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Nalerenn

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Everything posted by Nalerenn

  1. Since his magic is a form of Technomagic, You're gonna end up getting a bit of a physics lecture. Sorry ^^;; Long story short, the Conservation of Energy. Nalerenn takes the energy created by the Flames of Disaster and changes them into the same energy type that animates people. Not physical energy, more the energy that has them live. He then pushes that energy into the target, resulting in them resurrecting, basically, the surge of energy boosting their natural (or supernatural as the case may be) regeneration for a split second. Why can't he do this with other forms of energy? Nanomachine limitations. The nanomachines he holds that augment his control of the Flames of Disaster are suited to that task alone, augmenting his control of the Flames of Disaster. He can't change that life energy back into the Flames, though, so it's a one-way thing. As for why he has it while the rest of his powers are throwing Hellfire left, right and center, this one is based on Nalerenn's prerogative. He decided to modify the nanomachines using his own knowledge in order to gain that ability, feeling that he would have to to avoid at least some of the suspicion upon him by the Jojeians, as well as aid any Heroic allies he'd join forces with and patch up any unfortunates caught in a crossfire. I, personally, think it adds to his character. Without it, he might come across as a bit trigger-happy, very fond of flinging fireballs around, but with this, it adds in the side of him that cares about those he works with, and not seeing them as additional meatshields. After all, he developed the ability to do this for them and asks nothing in return.
  2. Not 100% familiar, but like I said, I just got the Damage and Accuracy confused. Not saying I'm a veteran, but I'm not saying I'm a complete newbie either.
  3. Ah, now I see it. Was thinking the Power Rank was in the attack roll, not the damage roll. I'm taking another two points from Mind Reading and Mind Control and putting them into the Attack Bonus instead, as well as switching some points from Defense Bonus to Attack Bonus.
  4. The way I see it, his attacks with his staff aren't that good (which is what I wanted to go for), but it's his Magic that's his forte. And he's designed to be a team player, really, so he wouldn't be going off and fighting people alone from the word 'go'. Again, it's something I think fits with his character. He wants to learn about what goes on on Earth, so he sticks around with them to see how it's done before he goes off on his own, if at all.
  5. Okay, I took two ranks away from Mind Reading and Mind Shield and put them into Strength instead to raise it to 14. That okay?
  6. Erm ... yay? ^^;; Sorry about that. If you want some clarification, just gimme a shout. I'll be more than happy to clear things up.
  7. Look, I don't mean to sound mean or anything, but I don't want to change it, okay? I know you're trying to help me squeeze out a few more points, but I built the character this way for a reason. I'd rather be able to say 'I have Astral Form and it does this' than have to go looking up the rules on two or three separate powers. I don't see why you want these changes at all and, to be honest, I don't want to change them. They look fine to me and a lot easier to find the rules for in the book. I know Astral Form has a communication, but it's not the same as his Telepathy, or I would've built him that way. That's also why I have three Hellfire Control powers as APs for Magic, because they're systematically different. His Astral Form isn't innate, but his telepathy is.
  8. I'm not sure. Astral Form does mention Mental Grapples in there, as well as becoming visible at will, but none of that seems to be covered in Communication and ESP, unless I'm missing something. Because that'd lower my Mind Reading to 6 as well. I want that at ten, and doing what you said would lower it to 6.
  9. Weird. The power I'm looking at right now in UP is Astral Form. Doesn't mention any of that. I do find it a bit odd you say to me to take Mind Reading and Communication as Telepathy, but them split Astral Form into separate bits. Especially when it's listed as a different power, but meh. I'll stick with it as it currently is. I'll keep it as-is, as well. I specifically want the Mind Reading to be single-target, but the Communication to be selective within an area.
  10. Astral Projection is a separate power, as far as I know. It's the one that lets you shift to the Astral Plane. As for the separate thing, it's a case of six and two threes, as far as I can tell. The cost of Telepathy is the same as Communication and Mind Reading. Plus, I couldn't get the Area and Selective extras/feats if I bought them separately, as far as I know.
  11. Nah, I'm good. Bought those three powers separately to simulate different spells, not variations of the same one.
  12. Yup. I see it more as a spot of character development as he comes to recognize how things happen on this planet and, as such, grows more and more used to them. Think of it as visiting a foreign country for the first time and trying to speak their language, only worse.
