Jump to content

shazam

Members
  • Posts

    429
  • Joined

  • Last visited

Everything posted by shazam

  1. Back in the day, he was one of the most powerful heroes of his era. That makes a man a lot of enemies! Of course, he was also a bit more powerful back in his own day... Yeah, that's a big part of it. Fred has a complicated relationship with superheroes and superheroing, and his attitudes don't mesh too well with the heroes of the modern era. It's not enough to be a serious obstacle, but it's enough to...Complicate things. =D (He's also something of an anachronism in his technical skills, though he at least lived through the era between his heyday and today.) He'll show those kids what for! =D Fred is very much a creature of both the Golden Age and the Modern Age, so I think he'll fit in great. I've made the changes you were after, I think.
  2. Captain Wonder PL: 12 (166 PPs) Unspent PPs: 2 Abilities: (16) STR 12/32 (+1/+11) DEX 16 (+3) CON 10/30 (+0/+10) INT 12 (+1) WIS 14 (+2) CHA 12 (+1) Combat: (24) Attack Bonus: +6, +10 Unarmed Grapple: +28 (with Super-Strength DAP at full power) Defense Bonus: +7 (+3 Flat-footed) Knockback: -11, -0 Normal Initiative: +7 DC Block: ATTACKS --- SAVE DC --- DAMAGE TYPE: Unarmed --- 26/Toughness --- Bludgeoning Damage Saves: (9) Toughness +13 (Imp 10), +0 Normal Fortitude +10, +0 Normal (+0/+10 Con, +0) Reflex +8 (+3 Dex, +5) Will +6 (+2 Wis, +4) Skills: (15) Bluff 6 (+7) Craft (Artistic) 4 (+5) Diplomacy 6 (+7) Knowledge: Arcane Lore 10 (+11) Knowledge: History 6 (+7) Language (Ancient Egyptian, Ancient Greek, Latin, Ancient Norse) Notice 8 (+10) Profession: Architect 6 (+8) Search 8 (+10) Sense Motive 6 (+8) Feats: (22) Assessment Attack Specialization: Unarmed 2 All-out Attack Beginner's Luck Benefit: Champion of the Egyptian Pantheon Diehard Dodge Focus 1 Equipment 2 (The Invisible Pyramid!) Favored Environment 2 (Airborne) Fearless Improved Grab Improved Initiative Interpose Jack Of All Trades Luck 1 Move-by Action Power Attack Takedown Attack Ultimate Effort (Toughness Saves) Powers: (77) Enhanced Constitution 20 Enhanced Strength 20 Immunity 9 (life support) Impervious Toughness 10 Protection 3 Super-Strength 7 (PFs: Dynamic, 2 Alternate Powers, 1 Dynamic Alternate Power) - DAP: Flight 7 - AP: Strike 14 (Extra: Penetrating; Flaw: Distracting)* - AP: Blast 11 (Extras: Burst Area, Penetrating; Flaws: Distracting, Range/Touch) Drawbacks: Normal Identity (speak magic word, free action) (-3) Complications: Enemy (Dr. Scarab, Overshadow, Superior, Donar, Medea, Jack-of-Knives, Nazis) Honor Prejudice (senior [as Frederick]) Responsibility (champion of the Egyptian pantheon, family) Rivalry (The Modern Age) Secret (identity: Frederick Fawcett) Totals: 16-24-9-15-22-81+3=164 tradeoffs +3 TOU/-3 DEF +3 Save DC/-3 Attack on the Strike AP (this is essentially Strike 11 with Power Attack) Back in the Golden Age... He was a smiling presence in the sky; a cheerful, ever-buoyant figure of boyish charm and fantastic power. Captain Wonder went toe-to-toe with Nazi Ubersoldaten, fifth columnists at home, and battled his own brand of magical supervillians and other threats. His name is a lineage of firsts; he was the first superhero to fly, the first with his own movie serial, and the first great hero to die in action. In 1953, he fell in battle against Dr. Scarab, his greatest enemy, while saving his hometown of Memphis from Apep, the Egyptian god of death. Many people know his story, a bittersweet one of triumph and tragedy. But the story of Captain Wonder began long before the "Fight at the End of the World", and has yet to come to an end - Frederick Fawcett was ten years old in 1940 when the gods of Egypt chose him, Re himself appearing as an elderly African man to select the adopted boy as champion of the gods of Egypt. There were monsters on the Earth in those days; both in America and elsewhere, and the pantheon of Egypt needed a champion pure of heart. There was no choice better than a ten year old boy. (It was a different time.) Freddie took the form of the champions of the