Jump to content

Gaea

Members
  • Posts

    752
  • Joined

  • Last visited

Everything posted by Gaea

  1. 1) Consider it done. 2) Fascinate goes with Perform (singing) 3) The only one of the interated problems you have that violates PL is disarm. Grapple and Trip are not limited by PL, as they are opposed Rolls, and Strength Damage is capped by PL, not strength checks. The problem I run into is that, you are right. I want a PL 10 TK in terms of thrown weapons and disarm checks, but i want a PL 14 TK in terms of Lifting Capacity. I think than an Asterick and an understanding by both myself and you referee demi-gods is sufficient limitation. I don't think i should get 4 pt's back for a limited flaw. It's just not limiting enough. But then again, It's in an AP so...if you want me to limit the damage, and just say the extra 4 ranks apply to Carrying Capacity, I'm fine with that. Conversely, If it were to be TK 10(Perception) + Linked Super Strength 4 (Extra: Range: Perception [+2]) That ends up costing me more more than it should. I'd be happy to take the limitation, but if it were a power by itself, instead of in an AP i don't think it's worth less points for a flaw, or more points for the Super Strength thing, It is what it is. I mean If you break it down...TK is really just Super Strength [Extra], but instead of costing 3pp/rank it costs 2. I dunno, the whole thing is screwy. Also according to Kenson here: http://www.atomicthinktank.com/viewtopic.php?t=11189&highlight=telekinesis+lifting+strength TK isn't limited by PL, Just the damaging extra. 4) It was a typing error, when i was transcribing my notes, consider it gone. 5) I'll re-iterate my previous argument, however, if it gets me approved faster, i'll gladly lower it by 6. [i swear it's legal! ] 6) i take a -1 from my 8 in normal strength, so it should still be 27
  2. 1) Consider it done. 2) Fascinate goes with Perform (singing) 3) The only one of the interated problems you have that violates PL is disarm. Grapple and Trip are not limited by PL, as they are opposed Rolls, and Strength Damage is capped by PL, not strength checks. The problem I run into is that, you are right. I want a PL 10 TK in terms of thrown weapons and disarm checks, but i want a PL 14 TK in terms of Lifting Capacity. I think than an Asterick and an understanding by both myself and you referee demi-gods is sufficient limitation. I don't think i should get 4 pt's back for a limited flaw. It's just not limiting enough. But then again, It's in an AP so...if you want me to limit the damage, and just say the extra 4 ranks apply to Carrying Capacity, I'm fine with that. Conversely, If it were to be TK 10(Perception) + Linked Super Strength 4 (Extra: Range: Perception [+2]) That ends up costing me more more than it should. I'd be happy to take the limitation, but if it were a power by itself, instead of in an AP i don't think it's worth less points for a flaw, or more points for the Super Strength thing, It is what it is. I mean If you break it down...TK is really just Super Strength [Extra], but instead of costing 3pp/rank it costs 2. I dunno, the whole thing is screwy. Also according to Kenson here: http://www.atomicthinktank.com/viewtopic.php?t=11189&highlight=telekinesis+lifting+strength TK isn't limited by PL, Just the damaging extra. 4) It was a typing error, when i was transcribing my notes, consider it gone. 5) I'll re-iterate my previous argument, however, if it gets me approved faster, i'll gladly lower it by 6. [i swear it's legal! ] 6) i take a -1 from my 8 in normal strength, so it should still be 27
  3. 1) Consider it done. 2) Fascinate goes with Perform (singing) 3) The only one of the interated problems you have that violates PL is disarm. Grapple and Trip are not limited by PL, as they are opposed Rolls, and Strength Damage is capped by PL, not strength checks. The problem I run into is that, you are right. I want a PL 10 TK in terms of thrown weapons and disarm checks, but i want a PL 14 TK in terms of Lifting Capacity. I think than an Asterick and an understanding by both myself and you referee demi-gods is sufficient limitation. I don't think i should get 4 pt's back for a limited flaw. It's just not limiting enough. But then again, It's in an AP so...if you want me to limit the damage, and just say the extra 4 ranks apply to Carrying Capacity, I'm fine with that. Conversely, If it were to be TK 10(Perception) + Linked Super Strength 4 (Extra: Range: Perception [+2]) That ends up costing me more more than it should. I'd be happy to take the limitation, but if it were a power by itself, instead of in an AP i don't think it's worth less points for a flaw, or more points for the Super Strength thing, It is what it is. I mean If you break it down...TK is really just Super Strength [Extra], but instead of costing 3pp/rank it costs 2. I dunno, the whole thing is screwy. Also according to Kenson here: http://www.atomicthinktank.com/viewtopic.php?t=11189&highlight=telekinesis+lifting+strength TK isn't limited by PL, Just the damaging extra. 