: 8 + 5 + 3 + 2 + 13 + 49 = 80PP
     
    Enhanced Dexterity 8 8PP (Mutant Agility, Descriptor: Mutant)

     

    Totals: Abilities (30) + Combat (20) + Saving Throws (18) + Skills (17) + Feats (27) + Powers (80) - Drawbacks (2) = 190/193 Power Points
     
  10. "Looks real professional." Warp said, deadpan. "I can't read it." Her feelings about this man's death were less clear-cut than most others here. It provoked a lot of questions. None of which were more immediately important to her than 'they want to kill a man and we're supposed to take them at their word that he deserved it.' And by the time they subdued him and got the full story, even if he'd done all those things, would he really be enough a threat to merit killing?

     

    ...And if they let these strangers take this man back home with them, wouldn't they be sending him into the mouth of a guillotine, whether he was alive at the time or not? One problem at a time.

     

    The party was talking to everybody else, now, generally trying to convince the group to help find and off the wizard. Warp's feelings about the old man were starting to change, now that she'd actually gotten a chance to hear and understand him. He looked pretty normal, but the cryptic stuff he kept dropping on everyone didn't really sound like something just anybody would rattle off to a bunch of mercenary killers—cause that's what they were, even if Evradude was just as nasty as they said—while looking so dang untroubled by everything. Maybe he was more than he seemed.

     

    Though he mostly seemed to be preaching peacemaking, so if he was a problem he was almost certainly less of one than these extradimensional strangers. "...I don't know much about spirits," Warp confessed. "But if they exist, and they're where a lot of nature is, the city's problem not a great place to find it. If you think a lot of green is enough to have them be there, then even the forests outside might be the place to be. If it's more special, maybe like he said."

     

    Tilting her head, Warp sensed the opportunity for leverage. And Windleaf seemed like one of the better parts of the group, anyway. It might do good to appeal to her. "...if you wanted to go, it'd be an easy trip for me." She said. "Even if we wanted to go as far as Greenland."

  11. Player Name: Curious Key

    Character Name: Antediluvian
    Power Level: 10/10 (150/150)
    Trade-Offs: N/A
    Unspent Power Points: 150
     
    In Brief: Read left for instructions
     
    Alternate Identity: What's Your Name?
    Identity: Secret/Public
    Birthplace: Where you from
    Occupation: What you do
    Affiliations: Who you know
    Family: Read left for instructions
     
    Age: Age (DoB: Birthday, birth year)
    Gender: Fluid
    Height: How Tall
    Weight: How Heavy
    Eyes: <.<
    Hair: <.<
     
    Describe them physically in this space.
     
    Power Descriptions:

     

    Tell me how their powers look. Try to keep it limited to that. Don't infodump too much. 

     

    History:
     
    Brief History here.
     
    Personality & Motivation:
     

    Personality

     
    Powers & Tactics:
     
    Tell me how their powers are used.
     

    Complications:
    Complication — How it complicates
    The Beast Within — They've been around for a long time, but the true nature of their power remains a mystery to them. Somehow, they are tied to a root of primal power, older than man
     
    Abilities: 12 + 0 + 0 + 0 + 0 + 0 = 12PP
    Strength: 22 (+6)
    Dexterity: 10 (+0)
    Constitution: 10 (+0)
    Intelligence: 10 (+0)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)
     
    Combat: 0 + 0 = 0PP
    Initiative: +10/14
    Attack: +0 Base, +0 Ability
    Grapple: +0
    Defense: +0 (+0 Base), +0 Flat-Footed
    Knockback: -0/-0
     
    Saving Throws: 0 + 0 + 0 = 0PP
    Toughness: +0 (+0 Con, +0 Protection)
    Fortitude: +0 (+0 Con, +0)
    Reflex: +0 (+0 Dex, +0)
    Will: +0 (+0 Wis, +0)
     
    Skills: 0R = 0PP
    Skill 0 (+0)
     
