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Azuth65

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Posts posted by Azuth65

  1. Victoria sat on the bench in the back of the subway car. It was refreshing to go out in public without having to dye her hair or tuck it under a wig. Relaxing she picked up the latest trade paperback of The Walking Dead and was about to start reading when she saw the guys in trenchcoats and oversied hats. Looking over the top of her book she tried to get a better look at them and assess the situation.

  2. Would the plan be to create fantasy versions of our existing PCs and run them through the game? Or would our canon PCs be transported to the world of Freedom's Reach somehow?

    Fantasy versions please. Preferably PL10 just so everything's more or less balanced.

  3. Victoria watched the snow balls pelt around her, smoke puffing into being in several places around the area, dodging snowballs arcing up towards the roofs. "Hmm, maybe I should have fortified up her before taking shots at people... ," she muttered to herself, "Oh well." She kept dodging the frozen missiles, waiting for a pause. Once finding it she yelled in Russian, "Каждый, получить парень Ñпортивный 'Дакка КоÑтюм'!"

  4. Wisp grabs another handful of white powder from her current hiding spot on a nearby roof, quickly compacting it into another missile. With a heave she chucks it towards Glowstar. "Take the sky, take the battle," she called with a smile, watching the ball strike him in the shoulder.

  5. While the snow may have missed the hero in the air, it landed squarely on the head of another student. Granted it was hard to tell where the snow stopped and her hair began since they were both almost the same shade of white. Her red eyes glared at the snowbank where the Gaelic curses emanated. Scooping up a handful of snow she packs it into a round ball before vanishing in a puff of white and red smoke, more appearing around her new location behind Crow.

    With a heave she sends the snow flying while her teleportation allows her to escape retaliation for her retaliation.

  6. Subject: Wisp (PL 12) - Azuth65 (Bronze)

    [floatr]WispHF.png[/floatr]
    Player Name: Azuth65
    Character Name: Wisp
    Power Level: 13 (189/212PP)
    Trade-Offs: +2 Attack / -2 Damage Unarmed, -1 Attack / +1 Damage Cosmic Energy Control, +2 Defense / -2 Toughness
    Unspent PP: 23
    Progress to Gold Status: 62/90

    In Brief: The teenaged daughter of two super-spies. One effectively Superior’s daughter, the other a teleporter.

    Alternate Identities: Victoria Knight
    Identity: Secret
    Birthplace: Chicago, Illinois
    Occupation: High-school student
    Affiliations: Claremont Academy, The Irregulars
    Family: John Knight (father), Natasha Knight (mother)

    Age: 17 (Born March 24, 1994, Cook County Hospital)
    Gender: Female
    Ethnicity: Caucasian
    Height: 5' 4â€
    Weight: 110lbs
    Eyes: Red
    Hair: White, just past her shoulders, usually in a braid.

    Description: Victoria is a shy and modest girl, despite her undeniably pretty face and developed curves. She keeps her long hair, recently turned white from her powers emerging, in a braid and her red eyes show glints of the sharp mind behind them.

    Power Descriptions: Wisp's teleporting leaves a small cloud of red and white smoke in her place and another around her when she arrives. Her recently discovered energy blasts come in the form of light blue crackling energy with randomly appearing black streaks.

    History: Victoria Anastasia Knight is the only child of Johnathan and Natasha Knight. John was a CIA operative during the Cold War while Natasha was a Soviet double-agent, feeding the Americans intel from the KGB. Both had participated in their nation's super-soldier serum.

    John's was a variant on the serum The Patriot was given that, instead of making a man into the peak of humanity, granted him two powers that would aid greatly in espionage and assassination, invisibility and teleportation.

    Natasha's however, due to the Soviet Union's crippled financial condition and their war in Afghanistan, used a serum left-over from The Great Patriotic War, a serum based on blood samples taken from Superior found in a captured Nazi lab. She was the best qualified person who volunteered for the test. It left her with super-human strength and abilities of the Ultiman, if to a limited degree, some of which (such as the energy blasts) she had better control than others. Her commanders assigned her mostly to body guarding and espionage missions.

    Her mother and father ran into each other multiple times over the years where, after years of romancing and convincing, she eventually began feeding intel to the Americans and giving false information to her own people. In the late '80s, she defected West and assumed a new life in America with John.

    As a child Vicky, named after her paternal grandmother, learned as much as she could from her parents, in case any old enemies showed up (obviously, they didn't tell her that last part). The result however left her less than outgoing, thus her reclusive personality, retreating into Sci-Fi and Fantasy of all sorts. Before her powers manifested, she might have been well on her way to a life locked in her home with few friends or outside contact.

    When her powers did emerge, they did so in a way that pretty much destroyed a chance at keeping them secret. The local cheerleaders, most of whom had tormented Vicky for openly reading books like World War Z and Mistborn, though mainly because she read the Russian language versions of those books, had cornered her and were about to spray paint her and her backpack again. As the head cheerleader moved in with the can of purple spray paint aimed at Vicky's face, her fear and anger caused her to teleport behind her and before she knew what she was doing she had laid out the squad. More amazing to her was that the scrapes and bruises on her knuckles from where she'd punched the girls healed before for her stunned eyes.

