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Sandman XI

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Posts posted by Sandman XI

  1. Blockbuster is approved. He's new to Freedom City. Lives in the downtown area. Prowls around there at night, trying to help the helpless. During the day he's a movie ticket taker.

     

    Though he is PL10, he's not really suped up. Like Daredevil or Luke Cage style crime fighting.

  2. Player Name: Sandman XI
    Character Name: Blockbuster
    Power Level: 10 (150/151PP)
    Trade-Offs: -4 Defense/+4 Toughness
    Unspent Power Points: 1

     

    Alternate Identity: Antonio Morgan
    Identity: Secret
    Birthplace: New York City, New York
    Occupation: Movie theatre ticket taker
    Affiliations: The First Responders
    Family: Joy Morgan (aunt, 36)

     

    Description
    Age: 18 (Date of Birth: December 13, 1998)
    Apparent Age: late teens
    Gender: Male
    Ethnicity: Black-Hispanic
    Height: 6'3"
    Weight: 190 pounds
    Eyes: Brown
    Hair: Black

     

    Power Descriptions: Tony is a biokinetic with the ability to manipulate his body into a fighting form.  His body automatically is a bit more hardy and flexible due to his power. His signature powers are the ability to hard his skin and his body. When he does so, it is visible as thick dark green lines swirl on his skin. He recently found a trick to do is a burst of adrenaline. As long as he keeps moving he can run very fast, but if he stops he gets disoriented. Also, instinctively, without sight, he can sense living beings.

     

    History: Born in one of the roughest cities on the east coast, Antonio's parents wanted better for him. When his aunt hit the numbers and moved upstate to better living, his parents sent their child to live with her. Joy didn't mind, at least they weren't asking for money like everyone else! His parents would visit when they could, but Joy is the woman who would raise Antonio. Joy was a bit of a rake, but she knew that Antonio deserved a good role model. So she kept him well and taught him what she thought were good manners. Despite being a bit of a player, Antonio grew up with good values and a good head on his shoulders.

     

    A few years back, the DNAscendant program was secretly conducting a program in the small town where he lived. Putting undetectable chemicals in the water. A bunch of people got sick, but the true purpose was to see if the chemicals could stay there for an extended amount of time. The DNAscendant program was less worried about the sick people, but they noted that a portion of the small town got actual physical abnormalities. 'Superpowers'.  They weren't all spectacular, but they did jazz up the community a bit. Some people who did have the most power used them for what they believed was their own good. But they weren't the only ones, there were some supers who decided to stand up.

     

    Antonio was one of the protectors. He was young, but he didn't want to sit around while people were getting hurt. He and a few other supers joined together to respond to superpowered crime. They were called The First Responders. There was five to seven of them and the criminals never rolled with more than three. So they had the numbers game. Antonio was one of the many rotating crew, and despite being one of the founders, was never seen as anything more than 'The Kid'. Not that that stopped him from what he believed was his duty.

     

    When he graduated from high school, he made a plan to move to Freedom City. Sure, that would mean he's be a small fish in a big pond, but he knew he had to figure out this hero game for himself.

     

    Personality & Motivation: He's a snappy fellow, quick wit with a retort always on hand. Not in a mean way, he just likes to have the upper-hand in social situations. He presents himself with much bravado and never backs down.

     

    He's motivated by the simple fact that people need protection from bad things and underdogs need to be spoken for.

     

    Powers & Tactics: Boxing has taught him two things, never back down and always keep swinging. Protect yourself, yes, but never give them a chance for an offense. He's most used to swinging fists, but with his Harden Body, he can elbow, knee, headbutt, any physical strike can hurt as well as the other.

     

    Complications

    The Job: Has to earn money somehow. For him it's taking tickets at the movie theatre.

    The Secret: Antonio tries to keep the Blockbuster part of his life on the down low.

    Old School Chivalry: Does not hit women. Will not fight female villains, most likely to talk them down from it.

    Pretty Faces: One of the 'perks' of growing up with his aunt is that she taught him such vanity.

    Hydration: If Antonio drinks less than a gallon of water a day, he'll begin to feel sick.

    Adrenaline: Powers marked adrenaline will have a consequence if used too long.

