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VideoGeek

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  1. Upon reaching the exterior of the building, Corporal Cosmos found a usable gap between the walls and the force field, and knew exactly what he'd be doing next. He removed the bomb from the hard-light casing he had built around it, and took it in his arms before flying up the side of the building, careful not to touch the building or the shielding, and not to go full speed, to reduce noise. Upon reaching the roof, the first thing he saw was the German jerk approaching Cosmos' devilish new friend. No one would be able to see Steven's wide grin as he quipped, "Hey, Weiner-Shnitzel, you left something downstairs!" While holding up the bomb in his left hand for the villain to see.

  2. Player Name: VideoGeek

    Character Name: The Discordian

    Power Level: 7 (105/105PP)

    Trade-Offs: None

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: The chosen champion of Chaos in the human realm, Donovan is trying to build a life in the temporary peace between metaphysical wars. A performing illusionist, as the Discordian, his abilities are backed up with the primal power of Chaos.

    Alternate Identity: The Discordian, Chaos' Chosen, Champion of Chaos, Erisian Avenger

    Identity: Public

    Birthplace:

    Occupation: Performing Magician

    Affiliations: The metaphysical principle of Chaos

    Family: None living

    Description:

    Age: 32 (DoB: 2/29/1980)

    Gender: Male

    Ethnicity: Chinese and English

    Height: 5'6"

    Weight: 130 lbs

    Eyes: Brown

    Hair: Black

    (Describe what they look like!)

    Power Descriptions:

    (Describe what their powers look like, if applicable)

    History:

    (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

    Personality & Motivation:

    (Describe here)

    Powers & Tactics:

    (In-character descriptions of how they do their thing)


    Complications:

    Name: [Description]

    Example:

    Secret: Identity.

    Abilities: 0 + 4 + 0 + 4 + 0 + 6 = 14PP

    Strength: 10 (+0)

    Dexterity: 14 (+2)

    Constitution: 10 (+0)

    Intelligence: 14 (+2)

    Wisdom: 10 (+0)

    Charisma: 16 (+3)

    Combat: 6 + 6 = 12PP

    Initiative: +0

    Attack: +3 Melee, +7 Ranged

    Grapple: +3

    Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

    Knockback: -3

    Saving Throws: 2 + 2 + 4 = 8PP

    Toughness: +7 (+0 Con, +4 [Defensive Roll], +3 [Chosen's Coat])

    Fortitude: +2 (+0 Con, +2)

    Reflex: +4 (+2 Dex, +2)

    Will: +4 (+0 Wis, +4)(Impervious: 4)

    Skills: 44R = 11PP

    Acrobatics 4 (+6)

    Bluff 4 (+7) (+11 against anyone who may be attracted to him)

    Concentration 4 (+4)

    Craft (Jewelry) 4 (+6)

    Diplomacy 2 (+5) (+9 against anyone who may be attracted to him)

    Disable Device 4 (+6)

    Escape Artist 4 (+6)

    Handle Animal 2 (+5)

    Knowledge (Arcane Lore) 4 (+6)

    Perform (Stage Magic) 4 (+7)

    Sense Motive 4 (+4)

    Sleight of Hand 4 (+6)

    Feats: 29PP

    Artificer

    Attack Focus (Ranged) 4

    Attractive 1

    Beginner's Luck

    Defensive Roll 4

    Dodge Focus 4

    Equipment 6

    Evasion 2

    Fascinate (Perform)

    Improved Trick

    Luck 3

    Uncanny Dodge (Magic)

    Equipment 6PP = 30EP

    PDA [1EP]

    Lockpicks [1EP]

    Sanctum Sanctorum (Headquarters, Toughness 15, Concealed 1, Laboratory, Library, Living Space, Security System 1, Workshop) [9EP]

    Champion's Coat ([Chaos, Luck, Magic] [Will Save] Protection 4, Impervious; Concealment 2, Magical Senses; Protection 3) [11EP]

    Throwing Knives ([Piercing, Training] Blast 5, Reduced Range 2 [Max range 125 ft]) [8EP]

    Powers: 22 + 6 + 3 = 31PP

    Chaos Magic [22PP] (Chaos, Magic)