modern era; the superheroes he loved. With a magic word and a flash of inner light, he could transform himself from a little boy to a tall, strapping paragon: Captain Wonder! Bearing the: The Speed of Shu The Strength of Horus The Wisdom of Imhotep The Courage of Ramses The Power of Atum-Ra and The Stamina of Menthu Captain Wonder was among the most powerful heroes of his era. His responsibilities at home kept him during the States during most of the war, but he battled enemies ranging from Superior to Donar, a particular menace who he especially loathed. He never joined the Liberty League, but he counted them among his greatest friends. His greatest friend, of course, was his 'big brother', the Centurion. His greatest enemy was Dr. Scarab, a menace who combined super-science with Egyptian power to make him a terrible threat to the world. He loved being a hero; he loved flying, he loved being a celebrity, too. It was an innocent age, for heroes and everyone else, and he loved every moment of it. Only Alexander Rhodes and Adrian Eldrich deduced his secret on his own, and they both respected his confidence. They both knew much about the gods of Egypt, and the mysteries in which they moved. In his late teens, with the war over, Fred Freeman finally worked up the nerve to tell his friends about his secret identity. They were...unnerved. The idea of a teenager who could (briefly) go toe-to-toe with the Centurion and who possessed the powers of a god made many in the Liberty League uneasy. Others, however, understood. Under the guidance of Mark Leeds, Fred began spending more time 'out of uniform', concentrating on his studies and his real life. His parents, who had often despaired over their deliquent son, relaxed as he went off to college. A patriot, Fred joined the Army just in time for Korea. Determined to fight as a man, not a god, he saw the true horror of war face to face. He returned home older and wiser, with a war bride and child on the way. In April of 1953, his old enemy Scarab finally opened the portal to the Underworld, releasing a torrent of Egyptian monsters onto Fred Fawcett's city. Wonder himself battled Apep the Serpent hand-to-hand, while his friends from the Liberty League arrived to fight the other monsters. The Centurion defeated Scarab in hand to hand combat, while Wonder himself grabbed the Serpent and threw him into space. And never again did he take up his title. He'd seen war with his own eyes now, and learned to respect the power of humanity over the powers of a god. The day he foreswore the powers of Wonder, he never again saw his patron Atum-Ra, and never again saw the gods. The dissolution of the Liberty League only reaffirmed his growing unease with superheroes and the superpowered of the new age. - Frederick Fawcett is a successful architect, head of his own firm, recently moved to Freedom City from Memphis. His life has been a checkered one. A divorcee (twice), with children and grandchildren he sees semi-frequently, Frederick moved to Freedom City to be near his son Fred Jr. and twin grandkids. Fawcett has often been struck by the feeling he could be more. At a vigorous 78, he's had several midlife crises, and lived a variety of lives. But through all his life, he's resisted the urge to take up the mantle of Wonder. There are other heroes now, a new generation better suited for the rigors of the Modern Age. He sits in cafes and drinks tea, sketching a new design or planning the future. He's a personable fellow, despite his age. But when Frederick Fawcett dreams, he dreams of the sky... Okay, finally getting a chance to play the very first character background I designed on ATT! (Captain Wonder's build draws very heavily from Kruezritter's Captain Marvel, natch.) When he is prompted to transform, Captain Wonder is not as powerful as he was back in the day, but he's still a mighty hero. How's that? Captain Wonder looks like this: http://upload.wikimedia.org/wikipedia/e ... vel-1-.gif Another celebrity from Memphis, inspired by the 'dead' hero, would adopt much of his look for his own persona.
