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Tendril

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  1. I run a computer repair shop for a living

    I can't speak highly enough about Microsoft Security Essentials, it's what I use on my home computers and my work machines.

    The same libraries are used in Microsoft Safety Scanner which I run on client computers.

    I also clean computers with Malwarebytes Anti-Malware and SuperAntiSpyware, both are good programs to use.

    They each find tracking cookies and spyware that arn't truely malicious and thus arn't removed by MSE.

    As for backups,

    3, 2, 1,

    3: copies of everything you own. The copy on your computer and 2 backups.

    2: different media. There's just potential issues if you have everything on CD Rom, or everything on Hard drive where you might get into a situation where you can't access them.

    1: Off site, this one is really important, what if your house burns down... gotta have a backup somewhere else.

    For offsite I strongly recommend Carbonite.com it's like $55 a year for unlimited storage. and they have detailed documentation on their extensive security practices.

  2. Kelly Clematis

    Gather Information

    DC 10: Kelly is freshman student at FCU, majoring in English Lit.

    DC 15: Kelly has stunned her teachers with her knowledge of botany and astrophysics.

    Knowledge: Life Sciences

    DC:20 The knowledge that Kelly has demonstrated seems to be far beyond anything a girl with her background should know.

    Knowledge: Physical Sciences

    DC:20 The knowledge that Kelly has demonstrated seems to be far beyond anything a girl with her background should know.

    Tendril

    Gather Information

    DC 10: A plant based heroine has been acting in The North End lately, frequently in the area around and in Liberty Park.

    DC 15: Going by the name Tendril, she uses her vines to grapple criminals and poison barbs to incapacitate them.

    Knowledge: Life Sciences

    DC15: The Vines Tendril uses is actually a symbiote

    DC20: The Tendril symbiote is not related to any terrestrial plant.

    DC30: The symbiote is actually a member of a very agressive plant species that has conquored many worlds.

  3. Subject to approval my characters secret Identity Kelly Clematis is a new Freshman at FCU for the fall session,

    Curious if there are any other active powered students.

    Also anyone know what FCU's mascot is?

  4. Player Name: Tendril

    Character Name: Tendril

    Power Level: 10 (150/152PP)

    Trade-Offs: None

    Unspent Power Points: 2

    Progress To Bronze Status: 2/30

    In Brief: Teenage girl with tentacles from an intelligent Symbiotic alien plant. (Think Doc Ock as a plant.)

    Alternate Identity: Kelly Clematis

    Identity: Secret

    Birthplace: Kansas

    Occupation: Student

    Affiliations: Freedom City University (Student)

    Family: Mother, Father, & Younger Brother back in Kansas

    Age: 18 (DoB: May 13th, 1993)

    Apparent Age: 18

    Gender: Female

    Ethnicity: Caucasian

    Height: 5’8â€

    Weight: 128 lbs.

    Eyes: Green

    Hair: Blonde, sometimes Green

    Description:

    In Costume: A young woman with an athletic build and green hair. She wears green tights and a black mask. From her back emerge 4 or more long plant tentacles. She is often seen held aloft on these tentacles as if they were legs, or swinging from them.

    Out of Costume: Kelly blends in with most of the other students at FCU, athletic body and blond hair in trendy clothes.

    Power Descriptions: All powers originate from Tendril the plant wrapped around Kelly’s spine, this means powers will usually be seen manifesting from it’s tentacles.

    History: Kelly grew up watching the exploits of heroes on the news and fiction. She dreamed of being one of those heroes but didn’t think it possible being without magic or mutation. She let go of that dream and forgot about it as she got older.

    That changed on her 18th birthday, when in the course of drinking partying and what any other Midwestern teenager would been doing for their 18th, Kelly wandered off away from her friends. In a blink of an eye she was struck in the back by a meteor from space. This was no ordinary meteor, being in fact a seed. The seed turned out to be an intelligent plant, a member of a race of interstellar plants with the ability to adapt their DNA to take over any world they land on. This adaption caused it to bond with Kelly, it repaired the damage caused by the strike. Accessing her memories the first thing it found was the desire to be a hero, the plants adaptablity took this into itself.

    With Kelly to guide it together they have moved to Freedom City to try their hand at the hero business.

    Personality & Motivation:

    Kelly has a happy outgoing personality, being a country girl she seems down to earth compared to most of the residents of Freedom City, she sometimes seems distracted when talking internally to Tendril the plant.

    Tendril has a childlike personality, inquisitive and exploring. It is often very excitable.

    Powers & Tactics:

    Tendril emerges form Kelly’s back as a series of plant tentacles. These vary in number but are usually 4. These Tentacles allow her to walk in the vines like long legs, climb, and swing. The vines are superstrong, and are used to punch and deflect attacks as well as grapple.


    Complications:

    Secret: Identity. Kelly’s human identity is secret she doesn’t let anyone know that Tendril the plant lives within her.

