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Posts posted by Avalon
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Persona is willing to join if you can make it worth his while, Warmonger.
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Persona is willing to join if you can make it worth his while, Warmonger.
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Persona is willing to join if you can make it worth his while, Warmonger.
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For simplicity's sake, I'll have all switching of persona's (e.g. from one array from the other) to take the normal time to do it.
Would that be ok?
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For simplicity's sake, I'll have all switching of persona's (e.g. from one array from the other) to take the normal time to do it.
Would that be ok?
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For simplicity's sake, I'll have all switching of persona's (e.g. from one array from the other) to take the normal time to do it.
Would that be ok?
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I have some hesitation about your Concentration flaw. The DC for the Concentration check is 10 + Power Rank, so with most of your arrays, the DC will be 20. Your concentration check is +16, so you'll only fail on a roll of 1-3. That's just not worth a -1 Flaw in my opinion. I'd want it to be a ~50% chance to fail before I'd feel like this was appropriate.
Unless of course the DC is 28 (for the 18 ranks of Array), in which case +16 to the roll is completely appropriate.
Your bow is overpriced. With Weaponing Summing 10, you have 20 points in the array to spend. Your bow costs 29 PPs.
Shouldn't this cost 4 PPs? Regeneration 1 (+1 for Resurrection) + 2 for the Recovery bonus = 4.
How do these two work together? Does it take you a whole round to gain access to a persona even if you are hit with one of your triggers?
1. The DC for the concentration check should be 10+the rank of the entire array which in this case is 18 so 10+18=28
2. Edited. Now the bow is a blast 5 not a blsat 10.
3.Fixed.
4. I was thinking of having it take a round to be able to use an array as a whole. Sorta like having the normal identity drawback but only for the array.
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I have some hesitation about your Concentration flaw. The DC for the Concentration check is 10 + Power Rank, so with most of your arrays, the DC will be 20. Your concentration check is +16, so you'll only fail on a roll of 1-3. That's just not worth a -1 Flaw in my opinion. I'd want it to be a ~50% chance to fail before I'd feel like this was appropriate.
Unless of course the DC is 28 (for the 18 ranks of Array), in which case +16 to the roll is completely appropriate.
Your bow is overpriced. With Weaponing Summing 10, you have 20 points in the array to spend. Your bow costs 29 PPs.
Shouldn't this cost 4 PPs? Regeneration 1 (+1 for Resurrection) + 2 for the Recovery bonus = 4.
How do these two work together? Does it take you a whole round to gain access to a persona even if you are hit with one of your triggers?
1. The DC for the concentration check should be 10+the rank of the entire array which in this case is 18 so 10+18=28
2. Edited. Now the bow is a blast 5 not a blsat 10.
3.Fixed.
4. I was thinking of having it take a round to be able to use an array as a whole. Sorta like having the normal identity drawback but only for the array.
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I have some hesitation about your Concentration flaw. The DC for the Concentration check is 10 + Power Rank, so with most of your arrays, the DC will be 20. Your concentration check is +16, so you'll only fail on a roll of 1-3. That's just not worth a -1 Flaw in my opinion. I'd want it to be a ~50% chance to fail before I'd feel like this was appropriate.
Unless of course the DC is 28 (for the 18 ranks of Array), in which case +16 to the roll is completely appropriate.
Your bow is overpriced. With Weaponing Summing 10, you have 20 points in the array to spend. Your bow costs 29 PPs.
Shouldn't this cost 4 PPs? Regeneration 1 (+1 for Resurrection) + 2 for the Recovery bonus = 4.
How do these two work together? Does it take you a whole round to gain access to a persona even if you are hit with one of your triggers?
1. The DC for the concentration check should be 10+the rank of the entire array which in this case is 18 so 10+18=28
2. Edited. Now the bow is a blast 5 not a blsat 10.
3.Fixed.
4. I was thinking of having it take a round to be able to use an array as a whole. Sorta like having the normal identity drawback but only for the array.
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I've edited the OP.
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I've edited the OP.
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I've edited the OP.
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The Involuntary Transformation states that you can resist the change based on its intensity.
I have two questions for this:
1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?
2. What save do I have to make to succesfully resist? Fort? Will?
Thanks
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The Involuntary Transformation states that you can resist the change based on its intensity.
I have two questions for this:
1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?
2. What save do I have to make to succesfully resist? Fort? Will?
Thanks
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The Involuntary Transformation states that you can resist the change based on its intensity.
I have two questions for this:
1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?
2. What save do I have to make to succesfully resist? Fort? Will?
Thanks
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Here are some suggested triggers. I'm taking the ones you gave me, as well as a few I came up with.
Amon: Targeted by an effect with the fire descriptor
Karsus: Seeing items of mystical power, such as fetishes and charms
Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)
Leraje: Attacked by someone from a distance more than a double move away
Geryon: Grappled by someone
I like them. Thanks!
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Here are some suggested triggers. I'm taking the ones you gave me, as well as a few I came up with.
Amon: Targeted by an effect with the fire descriptor
Karsus: Seeing items of mystical power, such as fetishes and charms
Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)
Leraje: Attacked by someone from a distance more than a double move away
Geryon: Grappled by someone
I like them. Thanks!
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Here are some suggested triggers. I'm taking the ones you gave me, as well as a few I came up with.
Amon: Targeted by an effect with the fire descriptor
Karsus: Seeing items of mystical power, such as fetishes and charms
Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)
Leraje: Attacked by someone from a distance more than a double move away
Geryon: Grappled by someone
I like them. Thanks!
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Avalon, I see you have edited your sheet again, but haven't posted. Are you still reworking it per your discussion with Gaea, or should I go ahead and have another look?
I've been adding Persona's history and editing the powers of his personas especially that of Karsus.
I like Gaea's idea but sadly power points seem to be a precious commodity for this character.
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Avalon, I see you have edited your sheet again, but haven't posted. Are you still reworking it per your discussion with Gaea, or should I go ahead and have another look?
I've been adding Persona's history and editing the powers of his personas especially that of Karsus.
I like Gaea's idea but sadly power points seem to be a precious commodity for this character.
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Avalon, I see you have edited your sheet again, but haven't posted. Are you still reworking it per your discussion with Gaea, or should I go ahead and have another look?
I've been adding Persona's history and editing the powers of his personas especially that of Karsus.
I like Gaea's idea but sadly power points seem to be a precious commodity for this character.
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Actually I was planning to add some more personas as time goes on but I like where this is going.
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Actually I was planning to add some more personas as time goes on but I like where this is going.
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Actually I was planning to add some more personas as time goes on but I like where this is going.
Character Edits:
in Archives
Posted
Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check.
Thanks
Updated by Barnum