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Jack of Tales

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Everything posted by Jack of Tales

  1. Question on saves and on Drain: 1) The max base you can have is equal to the power level or is it the total bonus for the save? 2) Since I have drain linked to snare can I put it in the array also or must it remain outside?
  2. Question on saves and on Drain: 1) The max base you can have is equal to the power level or is it the total bonus for the save? 2) Since I have drain linked to snare can I put it in the array also or must it remain outside?
  3. 1. I'd like to keep deflect seperate because from what I understand I wouldn't be able to use it while using other darkness powers. However, I will move snare in and move points into saves. Do you suggest I put points into Con to increase both Fort/Toughness or increase the Def. Roll instead and Fort seperately? 2. It's only 2 pp/rank to avoid all ranged. 1 pp for a particular type and 3 for ranged/mental. 3. Attack is a +0 modifier. Mind you I don't have ultimate power so all of this is from the 2nd edition M&M.
  4. 1. I'd like to keep deflect seperate because from what I understand I wouldn't be able to use it while using other darkness powers. However, I will move snare in and move points into saves. Do you suggest I put points into Con to increase both Fort/Toughness or increase the Def. Roll instead and Fort seperately? 2. It's only 2 pp/rank to avoid all ranged. 1 pp for a particular type and 3 for ranged/mental. 3. Attack is a +0 modifier. Mind you I don't have ultimate power so all of this is from the 2nd edition M&M.
  5. 1. I'd like to keep deflect seperate because from what I understand I wouldn't be able to use it while using other darkness powers. However, I will move snare in and move points into saves. Do you suggest I put points into Con to increase both Fort/Toughness or increase the Def. Roll instead and Fort seperately? 2. It's only 2 pp/rank to avoid all ranged. 1 pp for a particular type and 3 for ranged/mental. 3. Attack is a +0 modifier. Mind you I don't have ultimate power so all of this is from the 2nd edition M&M.
  6. I'm sorry for all the mistakes..still quite new to this system. I really just didn't know what to do with the Animate objects to make it useful and still have shadowy qualities so I instead spread the points out into things I already had. I added Defensive roll for some toughness points. Increased the number of points in the array Added range to Drain and increased ranks in Drain and Snare Added one to BAB Changed wording where needed Added [All ranged attacks] to deflect Changed Noticeable for the Darkness array instead of for snare. After some experience with the system I think I'll try to work in a character that has animate objects or summon shadows or whatever but I should get an idea of what would be effective first.
  7. I'm sorry for all the mistakes..still quite new to this system. I really just didn't know what to do with the Animate objects to make it useful and still have shadowy qualities so I instead spread the points out into things I already had. I added Defensive roll for some toughness points. Increased the number of points in the array Added range to Drain and increased ranks in Drain and Snare Added one to BAB Changed wording where needed Added [All ranged attacks] to deflect Changed Noticeable for the Darkness array instead of for snare. After some experience with the system I think I'll try to work in a character that has animate objects or summon shadows or whatever but I should get an idea of what would be effective first.
  8. I'm sorry for all the mistakes..still quite new to this system. I really just didn't know what to do with the Animate objects to make it useful and still have shadowy qualities so I instead spread the points out into things I already had. I added Defensive roll for some toughness points. Increased the number of points in the array Added range to Drain and increased ranks in Drain and Snare Added one to BAB Changed wording where needed Added [All ranged attacks] to deflect Changed Noticeable for the Darkness array instead of for snare. After some experience with the system I think I'll try to work in a character that has animate objects or summon shadows or whatever but I should get an idea of what would be effective first.
  9. With the Animate Objects power, you recieve a set amount of power points to create constructs with. Now if you also have the Progression power feat for this power are you restrained to that number of power points for all of your constructs combined or do you get that number of power points for -each- construct you create and control? EDIT: Can a construct have an alternate form? I was planning on having my character animate shadows so I was going to give them Shadow Form but I don't know if this is okay.
  10. With the Animate Objects power, you recieve a set amount of power points to create constructs with. Now if you also have the Progression power feat for this power are you restrained to that number of power points for all of your constructs combined or do you get that number of power points for -each- construct you create and control? EDIT: Can a construct have an alternate form? I was planning on having my character animate shadows so I was going to give them Shadow Form but I don't know if this is okay.
