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Warmonger

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  1. Player Name: Warmonger Power Level: 7 (93/108 PPs) Unspent PPs: 15 Character Name: Sen Character Alias: Kiyoshi Sen GM's Name: Age: 25 Height: 5' 9"" Weight: 176 Hair: Platinum Eyes: Brown Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat. Background Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons). The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father. The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune. Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened. Complications Honor: Raised as a Samurai Sen must conduct himself within the code of bushido. Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him. Ability Scores 24pp Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 10 (0) Wisdom: 14 (+2) Charisma: 10 (0) Saves 4pp Toughness: +5 Fortitude: +5 (+5 Con, +0) Reflex: +5 (+4 Dex, +1) Willpower: +5 (+2 Wis, +3) Combat 10pp Attack Bonus: +3 (ranged), +6 (melee) Grapple: +7 Defense Bonus: +4 (+1 flat footed) Knockback: -2 Initiative: +4 Lifting Capacity Light Load: 43 lbs Medium Load: 86 lbs Heavy Load: 130 lbs Max Load: 260 lbs Push/Drag: 650 lbs Movement Rate Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 110 ft / 55 ft / 27 ft Skills 32r = 8pp Intimidate 5 (+5) Knowledge (Arcane Lore) 5 (+5) Languages 1 (English; Japanese is native) Notice 8 (+10) Search 4 (+4) Sense Motive 3 (+5) Stealth 5 (+9) Survival 1 (+3) Feats 13pp All-out Attack -- Reduce defense bonus to increase attack bonus Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls Defensive Attack -- Reduce attack bonus to increase defense bonus Dodge Focus 2 -- +2 dodge bonus Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save Fearless -- Immunity to fear effects Power Attack -- Reduce attack bonus to increase damage bonus Quick Draw -- Draw & ready a weapon as a free action Startle -- Feint using intimidate rather than bluff Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment. Powers [37pp] Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp] Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp] Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp] Leaping 3 (x10; PF: 1 Alternate Power) [4pp] AP: Speed 3 (50 mph) Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp] Devices Cursed Blade of Muramasa [25 points] Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers) AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment]) AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area]) AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle) AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area]) Scabbard of Muramasa [15 points] Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks]) Drawbacks [3pp] Involuntary Transform (common, moderate; 3pp) Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10) To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt. DC Block Unarmed Strike -- DC 16/Toughness -- Damage Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire) Katana/Drain Wisdom -- DC 16/Will -- drained wisdom Katana/Emotion Control -- DC 16/Will -- Fear Cost Summary Abilities: 24 Combat: 10 Saves: 4 Skills: 8 Feats: 13 Powers: 37 Drawback: -3 Total Cost: 93/108 Edited* Sunday Janurary 13 Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.
  2. Player Name: Warmonger Power Level: 7 (93/108 PPs) Unspent PPs: 15 Character Name: Sen Character Alias: Kiyoshi Sen GM's Name: Age: 25 Height: 5' 9"" Weight: 176 Hair: Platinum Eyes: Brown Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat. Background Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons). The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father. The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune. Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened. Complications Honor: Raised as a Samurai Sen must conduct himself within the code of bushido. Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him. Ability Scores 24pp Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 10 (0) Wisdom: 14 (+2) Charisma: 10 (0) Saves 4pp Toughness: +5 Fortitude: +5 (+5 Con, +0) Reflex: +5 (+4 Dex, +1) Willpower: +5 (+2 Wis, +3) Combat 10pp Attack Bonus: +3 (ranged), +6 (melee) Grapple: +7 Defense Bonus: +4 (+1 flat footed) Knockback: -2 Initiative: +4 Lifting Capacity Light Load: 43 lbs Medium Load: 86 lbs Heavy Load: 130 lbs Max Load: 260 lbs Push/Drag: 650 lbs Movement Rate Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 110 ft / 55 ft / 27 ft Skills 32r = 8pp Intimidate 5 (+5) Knowledge (Arcane Lore) 5 (+5) Languages 1 (English; Japanese is native) Notice 8 (+10) Search 4 (+4) Sense Motive 3 (+5) Stealth 5 (+9) Survival 1 (+3) Feats 13pp All-out Attack -- Reduce defense bonus to increase attack bonus Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls Defensive Attack -- Reduce attack bonus to increase defense bonus Dodge Focus 2 -- +2 dodge bonus Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save Fearless -- Immunity to fear effects Power Attack -- Reduce attack bonus to increase damage bonus Quick Draw -- Draw & ready a weapon as a free action Startle -- Feint using intimidate rather than bluff Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment. Powers [37pp] Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp] Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp] Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp] Leaping 3 (x10; PF: 1 Alternate Power) [4pp] AP: Speed 3 (50 mph) Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp] Devices Cursed Blade of Muramasa [25 points] Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers) AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment]) AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area]) AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle) AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area]) Scabbard of Muramasa [15 points] Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks]) Drawbacks [3pp] Involuntary Transform (common, moderate; 3pp) Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10) To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt. DC Block Unarmed Strike -- DC 16/Toughness -- Damage Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire) Katana/Drain Wisdom -- DC 16/Will -- drained wisdom Katana/Emotion Control -- DC 16/Will -- Fear Cost Summary Abilities: 24 Combat: 10 Saves: 4 Skills: 8 Feats: 13 Powers: 37 Drawback: -3 Total Cost: 93/108 Edited* Sunday Janurary 13 Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.