  3. Captain Wonder PL: 12 (166 PPs) Unspent PPs: 2 Abilities: (16) STR 12/32 (+1/+11) DEX 16 (+3) CON 10/30 (+0/+10) INT 12 (+1) WIS 14 (+2) CHA 12 (+1) Combat: (24) Attack Bonus: +6, +10 Unarmed Grapple: +28 (with Super-Strength DAP at full power) Defense Bonus: +7 (+3 Flat-footed) Knockback: -11, -0 Normal Initiative: +7 DC Block: ATTACKS --- SAVE DC --- DAMAGE TYPE: Unarmed --- 26/Toughness --- Bludgeoning Damage Saves: (9) Toughness +13 (Imp 10), +0 Normal Fortitude +10, +0 Normal (+0/+10 Con, +0) Reflex +8 (+3 Dex, +5) Will +6 (+2 Wis, +4) Skills: (15) Bluff 6 (+7) Craft (Artistic) 4 (+5) Diplomacy 6 (+7) Knowledge: Arcane Lore 10 (+11) Knowledge: History 6 (+7) Language (Ancient Egyptian, Ancient Greek, Latin, Ancient Norse) Notice 8 (+10) Profession: Architect 6 (+8) Search 8 (+10) Sense Motive 6 (+8) Feats: (22) Assessment Attack Specialization: Unarmed 2 All-out Attack Beginner's Luck Benefit: Champion of the Egyptian Pantheon Diehard Dodge Focus 1 Equipment 2 (The Invisible Pyramid!) Favored Environment 2 (Airborne) Fearless Improved Grab Improved Initiative Interpose Jack Of All Trades Luck 1 Move-by Action Power Attack Takedown Attack Ultimate Effort (Toughness Saves) Powers: (77) Enhanced Constitution 20 Enhanced Strength 20 Immunity 9 (life support) Impervious Toughness 10 Protection 3 Super-Strength 7 (PFs: Dynamic, 2 Alternate Powers, 1 Dynamic Alternate Power) - DAP: Flight 7 - AP: Strike 14 (Extra: Penetrating; Flaw: Distracting)* - AP: Blast 11 (Extras: Burst Area, Penetrating; Flaws: Distracting, Range/Touch) Drawbacks: Normal Identity (speak magic word, free action) (-3) Complications: Enemy (Dr. Scarab, Overshadow, Superior, Donar, Medea, Jack-of-Knives, Nazis) Honor Prejudice (senior [as Frederick]) Responsibility (champion of the Egyptian pantheon, family) Rivalry (The Modern Age) Secret (identity: Frederick Fawcett) Totals: 16-24-9-15-22-81+3=164 tradeoffs +3 TOU/-3 DEF +3 Save DC/-3 Attack on the Strike AP (this is essentially Strike 11 with Power Attack) Back in the Golden Age... He was a smiling presence in the sky; a cheerful, ever-buoyant figure of boyish charm and fantastic power. Captain Wonder went toe-to-toe with Nazi Ubersoldaten, fifth columnists at home, and battled his own brand of magical supervillians and other threats. His name is a lineage of firsts; he was the first superhero to fly, the first with his own movie serial, and the first great hero to die in action. In 1953, he fell in battle against Dr. Scarab, his greatest enemy, while saving his hometown of Memphis from Apep, the Egyptian god of death. Many people know his story, a bittersweet one of triumph and tragedy. But the story of Captain Wonder began long before the "Fight at the End of the World", and has yet to come to an end - Frederick Fawcett was ten years old in 1940 when the gods of Egypt chose him, Re himself appearing as an elderly African man to select the adopted boy as champion of the gods of Egypt. There were monsters on the Earth in those days; both in America and elsewhere, and the pantheon of Egypt needed a champion pure of heart. There was no choice better than a ten year old boy. (It was a different time.) Freddie took the form of the champions of the modern era; the superheroes he loved. With a magic word and a flash of inner light, he could transform himself from a little boy to a tall, strapping paragon: Captain Wonder! Bearing the: The Speed of Shu The Strength of Horus The Wisdom of Imhotep The Courage of Ramses The Power of Atum-Ra and The Stamina of Menthu Captain Wonder was among the most powerful heroes of his era. His responsibilities at home kept him during the States during most of the war, but he battled enemies ranging from Superior to Donar, a particular menace who he especially loathed. He never joined the Liberty League, but he counted them among his greatest friends. His greatest friend, of course, was his 'big brother', the Centurion. His greatest enemy was Dr. Scarab, a menace who combined super-science with Egyptian power to make him a terrible threat to the world. He loved being a hero; he loved flying, he loved being a celebrity, too. It was an innocent age, for heroes and everyone else, and he loved every moment of it. Only Alexander Rhodes and Adrian Eldrich deduced his secret on his own, and they both respected his confidence. They both knew much about the gods of Egypt, and the mysteries in which they moved. In his late teens, with the war over, Fred Freeman finally worked up the nerve to tell his friends about his secret identity. They were...unnerved. The idea of a teenager who could (briefly) go toe-to-toe with the Centurion and who possessed the powers of a god made many in the Liberty League uneasy. Others, however, understood. Under the guidance of Mark Leeds, Fred began spending more time 'out of uniform', concentrating on his studies and his real