4) It was a typing error, when i was transcribing my notes, consider it gone. 5) I'll re-iterate my previous argument, however, if it gets me approved faster, i'll gladly lower it by 6. [i swear it's legal! ] 6) i take a -1 from my 8 in normal strength, so it should still be 27
  4. High Note and Teke should form a band. Their Stage show would be legendary
  5. High Note and Teke should form a band. Their Stage show would be legendary
  6. High Note and Teke should form a band. Their Stage show would be legendary
  7. I'm trying to toy around with unique villain builds on a pl 6 budget. We'll see what I come up with.
  8. I'm trying to toy around with unique villain builds on a pl 6 budget. We'll see what I come up with.
  9. I'm trying to toy around with unique villain builds on a pl 6 budget. We'll see what I come up with.
  10. The character has a lot of different Tradeoff's So I'm going to list them all now, as well as other important combat modifiers. Basic Configuration- Attack +10 [+10 Dmg] Defense 16 [impervious Toughness 10] AP-1 Attack +6 [+10 Dmg From Thrown Objects] Defense 16 [Toughness -1] AP-2 Attack +6 [+14 Dmg] Defense 16 [Toughness -1] AP-3 Attack +6 [+10 Dmg] Defense 16 [Toughness -1] AP-4 Attack +6 [-1 DMG] Defense 16 [Toughness -1] AP-5 Attack +6 [-1 DMG] Defense 16 [Toughness 10 Impervious 6* When Behind Objects] AP-6 Attack +6 [-1 Dmg] Defense 16 [Toughness 14 Impervious 13- Auto Reflects Ranged Damage 13 and below-Immune Critical] AP-7 Attack +6 [+14 Snare] Defense 16 [Toughness -1] AP-8 Attack +6 [+27 Grapple] Defense 16 [Toughness -1]
  11. The character has a lot of different Tradeoff's So I'm going to list them all now, as well as other important combat modifiers. Basic Configuration- Attack +10 [+10 Dmg] Defense 16 [impervious Toughness 10] AP-1 Attack +6 [+10 Dmg From Thrown Objects] Defense 16 [Toughness -1] AP-2 Attack +6 [+14 Dmg] Defense 16 [Toughness -1] AP-3 Attack +6 [+10 Dmg] Defense 16 [Toughness -1] AP-4 Attack +6 [-1 DMG] Defense 16 [Toughness -1] AP-5 Attack +6 [-1 DMG] Defense 16 [Toughness 10 Impervious 6* When Behind Objects] AP-6 Attack +6 [-1 Dmg] Defense 16 [Toughness 14 Impervious 13- Auto Reflects Ranged Damage 13 and below-Immune Critical] AP-7 Attack +6 [+14 Snare] Defense 16 [Toughness -1] AP-8 Attack +6 [+27 Grapple] Defense 16 [Toughness -1]
  12. The character has a lot of different Tradeoff's So I'm going to list them all now, as well as other important combat modifiers. Basic Configuration- Attack +10 [+10 Dmg] Defense 16 [impervious Toughness 10] AP-1 Attack +6 [+10 Dmg From Thrown Objects] Defense 16 [Toughness -1] AP-2 Attack +6 [+14 Dmg] Defense 16 [Toughness -1] AP-3 Attack +6 [+10 Dmg] Defense 16 [Toughness -1] AP-4 Attack +6 [-1 DMG] Defense 16 [Toughness -1] AP-5 Attack +6 [-1 DMG] Defense 16 [Toughness 10 Impervious 6* When Behind Objects] AP-6 Attack +6 [-1 Dmg] Defense 16 [Toughness 14 Impervious 13- Auto Reflects Ranged Damage 13 and below-Immune Critical] AP-7 Attack +6 [+14 Snare] Defense 16 [Toughness -1] AP-8 Attack +6 [+27 Grapple] Defense 16 [Toughness -1]
  13. Seth should be ready shortly....and yes...he is a beast... I wanted a character who was powerful...a powerhouse even, but has a limited time-span/questionable origin. His whole brain cancer thing ties into it.
  14. Seth should be ready shortly....and yes...he is a beast... I wanted a character who was powerful...a powerhouse even, but has a limited time-span/questionable origin. His whole brain cancer thing ties into it.
  15. Seth should be ready shortly....and yes...he is a beast... I wanted a character who was powerful...a powerhouse even, but has a limited time-span/questionable origin. His whole brain cancer thing ties into it.