    Base Effect: Move Object (Mystic Hand; Flaws: Unreliable [Reliability Roll]) {18/18}

    Alternate Power: Blast 7 (Chaos Beam; Extras: Range: Perception, Variable Descriptor 2 (Magical Descriptors); Flaws: Unreliable [Reliability Roll]; Feats: Reversible) {power cost/18}

    Alternate Power: Dazzle 6 (Fireworks, affects Visual and Audio Senses; Extras: Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18}

    Alternate Power: Disintegration 6 (Chaotic Biology; Flaws: Unreliable [Reliability Roll]) {power cost/18}

    Alternate Power: Illusion 7 (Phantasms, Visual and Hearing; Flaws: Unreliable [Reliability Roll], Disruption) {power cost/18}

    Alternate Power: Mimic (Power Theft, All Powers; Extras: Ranged; Flaws: Unreliable [Reliability Roll], Resisted; Drawbacks: Noticeable) {power cost/18}

    Alternate Power: Morph 6 (Malleable Image, Any Form; Feats: Precise) {power cost/18}

    Alternate Power: Nullify 7 (Counterspell, All Powers; Extras: Nullifying Field, Randomize, Selective Attack; Flaws: Unreliable [Reliability Roll]; Drawbacks: Noticeable) {power cost/18}

    Alternate Power: Probability Control 7 (Fortuna & Hexus, Descriptors; Extras: Jinx; Flaws: Unreliable [Reliability Roll]; Drawbacks: Power Loss [Not carrying a token of luck]) {power cost/18}

    Alternate Power: Sleep 4 (Fog of Dreams; Extras: No Saving Throw, Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18}

    Alternate Power: Teleport 7 (Arcane Portal; Extras: Portal; Flaws: Unreliable [Reliability Roll]; Feats: Long Range; Drawbacks: Disruption) {power cost/18}

    Alternate Power: Transform 5 (Polymorph, Broad>Broad [Living Things>Living Things]; Flaws: Unreliable [Reliability Roll]) {power cost/18}

    Alternate Power: Transmutation 5 (Mystic Alchemy; Flaws: Unreliable [Reliability Roll]) {power cost/18}

    Luck Control 2 (Fortune's Favored; Force a Re-Roll, Spend Hero Point for Another) [6pp]

    Super-Senses 3 (Magical Awareness, Danger Sense: Magic, Detect Magic) [3PP]

    Drawbacks: (-0) + (-0) = -0PP

    DC Block

    ATTACK              RANGE           SAVE                        EFFECT
    
    Throwing Knives     50ft            DC20 Toughness (Staged)     Damage (Physical)
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Chaos Beam          Perception      DC20 Toughness (Staged)     Damage (Physical)
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Fireworks           6 @ 125ft^3     DC16 Fort/Ref               Blinded/Deafened
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Chaotic Biology     60ft            DC16 Fortitude              Disintegration
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Counterspell        35ft radius     DC17 Will                   Nullify All Powers
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Fog of Dreams       4 @ 125^3       DC14 Fortitude              Sleep
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Polymorph           50ft            DC15 Fortitude              Transform
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Illusion            Perception      DC17 Will                   Illusion
    
    ATTACK              RANGE           SAVE                        EFFECT
    
    Power Theft         70ft            DC17 Will                   Mimic All Powers

    Totals: Abilities (14) + Combat (12) + Saving Throws (8) + Skills (11) + Feats (29) + Powers (31) - Drawbacks (0) = 105/105 Power Points

  3. Corporal Cosmos interlaced his fingers and cracked his knuckles before generating a hard-light vehicle lift and boosting the luxury auto to just high enough that he could stand under it. After looking at the magnetic plate for a moment, He conjured up a crowbar as well, and began working at prying the explosive from the vehicle. At first, he just grunted and strained, to no avail. After a few moments, Cosmos decided to try from the other side, and the thing popped off with ease, and he crafted a box around it before it hit the floor. Once he was out from under the car, he lowered it back to the ground and dismissed his tools, leaving just the box around the bomb, that he trailed, hovering, behind him a ways as he looked for a way outside the building. From what he heard earlier, Cosmos was guessing his target was at the top of the building, and if this gadget was dangerous, he couldn't think of a better place for it than right next to its builder. "I find this guy, the real fun starts," Steven mutters to himself, smirking.

