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Lone Star

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  1. Hey there! I posted a character once...remember Markus Eldritch? Anyone? No? Didn't think so. Aaaanyways, I'm a young-un, a highschool student, unemployed, but I have a driver's license. I enjoy such nerdly things as Star Trek (Picard>Kirk), various comic books, and of course, roleplaying. M&M is my first, but I'm getting into some other ones, however, I am very familiar with this system. I aspire to be an high school literature teacher sometime in the future. My home state should be obvious. :D
  2. To clarify my use of Dimensional Movement in my builds, it was so that my character had a quick way out, an egress if necessary. It also gives my character (if used) a chance to report back to M.A.G.E. headquarters and gives me an opportunity to show what the organization is all about (ex: how it works, who's in charge) and give an insight as to what kind of people Markus is working for.
  3. Sounds alright to me. Sorry, I havent made a lot of characters before. I'll get that editted though. Edit: I took all of your recommendations, give my math a quick check. Oh, and M.A.G.E. stands for Mystically Aware Government Enforcers. (Thanks Archeville) :)
  4. Sounds alright to me. Sorry, I havent made a lot of characters before. I'll get that editted though. Edit: I took all of your recommendations, give my math a quick check. Oh, and M.A.G.E. stands for Mystically Aware Government Enforcers. (Thanks Archeville) :)
  5. Markus Eldritch Power Level: 10 (150 power points) Abilities (26 pp): STR 11(+0) DEX 15(+2) CON 12(+1) INT 14(+2) WIS 14(+2) CHA 20(+5) Skills (19 pp): Bluff 6 (+11), Drive 10 (+12), Knowledge (Arcane Lore) 12 (+14), Knowledge (Current Events) 8 (+10), Knowledge (Streetwise) 6 (+8), Notice 8 (+10), Pilot 10 (+12), Sense Motive 8 (+10), Sleight of Hand 8 (+10) Feats (16 pp): Accurate Attack, Dodge Focus 2, Equipment 5, Favored Opponent (Magical Creatures), Improved Initiative, Luck 2, Move-by Action, Precise Shot, Quick Draw, Takedown Attack Powers (57 pp): Basic M.A.G.E. Cadet Spells Force Field 8 (Power Feats: Selective, Extras: Impervious) Super-Movement (Trackless) Super-Senses: (Magical Awareness; Accurate) Device 5: Dual Spellcasterâ„¢ Pistols (easy to lose) Blast 10 (Feats: Accurate, Homing, Affects Incorporal, Dimensional) AP: Blast 8 (Area Burst) Device 4: Magitechâ„¢ Handcuffs (easy to lose) Snare 10 (Extras: Backlash, Transparent) Flaws: Range (touch) Limited: 1 Target Device 2: M.A.G.E. Uniform (hard to lose) Protection 5 (Feats: Subtle) Dimensional Pocket 1 (Feats: Subtle) Combat: Attack +7 Defense 15 (Flat-footed: 11) Initiative +6 Grapple: +7 (Attack - +7, Strength - +0,Size - +0) Saves: Toughness +14 (Impervious 8); Fortitude +7; Reflex +5; Will +5 Lifting: 115 lb. Equipment (23 points): M.A.G.E. Standard Law Enforcement Vehicle [23 ep] Strength 30, Speed 6, Defense 8, Toughness 12, Size: Large Powers: Flight 6, Super-Movement (Dimensional) Cost Summary: Ability 26 + Skills 19 (75 Ranks) + Feats 16 + Powers 57 + Combat 20 + Saves 12 = 150 / 150 Size: Medium Markus Eldritch is a law enforcer from a magic-using dimension. He works for the organization M.A.G.E. (not clear on what that stands for, but I love acronyms) M.A.G.E. is group that enforces magical law and keeps creatures from their world (ever wonder where Bigfoot comes from?) out of our world. Markus' powers come from his training in the M.A.G.E. academy and the devices are his basic law enforcers gear. His vehicle is also standard, with flight and dimensional movement between his and our dimension. His uniform is like a police officers, but with a blue magicians cloak instead of a shirt. Created With Mutagen! version 0.8.7a - beta Edit: Fixed Temp. movement on spells and put the PP as an addition to my attack bonus.
  6. Markus Eldritch Power Level: 10 (150 power points) Abilities (26 pp): STR 11(+0) DEX 15(+2) CON 12(+1) INT 14(+2) WIS 14(+2) CHA 20(+5) Skills (19 pp): Bluff 6 (+11), Drive 10 (+12), Knowledge (Arcane Lore) 12 (+14), Knowledge (Current Events) 8 (+10), Knowledge (Streetwise) 6 (+8), Notice 8 (+10), Pilot 10 (+12), Sense Motive 8 (+10), Sleight of Hand 8 (+10) Feats (16 pp): Accurate Attack, Dodge Focus 2, Equipment 5, Favored Opponent (Magical Creatures), Improved Initiative, Luck 2, Move-by Action, Precise Shot, Quick Draw, Takedown Attack Powers (57 pp): Basic M.A.G.E. Cadet Spells Force Field 8 (Power Feats: Selective, Extras: Impervious) Super-Movement (Trackless) Super-Senses: (Magical Awareness; Accurate) Device 5: Dual Spellcasterâ„¢ Pistols (easy to lose) Blast 10 (Feats: Accurate, Homing, Affects Incorporal, Dimensional) AP: Blast 8 (Area Burst) Device 4: Magitechâ„¢ Handcuffs (easy to lose) Snare 10 (Extras: Backlash, Transparent) Flaws: Range (touch) Limited: 1 Target Device 2: M.A.G.E. Uniform (hard to lose) Protection 5 (Feats: Subtle) Dimensional Pocket 1 (Feats: Subtle) Combat: Attack +7 Defense 15 (Flat-footed: 11) Initiative +6 Grapple: +7 (Attack - +7, Strength - +0,Size - +0) Saves: Toughness +14 (Impervious 8); Fortitude +7; Reflex +5; Will +5 Lifting: 115 lb. Equipment (23 points): M.A.G.E. Standard Law Enforcement Vehicle [23 ep] Strength 30, Speed 6, Defense 8, Toughness 12, Size: Large Powers: Flight 6, Super-Movement (Dimensional) Cost Summary: Ability 26 + Skills 19 (75 Ranks) + Feats 16 + Powers 57 + Combat 20 + Saves 12 = 150 / 150 Size: Medium Markus Eldritch is a law enforcer from a magic-using dimension. He works for the organization M.A.G.E. (not clear on what that stands for, but I love acronyms) M.A.G.E. is group that enforces magical law and keeps creatures from their world (ever wonder where Bigfoot comes from?) out of our world. Markus' powers come from his training in the M.A.G.E. academy and the devices are his basic law enforcers gear. His vehicle is also standard, with flight and dimensional movement between his and our dimension. His uniform is like a police officers, but with a blue magicians cloak instead of a shirt. Created With Mutagen! version 0.8.7a - beta Edit: Fixed Temp. movement on spells and put the PP as an addition to my attack bonus.
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