  3. Player Name: Warmonger Power Level: 7 (93/108 PPs) Unspent PPs: 15 Character Name: Sen Character Alias: Kiyoshi Sen GM's Name: Age: 25 Height: 5' 9"" Weight: 176 Hair: Platinum Eyes: Brown Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat. Background Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons). The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father. The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune. Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened. Complications Honor: Raised as a Samurai Sen must conduct himself within the code of bushido. Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him. Ability Scores 24pp Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 10 (0) Wisdom: 14 (+2) Charisma: 10 (0) Saves 4pp Toughness: +5 Fortitude: +5 (+5 Con, +0) Reflex: +5 (+4 Dex, +1) Willpower: +5 (+2 Wis, +3) Combat 10pp Attack Bonus: +3 (ranged), +6 (melee) Grapple: +7 Defense Bonus: +4 (+1 flat footed) Knockback: -2 Initiative: +4 Lifting Capacity Light Load: 43 lbs Medium Load: 86 lbs Heavy Load: 130 lbs Max Load: 260 lbs Push/Drag: 650 lbs Movement Rate Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 110 ft / 55 ft / 27 ft Skills 32r = 8pp Intimidate 5 (+5) Knowledge (Arcane Lore) 5 (+5) Languages 1 (English; Japanese is native) Notice 8 (+10) Search 4 (+4) Sense Motive 3 (+5) Stealth 5 (+9) Survival 1 (+3) Feats 13pp All-out Attack -- Reduce defense bonus to increase attack bonus Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls Defensive Attack -- Reduce attack bonus to increase defense bonus Dodge Focus 2 -- +2 dodge bonus Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save Fearless -- Immunity to fear effects Power Attack -- Reduce attack bonus to increase damage bonus Quick Draw -- Draw & ready a weapon as a free action Startle -- Feint using intimidate rather than bluff Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment. Powers [37pp] Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp] Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp] Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp] Leaping 3 (x10; PF: 1 Alternate Power) [4pp] AP: Speed 3 (50 mph) Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp] Devices Cursed Blade of Muramasa [25 points] Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers) AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment]) AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area]) AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle) AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area]) Scabbard of Muramasa [15 points] Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks]) Drawbacks [3pp] Involuntary Transform (common, moderate; 3pp) Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10) To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt. DC Block Unarmed Strike -- DC 16/Toughness -- Damage Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire) Katana/Drain Wisdom -- DC 16/Will -- drained wisdom Katana/Emotion Control -- DC 16/Will -- Fear Cost Summary Abilities: 24 Combat: 10 Saves: 4 Skills: 8 Feats: 13 Powers: 37 Drawback: -3 Total Cost: 93/108 Edited* Sunday Janurary 13 Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.
  4. Thanks. Its from a char generator. So is it up to snuff now?
  5. Thanks. Its from a char generator. So is it up to snuff now?
  6. Thanks. Its from a char generator. So is it up to snuff now?
  7. Hmm this is going to require a little retooling...
  8. Hmm this is going to require a little retooling...
  9. Hmm this is going to require a little retooling...
  10. Hm... I intended to use the Gadget device to shore up my physical weakness. Should I buy up Will save then?
  11. Hm... I intended to use the Gadget device to shore up my physical weakness. Should I buy up Will save then?
  12. Hm... I intended to use the Gadget device to shore up my physical weakness. Should I buy up Will save then?
  13. Dorian Magnus was born the third son to Gregory Magnus; a wealthy oil tycoon, descended from old money. Gregory was a controlling and manipulative man setting his heirs to infighting politics. The young Dorian learned from an early age the rules of power. Unfortunately for young Dorian his father’s dealings were far from entirely legal. His father was crimes were exposed by a small group of supers and he was brought to justice. When all of their families ill gotten gains were confiscated the family was reduced to mere middleclass; poverty compared to their former wealth. The young Dorian was deeply affected and began to harbor a deep resentment for the super powered. As he grew older it became apparent that that Dorian was quite gifted intellectually. With his father in prison, it wasn’t long before he dominated his family even at 11. He was calculating, manipulative and quite frankly a young genius. He was able to focus the family’s finances towards