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Toptomcat

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Posts posted by Toptomcat

  1. Attempt at escape: 16. Not the most optimal plan, but a few seconds of panic are a typical reaction for a longer-range striker when a grappler gets in close.

    Also, taking 10 on Acrobatics checks for jumping, for a standing long jump of 130 feet and a standing high jump of 77.5, as well as 10 on Stealth and Notice for 23 and 18 respectively.

  2. Wrist lock. Get out of it, get-

    No! Misread it-damn damn damn-

    The sword clatters out of Shinken's hands. He pulls powerfully away from Nightrival's hold, not desperate yet but getting close: the force fails to shake off Shadowboxer's hold but does make him stumble forward a bit, loosening the hold enough for Shinken to escape it entirely with a cartwheeling jump.

    ---------

    "Let's."

    Shinken is up there in one completely silent jump. It's more than he could have made a moment ago- he had to vault off the lip of a dumpster to jump onto the fire escape, but now he covers a few stories in one leap. Atop the building, he drinks in the plethora of new sensory information coming in through the Shinken suit's neural link. When he had added the feature, it was disorienting as hell to deal with the machine-added senses, but tweaks in the code and simple acclimation had slowly turned it into an experience like nothing else in the world. He briefly pulls up a map of the neighborhood onto his HUD to find out where the corner of Kissinger and Adams is, then nods to Nightrival and begins stealthily leaping from building to building- augmented senses on the alert all the while for anything unusual.

  3. Wrist lock. Get out of it, get-

    No! Misread it-damn damn damn-

    The sword clatters out of Shinken's hands. He pulls powerfully away from Nightrival's hold, not desperate yet but getting close: the force fails to shake off Shadowboxer's hold but does make him stumble forward a bit, loosening the hold enough for Shinken to escape it entirely with a cartwheeling jump.

    ---------

    "Let's."

    Shinken is up there in one completely silent jump. It's more than he could have made a moment ago- he had to vault off the lip of a dumpster to jump onto the fire escape, but now he covers a few stories in one leap. Atop the building, he drinks in the plethora of new sensory information coming in through the Shinken suit's neural link. When he had added the feature, it was disorienting as hell to deal with the machine-added senses, but tweaks in the code and simple acclimation had slowly turned it into an experience like nothing else in the world. He briefly pulls up a map of the neighborhood onto his HUD to find out where the corner of Kissinger and Adams is, then nods to Nightrival and begins stealthily leaping from building to building- augmented senses on the alert all the while for anything unusual.

  4. Wrist lock. Get out of it, get-

    No! Misread it-damn damn damn-

    The sword clatters out of Shinken's hands. He pulls powerfully away from Nightrival's hold, not desperate yet but getting close: the force fails to shake off Shadowboxer's hold but does make him stumble forward a bit, loosening the hold enough for Shinken to escape it entirely with a cartwheeling jump.

    ---------

    "Let's."

    Shinken is up there in one completely silent jump. It's more than he could have made a moment ago- he had to vault off the lip of a dumpster to jump onto the fire escape, but now he covers a few stories in one leap. Atop the building, he drinks in the plethora of new sensory information coming in through the Shinken suit's neural link. When he had added the feature, it was disorienting as hell to deal with the machine-added senses, but tweaks in the code and simple acclimation had slowly turned it into an experience like nothing else in the world. He briefly pulls up a map of the neighborhood onto his HUD to find out where the corner of Kissinger and Adams is, then nods to Nightrival and begins stealthily leaping from building to building- augmented senses on the alert all the while for anything unusual.

  5. Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

    And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

  6. Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

    And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

  7. Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

    And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

  8. Accurate Attack for three, so you're saving against +7.

    Shapeshift is set to:

    4 extra ranks of Acrobatics

    8 of Stealth

    8 of Notice

    Sonar-based Blindsight

    Darkvision

    Direction sense

    Infravision

    Extended Scent

    Tracking

    Super-movement 1: Slow Fall

    Leaping 2

  9. Accurate Attack for three, so you're saving against +7.

    Shapeshift is set to:

    4 extra ranks of Acrobatics

    8 of Stealth

    8 of Notice

    Sonar-based Blindsight

    Darkvision

    Direction sense

    Infravision

    Extended Scent

    Tracking

    Super-movement 1: Slow Fall

    Leaping 2

  10. Accurate Attack for three, so you're saving against +7.

    Shapeshift is set to:

    4 extra ranks of Acrobatics

    8 of Stealth

    8 of Notice

    Sonar-based Blindsight

    Darkvision

    Direction sense

    Infravision

    Extended Scent

    Tracking

    Super-movement 1: Slow Fall

    Leaping 2

  11. What's the matter? He's obviously extremely skilled. Is he sandbagging me? Shaken up worse then I thought by that hit? Just having very bad luck?