     

    Abilities: 4 + 4 + 4 + 4 + 6 + 6 = 28PP

    Str 14 (+2)
    Dex 14/24 (+2/+7)
    Con 14/24 (+2/+7)
    Int 14 (+2)
    Wis 16 (+3)
    Cha 16 (+3)

     

    Combat: 12 + 12 = 24PP
    Initiative +2/+7
    Attack +6, +10 melee
    Grapple +12
    Defense +6 (+3 flat-footed)
    Knockback -1, -3 with Enhanced Constitution, -4 with Harden Skin, -7 with Enhanced Constitution and Harden Skin

     

    Saving Throws: 3 + 2 + 2 = 7PP
    Toughness +2/+7/+14 (+2/+7 con, +7 Harden Skin)
    Fortitude +5/+12 (+2/+7 con, +3)
    Reflex +4/+9 (+2/+7 dex, +2)
    Will +5 (+3 wis, +2)

     

    Skills: 68R = 17PP

    Acrobatics 8 (+15)

    Bluff 7 (+10)

    Diplomacy 7 (+10)

    Escape Artist 8 (+15)

    Knowledge (popular culture) 8 (+10)

    Knowledge (streetwise) 8 (+10)

    Notice 7 (+10)

    Sense Motive 7 (+10)

    Stealth 8 (+15)

     

    Feats: 25PP

    Accurate Attack

    Acrobatic Bluff

    All-Out Attack

    Ambidexterity

    Assessment

    Attack Focus (melee) 4

    Attractive

    Defensive Attack

    Distract (Bluff)

    Endurance

    Evasion 2

    Fast Overrun

    Improved Overrun

    Interpose

    Power Attack

    Redirect

    Set-Up

    Skill Mastery (Acrobatics, Bluff, Escape Artist, Stealth)

    Stunning Attack

    Taunt

    Uncanny Dodge (hearing)

     

    Powers: 10 + 10 + 10 + 7 + 2 + 10  = 49PP

     

    Damage 8 (harden body; Power Feats: Mighty, Variable Descriptor [any strike]) [10pp]

     

    Enhanced Constitution 10 [10pp]

     

    Enhanced Dexterity 10 [10pp]

     

    Protection 7 (harden skin; Flaws: Duration [Sustained, -0]) [7pp]

     

    Speed 2 (adrenaline; 25MPH, 250 feet per move action) [2pp]

     

    Super-Senses 10 (Living Awareness [very common; accurate (mental), acute (mental), radius (mental), ranged (mental)] Danger Sense [Living Awareness], Uncanny Dodge [Living Awareness]) [10pp]

     

    Drawbacks: (-0) = -0PP

     

    DC Block

    ATTACK          RANGE     SAVE                        EFFECT
    Unarmed         Touch     DC17 Toughness (Staged)     Damage (Physical)
    Harden Body     Touch     DC25 Toughness (Staged)     Damage (Physical)

    Totals: Abilities (28) + Combat (24) + Saving Throws (7) + Skills (17) + Feats (25) + Powers (49) - Drawbacks (0) = 150/151 Power Points

  3. Player Name: Sandman XI
    Character Name: Blockbuster
    Power Level: 10 (150/150PP)
    Trade-Offs: -4 Defense/+4 Toughness
    Unspent Power Points: 0

     

    Alternate Identity: Antonio Morgan
    Identity: Secret
    Birthplace: New York City, New York
    Occupation: Movie theatre ticket taker
    Affiliations: The First Responders
    Family: Joy Morgan (aunt, 36)

     

    Description
    Age: 18 (Date of Birth: December 13, 1998)
    Apparent Age: late teens
    Gender: Male
    Ethnicity: Black-Hispanic
    Height: 6'3"
    Weight: 190 pounds
    Eyes: Brown
    Hair: Black

     

    Power Descriptions: Tony is a biokinetic with the ability to manipulate his body into a fighting form.  His body automatically is a bit more hardy and flexible due to his power. His signature powers are the ability to hard his skin and his body. When he does so, it is visible as thick dark green lines swirl on his skin. He recently found a trick to do is a burst of adrenaline. As long as he keeps moving he can run very fast, but if he stops he gets disoriented. Also, instinctively, without sight, he can sense living beings.

