SilvercatMoonpaw
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Posts posted by SilvercatMoonpaw
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I'm just waiting for someone to rule on the Wealth feat.
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I'm just waiting for someone to rule on the Wealth feat.
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I'm just waiting for someone to rule on the Wealth feat.
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I guess the Emissary attending the Midnight Club breaks it's tradition of not inviting superheroes.
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I guess the Emissary attending the Midnight Club breaks it's tradition of not inviting superheroes.
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I guess the Emissary attending the Midnight Club breaks it's tradition of not inviting superheroes.
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It's called out as an optional rule in the core book. Therefore the best assumption I could make was that it wasn't going to be worried about in favor of wealth just being a flavor thing.
UPDATE @Heridfel: I don't mind having to buy it. I just wanted to know whether I'd missed something. Thanks for answering the question.
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It's called out as an optional rule in the core book. Therefore the best assumption I could make was that it wasn't going to be worried about in favor of wealth just being a flavor thing.
UPDATE @Heridfel: I don't mind having to buy it. I just wanted to know whether I'd missed something. Thanks for answering the question.
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It's called out as an optional rule in the core book. Therefore the best assumption I could make was that it wasn't going to be worried about in favor of wealth just being a flavor thing.
UPDATE @Heridfel: I don't mind having to buy it. I just wanted to know whether I'd missed something. Thanks for answering the question.
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Where on the boards is it mentioned that one needs the Wealth feat to be wealthy?
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Where on the boards is it mentioned that one needs the Wealth feat to be wealthy?
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Where on the boards is it mentioned that one needs the Wealth feat to be wealthy?
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Cost: Ability 50 + Combat 38 + Saves 11 + Skills 10 + Feats 4 + Powers (10 + 2 + 2 + 23 + 6) 43 – Drawbacks 6 = 150 PPs.
Trade-offs: Attack/Save DC: +10/+10, Defense/Toughness: +9/+11
Sorry, there's no line in your template that says "Trade-off", so I tend to forget it when making a character for these boards.
1. I assume that this . . . AP: “Shivering Terror†Nauseate 6 (Power Feats: Accurate, Subtle [mystical senses]). . . should be: AP: “Shivering Terror†Nauseate 6(Extra: Range (Ranged), Power Feats: Accurate, Subtle [mystical senses]). It doesn’t have to be, but you have the extra points in the array slot to make the power ranged.
Exactly. Again, I was distracted.
2. Concerning this: AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]I’m going to check with the other Refs so see what they think about taking the “Short range only†on partial ranks. I kinda like it. Who needs/wants to be able to teleport 20 million miles? And you could easily reproduce the same effect (for a similar cost) with an AP. But I’d like to check to see what the other Refs think first.
Heck, if I have to I'll make it Teleport 21 (Flaws: Short range only (-1); Power Feats: Change Velocity) or something similar. At 2100 ft a pop I can be approx. 20 miles away in 5 minutes.
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Cost: Ability 50 + Combat 38 + Saves 11 + Skills 10 + Feats 4 + Powers (10 + 2 + 2 + 23 + 6) 43 – Drawbacks 6 = 150 PPs.
Trade-offs: Attack/Save DC: +10/+10, Defense/Toughness: +9/+11
Sorry, there's no line in your template that says "Trade-off", so I tend to forget it when making a character for these boards.
1. I assume that this . . . AP: “Shivering Terror†Nauseate 6 (Power Feats: Accurate, Subtle [mystical senses]). . . should be: AP: “Shivering Terror†Nauseate 6(Extra: Range (Ranged), Power Feats: Accurate, Subtle [mystical senses]). It doesn’t have to be, but you have the extra points in the array slot to make the power ranged.
Exactly. Again, I was distracted.
2. Concerning this: AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]I’m going to check with the other Refs so see what they think about taking the “Short range only†on partial ranks. I kinda like it. Who needs/wants to be able to teleport 20 million miles? And you could easily reproduce the same effect (for a similar cost) with an AP. But I’d like to check to see what the other Refs think first.
Heck, if I have to I'll make it Teleport 21 (Flaws: Short range only (-1); Power Feats: Change Velocity) or something similar. At 2100 ft a pop I can be approx. 20 miles away in 5 minutes.
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Cost: Ability 50 + Combat 38 + Saves 11 + Skills 10 + Feats 4 + Powers (10 + 2 + 2 + 23 + 6) 43 – Drawbacks 6 = 150 PPs.