  11. With the Animate Objects power, you recieve a set amount of power points to create constructs with. Now if you also have the Progression power feat for this power are you restrained to that number of power points for all of your constructs combined or do you get that number of power points for -each- construct you create and control? EDIT: Can a construct have an alternate form? I was planning on having my character animate shadows so I was going to give them Shadow Form but I don't know if this is okay.
  12. I'm new the forum (just posted up a character today) and to the M&M system but I always find that sheets for games are alot easier to keep on the computer. I'd be sure to use it if it checked the math for points, had a good system of keeping arrays in order and was easy to work with. Maybe include a feature to put in a .jpeg or GIF so you can put in an image of your hero(ess).
  13. I'm new the forum (just posted up a character today) and to the M&M system but I always find that sheets for games are alot easier to keep on the computer. I'd be sure to use it if it checked the math for points, had a good system of keeping arrays in order and was easy to work with. Maybe include a feature to put in a .jpeg or GIF so you can put in an image of your hero(ess).
  14. I'm new the forum (just posted up a character today) and to the M&M system but I always find that sheets for games are alot easier to keep on the computer. I'd be sure to use it if it checked the math for points, had a good system of keeping arrays in order and was easy to work with. Maybe include a feature to put in a .jpeg or GIF so you can put in an image of your hero(ess).
  15. Players Name: Jack of Tales Power Level: 11 (159 PPs) Unspent PPs: 7 Characters Name: Poltergeist Alternate Identity: Keira 'Kizzy' Dragas Height: 5' 5" Weight: 130 Hair: Black Eyes: Green Description: Keira has long, wavy black hair that she pulled back into a french braid. Her skin is dark color without ever spending much time outdoors.She has several gold earrings in each ear, a silver nose ring and wears arms covered in silver, bronze and brass bangles. Her preferred dress is all black, corsets, buckled boots and lots of fishnet. History: Kizzy had recently immigrated to the Freedom City area with her parents when things started to change. The normal adjustments had to be made such as learning English, getting used to moving away from everyone they knew and making friends. Things seemed to be going well for Kizzy and her parents until a band of teenagers decided they didn't like the idea of Bulgarian immigrants on their street. The family came home to have their house vandalized and burglarized. While they wanted to move they did not have the money and relied upon the police to deal with the issue. However, things continued to get worse. When the teenagers broke into the house one night while her parents were gone was when it happened. They walked in through a window with baseball bats and lead pipes threatening to kill her. Suddenly the four teenagers were shrouded in darkness and screams could be heard from within. Kizzy watched as they were seemingly ripped apart by shadows flitting about the room. It's difficult to keep something like this quiet and rather then face massive press her parents went to Duncan Summers for help. Kizzy was enrolled for classes at Claremont Academy and moved onto the campus. To avoid further discrimination, Summers helped her family move to an apartment complex nearby so they could stay in touch. Prior to their immigration, the family lived in a small travelling group in Bulgaria. They played music, sold homemade goods and generally led a decent life. However, Kizzy's parents wanted her to grow up in an area without the danger that was associated with traveling. Too bad her powers have changed all that. Stats: (22pp) Str: 10 (+0) Dex: 20 (+5) Con: 20 (+5) Int: 10 (+0) Wis: 10 (+0) Cha: 12 (+1) Attack and Defense: (24 pp) BAB: +6 (12 pp) BDB: +6 (12 pp) Defense: 20 (10 Base, +6 BDB, +4 Dodge Focus) Initiative: +5 (+5 Dex) Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17) Saves: (15 pp) Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection) Fortitude: +8 (+3 Base, +5 Con) Reflex: +9 (+4 Base, +5 Dex) Will: +8 (+8 Base) Skills: 40 SP (10 PP) Acrobatics +20 (15 Ranks + 5 Dex) Perform (Dance) +6 (5 Ranks +1 Cha) Sleight of Hand +20 (11 Ranks +5 Dex) Stealth +10 (+5 Ranks +5 Dex) Climb +4 (+3 Ranks +1 Str) Languages: Roma (Native) English Feats: (13pp) Acrobatic Bluff (1pp) Dodge Focus 4 (4pp) Attack Specialization (Blast) 2 (2pp) Attack specialization (Strike) 1 (1pp) Defensive Roll 4 (4pp) Throwing 1 (1pp) Powers: (67pp) Protection R: 1 (1 pp/rank = 1) Concealment R:5 [Can choose to blend into shadows to avoid all visual and normal hearing](1 PP/Rank = 5 PP) EX: Affects others (+1) FL: Limited:Shadows (-1), Blending (-1) (-2) Deflect R:5 [Deflect Fast projectiles & Energy] (3 PP/Rank = 15 PP) EX: Ranged (+1), Reflection (+1) (+2) FL: Limited: Can only be used in complete darkness [-1] Super-Senses [Dark-vision](1 PP/Rank = 2 PP) Drain R:7 [Constitution] (2PP/Rank = 14PP) EX: Linked with Snare (+0); Range (+1) Darkness Control R:12 [Noticeable](2 PP/Rank + 8 PP = 32PP; 24 net for APs) PF: Alternate Power: (Blast, Drain, Snare, Strike, Teleport(Self), Teleport(attack), Environmental Control, Environmental Control) Blast R:10 [shadow Whips](2 PP/Rank + 4 PP = 24 PP) PF: Indirect 2(2pp), Homing 2 (2pp) Light Drain R:6 [Energy](4pp/Rank = 24pp) EX: Range (+1) Snare R:11 [shadow Tendrils] (2pp/rank +2PP =24PP) PF: Homing 2(2pp) Strike R:11 [shadow Claws](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Affects Insubstantial (1pp) EX: Penetrating (+1) Teleport R:10 [self-only](2 PP/Rank + 3 PP = 23 PP, 1 PP Net) PF: Change Direction, Change Velocity, Turnabout (3pp) EX: Accurate (+1) FL: Medium:Shadow (-1) Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Easy EX: Accurate,Attack (+1) FL: Medium:Shadow (-1) Environment Control [Hamper Movement] (2pp/rank) Rank 12 {With a smile, Kiera watches as a swarm of little shadows begin to prance about the floor, snatching at the hems of pants or simply just getting in the way} Environment Control [Distraction] (3pp/rank) Rank 8 {The dancing shadows creep about on the edge's of one's vision always just out of direct notice. Their shenanigans distract from the concentration necessary for some tasks.} Drawbacks: Noticeable [snare] When Kizzy walks around small tendrils of shadow seem to follow her. Costs: Abilities (22) + Combat (24) + Saves (15) + Skills (10) + Feats (13) + Powers (69) - Drawbacks (1) = Total Cost 152 EDIT: Cut ten skill points out of Stealth to bring skill points to proper number. EDIT: Statted out Shadows adding in Alternate Form EDIT: In Progress--Removed Animate Objects and Modified Darkness Array 11 pp leftover Spread out the 20 points from Animate Objects EDIT: Moved snare into array giving me 12 points. Used 6 to bring Con up to boost Toughness and Fort saves, Used 6 to boost drain up to rank 8. EDIT: Moved Deflect into array giving me 15 points. Moved 4 into Darkness control increasing ranks of all included powers. 5 pps into Will, 1 pp. into Ref, 3 pp into Dodge Focus, 2 pp into Attack Specialization (Blast) EDIT: Trade Off: -1 toughness ( 9) for +1 damage (11); dropped some stuff so I have 3 points more (1 from defensive roll, 2 from attack specliaztion) Going to cut out some skill ranks to move deflect back out of the array. Not now though..too tired. Decreased Skills: 16 points available--Brought deflect out of array, rank to 5
