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zero21

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Posts posted by zero21

  1. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two.

    (ooc-what, if any, roll should be made for pushing the body onto his companions?)

  2. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two.

    (ooc-what, if any, roll should be made for pushing the body onto his companions?)

  3. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two.

    (ooc-what, if any, roll should be made for pushing the body onto his companions?)

  4. Player name: zero21

    Character name: IRONHIDE

    PL: 11 (154/163pp)

    Unspent PPs: 9pp

    Height: 5'10"

    Weight: 3,000 lbs.

    Hair: Red

    Eyes: Green

    Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim.

    History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life.

    Abilities (21pp)

    Strength 10/34 (+0/+12)

    Dexterity 10 (+0)

    Constitution 15 (+2)

    Intelligence 15 (+2)

    Wisdom 16 (+3)

    Charisma: 15 (+2)

    Combat (22pp)

    Attack: +4, +6 melee, +8 unarmed

    Grapple: +24 at full density, +8 normal density

    Defense: +7 (+3 flat-footed)

    Knockback: -17 at full density, -7 normal

    Initiative: +12

    Saves (17pp)

    Toughness: +13 (Impervious 11), +8 (Imp 6) normal

    Fortitude: +10 (+2 Con, +8)

    Reflex: +4 (+0 Dex, +4)

    Will +8 (+3 Wis, +5)

    Skills (72r = 18 pp)

    Bluff 12 (+14)

    Diplomacy 12 (+14)

    Intimidate 12 (+14)

    Notice 12 (+15)

    Search 12 (+14)

    Sense Motive 12 (+15)

    Feats (11 pp)

    Assessment

    Attack Focus (melee) 2

    Attack Specialization (unarmed)

    Blindfight

    Fearless

    Improved Initiative 3

    Instant Up

    Power Attack

    Powers (65 pp)

    Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54])

    Flight 5 (250 mph)

    Immunity 9 (life support)

    Protection 5 (Extra: Impervious)

    DC Block

    Unarmed, normal density -- DC 15/Toughness -- Damage

    Unarmed, full density -- DC 27/Toughness -- Damage

    Totals

    Abilities-21

    Saves-17

    Combat-22

    Feats-11

    Skills-18

    Powers-65

    Total-154/163pp

  5. Player name: zero21

    Character name: IRONHIDE

    PL: 11 (154/163pp)

    Unspent PPs: 9pp

    Height: 5'10"

    Weight: 3,000 lbs.

    Hair: Red

    Eyes: Green

    Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim.

    History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life.

    Abilities (21pp)

    Strength 10/34 (+0/+12)

    Dexterity 10 (+0)

    Constitution 15 (+2)

    Intelligence 15 (+2)

    Wisdom 16 (+3)

    Charisma: 15 (+2)

    Combat (22pp)

    Attack: +4, +6 melee, +8 unarmed

    Grapple: +24 at full density, +8 normal density

    Defense: +7 (+3 flat-footed)

    Knockback: -17 at full density, -7 normal

    Initiative: +12

    Saves (17pp)

    Toughness: +13 (Impervious 11), +8 (Imp 6) normal

    Fortitude: +10 (+2 Con, +8)

    Reflex: +4 (+0 Dex, +4)

    Will +8 (+3 Wis, +5)

    Skills (72r = 18 pp)

    Bluff 12 (+14)

    Diplomacy 12 (+14)

    Intimidate 12 (+14)

    Notice 12 (+15)

    Search 12 (+14)

    Sense Motive 12 (+15)

    Feats (11 pp)

    Assessment

    Attack Focus (melee) 2

    Attack Specialization (unarmed)

    Blindfight

    Fearless

    Improved Initiative 3

    Instant Up

    Power Attack

    Powers (65 pp)

    Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54])

    Flight 5 (250 mph)

    Immunity 9 (life support)

    Protection 5 (Extra: Impervious)

    DC Block

    Unarmed, normal density -- DC 15/Toughness -- Damage

    Unarmed, full density -- DC 27/Toughness -- Damage

    Totals

    Abilities-21

    Saves-17

    Combat-22

    Feats-11

    Skills-18

    Powers-65

    Total-154/163pp

  6. Player name: zero21

    Character name: IRONHIDE

    PL: 11 (154/163pp)

    Unspent PPs: 9pp

    Height: 5'10"

    Weight: 3,000 lbs.

    Hair: Red

    Eyes: Green

    Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim.

    History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life.

    Abilities (21pp)

    Strength 10/34 (+0/+12)

    Dexterity 10 (+0)

    Constitution 15 (+2)

    Intelligence 15 (+2)

    Wisdom 16 (+3)

    Charisma: 15 (+2)

    Combat (22pp)

    Attack: +4, +6 melee, +8 unarmed

    Grapple: +24 at full density, +8 normal density

    Defense: +7 (+3 flat-footed)

    Knockback: -17 at full density, -7 normal

    Initiative: +12

    Saves (17pp)

    Toughness: +13 (Impervious 11), +8 (Imp 6) normal

    Fortitude: +10 (+2 Con, +8)

    Reflex: +4 (+0 Dex, +4)

    Will +8 (+3 Wis, +5)

    Skills (72r = 18 pp)

    Bluff 12 (+14)

    Diplomacy 12 (+14)

    Intimidate 12 (+14)

    Notice 12 (+15)

    Search 12 (+14)

    Sense Motive 12 (+15)

    Feats (11 pp)

    Assessment

    Attack Focus (melee) 2

    Attack Specialization (unarmed)

    Blindfight

    Fearless

    Improved Initiative 3

    Instant Up

    Power Attack

    Powers (65 pp)

    Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54])

    Flight 5 (250 mph)

    Immunity 9 (life support)

    Protection 5 (Extra: Impervious)

    DC Block

    Unarmed, normal density -- DC 15/Toughness -- Damage

    Unarmed, full density -- DC 27/Toughness -- Damage

    Totals

    Abilities-21

    Saves-17

    Combat-22

    Feats-11

    Skills-18

    Powers-65

    Total-154/163pp

  7. Pincers decided on taking the stairs, seeing as how they looked to be able to handle his chitinous mass easier than the elevator..

    As he reached the top of the stairs, pincers discovered a small warzone, with several normal looking thugs hiding behind an over turned cardtable, with to others facing off against the unseen N.R.A spokesman, the two gang oriented supers seemed to be a muscle-bound freak, the other, a whirling man..possibly a speedster

  8. Pincers decided on taking the stairs, seeing as how they looked to be able to handle his chitinous mass easier than the elevator..

    As he reached the top of the stairs, pincers discovered a small warzone, with several normal looking thugs hiding behind an over turned cardtable, with to others facing off against the unseen N.R.A spokesman, the two gang oriented supers seemed to be a muscle-bound freak, the other, a whirling man..possibly a speedster

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