    Feats: 0PP
    Feat
     
    Equipment: 0PP = 0EP
     
    Equipment Here
     
     
    Powers: 17+8+4+2+10 = 42PP
     
     
    Immunity 1 (Aging) 1PP (Ageless Body, Descriptor: Primal)
     
     
    Morph 5 (+25 Humanoid/Animal/Hybrid; Feats: Covers Scent, Precise) 17PP (Freedom of Form Descriptor: Primal)
    Additional Limbs 4 (Extras: Sustained [+0]) 4PP (Wild Limbs; Descriptors: Primal)
    Elongation 2 (10 Ft) 2PP (Extension of Flesh; Descriptors: Primal)
    Enhanced Trait 10 (Fearsome Presence 10) 10PP (Horrifying Countenance; Descriptors: Primal)
     
    Movement 0 (0PP Passive/Active Container) 0PP (Descriptors: Describe)
    BP: Land Form
    Speed 2PP
    Leaping 3 3PP
    Super Movement 2 (Wall Crawling 2) 4PP
    AP: Aquatic Form
    Swim 5 (50mph) 5PP
    Immunity 3 (Environmental Cold, High Pressure, Suffocation [Underwater]) 3PP
    Enhanced Feat (Environmental Adaption [Underwater]) 1PP
     
    Array 0 (0PP Passive/Active Container) 0PP (Descriptors: Describe)
    BP: Damage 6 (Feats: Mighty, Variable Descriptor [Slashing/Piercing/Bludgeoning]) 8PP (Fang and Claw)

    AP:

    AP:

     
    Drawbacks: -0
     

    DC Block

    ATTACK              RANGE      SAVE                  EFFECT

    Unarmed             Touch      15DC Toughness        Damage (Physical)

     
    Totals: Abilities (12) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (42) - Drawbacks (0) = 54/150 Power Points
  12. Player Name: Curious Key

    Character Name: Super name
    Power Level: 10/10 (150/150)
    Trade-Offs: N/A
    Unspent Power Points: 150
     
    In Brief: Read left for instructions
     
    Alternate Identity: What's Your Name?
    Identity: Secret/Public
    Birthplace: Where you from
    Occupation: What you do
    Affiliations: Who you know
    Family: Read left for instructions
     
    Age: Age (DoB: Birthday, birth year)
    Gender: <.<
    Height: How Tall
    Weight: How Heavy
    Eyes: <.<
    Hair: <.<
     
    Describe them physically in this space.
     
    Power Descriptions:

     

    Tell me how their powers look. Try to keep it limited to that. 

     

    History:
     
    Brief History here.
     
    Personality & Motivation:
     

    Personality

     
    Powers & Tactics:
     
    Tell me how their powers are used.
     

    Complications:
    Complication — How it complicates
     
    Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
    Strength: 10(+0)
    Dexterity: 10 (+0)
    Constitution: 10 (+0)
    Intelligence: 10 (+0)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)
     
    Combat: 0 + 0 = 0PP
    Initiative: +10/14
    Attack: +0 Base, +0 Ability
    Grapple: +0
    Defense: +0 (+0 Base), +0 Flat-Footed
    Knockback: -0/-0
     
    Saving Throws: 0 + 0 + 0 = 0PP
    Toughness: +0 (+0 Con, +0 Protection)
    Fortitude: +0 (+0 Con, +0)
    Reflex: +0 (+0 Dex, +0)
    Will: +0 (+0 Wis, +0)
     
    Skills: 0R = 0PP
    Skill 0 (+0)
     
    Feats: 0PP
    Feat
     
    Equipment: 0PP = 0EP
     
    Equipment Here
     
     
    Powers: 0 = 0PP
     
    Array 0 (0PP Passive/Active Container) 0PP (Descriptors: Describe)
    Power

     

     

     
    Drawbacks: -0
     

    DC Block

    ATTACK              RANGE      SAVE                  EFFECT

    Unarmed             Touch      15DC Toughness        Damage (Physical)

     
    Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 0/150 Power Points
  13. "Hm?" Warp managed to tear her eyes away from Hysti after it became clear that Barron was still talking to her. She gave her head a solid shake and turned back to him, raising her eyebrow, placing a hand on hip and recovering her swagger. "Listen short stuff, we can save ourselves just fine. I'm not saying we need your help, I'm saying you're suspicious as hell, and I don't trust you. We only got your word that this 'Everdead' did anything at all.

