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Arcane Snowman

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Everything posted by Arcane Snowman

  1. I'll take my chances That's how things ended up in during character creation, and yes, I'm sure I want that sever weakness to iron.
  2. What you have got there is under the heading: Area and Range which clearly states: The Area modifier interacts with different ranges as follows: Touch, Ranged, then your Perception quote.
  3. Everything else is being noted, taken into consideration and fixed where ever applicable. Any area of effect ability have two things that are going to be taken into consideration when trying to affect anyone, area and point of origin, range denotes point of origin, a fireball for example would have Range: Ranged and could be an Explosive area, which means I can deposit the explosion somewhere within the range of ranged. Now, the Perception Area denotes the area of this ability, not the range, it allows me to affect anyone capable of perceiving the point of origin with a single sense of my choice (this particular instance sight), and the point of origin should be me, if it has a range anything above touch I would be able to deposit the nightmarish visage anywhere within the restricted area and from there anyone capable of perceiving the point of origin would be affected. Similarly it was Range: Perception I would be able to deposit the area of whatever within the range of my perception.
  4. Players Name: Arcane Snowman Power Level: 11 (150/163pp) Trade-Offs: +1 Attack, -1 DC, +3 Defense, -3 Toughness Unspent PP: 13 Characters Name: Dalkaresh, Lord of the Elusive Dream Alternate Identity: Damien Silver Height: 6’ Weight: 140 lb. Hair: Ashen Gray Eyes: Grass Green Description: In their primal form, Dalkaresh’s body is both slim and elegant, and they stands as tall as an average human being, but their skin is excessively pale, most of their features are indiscernible because their flesh is in constant flux, moving around like smoke in a changing breeze, swirling this way and that. The only thing that is easily discerned in this undulating mass is their eyes, green as sprouting grass. Their hair is the color of ash and is so long that it runs all the way down to their buttocks. Seemingly the container of their ephemeral form is a ruby red tattoo; starting at the forehead, slithering and swirling all the way down to the feet, then back up again, without beginning or end. But even that form is but a reflection of Dalkaresh’s friendly demeanor, when angered, the color of their body shifts, white becomes black, what was previously fair and elusive, becomes writhing and horrible, and the previously fluid tattoo becomes jagged and crude. In their right hand is a thin blade of translucent crystal, forged from thoughts of malevolence and anger, Vehemence is its name and violence is its purpose, because it is not truly real, there are few things that can stand in its way. On their left arm, running from the elbow to the fingertips is a gauntlet, the glove part is made from solid crystal, but from the wrist to the elbow, it is an amalgamation of chains spun around the arm, only the most perceptive will recognize the reason for its namesake: Phobia. Every link in the chain is a nightmare. When Dalkaresh is attacked, Phobia reacts to their thoughts and the chain unravels from around their arm to swipe at the attacker, or to absorb the impact. To avoid the unnecessary issues that come with being as alien as they, Dalkaresh assumes the form of the human Damien Silver, a fictional identity created by them: Damien is an elderly silver haired gentleman, the proprietor of Silver's Rare Books and Antiquities, a dusty old store in Lantern Hills. History: Birth, such concept was foreign to Dalkaresh for eons; from the time of the first dream, they was there, ever present and ever watching, as elusive as the dreams that shaped them. In the beginning, they were but phantasms, snippets of ideas and imagination, incohesive and scattered in every corner of the realm of the fey, yet, they were one, and they knew it. For millennia they did nothing but wallow in the unconsciousness of the mortals, weaving through the tapestry of imagination, but as dreams became stronger and more numerous, the fragments began to unite, finally becoming the cohesive entity known as Dalkaresh, which took their rightful place as the lord of dreams in the council of the fey as the first civilization of man rose to its pinnacle. But such prestige was nothing to Dalkaresh; once again they felt the absence of something within themselves, this time not in their being, but in their heart. For millennia’s they stalked the dreams of man, searching for the missing piece, and they did find it, in the dreams of a woman named Aderyn. They came to her in her dreams, at first as snippets and hollow phantasms with promises of otherworldly pleasures in return for her cooperation, but soon enough they did take a form more closely resembling that of the humans and although the High Court of the Fey warned them about mingling with a human at the cost of their duty, Dalkaresh continued their illustrious game with Aderyn. As time went by, they learnt what it meant to be human, their emotions and their ways; it came to care for Aderyn in a way unexplainable beyond one simple word: “love.