  16. Players Name: Jack of Tales Power Level: 11 (159 PPs) Unspent PPs: 7 Characters Name: Poltergeist Alternate Identity: Keira 'Kizzy' Dragas Height: 5' 5" Weight: 130 Hair: Black Eyes: Green Description: Keira has long, wavy black hair that she pulled back into a french braid. Her skin is dark color without ever spending much time outdoors.She has several gold earrings in each ear, a silver nose ring and wears arms covered in silver, bronze and brass bangles. Her preferred dress is all black, corsets, buckled boots and lots of fishnet. History: Kizzy had recently immigrated to the Freedom City area with her parents when things started to change. The normal adjustments had to be made such as learning English, getting used to moving away from everyone they knew and making friends. Things seemed to be going well for Kizzy and her parents until a band of teenagers decided they didn't like the idea of Bulgarian immigrants on their street. The family came home to have their house vandalized and burglarized. While they wanted to move they did not have the money and relied upon the police to deal with the issue. However, things continued to get worse. When the teenagers broke into the house one night while her parents were gone was when it happened. They walked in through a window with baseball bats and lead pipes threatening to kill her. Suddenly the four teenagers were shrouded in darkness and screams could be heard from within. Kizzy watched as they were seemingly ripped apart by shadows flitting about the room. It's difficult to keep something like this quiet and rather then face massive press her parents went to Duncan Summers for help. Kizzy was enrolled for classes at Claremont Academy and moved onto the campus. To avoid further discrimination, Summers helped her family move to an apartment complex nearby so they could stay in touch. Prior to their immigration, the family lived in a small travelling group in Bulgaria. They played music, sold homemade goods and generally led a decent life. However, Kizzy's parents wanted her to grow up in an area without the danger that was associated with traveling. Too bad her powers have changed all that. Stats: (22pp) Str: 10 (+0) Dex: 20 (+5) Con: 20 (+5) Int: 10 (+0) Wis: 10 (+0) Cha: 12 (+1) Attack and Defense: (24 pp) BAB: +6 (12 pp) BDB: +6 (12 pp) Defense: 20 (10 Base, +6 BDB, +4 Dodge Focus) Initiative: +5 (+5 Dex) Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17) Saves: (15 pp) Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection) Fortitude: +8 (+3 Base, +5 Con) Reflex: +9 (+4 Base, +5 Dex) Will: +8 (+8 Base) Skills: 40 SP (10 PP) Acrobatics +20 (15 Ranks + 5 Dex) Perform (Dance) +6 (5 Ranks +1 Cha) Sleight of Hand +20 (11 Ranks +5 Dex) Stealth +10 (+5 Ranks +5 Dex) Climb +4 (+3 Ranks +1 Str) Languages: Roma (Native) English Feats: (13pp) Acrobatic Bluff (1pp) Dodge Focus 4 (4pp) Attack Specialization (Blast) 2 (2pp) Attack specialization (Strike) 1 (1pp) Defensive Roll 4 (4pp) Throwing 1 (1pp) Powers: (67pp) Protection R: 1 (1 pp/rank = 1) Concealment R:5 [Can choose to blend into shadows to avoid all visual and normal hearing](1 PP/Rank = 5 PP) EX: Affects others (+1) FL: Limited:Shadows (-1), Blending (-1) (-2) Deflect R:5 [Deflect Fast projectiles & Energy] (3 PP/Rank = 15 PP) EX: Ranged (+1), Reflection (+1) (+2) FL: Limited: Can only be used in complete darkness [-1] Super-Senses [Dark-vision](1 PP/Rank = 2 PP) Drain R:7 [Constitution] (2PP/Rank = 14PP) EX: Linked with Snare (+0); Range (+1) Darkness Control R:12 [Noticeable](2 PP/Rank + 8 PP = 32PP; 24 net for APs) PF: Alternate Power: (Blast, Drain, Snare, Strike, Teleport(Self), Teleport(attack), Environmental Control, Environmental Control) Blast R:10 [shadow Whips](2 PP/Rank + 4 PP = 24 PP) PF: Indirect 2(2pp), Homing 2 (2pp) Light Drain R:6 [Energy](4pp/Rank = 24pp) EX: Range (+1) Snare R:11 [shadow Tendrils] (2pp/rank +2PP =24PP) PF: Homing 2(2pp) Strike R:11 [shadow Claws](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Affects Insubstantial (1pp) EX: Penetrating (+1) Teleport R:10 [self-only](2 PP/Rank + 3 PP = 23 PP, 1 PP