    The next few weeks were, tense to say the least. Her parents were less than pleased she'd been suspended for the incident. The principal had always been one to side with the cheer squad, since their parents usually donated the most, so when Vicky was found standing over the group of girls groaning in pain, she was removed from the school.

    When the representative from Claremont Academy came and offered her a place to attend class with other meta-humans, to practice with and gain full control of her powers. She and her parents agreed this was an excellent idea and they began preparations for the move.

    Upon seeing the campus she was hooked. Seeing it as a chance to start over, and with that in mind she made a concentrated effort to come out of the shell she'd built around herself.

    Taking up the mask she wears now, she picked a codename that focused on the stealth training and puffs of smoke her teleportation leaves and thus Wisp was born.

    Personality & Motivation: Bullied and abused by those with more power, be it physical or social, Vicky has sworn a personal oath to use her powers responsibly, helping those who can't help themselves.

    Powers & Tactics: Wisp's strength is in the range of the pinnacle of what a normal human is capable of and between her stealth and high mobility she has little trouble leading a charge. She's not afraid to go toe to toe with anyone, knowing she'll heal quickly.
    Complications:
    Dark Legacy: Her super-strength and energy blasts come from a super-serum using genetic material taken from a Nazi war criminal and foe of the Centurion.
    Enemy: Brannagh and his boss might be a tad angry from the result of her first "visit" to their realm.
    Family: She loves her parents and would do almost anything for them.
    In Soviet Russia...: Her Russian heritage has caused trouble with people who just can't let the Cold War go.
    Secret (Identity): The fact she feels much more confident while behind the mask means Vicky will go to great lengths to keep her nightly activities a secret.
    Spy Kid: Her parents are both retired spies and have made enemies. Said enemies may come looking for revenge.

    Abilities: 4 + 6 + 4 + 4 + 4 + 4 = 26PP
    Strength: 28/14 (+9/+2)
    Dexterity: 16 (+3)
    Constitution: 28/14 (+9/+2)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 14 (+2)

    Combat: 16 + 16 = 32PP
    Initiative: +11
    Attack: +8, +9 Melee, +13 Unarmed
    Grapple: +24/+11
    Defense: +13 (+8 Base, +5 Dodge Focus), +4 Flat-Footed
    Knockback: -4/-1

    Saving Throws: 0 + 5 + 5 = 10PP
    Toughness: +9/+2 (+9/+2 Con)
    Fortitude: +9/+2 (+9/+2 Con)
    Reflex: +8 (+3 Dex, +5)
    Will: +7 (+2 Wis, +5)

    Skills: 80R = 20PP
    Acrobatics 12 (+15)
    Bluff 11 (+13)
    Computers 8 (+10)
    Craft: Artistic 8 (+10)
    Diplomacy 4 (+6)
    Languages 1 (English [Native], Russian)
    Notice 12 (+14)
    Sense Motive 12 (+14)
    Stealth 12 (+15)

    Feats: 26PP
    Acrobatic Bluff 2 (Move Action)
    All-Out Attack
    Attack Focus (Melee)
    Attack Specialization (Unarmed) 2
    Dodge Focus 5
    Evasion 2
    Improved Initiative 2
    Inspire 2
    Interpose
    Leadership
    Luck 3
    Power Attack
    Quick Change
    Teamwork
    Uncanny Dodge (Auditory)

    Powers: 27 + 14 + 3 + 31 = 75PP

    Cosmic Energy Control 13 (24PP Array, Feats: Alternate Power) [27PP]

    Base Power: Cosmic Energy Blast 12 ( Feats: Accurate, Homing) [26PP]

    Alternate Power: Enhanced Strength 14 [14PP] + Super-Strength 6 (Lifting STR 58, Extras: Linked) [12PP]
    Enhanced Constitution 14 [14PP]

    Regeneration 3 (Recovery Rate: Bruised 3 [1/round/no action]) [3PP]

    Teleportation Array 15 (30PP Array, Feats: Alternate Power) [31PP]
    Base Power: Teleport 9 (900ft per Move Action, 5 miles per full action, Extras: Accurate, Flaws: Limited [short-Range ranks 6-9], Feats: Change Direction, Change Velocity, Easy, Hide In Plain Sight, Progression [Cargo] 2 [500 lbs.], Turnabout) {30/30}

    Alternate Power: Enhanced Strength 0 (Extras: Area [Targeted, Burst] [9], Autofire [9], Selective [9], Feats: Improved Critical, Progression [Area] 2 [225ft radius]) {30/30}
    DC Block:

     

     

     

    ATTACK RANGE SAVE EFFECT
    Unarmed Touch DC22/17 Toughness (Staged) Damage (Physical)
    Teleport Touch/Area DC22*/17 Toughness (Staged) Damage (Physical)
    Cosmic Blast Ranged DC 27 Toughness (Staged) Damage (Energy)
    *Up to DC25 with Autofire.

     

     

     

    Abilities (26) + Combat (32) + Saving Throws (10) + Skills (20) + Feats (26) + Powers (75) - Drawbacks (0) = 189/212 Power Points

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