Players Name: SoWouldA
Power Level: 10 (150/150pp)
Unspent PP: 0
Character's Name: Diplomat
Real Name: Hive Diplomat Number 13
Other know aliases: David Peterson,
Height: 5' 6"
Weight: 180 lbs
Diplomat is a bipedal organism, but can only be classified as humanoid in the barest sense of the word. Standing barely 5' tall, Diplomat wouldn't cut an imposing figure, if it weren't for his other physical traits. His pasty white skin is puled tight over what muscles he has,while his cold black eyes seem to be assessing everything about you. His mouth is perhaps his most disturbing feature, a tooth-filled gash that seems to divide his head almost in two.
As David Peterson, the first human he met (and subsequently devoured), he stands at 6 feet tall, a tad bit heavyset, with shaggy brown hair and deep blue eyes. Beyond that, he is easy to forget.
Diplomat (Another possible translation would be 'Assassin') Number 13 was hatched on a far-off world and bred to serve the Queen, just like any other member of the hive. He was raised like every other diplomat, to infiltrate societies and assess the worth of other worlds, and lure them into a false sense of security before his hive-brethren struck and drew the world into the Fold. He would have gone on to serve the hive with distinction, If he had only stayed away from Resource Planet 18.
Sent to assess the planet, Diplomat received his first real taste of liberation during his study of the purely anarchic world. It was a state of pure chaos on that primitive planet, with wild beasts running rampant, and the survivors of what civilization may have existed trying desperately to cling to their old ways. It was here, hunting and being hunted, befriending and betraying, that his mind was broken free of his Queen's conditioning. All-encompassing order was not beauty. Disorder was. And disorder could not exist in annihilation. Diplomat returned to the hive to report the planet as worthless.
His next mission was to be to assess the third planet in a distant galaxy. He attempted to override the ship's autopilot, to return to the world of blessed chaos, but only managed to crash on the backwater world, called Earth. Not according to plan, but Diplomat swiftly learned that the masses of earth were malleable, thanks largely in part to David Peterson.
David, whose backyard in the Mount Washington Valley served as Diplomat's crash site, was the alien's primary teacher. Diplomat's quiet charm and willingness to learn reminded David of himself, which was why he was unsurprised when Diplomat told him he was going to die. David merely sighed and asked if he'd at least get the chance to say goodbye to his wife and child. When the alien assured him she would be told, he grudgingly relented. Of course, this was only Diplomats first seeding of chaos, for when Ann returned home to find 'David' in the arms of another women, she went berserk and attempted to kill them both, Diplomat escaped through the bedroom window. His joyous laughter echoed long into the night. Soon after, he learned of what appeared to be the only place where the planet's fate could be decided. If he could topple this 'Freedom City,' then surely the world would follow.
And so, he made his way south, causing trouble as he went. Renting out a small warehouse on Downtown Freedom's waterfront, he took root, gaining an information network and a crew of flunkies. His ex-queen would soon notice his absence, and would send someone to investigate. He would be ready.
Personality & Motivation
Diplomat is gregarious and outgoing, acting curious and naive merely as a facade. Beneath the surface, he is manipulative and deceitful, eager to see Earth fall to the chaos and barbarism of Resource Planet 13. Diplomat's motivation is one of solely personal gain. After suffering long beneath his oppressive queen, he has vowed never to bow to the will of another.
Powers & Tactics:
Diplomat goes about creating chaos in a disturbingly orderly manner. Rarely showing himself outside of a form he has mimicked, he will show one or two powers to any given hero, attempting to create the illusion of many disparate villains.
Stats: 0+0+0+4+4+10 = 18 PP
Str: 10 (+0)
Dex: 10 (+0)
Con: 10 (+0)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 20 (+5)
Combat: 10+10 = 20 PP
Defense: +5 (+3 Flat Footed)
Saves: 5+5+5 = 15 PP
Fort: +5 (+0 Con, +5)
Ref: +5 (+0 Dex, +5)
Will: +7 (+2 Wis, +5)
Skills: 10PP (40 Skill Points)
Bluff 8 (+13)
Diplomacy 8 (+13)
Gather Info 8 (+13)
Intimidate 8 (+13)
Sense Motive 8 (+10)
Feats: 13 PP
Equipment 2 (10 EP)
Minions 6 (25 Criminals)
Powers: 6+4+2o+11+2+3+12+5+2+4+4+4 = 74 PP
Adrenal Surge 6 [6 PP]
Comprehend Languages 2 (Speak any one language at a time and understand all spoken languages simultaneously) [4 PP]
Concealment 10 (All Non-Tactile Senses) [20 PP]
Immunity 11 (Life Support, Need to Eat, Need to Sleep) [11 PP]
Flight 1 (10 MPH) [ 2PP]
Leaping 3 (100 Feet) (3 PP)
Morph 4 (All Forms of the same mass) [12 PP]
Regeneration 5 (+1 Bonus to Recovery Checks, Check for Bruised 1/Round, Injured 1/20 minutes, Disabled 1/5 Hours, Death 1/Week) [5 PP]
Speed 2 (25 MPH) [2 PP]
Strike 3 (Mighty, Claws) [4 PP]
Super Movement 2 (Permeate 1, Wall Crawling 1) [4 PP]
Super Senses (X-Ray Vision, Limited by Lead) [4 PP]
Unarmed -- DC 15/Toughness -- Damage
Totals: Abilities 18 + Combat 20 + Saves 15 + Skills 10 (40r) + Feats 13 + Powers 74 = 150/150pp