     

    History: Born in one of the roughest cities on the east coast, Antonio's parents wanted better for him. When his aunt hit the numbers and moved upstate to better living, his parents sent their child to live with her. Joy didn't mind, at least they weren't asking for money like everyone else! His parents would visit when they could, but Joy is the woman who would raise Antonio. Joy was a bit of a rake, but she knew that Antonio deserved a good role model. So she kept him well and taught him what she thought were good manners. Despite being a bit of a player, Antonio grew up with good values and a good head on his shoulders.

     

    A few years back, the DNAscendant program was secretly conducting a program in the small town where he lived. Putting undetectable chemicals in the water. A bunch of people got sick, but the true purpose was to see if the chemicals could stay there for an extended amount of time. The DNAscendant program was less worried about the sick people, but they noted that a portion of the small town got actual physical abnormalities. 'Superpowers'.  They weren't all spectacular, but they did jazz up the community a bit. Some people who did have the most power used them for what they believed was their own good. But they weren't the only ones, there were some supers who decided to stand up.

     

    Antonio was one of the protectors. He was young, but he didn't want to sit around while people were getting hurt. He and a few other supers joined together to respond to superpowered crime. They were called The First Responders. There was five to seven of them and the criminals never rolled with more than three. So they had the numbers game. Antonio was one of the many rotating crew, and despite being one of the founders, was never seen as anything more than 'The Kid'. Not that that stopped him from what he believed was his duty.

     

    When he graduated from high school, he made a plan to move to Freedom City. Sure, that would mean he's be a small fish in a big pond, but he knew he had to figure out this hero game for himself.

     

    Personality & Motivation: He's a snappy fellow, quick wit with a retort always on hand. Not in a mean way, he just likes to have the upper-hand in social situations. He presents himself with much bravado and never backs down.

     

    He's motivated by the simple fact that people need protection from bad things and underdogs need to be spoken for.

     

    Powers & Tactics: Boxing has taught him two things, never back down and always keep swinging. Protect yourself, yes, but never give them a chance for an offense. He's most used to swinging fists, but with his Harden Body, he can elbow, knee, headbutt, any physical strike can hurt as well as the other.

     

    Complications

    The Job: Has to earn money somehow. For him it's taking tickets at the movie theatre.

    The Secret: Antonio tries to keep the Blockbuster part of his life on the down low.

    Old School Chivalry: Does not hit women. Will not fight female villains, most likely to talk them down from it.

    Pretty Faces: One of the 'perks' of growing up with his aunt is that she taught him such vanity.

    Hydration: If Antonio drinks less than a gallon of water a day, he'll begin to feel sick.

     

    Abilities: 4 + 4 + 4 + 4 + 6 + 6 = 28PP

    Str 14 (+2)
    Dex 14/24 (+2/+7)
    Con 14/24 (+2/+7)
    Int 14 (+2)
    Wis 16 (+3)
    Cha 16 (+3)

     

    Combat: 12 + 12 = 24PP
    Initiative +2/+7
    Attack +6, +10 melee
    Grapple +12
    Defense +6 (+3 flat-footed)
    Knockback -1, -3 with Enhanced Constitution, -4 with Harden Skin, -7 with Enhanced Constitution and Harden Skin

     

    Saving Throws: 3 + 2 + 2 = 7PP
    Toughness +2/+7/+14 (+2/+7 con, +7 Harden Skin)
    Fortitude +5/+12 (+2/+7 con, +3)
    Reflex +4/+9 (+2/+7 dex, +2)
    Will +5 (+3 wis, +2)

     

    Skills: 68R = 17PP

    Acrobatics 8 (+15)

    Bluff 7 (+10)

    Diplomacy 7 (+10)

    Escape Artist 8 (+15)

    Knowledge (popular culture) 8 (+10)

    Knowledge (streetwise) 8 (+10)

    Notice 7 (+10)

    Sense Motive 7 (+10)

    Stealth 8 (+15)

     

    Feats: 25PP

    Accurate Attack

    Acrobatic Bluff

    All-Out Attack

    Ambidexterity

    Assessment

    Attack Focus (melee) 4

    Attractive

    Defensive Attack

    Distract (Bluff)

    Endurance

    Evasion 2

    Fast Overrun

    Improved Overrun

    Interpose

    Power Attack

    Redirect

    Set-Up

    Skill Mastery (Acrobatics, Bluff, Escape Artist, Stealth)