    Benjiro moves in on an angle, light on his feet as he makes three quick attacks at Nightrival's shin, stomach and temple. The first two are blocked- as expected, really- but the third strike is just barely fast enough.

    ---------

    "I think I can do it- and, like I said, I'll need a sample first. Which means we need to be chasing some drug dealers- but that can't be all bad, right? Maybe we can scare a couple before we knock 'em cold.

    Just give me a moment..."

    Shinken steps back from Nightrival.

    Activate urban maneuverability suite. Activate tactical nighttime sensory suite. Activate gas spectrometer; index input to mapping algorithm C. Standby for input.

    The battlesuit reconfigures itself subtly but visibly. Mirrored lenses slip over the green, glowing eyes in the mempo; tiny nozzles open on the lower legs and feet, and armor panels slide aside to reveal a number of blank gray discs. A subtle humming fills the air.

    "OK, ready. Where to?"

  12. What's the matter? He's obviously extremely skilled. Is he sandbagging me? Shaken up worse then I thought by that hit? Just having very bad luck?

    Benjiro moves in on an angle, light on his feet as he makes three quick attacks at Nightrival's shin, stomach and temple. The first two are blocked- as expected, really- but the third strike is just barely fast enough.

    ---------

    "I think I can do it- and, like I said, I'll need a sample first. Which means we need to be chasing some drug dealers- but that can't be all bad, right? Maybe we can scare a couple before we knock 'em cold.

    Just give me a moment..."

    Shinken steps back from Nightrival.

    Activate urban maneuverability suite. Activate tactical nighttime sensory suite. Activate gas spectrometer; index input to mapping algorithm C. Standby for input.

    The battlesuit reconfigures itself subtly but visibly. Mirrored lenses slip over the green, glowing eyes in the mempo; tiny nozzles open on the lower legs and feet, and armor panels slide aside to reveal a number of blank gray discs. A subtle humming fills the air.

    "OK, ready. Where to?"

  13. What's the matter? He's obviously extremely skilled. Is he sandbagging me? Shaken up worse then I thought by that hit? Just having very bad luck?

    Benjiro moves in on an angle, light on his feet as he makes three quick attacks at Nightrival's shin, stomach and temple. The first two are blocked- as expected, really- but the third strike is just barely fast enough.

    ---------

    "I think I can do it- and, like I said, I'll need a sample first. Which means we need to be chasing some drug dealers- but that can't be all bad, right? Maybe we can scare a couple before we knock 'em cold.

    Just give me a moment..."

    Shinken steps back from Nightrival.

    Activate urban maneuverability suite. Activate tactical nighttime sensory suite. Activate gas spectrometer; index input to mapping algorithm C. Standby for input.

    The battlesuit reconfigures itself subtly but visibly. Mirrored lenses slip over the green, glowing eyes in the mempo; tiny nozzles open on the lower legs and feet, and armor panels slide aside to reveal a number of blank gray discs. A subtle humming fills the air.

    "OK, ready. Where to?"

  14. It's just there as a 'special effect', to cover a situation in which Tiring will create an infinite loop: Jacky will fall unconcious due to fatigue, then get back up because the unconciousness has been regenerated, then fall unconcious due to fatigue, ad infinitum.

    I don't want any points for it.

  15. It's just there as a 'special effect', to cover a situation in which Tiring will create an infinite loop: Jacky will fall unconcious due to fatigue, then get back up because the unconciousness has been regenerated, then fall unconcious due to fatigue, ad infinitum.

    I don't want any points for it.

  16. It's just there as a 'special effect', to cover a situation in which Tiring will create an infinite loop: Jacky will fall unconcious due to fatigue, then get back up because the unconciousness has been regenerated, then fall unconcious due to fatigue, ad infinitum.

    I don't want any points for it.

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