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Affliction

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Posts posted by Affliction

  1. His eyes landed on Lucy. "Well, given the future relationship of the Kings and the Kirks, would you like to dance? You don't mind my asking, Hieronymus?"

    "Hell yeah!" she thought. Lucy was a bored high school student who was filled with just enough liquor and was stuck at a stuffy party. Why wouldn’t she want to dance with a famous movie star? She didn’t really find him all that attractive, but whatever. A dance was a dance.

    "Sure," she said. "I'll dance with you." Lucy started heading toward the dance floor.

  2. His eyes landed on Lucy. "Well, given the future relationship of the Kings and the Kirks, would you like to dance? You don't mind my asking, Hieronymus?"

    "Hell yeah!" she thought. Lucy was a bored high school student who was filled with just enough liquor and was stuck at a stuffy party. Why wouldn’t she want to dance with a famous movie star? She didn’t really find him all that attractive, but whatever. A dance was a dance.

    "Sure," she said. "I'll dance with you." Lucy started heading toward the dance floor.

  3. His eyes landed on Lucy. "Well, given the future relationship of the Kings and the Kirks, would you like to dance? You don't mind my asking, Hieronymus?"

    "Hell yeah!" she thought. Lucy was a bored high school student who was filled with just enough liquor and was stuck at a stuffy party. Why wouldn’t she want to dance with a famous movie star? She didn’t really find him all that attractive, but whatever. A dance was a dance.

    "Sure," she said. "I'll dance with you." Lucy started heading toward the dance floor.

  4. Lucy finally made her way back to her grandfather. She had been at the bar for several minutes deftly convincing the bartender that the Coke was for her and the Jack Daniels was for her grandfather. As soon as she was out of his sight, she mixed the two together, stuck the empty whiskey glass in a planter, and then spent the next 5 minutes milling about while downing the booze.

    There is nothing going on here. I should just go.

    She didn't dare stand her grandfather up. Not at a place like this. Lucy was stuck.

    Oh well, better make the best of it.

    She downed the last of the Jack and Coke and then walked back through the crowd to grandpa's side to get a feel for how much longer they were going to be. As soon as she reached him, she was back to being the picture of granddaughterly perfection. "Hey, grandpa. What did I miss?"

  5. Lucy finally made her way back to her grandfather. She had been at the bar for several minutes deftly convincing the bartender that the Coke was for her and the Jack Daniels was for her grandfather. As soon as she was out of his sight, she mixed the two together, stuck the empty whiskey glass in a planter, and then spent the next 5 minutes milling about while downing the booze.

    There is nothing going on here. I should just go.

    She didn't dare stand her grandfather up. Not at a place like this. Lucy was stuck.

    Oh well, better make the best of it.

    She downed the last of the Jack and Coke and then walked back through the crowd to grandpa's side to get a feel for how much longer they were going to be. As soon as she reached him, she was back to being the picture of granddaughterly perfection. "Hey, grandpa. What did I miss?"

  6. Lucy finally made her way back to her grandfather. She had been at the bar for several minutes deftly convincing the bartender that the Coke was for her and the Jack Daniels was for her grandfather. As soon as she was out of his sight, she mixed the two together, stuck the empty whiskey glass in a planter, and then spent the next 5 minutes milling about while downing the booze.

    There is nothing going on here. I should just go.

    She didn't dare stand her grandfather up. Not at a place like this. Lucy was stuck.

    Oh well, better make the best of it.

    She downed the last of the Jack and Coke and then walked back through the crowd to grandpa's side to get a feel for how much longer they were going to be. As soon as she reached him, she was back to being the picture of granddaughterly perfection. "Hey, grandpa. What did I miss?"

  7. Name: Lucy King

    History: Lucy is the granddaughter of the famous (infamous?) industrialist, Hieronymus King. King was notoriously distant from his family, but now that she’s become a teenager, “grandpa†has put all of his attention into his granddaughter's life and fortune. For good and ill, Lucy is being groomed to one day become the next CEO of Majestic Industries, and grandpa already starting to rub off on her.

    PL/PPs: 3/34

    Unspent PPs: 4

    Abilities: Str 8 (-1), Dex 12 (+1), Con 10 (+0), Int 12 (+1), Wis 8 (-1), Cha 14 (+2)

    Cost – 4 PPs

    Saves: Fort +1, Ref +3, Will +2

    Cost – 6 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 2 PPs

    Skills: Computers 3 (+4), Diplomacy 5 (+7), Knowledge: Local 3 (+4), Notice 3 (+2), Perform: Singing 2 (+4), Sense Motive 4 (+3)

    Cost – 5 PPs

    Feats: Attractive 2, Beginners Luck, Benefit (Wealth) 6, Connected, Dodge Focus 1, Luck 2

    Cost – 13 PPs

    Cost: Ability Scores 4 + Saves 6 + Combat 2 + Skills 5 + Feats 13 = 30 PPs

  8. Name: Lucy King

    History: Lucy is the granddaughter of the famous (infamous?) industrialist, Hieronymus King. King was notoriously distant from his family, but now that she’s become a teenager, “grandpa†has put all of his attention into his granddaughter's life and fortune. For good and ill, Lucy is being groomed to one day become the next CEO of Majestic Industries, and grandpa already starting to rub off on her.