getting him the finest tutor’s available. His brilliant mind gleaned almost everything they had to teach him in short order. Dorian entered college at 18 and earned three doctorates by the time he turned 24. Bored with school, Dorian left his family to create his own technological development firm. During this time Magnus began working on an experimental combat suit which would allow him to defend him from super powered aggressors. It took him four years to accumulate enough capital but he was able to finally get his business truly off the ground and finish the Vulcan armor. He relocated to Freedom City. He set his sights on this shining jewel of American capitalism for two reasons: one the city is wealthy and by climbing the ranks he might turn himself into the richest man in America; he believes that supers have no right to police normals. Appearance Dorian is a handsome man of above average height. The dominant trait of the men in his family is white hair at an early age, combined with crystal blue eyes. He is only ever seen in a well tailored business suit. He posses both a devastating smile as well as deadly glare. In the Vulcan Armor he appears in a full black body suit, which is covered with pieces of Armor and wires around the shoulders and over the face. Behavior Dorian is extremely amoral and will do anything to advance his goals. He has no qualms about playing the humanitarian, or tyrant. He believes that humanity must forge their own destiny through science and that super powers are merely a crutch. "----------Character Details--------- Player Name: Warmonger Character Name: Dorian Magnus Character Alias: GM's Name: Age: 28 Height: 6'1"" Weight: 190 Hair: White Eyes: Blue Power Level: 11 (153 PPs) Unspent PPs: 3 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 10 (0) Intelligence: 28 (+9) Wisdom: 14 (+2) Charisma: 16 (+3) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +6 Reflex: +4 Willpower: +15 -------------------------------------- ----------Combat--------- Attack Bonus: +2 (melee), +4 (ranged) Damage Bonus: Unarmed +0 Grapple: +2 Defense Bonus: +5 (+1 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 9 (+12) [*:bgrw3dcr]Computers - 1 (+10) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Craft: Mechanical - 6 (+15) [*:bgrw3dcr]Craft: Electronic - 6 (+15) [*:bgrw3dcr]Craft: Chemical - 6 (+15) [*:bgrw3dcr]Diplomacy - 10 (+13) [*:bgrw3dcr]Disable Device - 2 (+11) [*:bgrw3dcr]Disguise - 0 (+3) [*:bgrw3dcr]Gather Info - 10 (+13) [*:bgrw3dcr]Handle Animal - 0 (+3) [*:bgrw3dcr]Intimidate - 0 (+3) [*:bgrw3dcr]Investigate - 1 (+10) [*:bgrw3dcr]Knowledge: Behavioral Sciences - 1 (+10) [*:bgrw3dcr]Knowledge: Business - 3 (+12) [*:bgrw3dcr]Knowledge: Civics - 1 (+10) [*:bgrw3dcr]Knowledge: Current Event - 1 (+10) [*:bgrw3dcr]Knowledge: Technology - 1 (+10) [*:bgrw3dcr]Knowledge: Life Sciences - 5 (+14) [*:bgrw3dcr]Knowledge: Physical Sciences - 5 (+14) [*:bgrw3dcr]Notice - 6 (+8) [*:bgrw3dcr]Perform: Oratory - 2 (+5) [*:bgrw3dcr]Pilot - 1 (+1) [*:bgrw3dcr]Search - 1 (+10) [*:bgrw3dcr]Sense Motive - 10 (+12) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Attack Focus (Ranged) (2): +2 bonus to ranged attack rolls [*:bgrw3dcr]Dodge Focus (2): +2 dodge bonus [*:bgrw3dcr]Ultimate Effort: Inventor (1): Spend hero point for auto 20 for Invent. [*:bgrw3dcr]Minions (8): (50 minions built at 45 pp; see below) [*:bgrw3dcr]Wealth (5): Gain 5 Wealth [*:bgrw3dcr]Equipment (6): 30 points worth of equipment [*:bgrw3dcr]Master Plan: Bonus in situations when you have a chance to plan [*:bgrw3dcr]Defensive Roll (2): +2 Toughness save bonus [*:bgrw3dcr]Connected: Make a Diplomacy check to call in favors or aid [*:bgrw3dcr]Contacts: Make a Gather Information check in one minute [*:bgrw3dcr]Fascinate: Diplomacy (1): Hold a subject's attention with Diplomacy [*:bgrw3dcr]Inventor: Can create temporary devices [*:bgrw3dcr]Skill Mastery (1): Choose 4 skills you can take 10 with (Diplomacy, Craft: Mechanical, Craft Electronic, Disable Device) [*:bgrw3dcr]Well-Informed: Gather Information check when meeting someone-------------------------------------- ----------Powers--------- Mental Quickness {} - Power Rank 4 - Cost 2 (0.5 * 4) Device: Hard to Lose {} - Power Rank 8 - Cost 32 (4 * 8) Description: Vulcan Battlesuit (Hard-to-lose) Protection 4 (4 pp) Alternate Form 11 Flaw: Action x2{Standard Action} [Power Feat: Alternate Power x3 (Other Forms)]; 36pp) Base Configuration Additional Limb 3 (Extra: Projection, Power Feats:Improved Grab, Improved Grappling, Chokehold) 9pp Elongation 3 (Limited: Arms Only) 2pp Enhanced Strength 16 (Limited: Arms Only) 8pp Strike 1 (Power Feats: Improved Critical, Mighty, Precise, Split Attack 3; 7pp) Super-Movement 3 (Sure-Footed, Wall-Crawling 2; 6pp) Super-Strength 3; 6pp Enhanced Defense 5; 10pp Enhanced Feat (Attack Focus Melee) 4; 4pp Quickness 4 (physical only) 2pp Protection 1; 1pp Total 55 pp