Trade-offs: Attack/Save DC: +10/+10, Defense/Toughness: +9/+11
Sorry, there's no line in your template that says "Trade-off", so I tend to forget it when making a character for these boards.
1. I assume that this . . . AP: “Shivering Terror†Nauseate 6 (Power Feats: Accurate, Subtle [mystical senses]). . . should be: AP: “Shivering Terror†Nauseate 6(Extra: Range (Ranged), Power Feats: Accurate, Subtle [mystical senses]). It doesn’t have to be, but you have the extra points in the array slot to make the power ranged.
Exactly. Again, I was distracted.
2. Concerning this: AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]I’m going to check with the other Refs so see what they think about taking the “Short range only†on partial ranks. I kinda like it. Who needs/wants to be able to teleport 20 million miles? And you could easily reproduce the same effect (for a similar cost) with an AP. But I’d like to check to see what the other Refs think first.
Heck, if I have to I'll make it Teleport 21 (Flaws: Short range only (-1); Power Feats: Change Velocity) or something similar. At 2100 ft a pop I can be approx. 20 miles away in 5 minutes.
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Players Name: SilvercatMoonpaw
Power Level: 11 (152 PPs)
Unspent PPs: 2
Characters Name: Cold Blood
Alternate Identity: Amelia Wisecraft V (really the original, and that’s not even her real name)
Height: 6 ft
Weight: 145 lb
Hair: Red
Eyes: Amber
Description: Lean human female with short-cropped red hair and piercing amber eyes, somewhere between the ages of 18 and 24. If some looks carefully when she opens her mouth they can see that her canines are slightly longer and more pointed than most peoples’.
In costume she wears a long, loose raincoat with a hood and a black rubber mask with goggles that covers her entire lower face.
History: Approximately 200 years ago a wealthy being from another dimension discovered Freedom City. Needing a place to get away she had a mansion constructed and set about integrating herself into the money culture as the heiress Amelia Wisecraft. However the rich people of Earth were much more boring then back home, so she needed another outlet. She found it stalking the people who walked Freedom’s streets. But she didn’t hunt just anyone: it didn’t seem fair (or fun) to target the people who simply plodded on through their dreary lives. No, she hunted the hunters, the predators, the criminals. And it was fun just to see the expressions on their faces.
The being has returned to Freedom several times since then, each time pretending to be a new member of the mysteriously wealthy Wisecraft family, and each time treating it like a hunting safari. The papers dubbed her the “Cold Blood Killerâ€Â, not because she actually killed people but because her powers invariably left them shivering and because of her emotionless demeanor while hunting. Originally the stories of her powers were dismissed as the mad ramblings of the depraved or exaggerations by witnesses. It’s only been in the last few decades that her abilities have been taken seriously. Coincidently people believe that Cold Blood is an immortal protector of Freedom, a bit like Lantern Jack.
Stats:
Str: 26 (+8)
Dex: 16 (+3)
Con: 28 (+9)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 14 (+2)
Total: 50 pp
Trade-off: +0 Attack/-0 DC; -1 Defense/+1 Toughness
BAB: +10
BDB: +9
Initiative: +3
Total: 38 pp
Saves:
Toughness: +11
Fortitude: +10 (1 pp + 9 Con)
Reflex: +6 (3 pp + 3 Dex)
Will: +10 (7 pp + 3 Wis)
Total: 11 pp
Skills: 36 skill ranks = 9 pp
Bluff 8 [+10]
Intimidate 8 [+10]
Knowledge (history) 8 [+8]
Notice 8 [+11]
Sense Motive 4 [+7]
Feats: Attractive 2, Benefit (Wealthy x3)
Total: 5 pp
Powers: Immunity 10 (aging, disease, poison, need for sleep, environmental cold, emotion effects)
Super-senses 2 (infravision, tracking [infravision])
Protection 2
“Hellmist†Blast 10 (Power Feats: Alternate Power x3) [cold descriptor]
AP: “Shivering Terror†Nauseate 6 (Extras: Range [Ranged] (+1);Power Feats: Accurate, Subtle [mystical senses])
AP: “Draining Touch†Strike 10 (Extras: Vampiric (+1))
AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]
Super-Strength 3
Total: 43 pp
Drawbacks: Vulnerable to heat and fire attacks (moderate [+50%]) -2
Weakness to places of worship (-1 Int, Wis, Cha, and powers per 5 minutes) -4
Costs: Abilities (50) + Combat (38) + Saves (11) + Skills (9) + Feats (05) + Powers (43) - Drawbacks (6) = Total Cost 150
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Players Name: SilvercatMoonpaw
Power Level: 11 (152 PPs)
Unspent PPs: 2
Characters Name: Cold Blood
Alternate Identity: Amelia Wisecraft V (really the original, and that’s not even her real name)
Height: 6 ft
Weight: 145 lb
Hair: Red
Eyes: Amber
Description: Lean human female with short-cropped red hair and piercing amber eyes, somewhere between the ages of 18 and 24. If some looks carefully when she opens her mouth they can see that her canines are slightly longer and more pointed than most peoples’.