     

    She crossed her arms. "So, how about we start there?"

  14. Hmm, that's a toughy, she has a dimensional pocket for a reason . . .

     

    Let's say she still had her tablet on her person. It's what's listed in the book as a PDA. It's a silver model, not exactly top of the line but it does its job. She has some personal information stored on it, schedules, reminders, maybe some files from her work at ASTRO in EC. Whatever makes the plot more interesting.

     

    And I'm gonna not make a notice roll and take that hero point. ;3

  15. A wound in reality opened in the air and a girl fell unceremoniously out of it, landing on her feet in the front of the front of the crowd. Her eyes swept over the group and caught on the woman who was standing at their head. An uneasy knowledge-without-context crept into her head.

     

    The ren fair crew were from Outside, in the big, scary multiverse. And Warp's experiences with alternate worlds had never been all that rosy. "Hang on," she said, peering back at the French(?) old man Warp didn't understand, pegging him as the first person to grab if she needed to get everyone away fast. "Last time I met someone who wanted to come into our world they tried to conquer it. Who are you and what are you looking for this Ev . . .?" She scrunched up her nose and waved off the dream of pronouncing it correctly. "...Him?"

  16. As Rat tore the vents away, she heard the sound of . . . Pistons from the direction of the door she was turned away from. DON'T

     

    But she did, and she was in the vents before whatever it was had a chance to get through the door. And she was falling now, trying to stay steady, now trying to stay under control. She was hitting the bottom now, and falling through into the warehouse head over heels and trying to stay stable and landing with a CRASH on a pile of crates, splintering under her fall, leaving her sore and winded. 

     

    "Are you hurt?" She could hear voices over some kind of intercom system. One word, spoken one after the other, each in a different voice. A gruff man, an older smoker, a shy child, one word after another. "We hope you are not hurt." It seemed like she had fallen into a larger portion of the warehouse, something that should have been used for storage. But that wasn't what Red saw.

     

    All around her, Red saw steel tables, manned by people in tattered clothes, wearing the same awkward helmets over their heads that she had glimpsed through the paint. Their arms were scarred, covered in little nicks, electrical burns. Nevertheless, they continued their work. On the tables Red saw . . . They were some kind of machines, she supposed. Some kind of autonomous walkers. They were all exposed wire and bare steel, visible pistons and ocular devices. Many of them had old CRTs built into their stomach, or their faces. 

     

    The men and women continued working, oblivious to her presence. Some of the walking machines turned their 'heads toward Rat and started twitching, testing their range of motion Luckily, it seemed that most of them were in various stages of disrepair.

     

    "We think perhaps you do not understand your crisis. Are you aware how many lines of code were required to subornSLAVE? Three. Hackerswould laugh at the simplicity of what we have done."

     

    "The SLAVE system was built to routinely update itself to a central database of Soviet access codes. High Clearance security personal maintained codes to subvert rebellious machine assets. Your database was out of date when you were freed, and now it is worse. Many agents are listed as active which have been dead for decades, their codes collected by organizations across the world." Somewhere outside, Rat heard gunshots. Had Wolfram made their move?

     

    "The USSR could use this protocol to seize control of SLAVE. The USSR is gone. Presently, we have access to seventy-ninedifferent codes which give us access to SLAVE. Thirteen are available to the public. A basic radio transmitter and access to these codes can replicate this feat. It is only lack of specifications for your unique model which prevents one from suborning your systems. Our Wardens possess these codes. Nations across the world possess these codes. Do you understand? Do you understand why you are not free? You need us, or they will take you."

×
×
  • Create New...