    Abilities: 2 + 2 + 0 + 4 + 6 + 4 = 18PP

    Strength: 20/12 (+5/+1)

    Dexterity: 12 (+1)

    Constitution: 22/10 (+6/+0)

    Intelligence: 14 (+2)

    Wisdom: 16 (+3)

    Charisma: 14 (+2)

    Combat: 8 + 8 = 16PP

    Initiative: +1

    Attack: +4 Ranged, +6 Melee

    Grapple: +18/+11, up to +25 with Additional Limbs

    Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

    Knockback: -5/-2, -3/-0 Flat-Footed

    Saving Throws: 5 + 5 + 5 = 15PP

    Toughness: +10/+0, +6/+0 Flat-Footed (+6/+0 Con, +4/+0 Force Field)

    Fortitude: +11/+5 (+6/+0 Con, +5)

    Reflex: +6 (+1 Dex, +5)

    Will: +8 (+3 Wis, +5)

    Skills: 28R = 7PP

    Acrobatics 4 (+5)

    Climb 6 (+11/+7)

    Gather Information 4 (+6)

    Handle Animal 2 (+4)

    Notice 4 (+7)

    Ride 4 (+5)

    Survival 4 (+7)

    Feats: 0PP

    None

    Powers: 6 + 2 + 15 + 2 + 6 + 8 + 12 + 1 + 2 + 1 + 25 + 13 + 3 + 4 = 100PP

    Descriptors: Alien, Plant, Symbiote

    Additional Limbs 3 (5 Limbs, Extras: Duration [Continous]) [6PP] (Tendrils)

    Elongation 4 (Flaws: Limited [Additional Limbs]) [2PP]

    Enhanced Feats 15 (Attack Focus [Melee] 6, Dodge Focus 6, Improved Grab, Improved Pin, Uncanny Dodge (Tactile)) [15PP]

    Enhanced Feats 2 (Beginners Luck, Eidetic Memory) [2PP] (Genetic Memory)

    Enhanced Skills 24 (Knowledge [Life Sciences] 12 [+13], Knowledge [Physical Sciences] 12 [+13]) [6PP] (Genetic Memory)

    Enhanced Strength 8 [8PP]

    Enhanced Constitution 12 [12PP]

    Features 1 (Change Hair Color At Will [blonde/Green]) [1PP] (Chlorophyll)

    Force Field 4 (Flaws: Limited [Dodge Bonus]) [2PP] (Vines lashing out to block attacks)

    Immunity 1 (Starvation) [1PP] (Photosynthesis)

    Tendrils 10 (20PP Array, Feats: Alternate Power 5) [25PP]

    • Base Power: Nauseate 10 [20PP] (Poison Barbs on Tendrils)

      Alternate Power: Additional Limbs 4 (Rank 7, 100 Limbs, Extras: Duration [Continuous], Flaws: Duration [sustained]) [4PP] (Vine Tendrils)

      Alternate Power: Drain 10 (Any Ability Score, One At A Time) [20PP] (Poison Barbs on Tendrils)

      Alternate Power: Emotion Control 10 (Extras: Alternate Save [Fortitude], Flaws: Range 2 [Touch]) [5PP] (Psychotropic Poison Barbs)

      Alternate Power: Strike 5 (Extras: Penetrating [DMG 15], Feats: Mighty, Split Attack) [12PP] (Tendril Strike)

      Alternate Power: Super Movement 3 (Swinging, Wall Crawling 2) [6PP]

    Regeneration 12 (Recovery Rate: Bruised 3 [No Action], Injured 2 [?], Staggered [?], Disabled 2 [?], Abilities 2 [?], Resurrection 2 [1 day], Feats: Regrowth) [13PP]

    Super-Senses 2 (Blindsight [Tactile], Extras: Ranged, Feats: Alternate Power) [3PP] (Feels Vibrations in the Air)

    • Alternate Power: Super-Senses 2 (Tremorsense [Tactile], Extras: Ranged) [2PP] (Feels Vibrations in the Water or on the same Solid Surface)

    Super Strength 3 (Lifting STR 35 [Heavy Load: 1.5 tons], Flaws: Limited [Additional Limbs], Feats: Bracing) [4PP]

    Drawbacks: (-2) + (-4) = -6PP

    Weakness (Herbicide, Frequency: Uncommon, Intensity: Moderate [-1 Strength per 20 minutes of exposure]) [-2PP]

    Vulnerability (Fire, Frequency: Common, Intensity: Major [x2]) [-4PP]

    DC Block:

    ATTACK             RANGE    SAVE                          EFFECT
    
    Unarmed            Touch    DC20/16 Toughness (Staged)    Damage (Physical)
    
    Drain              Touch    DC20 Fortitude (Staged)       Drain Ability (Any One)
    
    Emotion Control    Touch    DC20 Fortitude (Staged)       Special
    
    Nauseate           Touch    DC20 Fortitude (Staged)       Sickened/Nauseated/Helpless
    
    Strike             Touch    DC25 Toughness (Staged)       Damage (Physical)

    Totals: Abilities (18) + Combat (16) + Saving Throws (15) + Skills (7) + Feats (0) + Powers (100) - Drawbacks (6) = 150/152 Power Points

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