  13. Done. Sorry, thought I stuck those in there ^^;; Anything else I missed?
  14. I did buy up his Defense a bit, but I tweaked it a bit more to remove the stat bonuses (so his attributes are as I previously mentioned) and shifted them to even out his Attack and give him more Defense. Anything else?
  15. Ah, okay. I'll tweak him to take that. Hmm ... I'll see what I can come up with. Ah, okay. I removed it anyway and probably buy it as a separate power later. Ah, okay. I was using the Points cost for Plate Mail, but I'll go with the jumpsuit instead and spend those last three points.
  16. Eh? The table on page 34 of the core book says I can buy myself up to Large size for 12 points... I dunno ... I really want to keep it despite its connotations. It'd be another obstacle for him to overcome, really. I find that kinda thing interesting. Cool. I'll tweak that. Huh, didn't know that. Could've sworn you could switch to an Alternate Power as a free action. I'll change that, too. From what I understood, if I wanted to have them difficult to take from him, I'd need to take them as Devices, so I'd prefer to keep it that way. Plus, it's six and two threes when I look at it. Yup.
  17. Well, time to introduce myself! Pretty much an average comic book nerd with an unhealthy interest in videogames and anime. Pretty interested in some of the comics like Deadpool and Hellboy, though I don't read much of stuff like Superman and X-men. Probably should, but meh. Anything else you wanna know, gimme a holler.
  18. Oh, I bought the size: Large which is where the 12 points came from, along with a bunch of the negatives, bonuses, etc. 'Iblis' was more because I liked the sound of it. Didn't know it meant that, but I don't see it being much of a problem with the whole Hellfire Control thing. As for an IC reason, he'd remember it as the last thing said before he was forced to leave his home world. Oh! You mean no Power can be above Rank 13, right? Or is my Magic at 16 okay? I forgot about the Max. Toughness thing, so I'll add that in. I'll fix the values, too. My bad. I get the -1 to Defense and Attack from having bought the Large size as my base. Staff and Armor have nothing attached to them, other than the base stats in the Equipment Section. Nah, no Growth. It's his base size I bought up to Large.
  19. Players Name: Nalerenn Power Level: 10 (150/156pp) Unspent PP: 6 Characters Name: Nalerenn Koba Alternate Identity: 'Ignis' Height: 8ft 2in Weight: 550lbs Hair: Brown Eyes: Green Description: (See Image) History: Nalerenn, to give the English approximation of his name, was transported to Earth from his home planet, Canto Prime, in a last-ditch attempt to preserve the species after a war broke out with another race, the Jojeians from Jojei Sigma in a nearby solar system. He was trained for a large portion of his life to in their technology as well as their form of magic which uses discreet nanomachines to alter the air, though Nalerenn's abilities seem to be more than controlling the nanomachines. He had almost finished his training when he was shot out into space. The war itself broke out when Jojeian Magi discovered a prophecy speaking of a Cantonian wielding green flames known as 'The Flames of Disaster' that would destroy them entirely. In an effort to stop this, they decided to annhiliate the Cantonians entirely. The surprise attacks rendered the Cantonians helpless and, in the last ditch attempt to save themselves, they gathered together many of their kind and shot them off into space, each heading to a different destination far off in the galaxy. The remaining Cantonians, however, were killed entirely. Nalerenn's escape pod crash-landed near Freedom City, though a malfunction occurred. He was trapped, conscious, in a form of stasis, though was able to use his Astral Form to observe Humans outside Freedom City from afar, before a wandering group of Superheroes noticed his Astral form and recovered his pod. With his help, they were able to de-activate the stasis and release him, who them explained his situation. However, he did not tell anyone of his Cantonian lineage, instead claiming to be a Jojeian who broke off from their tyrannical regime