In costume she wears a long, loose raincoat with a hood and a black rubber mask with goggles that covers her entire lower face.
History: Approximately 200 years ago a wealthy being from another dimension discovered Freedom City. Needing a place to get away she had a mansion constructed and set about integrating herself into the money culture as the heiress Amelia Wisecraft. However the rich people of Earth were much more boring then back home, so she needed another outlet. She found it stalking the people who walked Freedom’s streets. But she didn’t hunt just anyone: it didn’t seem fair (or fun) to target the people who simply plodded on through their dreary lives. No, she hunted the hunters, the predators, the criminals. And it was fun just to see the expressions on their faces.
The being has returned to Freedom several times since then, each time pretending to be a new member of the mysteriously wealthy Wisecraft family, and each time treating it like a hunting safari. The papers dubbed her the “Cold Blood Killerâ€Â, not because she actually killed people but because her powers invariably left them shivering and because of her emotionless demeanor while hunting. Originally the stories of her powers were dismissed as the mad ramblings of the depraved or exaggerations by witnesses. It’s only been in the last few decades that her abilities have been taken seriously. Coincidently people believe that Cold Blood is an immortal protector of Freedom, a bit like Lantern Jack.
Stats:
Str: 26 (+8)
Dex: 16 (+3)
Con: 28 (+9)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 14 (+2)
Total: 50 pp
Trade-off: +0 Attack/-0 DC; -1 Defense/+1 Toughness
BAB: +10
BDB: +9
Initiative: +3
Total: 38 pp
Saves:
Toughness: +11
Fortitude: +10 (1 pp + 9 Con)
Reflex: +6 (3 pp + 3 Dex)
Will: +10 (7 pp + 3 Wis)
Total: 11 pp
Skills: 36 skill ranks = 9 pp
Bluff 8 [+10]
Intimidate 8 [+10]
Knowledge (history) 8 [+8]
Notice 8 [+11]
Sense Motive 4 [+7]
Feats: Attractive 2, Benefit (Wealthy x3)
Total: 5 pp
Powers: Immunity 10 (aging, disease, poison, need for sleep, environmental cold, emotion effects)
Super-senses 2 (infravision, tracking [infravision])
Protection 2
“Hellmist†Blast 10 (Power Feats: Alternate Power x3) [cold descriptor]
AP: “Shivering Terror†Nauseate 6 (Extras: Range [Ranged] (+1);Power Feats: Accurate, Subtle [mystical senses])
AP: “Draining Touch†Strike 10 (Extras: Vampiric (+1))
AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]
Super-Strength 3
Total: 43 pp
Drawbacks: Vulnerable to heat and fire attacks (moderate [+50%]) -2
Weakness to places of worship (-1 Int, Wis, Cha, and powers per 5 minutes) -4
Costs: Abilities (50) + Combat (38) + Saves (11) + Skills (9) + Feats (05) + Powers (43) - Drawbacks (6) = Total Cost 150
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Players Name: SilvercatMoonpaw
Power Level: 11 (152 PPs)
Unspent PPs: 2
Characters Name: Cold Blood
Alternate Identity: Amelia Wisecraft V (really the original, and that’s not even her real name)
Height: 6 ft
Weight: 145 lb
Hair: Red
Eyes: Amber
Description: Lean human female with short-cropped red hair and piercing amber eyes, somewhere between the ages of 18 and 24. If some looks carefully when she opens her mouth they can see that her canines are slightly longer and more pointed than most peoples’.
In costume she wears a long, loose raincoat with a hood and a black rubber mask with goggles that covers her entire lower face.
History: Approximately 200 years ago a wealthy being from another dimension discovered Freedom City. Needing a place to get away she had a mansion constructed and set about integrating herself into the money culture as the heiress Amelia Wisecraft. However the rich people of Earth were much more boring then back home, so she needed another outlet. She found it stalking the people who walked Freedom’s streets. But she didn’t hunt just anyone: it didn’t seem fair (or fun) to target the people who simply plodded on through their dreary lives. No, she hunted the hunters, the predators, the criminals. And it was fun just to see the expressions on their faces.