Hercules Configuration Protection 6 (Extra: Impervious 10); 16pp Enhanced Strength 20; 20pp Super Strength 4 (Power Feat: Ground Strike, Shockwave); 10pp Enhanced Feat: Attack Focus (Melee) +4; 4 pp Enhanced Feat: Dodge Focus 5; 5pp 55pp Perseus Configuration Communication 2 (radio); 2pp Concealment 10 (All); 20pp Super-Senses 14 (Vision 4 [Extended 1, Tracking 1, Microscopic 2]; Radio, Danger Sense, Detect Weakness 4 [visual; Acute, Analytical, Ranged], Infravision, Radar; 14pp) Flight 1 (Limited: Levitation); 1pp Teleport 4 (Extra: Accurate; Power Feats: Change Velocity, Change Direction, Easy, Progression 2 [Mass], Turnabout; 18pp) 55pp Ares Configuration Immunity 9 (life support); 9pp Protection 6; 6pp Enhanced Feat: Dodge Focus 5; 5pp Enhanced Feat: Uncanny Dodge (visual, auditory); 2pp Blast 10 (Extra: Autofire) AP: Blast (Extra: Penetrating), AP: Blast (Extra: Area), AP: Blast (Extra: Alternate Save: Fortitude); 33pp 55pp -------------------------------------- ----------Cost Summary--------- Abilities: 28 Combat: 10 Saves: 23 Skills: 22 Feats: 33 Powers: 34 Total Cost: 150 --------------------------------------" Minion "----------Character Details--------- Power Level: 3 Power Points: 45 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (0) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +4 Reflex: +0 Willpower: +6 -------------------------------------- ----------Combat--------- Attack Bonus: +3 Damage Bonus: Unarmed +0 Grapple: +3 Defense Bonus: +3 (+2 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 4 (+4) [*:bgrw3dcr]Computers - 4 (+6) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Disguise - 4 (+4) [*:bgrw3dcr]Drive - 4 (+4) [*:bgrw3dcr]Gather Info - 5 (+5) [*:bgrw3dcr]Knowledge: Current Event - 2 (+4) [*:bgrw3dcr]Knowledge: Civics - 4 (+6) [*:bgrw3dcr]Knowledge: Streetwise - 4 (+6) [*:bgrw3dcr]Notice - 4 (+6) [*:bgrw3dcr]Pilot - 4 (+4) [*:bgrw3dcr]Profession: Magnus Corp Agent - 4 (+6) [*:bgrw3dcr]Search - 5 (+7) [*:bgrw3dcr]Sense Motive - 0 (+2) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Defensive Roll (1): +1 Toughness save bonus [*:bgrw3dcr]Equipment (2): 10 points worth of equipment [*:bgrw3dcr]Track: Use Survival to follow tracks-------------------------------------- ----------Cost Summary--------- Abilities: 10 Combat: 12 Saves: 7 Skills: 12 Feats: 4 Powers: 0 Total Cost: 45 --------------------------------------" Equipment HeadQuarters Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cell, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop. Cost: 17equipment points. Helicopter AP: Armored Limousine 13EP ----------------------------------------------------------------------------- Ok took some suggestions and worked it in. As for my minions I did away with the scientist I can do it all myself now. My agents are mostly there to spy on people. *Edited Sunday January 13th. Ok I added a flaw to Alternate form some that I could drop the ranks of device I needed. I shifted the PP over to get me some saves and a little attack power. I also edited the base form of the Alternate power. Edited* Sunday January 13th. Followed Heridfel's advice to add some much needed defensive abilities and trim some fat.
  14. Dorian Magnus was born the third son to Gregory Magnus; a wealthy oil tycoon, descended from old money. Gregory was a controlling and manipulative man setting his heirs to infighting politics. The young Dorian learned from an early age the rules of power. Unfortunately for young Dorian his father’s dealings were far from entirely legal. His father was crimes were exposed by a small group of supers and he was brought to justice. When all of their families ill gotten gains were confiscated the family was reduced to mere middleclass; poverty compared to their former wealth. The young Dorian was deeply affected and began to harbor a deep resentment for the super powered. As he grew older it became apparent that that Dorian was quite gifted intellectually. With his father in prison, it wasn’t long before he dominated his family even at 11. He was calculating, manipulative and quite frankly a young genius. He was able to focus the family’s finances towards getting him the finest tutor’s available. His brilliant mind gleaned almost everything they had to teach him in short order. Dorian entered college at 18 and earned three doctorates by the time he turned 24. Bored with school, Dorian left his family to create his own technological development firm. During this time Magnus began working on an experimental combat suit which would allow him to defend him from super powered aggressors. It took him four years to accumulate enough capital but he was able to finally get his business truly off the ground and finish the Vulcan armor. He relocated to Freedom City. He set his sights on this shining jewel of American capitalism for two reasons: one the city is wealthy and by climbing the ranks he