    Stunning Attack

    Taunt

    Uncanny Dodge (hearing)

     

    Powers: 10 + 10 + 10 + 7 + 2 + 10  = 49PP

     

    Damage 8 (harden body; Power Feats: Mighty, Variable Descriptor [any strike]) [10pp]

     

    Enhanced Constitution 10 [10pp]

     

    Enhanced Dexterity 10 [10pp]

     

    Protection 7 (harden skin; Flaws: Duration [Sustained, -0]) [7pp]

     

    Speed 3 (adrenaline; 50MPH, 500 feet per move action; Drawbacks: Temporary Disability [dazed for one round after stopping]) [2pp]

     

    Super-Senses 10 (Living Awareness [very common; accurate (mental), acute (mental), radius (mental), ranged (mental)] Danger Sense [Living Awareness], Uncanny Dodge [Living Awareness]) [10pp]

     

    Drawbacks: (-0) = -0PP

     

    DC Block

    ATTACK          RANGE     SAVE                        EFFECT
    Unarmed         Touch     DC17 Toughness (Staged)     Damage (Physical)
    Harden Body     Touch     DC25 Toughness (Staged)     Damage (Physical)

     

    Totals: Abilities (28) + Combat (24) + Saving Throws (7) + Skills (17) + Feats (25) + Powers (50) - Drawbacks (0) = 150/150 Power Points

  4. Archive Moira's characters. She's not going to be coming back for a while.

     

    Archive requests should come from the player themselves; I don't suspect you of wrongdoing here, obviously, but as a general policy thing I'm inclined to leave her characters as-is until they age out. - Fox, 2017/05/19

  5. Moira will be a way for a short while. She was in an accident that totaled both cars. She got knocked out and was taken to the hospital. She's awake now, but they're still keeping her there and medicated for a while.

  6. Player Name: Sandman XI

    Character Name: Power

    Power Level: 10 (150/150PP)

    Trade-Offs:

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: One of the first genetically engineered superhumans by birth

    Residence:

    Base of Operations:

    Catchphrase:

    Alternate Identity: Zoe Hayes (birth name)

    Identity: Public

    Birthplace: Freedom City, New Jersey

    Occupation: Errand Runner

    Affiliations: ASTRO Labs, Albright Institute

    Family: Dr John Hayes (father), Dr Marsha Hayes (mother)

    Description

    Age: 18 (DoB: June 13, 1996)

    Apparent Age: late teens

    Gender: Female

    Ethnicity: White

    Height: 1.58m

    Weight: 53kg

    Eyes: Green

    Hair: Blonde

    44fdef72ab49db331847856829be6bfe.jpg

    Power Descriptions

    Zoe is a genetic superhuman. There's nothing to describe other than she can lift heavy things. and withstand a lot of damage. and that she can leap very far and run very fast.

    History

    Personality & Motivation

    Powers & Tactics

    She can lift X tons and jump very far. Her tactics are simple. Jump into the fray and start hitting things.

    Complications

    Relationship: Zoe still lives with her mom and dad. She loves them very much and protects them at all costs.

    Responsibility: For the past 18 years, Zoe has been scanned, prodded and monitored by ASTRO Labs and the Albright Institute to find out more about her induced metahuman biology.

    Identity: Zoe makes no secret of it, people know her and with a little bit of digging can know everything about her life.

    Abilities 0 + 0 + 0 + 0 + 0 + 0 = 0PP

    Strength 10 (+0)

    Dexterity 10 (+0)

    Constitution 10 (+0)

    Intelligence 10 (+0)

    Wisdom 10 (+0)

    Charisma 10 (+0)

    Combat 0 + 0 = 0PP

    Initiative +0

    Attack +0 Melee, +0 Ranged

    Grapple +0

    Defense +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

    Knockback -0

    Saving Throws 0 + 0 + 0 = 0PP

    Toughness +0 (+0 Con, +0 [Other])

    Fortitude +0 (+0 Con, +0)

    Reflex +0 (+0 Dex, +0)

    Will +0 (+0 Wis, +0)

    Skills 0R = 0PP

    Feats 0PP

    Powers 0 + 0 + 0 = 0PP

    Drawbacks (-0) + (-0) = -0PP

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 Power Points

  7. This really applies to anyone who lived their life in Freedom City over the past seven years. Characters don't live in a vacuum. Out of the past seven years, what would you think the biggest stories that affected everybody that would at least deserve a mention when writing a history for a character?