  4. Corporal Cosmos followed Ironclad into the elevator shaft, but shot downward, instead of going higher. Once he reached the basement level of the building, he activated his sensor suite, and began searching for the theoretical bomb. "Man, this is all conjecture, and now I'm searching for a bomb I don't know how to disarm instead of fighting the bad guy. What a day," Steven thought to himself bitterly. "I guess if the hero thing was always as simple as knocking a mad scientist on his @#$, everyone would do it, though. And it IS a bomb, pretty important." Having reminded himself of his task's gravity, Corporal Cosmos began his search in earnest.

  5. "Ugh, that just feels awkward. Like somebody's running a back massager across the back of my brain. A cold one." Corporal Cosmos rubs at his helmeted head a moment as he responds in his mind's voice. Turning to their other compatriot, he continues, "Ironclad, can you fly, or should I be taking the one further up? And any idea how I can disable the thing? Push comes to shove, I can just cocoon it in a light-box, but I don't know how well it would hold a bomb at close range."

  6. A moment of silence passes as Corporal Cosmos considers the implications of Ironclad's plan. "Um, how big a boom are we talking about, here? 'Cause I'm not generally the brains of the operation, and deactivating a bomb always looks tricky in the movies. Or is this gonna be more of a 'Smash 'n Grab' kind of situation? THAT, I can handle."

  7. Cosmos tilts his head confusedly for a moment, and then points down, briefly. "I know I'm not floating real high up or anything, but I hardly ever touch the ground in costume, man. Once I'm off the ground, I can hardly bring myself to land. As for electric floors, gimme just a sec." He fidgets with one of his gauntlets for a brief moment, which then emits an emerald dump truck scoop, that the Corporal pushes ahead of him, calling, "This hallway is not safe for civilians, please return to the hall and wait for the authorities, thank you!" in an attempt to usher the innocents out of the way before the area becomes dangerous.

  8. Corporal Cosmos reaches down with a clamp of green light and picks up a stray robot head, tossing the macabre trophy back and forth, from hand to hand, the sudden stillness disconcerting. "So, I guess I should tell you my name, huh? That's how these team-ups work? I'm Corporal Cosmos, space-borne sentinel from outer-space! Or something. Alliteration is HARD." Corp. suddenly tosses the chrome cranium to a gawking onlooker before turning back to his fellow heroes. "So I assume I'm not the only one going up there to take care of this guy? I mean, seriously, camping out on TOP of a skyscraper? Worst case scenario, one of us falls, and I can FLY."

  9. Corporal Cosmos rubs at one shoulder briefly and leans back to (audibly) crack his back, before effusing, "Oh man, am I glad you guys are here too. I really thought I'd be doing better here. Who IS this guy, anyway?"

  10. Player Name:

    Character Name:

    Power Level: 7 105/105PP

    Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: An Awesomely Acrobatic Aerial Ape! A Martial Artist Monkey with Moxie! One Serious Simian with a Score to Settle!

    Alternate Identity:

    Identity: Secret

    Birthplace:

    Occupation:

    Affiliations: (People and/or groups you work with)

    Family:

    Description:

    Age: 4 (DoB: 2008

    Apparent Age: MONKEY

    Gender: Male

    Ethnicity: MONKEY

    Height: 4'0"

    Weight:

    Eyes:

    Hair:

    (Describe what they look like!): MONKEY

    Power Descriptions:

    (Describe what their powers look like, if applicable)

    History:

    (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

    Personality & Motivation:

    (Describe here)

    Powers & Tactics:

    (In-character descriptions of how they do their thing)


    Complications:

    Name: [Description]

    Example:

    Secret: Identity.