    PL/PPs: 3/34

    Unspent PPs: 4

    Abilities: Str 8 (-1), Dex 12 (+1), Con 10 (+0), Int 12 (+1), Wis 8 (-1), Cha 14 (+2)

    Cost – 4 PPs

    Saves: Fort +1, Ref +3, Will +2

    Cost – 6 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 2 PPs

    Skills: Computers 3 (+4), Diplomacy 5 (+7), Knowledge: Local 3 (+4), Notice 3 (+2), Perform: Singing 2 (+4), Sense Motive 4 (+3)

    Cost – 5 PPs

    Feats: Attractive 2, Beginners Luck, Benefit (Wealth) 6, Connected, Dodge Focus 1, Luck 2

    Cost – 13 PPs

    Cost: Ability Scores 4 + Saves 6 + Combat 2 + Skills 5 + Feats 13 = 30 PPs

  9. Name: Lucy King

    History: Lucy is the granddaughter of the famous (infamous?) industrialist, Hieronymus King. King was notoriously distant from his family, but now that she’s become a teenager, “grandpa†has put all of his attention into his granddaughter's life and fortune. For good and ill, Lucy is being groomed to one day become the next CEO of Majestic Industries, and grandpa already starting to rub off on her.

    PL/PPs: 3/34

    Unspent PPs: 4

    Abilities: Str 8 (-1), Dex 12 (+1), Con 10 (+0), Int 12 (+1), Wis 8 (-1), Cha 14 (+2)

    Cost – 4 PPs

    Saves: Fort +1, Ref +3, Will +2

    Cost – 6 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 2 PPs

    Skills: Computers 3 (+4), Diplomacy 5 (+7), Knowledge: Local 3 (+4), Notice 3 (+2), Perform: Singing 2 (+4), Sense Motive 4 (+3)

    Cost – 5 PPs

    Feats: Attractive 2, Beginners Luck, Benefit (Wealth) 6, Connected, Dodge Focus 1, Luck 2

    Cost – 13 PPs

    Cost: Ability Scores 4 + Saves 6 + Combat 2 + Skills 5 + Feats 13 = 30 PPs

  10. here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

    Hero Name: Throwdown

    Name: Stephen

    PL/PPs: 6/90

    Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

    Cost – 2 PPs

    Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

    Cost – 13 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 4 PPs

    Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

    Cost – 8 PPs

    Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

    Cost – 19 PPs

    Powers:

    Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

    AP – Telekinesis 7 [Extra]

    AP – Blast 6 [Extras]

    AP – Blast 6 [Extras]

    -Flight 3 – 6 PPs

    -Force Field 6 – 6 PPs

    -Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

    Drawbacks:

    Telekinetic Vision is noticeable - 1 pt.

    Minor Vulnerability to Mind Blasts – 1 pt.

    Minor Vulnerability to Mind Control – 1 pt.

    Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

  11. here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

    Hero Name: Throwdown

    Name: Stephen

    PL/PPs: 6/90

    Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

    Cost – 2 PPs

    Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

    Cost – 13 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 4 PPs

    Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

    Cost – 8 PPs

    Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

    Cost – 19 PPs

    Powers:

    Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

    AP – Telekinesis 7 [Extra]

    AP – Blast 6 [Extras]

    AP – Blast 6 [Extras]

    -Flight 3 – 6 PPs

    -Force Field 6 – 6 PPs

    -Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

    Drawbacks:

    Telekinetic Vision is noticeable - 1 pt.

    Minor Vulnerability to Mind Blasts – 1 pt.

    Minor Vulnerability to Mind Control – 1 pt.

    Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

  12. here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

    Hero Name: Throwdown

    Name: Stephen

    PL/PPs: 6/90

    Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

    Cost – 2 PPs

    Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

    Cost – 13 PPs

    Combat: Attack +0, Defense +2 (+1 flat-footed)

    Cost – 4 PPs

    Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

    Cost – 8 PPs

    Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

    Cost – 19 PPs

    Powers:

    Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

    AP – Telekinesis 7 [Extra]

    AP – Blast 6 [Extras]

    AP – Blast 6 [Extras]

    -Flight 3 – 6 PPs

    -Force Field 6 – 6 PPs

    -Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

    Drawbacks:

    Telekinetic Vision is noticeable - 1 pt.

    Minor Vulnerability to Mind Blasts – 1 pt.

    Minor Vulnerability to Mind Control – 1 pt.

    Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

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