life. His parents, who had often despaired over their deliquent son, relaxed as he went off to college. A patriot, Fred joined the Army just in time for Korea. Determined to fight as a man, not a god, he saw the true horror of war face to face. He returned home older and wiser, with a war bride and child on the way. In April of 1953, his old enemy Scarab finally opened the portal to the Underworld, releasing a torrent of Egyptian monsters onto Fred Fawcett's city. Wonder himself battled Apep the Serpent hand-to-hand, while his friends from the Liberty League arrived to fight the other monsters. The Centurion defeated Scarab in hand to hand combat, while Wonder himself grabbed the Serpent and threw him into space. And never again did he take up his title. He'd seen war with his own eyes now, and learned to respect the power of humanity over the powers of a god. The day he foreswore the powers of Wonder, he never again saw his patron Atum-Ra, and never again saw the gods. The dissolution of the Liberty League only reaffirmed his growing unease with superheroes and the superpowered of the new age. - Frederick Fawcett is a successful architect, head of his own firm, recently moved to Freedom City from Memphis. His life has been a checkered one. A divorcee (twice), with children and grandchildren he sees semi-frequently, Frederick moved to Freedom City to be near his son Fred Jr. and twin grandkids. Fawcett has often been struck by the feeling he could be more. At a vigorous 78, he's had several midlife crises, and lived a variety of lives. But through all his life, he's resisted the urge to take up the mantle of Wonder. There are other heroes now, a new generation better suited for the rigors of the Modern Age. He sits in cafes and drinks tea, sketching a new design or planning the future. He's a personable fellow, despite his age. But when Frederick Fawcett dreams, he dreams of the sky... Okay, finally getting a chance to play the very first character background I designed on ATT! (Captain Wonder's build draws very heavily from Kruezritter's Captain Marvel, natch.) When he is prompted to transform, Captain Wonder is not as powerful as he was back in the day, but he's still a mighty hero. How's that? Captain Wonder looks like this: http://upload.wikimedia.org/wikipedia/e ... vel-1-.gif Another celebrity from Memphis, inspired by the 'dead' hero, would adopt much of his look for his own persona.
  4. Captain Wonder PL: 12 (166 PPs) Unspent PPs: 2 Abilities: (16) STR 12/32 (+1/+11) DEX 16 (+3) CON 10/30 (+0/+10) INT 12 (+1) WIS 14 (+2) CHA 12 (+1) Combat: (24) Attack Bonus: +6, +10 Unarmed Grapple: +28 (with Super-Strength DAP at full power) Defense Bonus: +7 (+3 Flat-footed) Knockback: -11, -0 Normal Initiative: +7 DC Block: ATTACKS --- SAVE DC --- DAMAGE TYPE: Unarmed --- 26/Toughness --- Bludgeoning Damage Saves: (9) Toughness +13 (Imp 10), +0 Normal Fortitude +10, +0 Normal (+0/+10 Con, +0) Reflex +8 (+3 Dex, +5) Will +6 (+2 Wis, +4) Skills: (15) Bluff 6 (+7) Craft (Artistic) 4 (+5) Diplomacy 6 (+7) Knowledge: Arcane Lore 10 (+11) Knowledge: History 6 (+7) Language (Ancient Egyptian, Ancient Greek, Latin, Ancient Norse) Notice 8 (+10) Profession: Architect 6 (+8) Search 8 (+10) Sense Motive 6 (+8) Feats: (22) Assessment Attack Specialization: Unarmed 2 All-out Attack Beginner's Luck Benefit: Champion of the Egyptian Pantheon Diehard Dodge Focus 1 Equipment 2 (The Invisible Pyramid!) Favored Environment 2 (Airborne) Fearless Improved Grab Improved Initiative Interpose Jack Of All Trades Luck 1 Move-by Action Power Attack Takedown Attack Ultimate Effort (Toughness Saves) Powers: (77) Enhanced Constitution 20 Enhanced Strength 20 Immunity 9 (life support) Impervious Toughness 10 Protection 3 Super-Strength 7 (PFs: Dynamic, 2 Alternate Powers, 1 Dynamic Alternate Power) - DAP: Flight 7 - AP: Strike 14 (Extra: Penetrating; Flaw: Distracting)* - AP: Blast 11 (Extras: Burst Area, Penetrating; Flaws: Distracting, Range/Touch) Drawbacks: Normal Identity (speak magic word, free action) (-3) Complications: Enemy (Dr. Scarab, Overshadow, Superior, Donar, Medea, Jack-of-Knives, Nazis) Honor Prejudice (senior [as Frederick]) Responsibility (champion of the Egyptian pantheon, family) Rivalry (The Modern Age) Secret (identity: Frederick Fawcett) Totals: 16-24-9-15-22-81+3=164 tradeoffs +3 TOU/-3 DEF +3 Save DC/-3 Attack on the Strike AP (this is essentially Strike 11 with Power Attack) Back in the Golden Age... He was a smiling presence in the sky; a cheerful, ever-buoyant figure of boyish charm and fantastic power. Captain Wonder went toe-to-toe with Nazi Ubersoldaten, fifth columnists at home, and battled his own brand of magical supervillians and other threats. His name is a lineage of firsts; he was the first superhero to fly, the first with his own movie serial, and the first great hero to die in action. In 