might turn himself into the richest man in America; he believes that supers have no right to police normals. Appearance Dorian is a handsome man of above average height. The dominant trait of the men in his family is white hair at an early age, combined with crystal blue eyes. He is only ever seen in a well tailored business suit. He posses both a devastating smile as well as deadly glare. In the Vulcan Armor he appears in a full black body suit, which is covered with pieces of Armor and wires around the shoulders and over the face. Behavior Dorian is extremely amoral and will do anything to advance his goals. He has no qualms about playing the humanitarian, or tyrant. He believes that humanity must forge their own destiny through science and that super powers are merely a crutch. "----------Character Details--------- Player Name: Warmonger Character Name: Dorian Magnus Character Alias: GM's Name: Age: 28 Height: 6'1"" Weight: 190 Hair: White Eyes: Blue Power Level: 11 (153 PPs) Unspent PPs: 3 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 10 (0) Intelligence: 28 (+9) Wisdom: 14 (+2) Charisma: 16 (+3) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +6 Reflex: +4 Willpower: +15 -------------------------------------- ----------Combat--------- Attack Bonus: +2 (melee), +4 (ranged) Damage Bonus: Unarmed +0 Grapple: +2 Defense Bonus: +5 (+1 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 9 (+12) [*:bgrw3dcr]Computers - 1 (+10) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Craft: Mechanical - 6 (+15) [*:bgrw3dcr]Craft: Electronic - 6 (+15) [*:bgrw3dcr]Craft: Chemical - 6 (+15) [*:bgrw3dcr]Diplomacy - 10 (+13) [*:bgrw3dcr]Disable Device - 2 (+11) [*:bgrw3dcr]Disguise - 0 (+3) [*:bgrw3dcr]Gather Info - 10 (+13) [*:bgrw3dcr]Handle Animal - 0 (+3) [*:bgrw3dcr]Intimidate - 0 (+3) [*:bgrw3dcr]Investigate - 1 (+10) [*:bgrw3dcr]Knowledge: Behavioral Sciences - 1 (+10) [*:bgrw3dcr]Knowledge: Business - 3 (+12) [*:bgrw3dcr]Knowledge: Civics - 1 (+10) [*:bgrw3dcr]Knowledge: Current Event - 1 (+10) [*:bgrw3dcr]Knowledge: Technology - 1 (+10) [*:bgrw3dcr]Knowledge: Life Sciences - 5 (+14) [*:bgrw3dcr]Knowledge: Physical Sciences - 5 (+14) [*:bgrw3dcr]Notice - 6 (+8) [*:bgrw3dcr]Perform: Oratory - 2 (+5) [*:bgrw3dcr]Pilot - 1 (+1) [*:bgrw3dcr]Search - 1 (+10) [*:bgrw3dcr]Sense Motive - 10 (+12) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Attack Focus (Ranged) (2): +2 bonus to ranged attack rolls [*:bgrw3dcr]Dodge Focus (2): +2 dodge bonus [*:bgrw3dcr]Ultimate Effort: Inventor (1): Spend hero point for auto 20 for Invent. [*:bgrw3dcr]Minions (8): (50 minions built at 45 pp; see below) [*:bgrw3dcr]Wealth (5): Gain 5 Wealth [*:bgrw3dcr]Equipment (6): 30 points worth of equipment [*:bgrw3dcr]Master Plan: Bonus in situations when you have a chance to plan [*:bgrw3dcr]Defensive Roll (2): +2 Toughness save bonus [*:bgrw3dcr]Connected: Make a Diplomacy check to call in favors or aid [*:bgrw3dcr]Contacts: Make a Gather Information check in one minute [*:bgrw3dcr]Fascinate: Diplomacy (1): Hold a subject's attention with Diplomacy [*:bgrw3dcr]Inventor: Can create temporary devices [*:bgrw3dcr]Skill Mastery (1): Choose 4 skills you can take 10 with (Diplomacy, Craft: Mechanical, Craft Electronic, Disable Device) [*:bgrw3dcr]Well-Informed: Gather Information check when meeting someone-------------------------------------- ----------Powers--------- Mental Quickness {} - Power Rank 4 - Cost 2 (0.5 * 4) Device: Hard to Lose {} - Power Rank 8 - Cost 32 (4 * 8) Description: Vulcan Battlesuit (Hard-to-lose) Protection 4 (4 pp) Alternate Form 11 Flaw: Action x2{Standard Action} [Power Feat: Alternate Power x3 (Other Forms)]; 36pp) Base Configuration Additional Limb 3 (Extra: Projection, Power Feats:Improved Grab, Improved Grappling, Chokehold) 9pp Elongation 3 (Limited: Arms Only) 2pp Enhanced Strength 16 (Limited: Arms Only) 8pp Strike 1 (Power Feats: Improved Critical, Mighty, Precise, Split Attack 3; 7pp) Super-Movement 3 (Sure-Footed, Wall-Crawling 2; 6pp) Super-Strength 3; 6pp Enhanced Defense 5; 10pp Enhanced Feat (Attack Focus Melee) 4; 4pp Quickness 4 (physical only) 2pp Protection 1; 1pp Total 55 pp Hercules Configuration Protection 6 (Extra: Impervious 10); 16pp Enhanced Strength 20; 20pp Super Strength 4 (Power Feat: Ground Strike, Shockwave); 10pp Enhanced Feat: Attack Focus (Melee) +4; 4 pp Enhanced Feat: Dodge Focus 5; 5pp 55pp Perseus Configuration Communication 2 (radio); 2pp Concealment 10 (All); 20pp Super-Senses 14 (Vision 4 [Extended 1, Tracking 1, Microscopic 2]; Radio, Danger Sense, Detect Weakness 4 [visual; Acute, Analytical, Ranged], Infravision, Radar; 14pp) Flight 1 (Limited: Levitation); 1pp Teleport 4 (Extra: Accurate; Power Feats: Change Velocity, Change Direction, Easy, Progression 2 [Mass], Turnabout; 18pp) 55pp Ares Configuration Immunity 9 (life support); 9pp Protection 6; 6pp Enhanced Feat: Dodge Focus 