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Supercape

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  1. GM Through the remains of the smoke, the hulking figure charged. It had the face of Liebniz, but it wasn't him. For one, he was 9 feet tall and nearly as broad, with huge muscles. His skin glowed a bright red. Most oddly of all was how the light was all wrong. It was like someone had taken a negative picture of Liebniz and it was that negative that was charging right at the two superheroes. Whilst the brute had the strength of a battering ram, he was not the most agile of creatures. Both heroes stepped aside at the badly aimed charge, and whilst the brutes sheer size means they felt the air rustle as he passed by them, that was all he did. Anti-Liebniz charged into a brick wall, which promptly collapsed under his weight. It seemed not to phase the creature a bit.
  2. Anti-Liebniz is Charging 1d20+10=17 A miss!
  3. Next Round: SParksmith 20 HP3 Unharmed Hulking Figure 19 Unharmed Guardian 16 HP1 Unharmed, Fatigued Supercape 11 HP1 Unharmed Liebniz 7 Unharmed (In cage with 1 Injury)
  4. Supercape "No need for pretence now", muttered Quill, and in a Flash, his clothes turned into the costume of the mighty Supercape. Peering into the smoke, he looked shocked. "No, it cant be. Wrong shape. Wrong energy. Wrong Mass. Wrong everything." But that voice... it was unmistakable. And he heard it just before. "Liebniz? Is that you?"
  5. Hulking figures Initiative for next round: 1d20+1=19 Supercapes actions: Activate Forcefield: Free Change Costume: Free Stand Up: Move Examining Situation: Standard
  6. GM The main accelerator room is still full of smoke, and its difficult to see. It would have been impossible, had it not been for the gust of wind produced by guardian. The room was full of trashed and broken equipment. Some of the damage was from smoke and fire, but much from blunt trauma. In the centre of the room stood the particle accelerator, a giant circular tube, emitting a pulsating white light, brilliant enough to be clearly visible through the remains of the smoke. The pulsating beam was firing into a huge humanoid figure, about nine, maybe ten feet tall, who could barely be seen in the smoke. He was emitting a red glow. As Quill and Sparksmith made their entrance, the huge figure turned around. His features could not be made out, but a pair of glowing white eyes could be seen, and a deep bass voice uttered an oddly familiar sound. "QUUUUUIIIIILLLLLLLLL"
  7. Liebniz is up and flailing against the Cage DC 24 Attack, Cage is Injured 1d20+9=28 Cage not damaged further!
  8. Supercapes Reflex Roll 1d20+2=17 pah! 1d20=10 pah! Supercape hits the deck Im going to rule, as this happened midflight, in the air, he is going to hit the end of the corridor quite hard, a DC 15 Attack. He hasn't activated his forcefield yet, so toughness only +5 1d20+5=12 And he is bruised EDIT: As Sparky was holding on to Supercape and Sparky made it... Supercape is ok!
  9. GM Liebniz struck against the cage with fury. The cage had the strength of welded steel, but the combination of Liebniz' now impressive strength and the radioactive energies causes some impressive buckling. Nonetheless, there was no immediate danger of the radioactive scientist getting out. "QUUUUUUUIIIIIIIIIIILLLLLLLLLLLL" He roared, his pre-existing fury compounded by the frustration of his captivity. His scream of fury was literally drowned out by a stream of water that sizzled as it hit his skin. Not knowing what else to do with a dangerous red glow, the firefighter's had hit him with the hose on the engine.