in order to protect Earth from the possibility of the Jojeians tacking his location and holding the Earth hostage in order to kill him. After deciding to aid the Superheroes in Freedom City, Nalerenn adopted the name 'Ignis', though his identities are both known to the public. However, unbeknownst to him and the others, 'Ignis' translated from the Jojeian language to 'The Flames of Disaster'. He is knowledgeable in the Techno-magic of the Jojeians and Cantonians (as their abilities are identical) as well as skilled in picking up things that others may miss. Due to his age, he attends Claremont Academy in order to learn more about Human culture and traditions in a suitable environment, while also extending his own knowledge of the arcane and technology. Unknown to him he is the wielder of the Flames of Disaster, though he is not certain if he is indeed the one in the prophecy, as he believes the name to be different. Though they are called the Flames of Disaster, they are known to be able to aid the wielder's allies as well as decimate their enemies. The Flames are a magical phenomenon extremely rare in both Cantonians and Jojeians, supposedly bestowed upon one by chance alone. The wielder of the Flames is seen as a messiah by the Cantonians and a tyrant that should be destroyed by the Jojeians. By other races, however, this knowledge is highly obscure. Complications: Secret: Truth regarding his lineage as a Cantonian in order to protect the Earth from the Jojeians. His secret is locked within his mind, however, and Jojeians are a relatively unknown race, due to being on the opposite side of the galaxy. Lastly, Jojeians of his build (both due to his outward appearance and being extremely scrawny for a Jojeian, although thin for a Cantonian) are somewhat rare, but not impossible. Enemy: Due to destroying his home planet, Nalerenn despises the Jojeians. The feeling is also mutual, as the Jojeians are wary of Nalerenn due to his name 'Ignis'. As far as they know, Nalerenn is indeed a traitor to the Jojeian Empire and will attack him on sight, however if it were known that he was a Cantonian, they would likely send a large force to destroy him. Stats: 14pp Str: 14 (+2) -4pp (+8 from Growth) Dex: 14 (+2) 4pp Con: 14 (+2) (+4 from Growth) Int: 16 (+3) 6pp Wis: 18 (+4) 8pp Cha: 10 (+0) Combat: 20pp Attack: +6 (+7 Bought, -1 Large Penalty) Grapple: +11 (+4 Large Bonus +7 BAB) Defense: +3 (+3 Bought, +1 Dodge Bonus, -1 Large Penalty) Knockback: -6 Initiative: +0 Saves: 4pp Toughness: +5 (+2 Con, +3 armor) Fortitude: +4 (+2 Con, +2 bought) Reflex: +4 (+2 Dex, +2 bought) Will: +4 (+4 Wis, +10 vs. Mental effects.) Skills: 40r = 10pp Computers 4 (+7) Concentration 4 (+4) Craft (Electronic) 6 (+9) Craft (Mechanical) 6 (+9) Knowledge (Arcane Lore) 8 (+11) Knowledge (Technology) 6 (+8) Notice 6 (+10) Feats: 5pp Artificer Ritualist Inventor Equipment 2 (Quarterstaff, Armored Jumpsuit, PDA, Handcuffs, GPS Receiver) Powers: 103pp Astral Form 4 [20] Communication 6 (Mental; PFs: Innate, Selective; Extras: Area) [14] Comprehend 2 [4] Can speak and understand all languages, but only one at a time Growth 4 (Large; Extra: Duration/Continuous; Feat: Innate; Flaw: Permanent) [13] Immunity 3 (3) Cold environments and the Hellfire descriptor Magic 14 (PF: 4 Alternate Powers) [32] {32 max PP for Alternate Powers} Main Power: Healing 7 (Extras: Total, Range; PFs Persistent, Regrowth) AP: Hellfire Control 13 AP: Hellfire Control 10 (Extra: Area: Explosion) AP: Hellfire control 8 (Extra: Area: Cloud) AP: Teleport 10 (Extra: Accurate; Feats: Easy, Change Velocity) Mind Reading 5 (PFs: Innate) [6] Mind Shield 6 (PFs: Innate) [7] Drawbacks: 2pp Noticeable (Mind Reading): Tattoo glows when in effect. Noticeable (Communication): Tattoo glows when in effect. DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Device (Staff) ------- 16/Toughness -- Bruise Hellfire Control 13 -- 28/Toughness -- Bruise Hellfire Control 10 -- 25/Toughness -- Bruise Hellfire Control 8 --- 23/Toughness -- Bruise Costs: Abilities (14) + Combat (20) + Saves (4) + Skills (10) + Feats (5) + Powers (99) - Drawbacks (2) = 150 /156 Total Cost
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