5; 5pp Enhanced Feat: Uncanny Dodge (visual, auditory); 2pp Blast 10 (Extra: Autofire) AP: Blast (Extra: Penetrating), AP: Blast (Extra: Area), AP: Blast (Extra: Alternate Save: Fortitude); 33pp 55pp -------------------------------------- ----------Cost Summary--------- Abilities: 28 Combat: 10 Saves: 23 Skills: 22 Feats: 33 Powers: 34 Total Cost: 150 --------------------------------------" Minion "----------Character Details--------- Power Level: 3 Power Points: 45 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (0) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +4 Reflex: +0 Willpower: +6 -------------------------------------- ----------Combat--------- Attack Bonus: +3 Damage Bonus: Unarmed +0 Grapple: +3 Defense Bonus: +3 (+2 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 4 (+4) [*:bgrw3dcr]Computers - 4 (+6) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Disguise - 4 (+4) [*:bgrw3dcr]Drive - 4 (+4) [*:bgrw3dcr]Gather Info - 5 (+5) [*:bgrw3dcr]Knowledge: Current Event - 2 (+4) [*:bgrw3dcr]Knowledge: Civics - 4 (+6) [*:bgrw3dcr]Knowledge: Streetwise - 4 (+6) [*:bgrw3dcr]Notice - 4 (+6) [*:bgrw3dcr]Pilot - 4 (+4) [*:bgrw3dcr]Profession: Magnus Corp Agent - 4 (+6) [*:bgrw3dcr]Search - 5 (+7) [*:bgrw3dcr]Sense Motive - 0 (+2) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Defensive Roll (1): +1 Toughness save bonus [*:bgrw3dcr]Equipment (2): 10 points worth of equipment [*:bgrw3dcr]Track: Use Survival to follow tracks-------------------------------------- ----------Cost Summary--------- Abilities: 10 Combat: 12 Saves: 7 Skills: 12 Feats: 4 Powers: 0 Total Cost: 45 --------------------------------------" Equipment HeadQuarters Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cell, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop. Cost: 17equipment points. Helicopter AP: Armored Limousine 13EP ----------------------------------------------------------------------------- Ok took some suggestions and worked it in. As for my minions I did away with the scientist I can do it all myself now. My agents are mostly there to spy on people. *Edited Sunday January 13th. Ok I added a flaw to Alternate form some that I could drop the ranks of device I needed. I shifted the PP over to get me some saves and a little attack power. I also edited the base form of the Alternate power. Edited* Sunday January 13th. Followed Heridfel's advice to add some much needed defensive abilities and trim some fat.
  15. Dorian Magnus was born the third son to Gregory Magnus; a wealthy oil tycoon, descended from old money. Gregory was a controlling and manipulative man setting his heirs to infighting politics. The young Dorian learned from an early age the rules of power. Unfortunately for young Dorian his father’s dealings were far from entirely legal. His father was crimes were exposed by a small group of supers and he was brought to justice. When all of their families ill gotten gains were confiscated the family was reduced to mere middleclass; poverty compared to their former wealth. The young Dorian was deeply affected and began to harbor a deep resentment for the super powered. As he grew older it became apparent that that Dorian was quite gifted intellectually. With his father in prison, it wasn’t long before he dominated his family even at 11. He was calculating, manipulative and quite frankly a young genius. He was able to focus the family’s finances towards getting him the finest tutor’s available. His brilliant mind gleaned almost everything they had to teach him in short order. Dorian entered college at 18 and earned three doctorates by the time he turned 24. Bored with school, Dorian left his family to create his own technological development firm. During this time Magnus began working on an experimental combat suit which would allow him to defend him from super powered aggressors. It took him four years to accumulate enough capital but he was able to finally get his business truly off the ground and finish the Vulcan armor. He relocated to Freedom City. He set his sights on this shining jewel of American capitalism for two reasons: one the city is wealthy and by climbing the ranks he might turn himself into the richest man in America; he believes that supers have no right to police normals. Appearance Dorian is a handsome man of above average height. The dominant trait of the men in his family is white hair at an early age, combined with crystal blue eyes. He is only ever seen in a well tailored business suit. He posses both a devastating smile as well as deadly glare. In the Vulcan Armor he appears in a full black body suit, which is covered with pieces of Armor and wires around the shoulders and over the face. Behavior Dorian is extremely amoral and will do anything to advance his goals. He has no qualms about playing the humanitarian, or tyrant. He believes that humanity must forge their own destiny through science