Net) PF: Change Direction, Change Velocity, Turnabout (3pp) EX: Accurate (+1) FL: Medium:Shadow (-1) Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Easy EX: Accurate,Attack (+1) FL: Medium:Shadow (-1) Environment Control [Hamper Movement] (2pp/rank) Rank 12 {With a smile, Kiera watches as a swarm of little shadows begin to prance about the floor, snatching at the hems of pants or simply just getting in the way} Environment Control [Distraction] (3pp/rank) Rank 8 {The dancing shadows creep about on the edge's of one's vision always just out of direct notice. Their shenanigans distract from the concentration necessary for some tasks.} Drawbacks: Noticeable [snare] When Kizzy walks around small tendrils of shadow seem to follow her. Costs: Abilities (22) + Combat (24) + Saves (15) + Skills (10) + Feats (13) + Powers (69) - Drawbacks (1) = Total Cost 152 EDIT: Cut ten skill points out of Stealth to bring skill points to proper number. EDIT: Statted out Shadows adding in Alternate Form EDIT: In Progress--Removed Animate Objects and Modified Darkness Array 11 pp leftover Spread out the 20 points from Animate Objects EDIT: Moved snare into array giving me 12 points. Used 6 to bring Con up to boost Toughness and Fort saves, Used 6 to boost drain up to rank 8. EDIT: Moved Deflect into array giving me 15 points. Moved 4 into Darkness control increasing ranks of all included powers. 5 pps into Will, 1 pp. into Ref, 3 pp into Dodge Focus, 2 pp into Attack Specialization (Blast) EDIT: Trade Off: -1 toughness ( 9) for +1 damage (11); dropped some stuff so I have 3 points more (1 from defensive roll, 2 from attack specliaztion) Going to cut out some skill ranks to move deflect back out of the array. Not now though..too tired. Decreased Skills: 16 points available--Brought deflect out of array, rank to 5
  17. Players Name: Jack of Tales Power Level: 11 (159 PPs) Unspent PPs: 7 Characters Name: Poltergeist Alternate Identity: Keira 'Kizzy' Dragas Height: 5' 5" Weight: 130 Hair: Black Eyes: Green Description: Keira has long, wavy black hair that she pulled back into a french braid. Her skin is dark color without ever spending much time outdoors.She has several gold earrings in each ear, a silver nose ring and wears arms covered in silver, bronze and brass bangles. Her preferred dress is all black, corsets, buckled boots and lots of fishnet. History: Kizzy had recently immigrated to the Freedom City area with her parents when things started to change. The normal adjustments had to be made such as learning English, getting used to moving away from everyone they knew and making friends. Things seemed to be going well for Kizzy and her parents until a band of teenagers decided they didn't like the idea of Bulgarian immigrants on their street. The family came home to have their house vandalized and burglarized. While they wanted to move they did not have the money and relied upon the police to deal with the issue. However, things continued to get worse. When the teenagers broke into the house one night while her parents were gone was when it happened. They walked in through a window with baseball bats and lead pipes threatening to kill her. Suddenly the four teenagers were shrouded in darkness and screams could be heard from within. Kizzy watched as they were seemingly ripped apart by shadows flitting about the room. It's difficult to keep something like this quiet and rather then face massive press her parents went to Duncan Summers for help. Kizzy was enrolled for classes at Claremont Academy and moved onto the campus. To avoid further discrimination, Summers helped her family move to an apartment complex nearby so they could stay in touch. Prior to their immigration, the family lived in a small travelling group in Bulgaria. They played music, sold homemade goods and generally led a decent life. However, Kizzy's parents wanted her to grow up in an area without the