1953, he fell in battle against Dr. Scarab, his greatest enemy, while saving his hometown of Memphis from Apep, the Egyptian god of death. Many people know his story, a bittersweet one of triumph and tragedy. But the story of Captain Wonder began long before the "Fight at the End of the World", and has yet to come to an end - Frederick Fawcett was ten years old in 1940 when the gods of Egypt chose him, Re himself appearing as an elderly African man to select the adopted boy as champion of the gods of Egypt. There were monsters on the Earth in those days; both in America and elsewhere, and the pantheon of Egypt needed a champion pure of heart. There was no choice better than a ten year old boy. (It was a different time.) Freddie took the form of the champions of the modern era; the superheroes he loved. With a magic word and a flash of inner light, he could transform himself from a little boy to a tall, strapping paragon: Captain Wonder! Bearing the: The Speed of Shu The Strength of Horus The Wisdom of Imhotep The Courage of Ramses The Power of Atum-Ra and The Stamina of Menthu Captain Wonder was among the most powerful heroes of his era. His responsibilities at home kept him during the States during most of the war, but he battled enemies ranging from Superior to Donar, a particular menace who he especially loathed. He never joined the Liberty League, but he counted them among his greatest friends. His greatest friend, of course, was his 'big brother', the Centurion. His greatest enemy was Dr. Scarab, a menace who combined super-science with Egyptian power to make him a terrible threat to the world. He loved being a hero; he loved flying, he loved being a celebrity, too. It was an innocent age, for heroes and everyone else, and he loved every moment of it. Only Alexander Rhodes and Adrian Eldrich deduced his secret on his own, and they both respected his confidence. They both knew much about the gods of Egypt, and the mysteries in which they moved. In his late teens, with the war over, Fred Freeman finally worked up the nerve to tell his friends about his secret identity. They were...unnerved. The idea of a teenager who could (briefly) go toe-to-toe with the Centurion and who possessed the powers of a god made many in the Liberty League uneasy. Others, however, understood. Under the guidance of Mark Leeds, Fred began spending more time 'out of uniform', concentrating on his studies and his real life. His parents, who had often despaired over their deliquent son, relaxed as he went off to college. A patriot, Fred joined the Army just in time for Korea. Determined to fight as a man, not a god, he saw the true horror of war face to face. He returned home older and wiser, with a war bride and child on the way. In April of 1953, his old enemy Scarab finally opened the portal to the Underworld, releasing a torrent of Egyptian monsters onto Fred Fawcett's city. Wonder himself battled Apep the Serpent hand-to-hand, while his friends from the Liberty League arrived to fight the other monsters. The Centurion defeated Scarab in hand to hand combat, while Wonder himself grabbed the Serpent and threw him into space. And never again did he take up his title. He'd seen war with his own eyes now, and learned to respect the power of humanity over the powers of a god. The day he foreswore the powers of Wonder, he never again saw his patron Atum-Ra, and never again saw the gods. The dissolution of the Liberty League only reaffirmed his growing unease with superheroes and the superpowered of the new age. - Frederick Fawcett is a successful architect, head of his own firm, recently moved to Freedom City from Memphis. His life has been a checkered one. A divorcee (twice), with children and grandchildren he sees semi-frequently, Frederick moved to Freedom City to be near his son Fred Jr. and twin grandkids. Fawcett has often been struck by the feeling he could be more. At a vigorous 78, he's had several midlife crises, and lived a variety of lives. But through all his life, he's resisted the urge to take up the mantle of Wonder. There are other heroes now, a new generation better suited for the rigors of the Modern Age. He sits in cafes and drinks tea, sketching a new design or planning the future. He's a personable fellow, despite his age. But when Frederick Fawcett dreams, he dreams of the sky... Okay, finally getting a chance to play the very first character background I designed on ATT! (Captain Wonder's build draws very heavily from Kruezritter's Captain Marvel, natch.) When he is prompted to transform, Captain Wonder is not as powerful as he was back in the day, but he's still a mighty hero. How's that? Captain Wonder looks like this: http://upload.wikimedia.org/wikipedia/e ... vel-1-.gif Another celebrity from Memphis, inspired by the 'dead' hero, would adopt much of his look for his own persona.
×
×
  • Create New...