The being has returned to Freedom several times since then, each time pretending to be a new member of the mysteriously wealthy Wisecraft family, and each time treating it like a hunting safari. The papers dubbed her the “Cold Blood Killerâ€Â, not because she actually killed people but because her powers invariably left them shivering and because of her emotionless demeanor while hunting. Originally the stories of her powers were dismissed as the mad ramblings of the depraved or exaggerations by witnesses. It’s only been in the last few decades that her abilities have been taken seriously. Coincidently people believe that Cold Blood is an immortal protector of Freedom, a bit like Lantern Jack.
Stats:
Str: 26 (+8)
Dex: 16 (+3)
Con: 28 (+9)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 14 (+2)
Total: 50 pp
Trade-off: +0 Attack/-0 DC; -1 Defense/+1 Toughness
BAB: +10
BDB: +9
Initiative: +3
Total: 38 pp
Saves:
Toughness: +11
Fortitude: +10 (1 pp + 9 Con)
Reflex: +6 (3 pp + 3 Dex)
Will: +10 (7 pp + 3 Wis)
Total: 11 pp
Skills: 36 skill ranks = 9 pp
Bluff 8 [+10]
Intimidate 8 [+10]
Knowledge (history) 8 [+8]
Notice 8 [+11]
Sense Motive 4 [+7]
Feats: Attractive 2, Benefit (Wealthy x3)
Total: 5 pp
Powers: Immunity 10 (aging, disease, poison, need for sleep, environmental cold, emotion effects)
Super-senses 2 (infravision, tracking [infravision])
Protection 2
“Hellmist†Blast 10 (Power Feats: Alternate Power x3) [cold descriptor]
AP: “Shivering Terror†Nauseate 6 (Extras: Range [Ranged] (+1);Power Feats: Accurate, Subtle [mystical senses])
AP: “Draining Touch†Strike 10 (Extras: Vampiric (+1))
AP: Teleport 12 (Flaws: Short range only (-1 on last 6 ranks); Power Feats: Change Velocity, Easy) [1,200 ft/20 miles]
Super-Strength 3
Total: 43 pp
Drawbacks: Vulnerable to heat and fire attacks (moderate [+50%]) -2
Weakness to places of worship (-1 Int, Wis, Cha, and powers per 5 minutes) -4
Costs: Abilities (50) + Combat (38) + Saves (11) + Skills (9) + Feats (05) + Powers (43) - Drawbacks (6) = Total Cost 150
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You have to specify if your immunity applies to lethal or non-lethal damage.
I think you've managed to come up with the only reasonable application of the "Check Required" Flaw I've ever seen. You do realize, though, that you're only ever going to succeed on a roll of 20 (DC 10 + 20 [power rank] = 30, roll 20 + 10 Will = 30).
EDIT: Hold on: You're saying your immunity transfers all attack resistance from Toughness to Will? Then shouldn't the DC be 15+Opposing power rank just to make things fair?
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You have to specify if your immunity applies to lethal or non-lethal damage.
I think you've managed to come up with the only reasonable application of the "Check Required" Flaw I've ever seen. You do realize, though, that you're only ever going to succeed on a roll of 20 (DC 10 + 20 [power rank] = 30, roll 20 + 10 Will = 30).
EDIT: Hold on: You're saying your immunity transfers all attack resistance from Toughness to Will? Then shouldn't the DC be 15+Opposing power rank just to make things fair?
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You have to specify if your immunity applies to lethal or non-lethal damage.
I think you've managed to come up with the only reasonable application of the "Check Required" Flaw I've ever seen. You do realize, though, that you're only ever going to succeed on a roll of 20 (DC 10 + 20 [power rank] = 30, roll 20 + 10 Will = 30).
EDIT: Hold on: You're saying your immunity transfers all attack resistance from Toughness to Will? Then shouldn't the DC be 15+Opposing power rank just to make things fair?
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How's this coming along? Or is this an idea that can just go ahead without a Ref?
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How's this coming along? Or is this an idea that can just go ahead without a Ref?
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How's this coming along? Or is this an idea that can just go ahead without a Ref?
The Midnight Society OOC
in Archives
Posted
I was just making a comment. For one thing it's important to know when things called out in the Freedom City setting book are being changed, and this would be one of them.