    Abilities: 8 + 8 + 4 + 0 + 2 + 2 = 24PP

    Strength: 18 (+4)

    Dexterity: 18 (+4)

    Constitution: 14 (+2)

    Intelligence: 10 (+0)

    Wisdom: 12 (+1)

    Charisma: 12 (+1)

    Combat: 14 + 6 = 20PP

    Initiative: +4

    Attack: +8 Melee, +8 Ranged

    Grapple: +7

    Defense: +8 (+3 Base, +4 Dodge Focus, +1 Size), +2 Flat-Footed

    Knockback: -2

    Saving Throws: 2 + 2 + 2 = 6PP

    Toughness: +6 (+2 Con, +4 [Monkey Suit] +1 [Defensive Roll] -1 Size)

    Fortitude: +4 (+2 Con, +2)

    Reflex: +6 (+4 Dex, +2)

    Will: +3 (+1 Wis, +2)

    Skills: 44R = 11PP

    [Acrobatics] [12] (+16)

    [Climb] [8] (+12)

    [Escape Artist] [4] (+8)

    [Handle Animal] [4] (+5)

    [Notice] [4] (+5)

    [sleight of Hand] [4] (+8)

    [stealth] [4] (+12)

    [survival] [4] (+5)

    Feats: 35PP

    Accurate Attack

    Acrobatic Bluff

    Challenge – Accelerated Acrobatics

    Challenge – Fighting Climb

    Challenge – Improved Feint

    Challenge – Perfect Balance

    Defensive Roll 1

    Dodge Focus 4

    Elusive Target

    Equipment 4 (20EP)

    Evasion

    Improved Aim

    Improved Block

    Improved Defense

    Improved Disarm

    Improved Grapple

    Improved Ranged Disarm

    Improved Trip

    Instant Up

    Move-by Action

    Power Attack

    Precise Shot

    Precise Strike

    Prone Fighting

    Ranged Pin

    Redirect

    Rhythm of Combat

    Set-Up

    Takedown Attack

    Uncanny Dodge (Hearing)

    Weapon Bind

    Monkey Suit (Protection 4) [4EP]

    Utility Pack [16EP]

    Grapple Gun (Move Object 4 [str 20, DC 19, Damaging, Limited to only towards or away from user], Speed 2 (18 ¾ MPH, 165 ft/rd, Limited (Only While Swinging), Super-Movement 3 (Swinging, Wall Crawling 2 (Full Speed) [Limited (Only while moving) only applies to Wall Crawling]) [13EP]

    Nunchaku (Strike 2, DC 21, Autofire 3 [interval 1, max +10], Mighty) Alternate powers: Deflect 8 (Slow Projectiles, Ricochet [1 bounce], Deflect 8 (Fast Projectiles, Ricochet [1 bounce]) [1EP]

    Yumi (Blast 2, DC 21, Improved Range 2 [100 ft. increment), Mighty 4, Precise) [1EP]

    Hammer Space (Dimensional Pocket 2, Capacity: 250 lbs., DC 12, Subtle 2 [unnoticeable]) [1EP]

    Powers: 1 + 8 + 3 = 12PP

    Additional Limbs 1 (Monkey's Tail; +1 to Grapple when not using Imp. Grapple, provide Imp. Grapple) [1PP]

    Shrinking 4 (Toughess -1, -1 size category, ¾ movement speed, Normal Strength, Permanent) [8PP]

    Super-Senses 3 (Animal Instincts; Danger Sense: Hearing, Extended Vision 1 [-1 per 100 ft], Extended Hearing 1 [-1 per 100 ft]) [3PP]

    Drawbacks: (-3) = -3PP

    Drawback (Impatient; Frequency: Uncommon; Intensity: Major [can only take 4 or 14, not 10 or 20]) [-3PP]

    DC Block

    ATTACK             RANGE     SAVE                      EFFECT
    
    Grapple Gun        40 ft     DC19 Toughness (Staged)   Damage (Physical) 
    
    Hammer Space Bag   Touch     DC12 Ref/Will             Trapped
    
    Nunchaku           Touch     DC21 Toughness (Staged)   Damage (Physical)
    
    Yumi               100 ft    DC21 Toughness (Staged)   Damage (Physical)
    
    Unarmed            Touch     DC19 Toughness (Staged)   Damage (Physical)

    Totals: Abilities (24) + Combat (20) + Saving Throws (6) + Skills (11) + Feats (35) + Powers (12) - Drawbacks (3) = 105/105 Power Points

  11. "Y'know, I expected fighting robots to be a lot more fun," Corporal Cosmos mutters, while lining up another shot at the more able-bodied automaton, and promptly blowing a hole in the opposite end of the hall. "Oh for Sagan's sake!"

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