Players Name: Golentan
Power Level: 11 (152 pp)
Unspent PP: 2
Characters Name: NeuroLogic
Alternate Identity: Sara Cognid
Height: 5'4"
Weight: 122 lbs.
Hair: Brown
Eyes: Hazel
Description: NeuroLogic is a self made woman by any standard. She was put up for adoption by her parents as an infant, and was adopted at the age of 2 by the Cognids. Her childhood was not a happy one, her foster parents were abusive, but managed to conceal their cruelty from Child Services. Furthermore, she was frequently in trouble with authority, as she was a mild kleptomaniac. She did well in school, however, and earned a full scholarship to a prestigious university. While studying there, she became involved in Neurology research under one of her professors. It was her work which led to the breakthrough: a serum that acted on the axons of mice, speeding neural transmission and greatly enhancing problem solving capabilities. Her professor refused to give her credit for the discovery, saying she had a long career ahead of her, and many more opportunities, while this was HIS last shot at fame. So, she did what anyone with her combination of talents and proclivities would do. She stole the serum. Furthermore, curiosity got the better of her, and she tried a little herself. What happened next has been described in many ways, but her favorite is "Malign Hypercognition with accompanying Paranormal Manifestations." In other words, she became very smart, very amoral, and psionic. Her first step was to visit her professor. She compacted him into a soup can and launched him high into the air. She stopped by the dorm long enough to pick up a scarf, which she used to cover her face before stealing a truck and ripping out the wall of the local E-Sea Bank. The truck was found the next day, with no fingerprints or any clues as to who had stolen it. The Professor Harrington left behind a note for his wife, written in his own hand, that he had moved to Canada with his mistress. Of all the night's events, nobody could follow what had happened well enough to trace it back to Sara. The money used from her robbery went into a suit she designed to mesh with the psionic effects of the serum: it harnessed her powers into a force field, and gave her the power of flight. She continued in this pattern for the next year, committing super-powered crimes throughout New England, until she earned her bachelor's degree. Now, she is coming to Freedom City, hoping to hit the big time. She has no ambition of ruling the world, or taking over a company, or in fact ever taking responsibility for anything ever again, merely of having as much fun as she can stealing massive sums of money and lording it over the useless, driveling peons around her. Of course, if she can find and crush some of the idiot supers calling themselves heroes, she'll have an easier time of it. And who knows? They might be strong enough to be fun before they die.
Neurologic is a dangerous opponent, having both formidable mental powers and having studied Judo all three years of College. She is vicious, cruel, and psychotic, and can be counted on to try to do whatever it takes to stop her opponents. If that means threatening or killing innocent bystanders, so be it. If it means teaming up with another villain, she'll do it without blinking, but her ally should be careful he doesn't wind up with a knife in his back.
History:
Stats: 38pps
Str: 12 (+1)
Dex: 10 (+0)
Con: 10 (+0)
Int: 32 (+11)
Wis: 20 (+5)
Cha: 14 (+2)
Combat: 10pps
Attack: 0 (+6 melee)
Grapple: +7
Defense: +10 (+2 flat-footed)
Knockback: -5, -0 w/out force field
Initiative: +4
Saves: 4pps
Toughness: +6 (Imp 5), +5 (Imp 5) flat-footed; +1 w/out Force Field, +0 w/out FF and flat-footed
Fortitude: +2 (+0 Con, +2)
Reflex: +2 (+0 Dex, +2)
Will: +5 (+5 Wis, +0)
Skills: 16r=4pps
Craft (Chemical) 4 (+15)
Craft (Electronic) 4 (+15)
Knowledge (Life Sciences) 4 (+15)
Notice 4 (+9)
Feats: 28pps
Accurate Attack
Attack Focus 6 (Melee)
Benefit 3 (Wealth 3 [+20/Wealthy total])
Defensive Attack
Defensive Roll 1
Dodge Focus 5
Eidetic Memory
Improved Disarm
Improved Grab
Improved Initiative
Improved Pin
Improved Trip
Improvised Tools
Inventor
Jack of all Trades
Master Plan
Stunning Attack
Powers: 66pps
Device 4 (Psy-Suit, Hard to Lose; PF: Restricted/must have telekinesis) 17 pps
Quickness 6 (x100; Flaw: Mental only) 3 pp
Super Senses 5 (danger sense [mental], spatial awareness [accurate radius ranged mental sense]) 5 pp
Telekinesis 10 (Extras: Damaging, Perception; PF: Precise) 41 pps
Device: Psy-Suit
Flight 5 (250 mph) 10 pps
Force Field 5 (Extra: Impervious) 10 pps
Drawbacks:
None
DC Block:
ATTACKS --- SAVE DC --- DAMAGE TYPE:
Telekinesis --- 25/Toughness --- Lethal Damage
Unarmed Strike --- 16/Toughness -- Nonlethal Damage
Costs: Abilities (38) + Combat (10) + Saves (04) + Skills (04) + Feats (28) + Powers (66) - Drawbacks (00) = Total Cost 150