†Dalkaresh fashioned a body to walk the earth, much to the surprise and joy of Aderyn and the horror of the High Court. With Aderyn, the first children of the line of Silver were born, and thus began Dalkaresh's deadly struggle with the High Court. Although they spent a lifetime together, to Dalkaresh Aderyn’s life was little more than a raindrop in the ocean, and it pained them greatly, after her demise they mourned her for centuries. The cycle continued, Dalkaresh fell in love, and as time passed them by, their lover demised, leaving but more of their kin. All of this continued until the 1800’s where Vashtath, Lord of the Western Wind had had enough, they assaulted Dalkaresh and their lover, although Dalkaresh defeated and banished Vashtath back to the realm of the fey, they had been gravely wounded, and their lover Elisabeth lay dying with their newborn child cradled in her arms, fearing another attack, Dalkaresh took the child and crafted an elaborate illusion that convinced a man named Bernheart Silberman (the individual which Dalkaresh deemed most susceptible to persuasion) that the child was his, before leaving it in his care and vanishing. They began a shop by the name of Silver's Rare Books and Antiquities as an elderly man by the name of Damien Silver, on what later became known as Latern Hill in Freedom City, there they've spent the better part of the last 200 years recovering from their injuries and hiding, biding their time until their powers return. Three years ago, a young boy by the name of John Campbell entered Dalkaresh’s shop, fleeing from his school bullies, Dalkaresh, missing both company and the feeling of fatherhood, took the boy under their wing, and has since then been teaching him many things, though they have still been unwilling to reveal their true nature, fearing that the boy might either flee, or worse yet, want to help them. Personality & Motivation: An ancient being in both heart and mind, Dalkaresh tends to be very aloof to the point of seemingly arrogance, unfazed by most things as they are. Paradoxically, they have learned to enjoy the small pleasures in life, and therefore often spend time in nature, but they have a tendency to forget about the mortality of those around them, and instead assume that others feel like they. Even so, Dalkaresh is a strong believer in the principles of the live and let live policy, they are unwilling to rob any living being of life, and they abhor others doing so. Powers & Tactics: Because of their nature, Dalkaresh is capable of bypassing some of the essential rules that govern those of the real world: distance and obstacles holds little meaning to them, instead of moving, they simply overcomes the distance between themselves and their intended destination with a simple though, traversing such lengths in the fraction of the time a human would. Similarly, Vehemence, a blade forged from pure thought ignores all but the toughest barriers, because it is not truly real, it can stretch and twist on a mere thought from Dalkaresh. As Vehemence is nothing but a solidification of thought, Dalkaresh can use it to dislodge a part of a persons dream self, letting Dalkaresh devour it for sustenance. Dalkaresh has two forms, both of which are dependant on their mood, when not angry; they use the Embodiment of the Elusive Dreamer, which apart from making unexplainably fair to any onlooker, also lends towards a fluid combat technique, their form seems to dissolve, becoming even more hazy than normal, every blow against them never seems certain to hit. Embodiment of the Harrowing Nightmare, Dalkaresh’s second form, only reveals itself when they are angered, the previously fluid and elusive movements solidify and become cruder. The primary tactics of Dalkaresh is very focused around hit and run, using their rapid movement to hurt their enemy and disappear before anyone knows any better. Complications: Stats: [-4+10+4+4+2+12 = 28pp] Str: 6 (-2) Dex: 20 (+5) Con: 14 (+2) Int: 14 (+2) Wis: 12 (+1) Cha: 22 (+6) Combat: [6+12 = 18pp] Attack: +3; +7 Melee; +11 w/ Vehemence Grapple: +5 (+12 in Embodiment of the Elusive Dream) Defense: +6; +13 w/ Phobia (+3 flat-footed) (+6 Base Defense) Knockback: -5; -7 w/ Phobia Initiative: +9 Saves: [5+3+9 = 17pp] Toughness: +7 (4 Impervious; 7 w/ Phobia), (+2 Con, +5 Protection) Fortitude: +7 (+2 Con, +5 Base) Reflex: +8 (+5 Dex, +3 Base) Will: +10 (+1 Wis, +9 Base) Skills: [76r = 19pp] Acrobatics 5 (+10) Concentration 14 (+15) Craft (Artistic) 7 (+9) Diplomacy 6 (+12) Escape Artist 5 (+10) Gather Information 4 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Art) 2 (+4) Knowledge (History) 4 (+6) Notice 5 (+6) Perform (Poetry) 6 (+12) Sense Motive 6 (+7) Survival 4 (+5) Feats: 13pp Accurate Attack Attack Focus (Melee) 4 Attack Specialization 2 (Vehemence) Evasion Fearless Improved Initiative Jack of All Trades Quick Draw Power Attack Powers: 65pp Alternate Form 2 (Dream Sculptor/Dream; APs: 3) [13 pp] AP:Alternate Form 2 (10 fp) AP: Illusion (All) 10 (Flaws: Action, Check Required (Craft (Artistic), Phantasm) AP: Morph 5 (Extras: Duration [Continuous]) Can only turn into his alter ego, Damien Silver Comprehend 2 Languages ("Tongue of the Dreamer") [4 pp] Device 2 Hard to Lose (Phobia/Thought; PFs: Restricted) (10 dp) [9 pp] Device 6 Easy to Lose (Vehemence/Thought; PFs: Restricted) (30 dp) [19 pp] Immunity 5 (Age, Diseases, Poison, Eat, Sleep) [5 pp] Protection 5 (Extras: Impervious (4)) [9 pp] Teleport 3 (Fey Step/Thought; Extras: Accurate; Flaws: Short, Limited (Cannot have passengers); PFs: Change Velocity, Moving Feint, Turnabout) [6 pp] Drawbacks: 10pp Weakness (Iron): -1 Con every 6 seconds of exposure (7 pp) Vulnerability (Iron): +100% DC (3 pp) DC Block: ATTACKS:--------------SAVE DC:-----------DAMAGE TYPE: Emotion Control 10----20/Will-------------Shaken/Frightened/Panicked. Illusion 10---------------20/Will--------------Other Strike 9 (Pen, Auto)---24/Toughness-----Bruise/Injury Strike 9 (Area, Pen)---19/Ref, 24/Toug-Bruise/Injury Strike 9 (Alt, Vamp)----24/Will------------Bruise/Injury Costs: Abilities (28) + Combat (18) + Saves (17) + Skills (19) + Feats (13) + Powers (65) - Drawbacks (10) = 150 / 163 Total Cost
  5. Okay then here are the three forms of my Totemic: Form of the Widow Spider: This form is inteded for stalking and sneaking around, and as it isn't going to be in combat for very long, I'm thinking of increasing it's defense and attack for a hit and run style. With my cap suggestion, I'm going with +2 Attack, -2 Damage, +1 Defense, -1 Toughness. Form of the Swallowtailed Butterfly: This form is going to be the "seductress" and "travel" form, allowing for varying degrees of social interaction as well as flight. This one isn't actually designed for combat, so I'm planning on giving it as much defense as possible, to allow for minimal damage on my part so that I can turn into something else. +3 Defense, -3 Toughness for this one. Lastly Form of the Bombadier Beetle: This is the combat form, trade offs +2 Toughness, -2 Defense, -1 Attack, +1 Damage. all of these trade offs are with reference to my suggestion, if something else gets approved I'll change it accordingly.
  6. Because it allows for versatility whilst not being as potent as a specialist's options. That just fails at the first hurdle, as it becomes more watered down with every form you acquire.
  7. In which case, would it be possible to allow varying trade offs, but limiting the cap, I.e. I can do a maximum trade that in total adds up to 3 (or some similar number, just used this because the total trade off possible normally is 6 and I just took half that), so that: One form would have +2 Toughness, -2 Defense, -1 Attack, +1 Damage Another could have +3 attack, -3 damage and the last -2 Toughness +2 Defense, -1 Damage +1 Attack Or would you prefer that the trade offs cap at 2 instead of 3?
  8. The character that I'm currently working on is in the possession of 3 different Alternate Forms, now what I want to ask is: Would it be allowable to have seperate trade offs dependant on the different forms, for example: Form one has +3 Attack, -3 Damage, -2 Toughness, +2 Defense the second +2 Damage, -2 Attack, +3 Toughness -3 Defense. and the third has +1 Damage -1 Attack, -2 Toughness +2 Defense. Is such a thing allowable as long as the unaltered form does not exceed any of the limits?
  9. Personally I'm a rigorous TV monkey when it comes to the following series: [*:51jf58qf]House [*:51jf58qf]Dexter I do also make a point of purchasing Heroes whenver I can, which is rarely. Somewhere in the depths of my psyche I'm also brewing up a master plan to acquire Black Adder. My brother has taken a fancy to Supernatural, which I must admit isn't entirely too terrible, but it has altogether too many fillers for my taste; in comparison, Heroes always seemed to have a greate goal in mind, which I like quite a lot, but then again I've only seen the first season.
  10. Oh, I'm sure I will. And hello to you too Fell :D
  11. Hello to all of you, sitting behind that wonderful electron projector of your's. I am Arcane Snowman, a factotum of systems and all around roleplayer. I bring you greetings from from down under and hopes that we might have a joyous time together. :ugeek:
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