Toptomcat
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Freedom City PBP: A How-To Guide
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Posts posted by Toptomcat
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Not to be a pain in the tuckus, but can we get things out of the way today? Things have run quite a long time already.
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Not to be a pain in the tuckus, but can we get things out of the way today? Things have run quite a long time already.
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Not to be a pain in the tuckus, but can we get things out of the way today? Things have run quite a long time already.
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Though if you were to create a sufficiently interesting alternate dimension coterminous with Freedom City, it might become more than a one-player shindig.
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Though if you were to create a sufficiently interesting alternate dimension coterminous with Freedom City, it might become more than a one-player shindig.
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Though if you were to create a sufficiently interesting alternate dimension coterminous with Freedom City, it might become more than a one-player shindig.
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Simple contrast seems enough for many.
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Simple contrast seems enough for many.
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Simple contrast seems enough for many.
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The challenges they present are entirely separate, I think, and far more pronounced in the case of Time Travel than Dimension Travel. There are any number of powers that can allow you to escape a losing battle- movement, concealment, that sort of thing- and Dimension Travel can provide any number of adventure hooks. But Time Travel can bring a lot of things to a screeching halt, allowing characters to do encounters over and over again until they get them right, and makes any kind of linear storytelling a real bear.
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The challenges they present are entirely separate, I think, and far more pronounced in the case of Time Travel than Dimension Travel. There are any number of powers that can allow you to escape a losing battle- movement, concealment, that sort of thing- and Dimension Travel can provide any number of adventure hooks. But Time Travel can bring a lot of things to a screeching halt, allowing characters to do encounters over and over again until they get them right, and makes any kind of linear storytelling a real bear.
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The challenges they present are entirely separate, I think, and far more pronounced in the case of Time Travel than Dimension Travel. There are any number of powers that can allow you to escape a losing battle- movement, concealment, that sort of thing- and Dimension Travel can provide any number of adventure hooks. But Time Travel can bring a lot of things to a screeching halt, allowing characters to do encounters over and over again until they get them right, and makes any kind of linear storytelling a real bear.
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It's all good. Things are in what are, hopefully, their final configuration: if someone could double-check my math and rubber-stamp things, it would be much appreciated.
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It's all good. Things are in what are, hopefully, their final configuration: if someone could double-check my math and rubber-stamp things, it would be much appreciated.
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It's all good. Things are in what are, hopefully, their final configuration: if someone could double-check my math and rubber-stamp things, it would be much appreciated.
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Once Shinken is approved, I'd be glad to leap straight into something large-scale.
Of course, if it's going to be against threats of that magnitude, I'd need a partner or three.
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Once Shinken is approved, I'd be glad to leap straight into something large-scale.
Of course, if it's going to be against threats of that magnitude, I'd need a partner or three.
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Once Shinken is approved, I'd be glad to leap straight into something large-scale.
Of course, if it's going to be against threats of that magnitude, I'd need a partner or three.
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Glad to see this place growing so fast. If this keeps up, it has the makings of something remarkable.
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Glad to see this place growing so fast. If this keeps up, it has the makings of something remarkable.
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Glad to see this place growing so fast. If this keeps up, it has the makings of something remarkable.
Shinken - PL 11 - Toptomcat
in Archived Characters
Posted
Aaaargh. Why do I suck at life?
1. I think that's just a typo. I've got the correct Dexterity bonus down on my Reflex save and init calculation.
2. It applies to Benjiro. He's by far the weakest element in the man-machine interface.
3. Yes, you have exactly caught my mistake. It has been fixed. And I am fully aware of the limits of Shapeshift- many powers are useful at low levels.
4. The Penetrating extra on a Mighty Strike must be bought for all of your Strength bonus, as well. The cost of the original power is 6 for the Strike, 6 for the Penetrating extra on the Strike, 4 for the Penetrating extra on the Strengh bonus, and 4 for the Power Feats, for a total cost of 20, or 17 for the purpose of Alternate Powers.