  16. Stats: STR 8(-1) DEX 14 (+2) CON 8(-1) INT 23(+6) WIS 11(-) CHA 18(+4) BAB: +6(from powers) BDB: +6(from powers) Initiative: +2 Saves: Toughness -(-1/ +10 Impervious/ +14 Impervious 13) Fortitude -(-1) Reflex -(2) Will 8(+8) Skills: Bluff 4(+8/+16*), Concentration 6(+6), Craft Mechanical 5(+11), Diplomacy, (+4/+12*) Knowledge [Art] 3(+9), Knowledge [Technology] 12(+16), Knowledge [Physical Sciences] 12(+16), Language 4[spanish(Castilian, Catalan) German, Japanese], Notice 3(+3), Perform [Percussion Instruments] 8(+12), Perform [Wind Instruments] 8(+12), Perform [string Instruments] 15(+19), Perform [singing] 12(+16), Sense Motive 4(+4), Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform]) Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3] I Can Fly!- Flight 3(Power Feat: Subtle) [Cost 7] I Feel Things- Enhanced BDB 6 [Cost 12] I Know How to Hit Them- Enhanced BAB 6 [Cost 12] Drawbacks: Disability: **Sickness 3pp (When Using Extra Effort also gets a Sickened condition) Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 87 +Combat 0+Saves 8-Drawback 3=150
  17. Stats: STR 8(-1) DEX 14 (+2) CON 8(-1) INT 23(+6) WIS 11(-) CHA 18(+4) BAB: +6(from powers) BDB: +6(from powers) Initiative: +2 Saves: Toughness -(-1/ +10 Impervious/ +14 Impervious 13) Fortitude -(-1) Reflex -(2) Will 8(+8) Skills: Bluff 4(+8/+16*), Concentration 6(+6), Craft Mechanical 5(+11), Diplomacy, (+4/+12*) Knowledge [Art] 3(+9), Knowledge [Technology] 12(+16), Knowledge [Physical Sciences] 12(+16), Language 4[spanish(Castilian, Catalan) German, Japanese], Notice 3(+3), Perform [Percussion Instruments] 8(+12), Perform [Wind Instruments] 8(+12), Perform [string Instruments] 15(+19), Perform [singing] 12(+16), Sense Motive 4(+4), Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform]) Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3] I Can Fly!- Flight 3(Power Feat: Subtle) [Cost 7] I Feel Things- Enhanced BDB 6 [Cost 12] I Know How to Hit Them- Enhanced BAB 6 [Cost 12] Drawbacks: Disability: **Sickness 3pp (When Using Extra Effort also gets a Sickened condition) Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 87 +Combat 0+Saves 8-Drawback 3=150
  18. Stats: STR 8(-1) DEX 14 (+2) CON 8(-1) INT 23(+6) WIS 11(-) CHA 18(+4) BAB: +6(from powers) BDB: +6(from powers) Initiative: +2 Saves: Toughness -(-1/ +10 Impervious/ +14 Impervious 13) Fortitude -(-1) Reflex -(2) Will 8(+8) Skills: Bluff 4(+8/+16*), Concentration 6(+6), Craft Mechanical 5(+11), Diplomacy, (+4/+12*) Knowledge [Art] 3(+9), Knowledge [Technology] 12(+16), Knowledge [Physical Sciences] 12(+16), Language 4[spanish(Castilian, Catalan) German, Japanese], Notice 3(+3), Perform [Percussion Instruments] 8(+12), Perform [Wind Instruments] 8(+12), Perform [string Instruments] 15(+19), Perform [singing] 12(+16), Sense Motive 4(+4), Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform]) Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3] I Can Fly!- Flight 3(Power Feat: Subtle) [Cost 7] I Feel Things- Enhanced BDB 6 [Cost 12] I Know How to Hit Them- Enhanced BAB 6 [Cost 12] Drawbacks: Disability: **Sickness 3pp (When Using Extra Effort also gets a Sickened condition) Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 87 +Combat 0+Saves 8-Drawback 3=150
  19. I forgot the continuous in my build....I knew i was missing something. but this Nullify does work on things like cameras....because while something like a Camera isn't a power per say....It is an EFFECT.
  20. I forgot the continuous in my build....I knew i was missing something. but this Nullify does work on things like cameras....because while something like a Camera isn't a power per say....It is an EFFECT.
  21. I forgot the continuous in my build....I knew i was missing something. but this Nullify does work on things like cameras....because while something like a Camera isn't a power per say....It is an EFFECT.
  22. I agree...thats why you go with the nullifying field
  23. I agree...thats why you go with the nullifying field
  24. I agree...thats why you go with the nullifying field
  25. Gaea

    PL Caps

    Especially when you consider that things like Elongation or Morph give massive uncapped bonuses to Escape Artist and Disguise respectively... but there is no mechanism to make someone equally good at some other random skill. Like if i want to make some one insanely ridiculously acrobatic, but not very dexterous.
×
×
  • Create New...