and that super powers are merely a crutch. "----------Character Details--------- Player Name: Warmonger Character Name: Dorian Magnus Character Alias: GM's Name: Age: 28 Height: 6'1"" Weight: 190 Hair: White Eyes: Blue Power Level: 11 (153 PPs) Unspent PPs: 3 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 10 (0) Intelligence: 28 (+9) Wisdom: 14 (+2) Charisma: 16 (+3) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +6 Reflex: +4 Willpower: +15 -------------------------------------- ----------Combat--------- Attack Bonus: +2 (melee), +4 (ranged) Damage Bonus: Unarmed +0 Grapple: +2 Defense Bonus: +5 (+1 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 9 (+12) [*:bgrw3dcr]Computers - 1 (+10) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Craft: Mechanical - 6 (+15) [*:bgrw3dcr]Craft: Electronic - 6 (+15) [*:bgrw3dcr]Craft: Chemical - 6 (+15) [*:bgrw3dcr]Diplomacy - 10 (+13) [*:bgrw3dcr]Disable Device - 2 (+11) [*:bgrw3dcr]Disguise - 0 (+3) [*:bgrw3dcr]Gather Info - 10 (+13) [*:bgrw3dcr]Handle Animal - 0 (+3) [*:bgrw3dcr]Intimidate - 0 (+3) [*:bgrw3dcr]Investigate - 1 (+10) [*:bgrw3dcr]Knowledge: Behavioral Sciences - 1 (+10) [*:bgrw3dcr]Knowledge: Business - 3 (+12) [*:bgrw3dcr]Knowledge: Civics - 1 (+10) [*:bgrw3dcr]Knowledge: Current Event - 1 (+10) [*:bgrw3dcr]Knowledge: Technology - 1 (+10) [*:bgrw3dcr]Knowledge: Life Sciences - 5 (+14) [*:bgrw3dcr]Knowledge: Physical Sciences - 5 (+14) [*:bgrw3dcr]Notice - 6 (+8) [*:bgrw3dcr]Perform: Oratory - 2 (+5) [*:bgrw3dcr]Pilot - 1 (+1) [*:bgrw3dcr]Search - 1 (+10) [*:bgrw3dcr]Sense Motive - 10 (+12) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Attack Focus (Ranged) (2): +2 bonus to ranged attack rolls [*:bgrw3dcr]Dodge Focus (2): +2 dodge bonus [*:bgrw3dcr]Ultimate Effort: Inventor (1): Spend hero point for auto 20 for Invent. [*:bgrw3dcr]Minions (8): (50 minions built at 45 pp; see below) [*:bgrw3dcr]Wealth (5): Gain 5 Wealth [*:bgrw3dcr]Equipment (6): 30 points worth of equipment [*:bgrw3dcr]Master Plan: Bonus in situations when you have a chance to plan [*:bgrw3dcr]Defensive Roll (2): +2 Toughness save bonus [*:bgrw3dcr]Connected: Make a Diplomacy check to call in favors or aid [*:bgrw3dcr]Contacts: Make a Gather Information check in one minute [*:bgrw3dcr]Fascinate: Diplomacy (1): Hold a subject's attention with Diplomacy [*:bgrw3dcr]Inventor: Can create temporary devices [*:bgrw3dcr]Skill Mastery (1): Choose 4 skills you can take 10 with (Diplomacy, Craft: Mechanical, Craft Electronic, Disable Device) [*:bgrw3dcr]Well-Informed: Gather Information check when meeting someone-------------------------------------- ----------Powers--------- Mental Quickness {} - Power Rank 4 - Cost 2 (0.5 * 4) Device: Hard to Lose {} - Power Rank 8 - Cost 32 (4 * 8) Description: Vulcan Battlesuit (Hard-to-lose) Protection 4 (4 pp) Alternate Form 11 Flaw: Action x2{Standard Action} [Power Feat: Alternate Power x3 (Other Forms)]; 36pp) Base Configuration Additional Limb 3 (Extra: Projection, Power Feats:Improved Grab, Improved Grappling, Chokehold) 9pp Elongation 3 (Limited: Arms Only) 2pp Enhanced Strength 16 (Limited: Arms Only) 8pp Strike 1 (Power Feats: Improved Critical, Mighty, Precise, Split Attack 3; 7pp) Super-Movement 3 (Sure-Footed, Wall-Crawling 2; 6pp) Super-Strength 3; 6pp Enhanced Defense 5; 10pp Enhanced Feat (Attack Focus Melee) 4; 4pp Quickness 4 (physical only) 2pp Protection 1; 1pp Total 55 pp Hercules Configuration Protection 6 (Extra: Impervious 10); 16pp Enhanced Strength 20; 20pp Super Strength 4 (Power Feat: Ground Strike, Shockwave); 10pp Enhanced Feat: Attack Focus (Melee) +4; 4 pp Enhanced Feat: Dodge Focus 5; 5pp 55pp Perseus Configuration Communication 2 (radio); 2pp Concealment 10 (All); 20pp Super-Senses 14 (Vision 4 [Extended 1, Tracking 1, Microscopic 2]; Radio, Danger Sense, Detect Weakness 4 [visual; Acute, Analytical, Ranged], Infravision, Radar; 14pp) Flight 1 (Limited: Levitation); 1pp Teleport 4 (Extra: Accurate; Power Feats: Change Velocity, Change Direction, Easy, Progression 2 [Mass], Turnabout; 18pp) 55pp Ares Configuration Immunity 9 (life support); 9pp Protection 6; 6pp Enhanced Feat: Dodge Focus 5; 5pp Enhanced Feat: Uncanny Dodge (visual, auditory); 2pp Blast 10 (Extra: Autofire) AP: Blast (Extra: Penetrating), AP: Blast (Extra: Area), AP: Blast (Extra: Alternate Save: Fortitude); 33pp 55pp -------------------------------------- ----------Cost Summary--------- Abilities: 28 Combat: 10 Saves: 23 Skills: 22 Feats: 33 Powers: 34 Total Cost: 150 --------------------------------------" Minion "----------Character Details--------- Power Level: 3 Power Points: 45 -------------------------------------- ----------Ability Scores--------- Strength: 10 (0) Dexterity: 10 (0) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (0) -------------------------------------- ----------Saves--------- Toughness: +2 Fortitude: +4 Reflex: +0 Willpower: +6 -------------------------------------- ----------Combat--------- Attack Bonus: +3 Damage Bonus: Unarmed +0 Grapple: +3 Defense Bonus: +3 (+2 flat footed) Initiative: +0 -------------------------------------- ----------Lifting Capacity--------- Light Load: 33 lbs Medium Load: 66 lbs Heavy Load: 100 lbs Max Load: 200 lbs Push/Drag: 500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 10 ft / 5 ft / 2 ft -------------------------------------- ----------Skills--------- [*:bgrw3dcr]Bluff - 4 (+4) [*:bgrw3dcr]Computers - 4 (+6) [*:bgrw3dcr]Concentration - 0 (+2) [*:bgrw3dcr]Disguise - 4 (+4) [*:bgrw3dcr]Drive - 4 (+4) [*:bgrw3dcr]Gather Info - 5 (+5) [*:bgrw3dcr]Knowledge: Current Event - 2 (+4) [*:bgrw3dcr]Knowledge: Civics - 4 (+6) [*:bgrw3dcr]Knowledge: Streetwise - 4 (+6) [*:bgrw3dcr]Notice - 4 (+6) [*:bgrw3dcr]Pilot - 4 (+4) [*:bgrw3dcr]Profession: Magnus Corp Agent - 4 (+6) [*:bgrw3dcr]Search - 5 (+7) [*:bgrw3dcr]Sense Motive - 0 (+2) [*:bgrw3dcr]Survival - 0 (+2) -------------------------------------- ----------Feats--------- [*:bgrw3dcr]Defensive Roll (1): +1 Toughness save bonus [*:bgrw3dcr]Equipment (2): 10 points worth of equipment [*:bgrw3dcr]Track: Use Survival to follow tracks-------------------------------------- ----------Cost Summary--------- Abilities: 10 Combat: 12 Saves: 7 Skills: 12 Feats: 4 Powers: 0 Total Cost: 45 --------------------------------------" Equipment HeadQuarters Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cell, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop. Cost: 17equipment points. Helicopter AP: Armored Limousine 13EP ----------------------------------------------------------------------------- Ok took some suggestions and worked it in. As for my minions I did away with the scientist I can do it all myself now. My agents are mostly there to spy on people. *Edited Sunday January 13th. Ok I added a flaw to Alternate form some that I could drop the ranks of device I needed. I shifted the PP over to get me some saves and a little attack power. I also edited the base form of the Alternate power. Edited* Sunday January 13th. Followed Heridfel's advice to add some much needed defensive abilities and trim some fat.
  16. Ok I've created a char. How do I post it in the character bank? Or do I need to pic a story line to be in?
  17. Ok I've created a char. How do I post it in the character bank? Or do I need to pic a story line to be in?
  18. Ok I've created a char. How do I post it in the character bank? Or do I need to pic a story line to be in?
  19. Welcome villains. Fell free to check out our heath package with access to over fifty doctors in the greater freedom area. Don't forget to ask about our 401k plan. Remember its never too early to think about retirement.
  20. Welcome villains. Fell free to check out our heath package with access to over fifty doctors in the greater freedom area. Don't forget to ask about our 401k plan. Remember its never too early to think about retirement.
  21. Welcome villains. Fell free to check out our heath package with access to over fifty doctors in the greater freedom area. Don't forget to ask about our 401k plan. Remember its never too early to think about retirement.
  22. Hi I'm new round these parts. I had some characters I wanted to create but wanted to know how far I should take the concept before proceeding. First of all I wanted to creat a level 10 Villain. The concept right now was more of a Lex Luther type corporate mogul. How proactive are Villains allowed to be. I wanted him to do things to accumulate his power and wealth. - Could I say create a prototype Police bot to try to sell models to the FCPD. Would I HAVE to use up Equipment points for that Device point or does that count as a plot device sort of thing - I wanted to recruit other Villains or heroes to my payroll if necessary to either help with a project or as personal body guards could I do that? - Speaking of which what does my ranks in Wealth allow me. If I wanted a Yacht would I have to purchase that with my Equipment or would it be assumed that I could afford one. (7 ranks of Wealth). What about things like personal helicopters and planes. Or do I only need to purchase Equipment if these thigns can do special thigns like a Stealth Coptor or Boat? - None of these things are really illegal what kind of nefarious deeds would m kind of villain be up to. - While I might have Minions PL 5 goons are going to get wiped out by PL 10 heroes easily. How do I protect my character from the inevitable butt-bruising. My PL 10 hero is a concept that I've been tyring to play forever. He is a cross between Mr. Terrific and the Fixer. The idea was for him to have Gadgets as his primary power with the flaw that he could only change into one of his pre-made power configurations; about six. Would this be allowed? Thanks in advance.
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