danger that was associated with traveling. Too bad her powers have changed all that. Stats: (22pp) Str: 10 (+0) Dex: 20 (+5) Con: 20 (+5) Int: 10 (+0) Wis: 10 (+0) Cha: 12 (+1) Attack and Defense: (24 pp) BAB: +6 (12 pp) BDB: +6 (12 pp) Defense: 20 (10 Base, +6 BDB, +4 Dodge Focus) Initiative: +5 (+5 Dex) Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17) Saves: (15 pp) Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection) Fortitude: +8 (+3 Base, +5 Con) Reflex: +9 (+4 Base, +5 Dex) Will: +8 (+8 Base) Skills: 40 SP (10 PP) Acrobatics +20 (15 Ranks + 5 Dex) Perform (Dance) +6 (5 Ranks +1 Cha) Sleight of Hand +20 (11 Ranks +5 Dex) Stealth +10 (+5 Ranks +5 Dex) Climb +4 (+3 Ranks +1 Str) Languages: Roma (Native) English Feats: (13pp) Acrobatic Bluff (1pp) Dodge Focus 4 (4pp) Attack Specialization (Blast) 2 (2pp) Attack specialization (Strike) 1 (1pp) Defensive Roll 4 (4pp) Throwing 1 (1pp) Powers: (67pp) Protection R: 1 (1 pp/rank = 1) Concealment R:5 [Can choose to blend into shadows to avoid all visual and normal hearing](1 PP/Rank = 5 PP) EX: Affects others (+1) FL: Limited:Shadows (-1), Blending (-1) (-2) Deflect R:5 [Deflect Fast projectiles & Energy] (3 PP/Rank = 15 PP) EX: Ranged (+1), Reflection (+1) (+2) FL: Limited: Can only be used in complete darkness [-1] Super-Senses [Dark-vision](1 PP/Rank = 2 PP) Drain R:7 [Constitution] (2PP/Rank = 14PP) EX: Linked with Snare (+0); Range (+1) Darkness Control R:12 [Noticeable](2 PP/Rank + 8 PP = 32PP; 24 net for APs) PF: Alternate Power: (Blast, Drain, Snare, Strike, Teleport(Self), Teleport(attack), Environmental Control, Environmental Control) Blast R:10 [shadow Whips](2 PP/Rank + 4 PP = 24 PP) PF: Indirect 2(2pp), Homing 2 (2pp) Light Drain R:6 [Energy](4pp/Rank = 24pp) EX: Range (+1) Snare R:11 [shadow Tendrils] (2pp/rank +2PP =24PP) PF: Homing 2(2pp) Strike R:11 [shadow Claws](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Affects Insubstantial (1pp) EX: Penetrating (+1) Teleport R:10 [self-only](2 PP/Rank + 3 PP = 23 PP, 1 PP Net) PF: Change Direction, Change Velocity, Turnabout (3pp) EX: Accurate (+1) FL: Medium:Shadow (-1) Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net) PF: Easy EX: Accurate,Attack (+1) FL: Medium:Shadow (-1) Environment Control [Hamper Movement] (2pp/rank) Rank 12 {With a smile, Kiera watches as a swarm of little shadows begin to prance about the floor, snatching at the hems of pants or simply just getting in the way} Environment Control [Distraction] (3pp/rank) Rank 8 {The dancing shadows creep about on the edge's of one's vision always just out of direct notice. Their shenanigans distract from the concentration necessary for some tasks.} Drawbacks: Noticeable [snare] When Kizzy walks around small tendrils of shadow seem to follow her. Costs: Abilities (22) + Combat (24) + Saves (15) + Skills (10) + Feats (13) + Powers (69) - Drawbacks (1) = Total Cost 152 EDIT: Cut ten skill points out of Stealth to bring skill points to proper number. EDIT: Statted out Shadows adding in Alternate Form EDIT: In Progress--Removed Animate Objects and Modified Darkness Array 11 pp leftover Spread out the 20 points from Animate Objects EDIT: Moved snare into array giving me 12 points. Used 6 to bring Con up to boost Toughness and Fort saves, Used 6 to boost drain up to rank 8. EDIT: Moved Deflect into array giving me 15 points. Moved 4 into Darkness control increasing ranks of all included powers. 5 pps into Will, 1 pp. into Ref, 3 pp into Dodge Focus, 2 pp into Attack Specialization (Blast) EDIT: Trade Off: -1 toughness ( 9) for +1 damage (11); dropped some stuff so I have 3 points more (1 from defensive roll, 2 from attack specliaztion) Going to cut out some skill ranks to move deflect back out of the array. Not now though..too tired. Decreased Skills: 16 points available--Brought deflect out of array, rank to 5
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