  10. Liebniz is up (Quill no action but talking and coughing this round) Trying to break out of Sparkies cage, a DC 24 Strike (DC 5 Aura, mighty, STR 18) Toughness save of the object 1d20+9=22 Object is "injured", -1 to further saves New Round: Sparky 20 HP3 Unharmed Guardian 16 HP 1 Unharmed Supercape/Quill 11 HP1 Unharmed Liebniz 7 Unharmed
  11. Supercape Quill took a deep breath, and quickly coughed violently. The air was still full of smoke, and he had forgotten its effect on his eyes and lungs. "Sparksmith, I presume... hehe.. " and another cough. "Something happened here... the Super High Impact Particle Collider. We call it the SHIP collider. It had a surge of energy. I think poor Liebniz got a dose of something. It should wear off. But we have to watch out. He is practically a plague carrier. And so are several others I imagine." "If I can get to the Collider, I can probably create a pulse that reverses the local effects. But there is a bigger problem. Something much larger and stronger is out there, feeding off the Collider as we speak..."
  12. Well hit sir! 1d20+4=15 for the first Radmans tough! KO!!!! 1d20+4=9 Second one is pounded even harder! Two knockouts!
  13. 1d20=18 Good try, but Liebniz is trapped. Two new players in the initiative stakes Supercape 1d20=11 Liebniz 1d20=7
  14. Good enough for +2 bonus to skill checks and attack bonus!
  15. Ok Next round: Sparky 20 HP2 Unharmed Guardian 16 HP1 Unharmed 2 Radmen 5 Unharmed 3 Firemen 3, 1 is stunned and bruised by Radmen.
  16. Supercape Meanwhile As the enraged and incandescent Liebniz flailed away at the atomic wall between them, Quill looked around the partially wrecked lab. Smoke damage had destroyed quite a bit, but not everything. He checked the computer logs. Something had gone badly wrong. The main SHIP collider had overloaded whilst Liebniz was using it, releasing huge amounts of exotic radiation. Quite enough to cause the strange effect in Liebniz, and anyone else exposed. The radiation had an almost prion like quality. "Hellfire!" he cursed, forgetting his avowed atheism. "The thing's contagious". Peering more closely, the data revealed something else. Something worse. From out of the pulse had stormed something even more powerful. A huge concentration of the energy in a form quite different...
  17. Sure. However, there is not a lot more to notice. The door looks reinforced and has a good lock on it, probably bolted from the inside.
  18. Next Round up: Sparky busy being hero to damsel Guardian 16 - HP1 - Unharmed (and unlikely to be) 2 Radmen 5 - Unharmed 3 Firemen 3 - One is stunned and bruised by the melee, two are by the fire engine...
  19. GM The glowing Janitor and female scientist ran at the small group, flailing. They had the amazing strength, but lacked any sort of expertise in fighting - they just threw themselves in a blind rage. Guardian interposed himself, and met the Janitors flailing fists, which had no perceptible impact on his mighty body, despite their power and radioactive energy. The female scientist managed to slip past and caught one fireman with a flailing limb, despite his efforts to stay away. He was clonked pretty hard, and sank to one knee, but as far as Guardian could see, the radiation mark on his cheek faded fast. This time. The two other firemen looked reluctant to leave when there friend had just been attacked. Seeing something red and glowing, they did what years of experience told them to do. Both rushed to the fire engine, and brought out the hose...
  20. Ok two remaining Radmen up: Leaping at the firemen. Guardian intersects one (and he is completely invulnerable). However, you can only interpose one a round. The other... 1d20=15 Hits! Fireman toughness save vs DC24 1d20=15 Bruised, Stunned And 1d20+4=23 Is NOT infected!
  21. Radman1's toughness 1d20+4=21 Your DC is 32 with Power attack, so even his good roll means another staggered, which means KNOCKOUT! :P
  22. Next round, and for future reference, Fire Brigade Initiative is 1d20+1=3
  23. GM The radioactive scientist was standing, but the force of the mighty Guardian's blow had left him seeing stars. Behind Sparksmith and the Guardian, they could hear the roar of sirens. A fire engine had pulled up, and out came three firemen in full dress. "Thank's Guardian, but this looks like a job for the fire department. Nasty fire in there, and unless you know handle a hose, this one's a problem for us..." As he spoke, a window near them smashed, and out leapt two more glowing individuals, a janitor and an middle aged female scientist...
  24. Radman shaking of stun this round.
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