  8. Wesley barely took time out of his schedule nowadays to be Wesley anymore. He wasn't slavishly devoted to the Life Knight persona, no, but he seemed to be making up for four years of lost time. there was no crime and/or task too small. Sometimes he even multitasked. Still, Wesley needed to exist sometimes. Knight's Ink, his friends, his life in general needed upkeep. Right now something that needed to be kept up was his tablet. Wesley could have taken it to a big name dealer to fix, but he enjoyed shopping locally.

    Bob's Electronics was on Wesley's short list today. His tablet, however, was put on the figurative back burner when he got there though. Gorillas were robbing the electronics store. It looked like something straight out of the Centurion's old comics. "Apes, really," he questioned himself under his breath. Still, there was no shortage of heroes in Freedom City to stop monkey business. One King of Suits was all too eager to jump at them. Wesley was happy to see the hero.

    "I'll think of a quippy line later," Wesley smiled as he added some size and mass to his s own form, "but you got back up."

  9. Speedsters. Wesley had known a few by face, but never personally. All he heard that most were impulsive. This guy was not making a case against that.Still he was spitited enough to take down two of the goo covered sewer workers. Wesley seriously wondered what this was all about. The last time he encountered such, it took over a section of the city and made the newspapers. He went over to the knocked out sewer workers; kneeling down, he examined them as close as he could without hurting himself.

    "You're pretty fast," he said looking up at The Blur. He stood up with a smile and an outstretched hand to the speedster, "I'm Life Knight. And these things are... well, long story short, really bad news."

  10. Sorry i haven't been on this like I should. I've been a bit under the weather for the past few days. I hope to be posting by tomorrow. I hope this doesn't throw a wrench in your plans, pierce.

  11. ITS ALIVE! by Thevshi
     
    Life Knight's Immunities are in error. Please change

    Biokinetic Energy 8 (40pp container, Extras: Duration [Permanent, +0]) [40pp]

    Enhanced Constitution 22 [22pp]
    Flight 3 (50MPH, 500ft per move action) [6pp]
    Immunity 12 (aging, disease, poison, sleep, starvation/thirst, suffocation [all]) [12pp]


    to

    Biokinetic Energy 7 (35pp container, Extras: Duration [Permanent, +0]) [35pp]
    Enhanced Constitution 22 [22pp]
    Flight 3 (50MPH, 500ft per move action) [6pp]
    Immunity 7 (aging, disease, poison, sleep, starvation/thirst, suffocation [all]) [7pp]

     
    Biokinetic Energy 7 (35pp container, Extras: Duration [Permanent, +0]) [35pp]
    [array]Enhanced Constitution 22 [22pp]
    Flight 3 (50MPH, 500ft per move action) [6pp]
    Immunity 7 (aging, disease, poison, sleep, starvation/thirst, suffocation [all]) [7pp][/array]
  12. Wesley's afternoons and days in general, blurred together nowadays. He had worked his biological energy to take over things for him. On top of keeping out all toxins, he could now survive with out sleep, food or drink and ever air. His days were busy. His nights were busy. He was just busy. One of the perks though was being able to be on call all the time. Sure he didn't work full or even part time at Knights Ink anymore, but he was on call for it. Most of his days were spent being the hero for which he missed out on.

    This afternoon was going quite swimmingly. No crime is a good thing, he pondered to himself. He had just settled down to the ground when danger reared it's ugly head. The slime covered sewer workers. Boy did that bring back memories of his first 'adventure'. He wondered where the heroes he traveled with that one night long ago were. It was a proactive wondering as he rushed into the fray. Though he was beaten there by a quicker person. He chuckled as the younger hero quipped haughtily, "Looks like they don't seem to care for the talk."

  13. Yes, I do! As for adventure seeds. Wesley's just getting back into heroics so any little brouhaha around Riverside would attract his attention. While Riverside is Life Knight's area, it doesn't mean he can't be anywhere else! Wesley has an everyday life so he can be anywhere when something breaks out.

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