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SilvercatMoonpaw

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Everything posted by SilvercatMoonpaw

  1. I think I'm going to quietly remove myself from this thread. My character will just "mysteriously" slip away.
  2. I think I'm going to quietly remove myself from this thread. My character will just "mysteriously" slip away.
  3. I think I'm going to quietly remove myself from this thread. My character will just "mysteriously" slip away.
  4. Well that didn't go as well as hoped. Apparently not all builds at the same PL are created equal. Or they are, and that's a problem. This game is done, unless Uninverted wants to use it to wreak more havoc.
  5. Well that didn't go as well as hoped. Apparently not all builds at the same PL are created equal. Or they are, and that's a problem. This game is done, unless Uninverted wants to use it to wreak more havoc.
  6. Well that didn't go as well as hoped. Apparently not all builds at the same PL are created equal. Or they are, and that's a problem. This game is done, unless Uninverted wants to use it to wreak more havoc.
  7. Cold Blood was realizing the futility of the situation: so far she had not inflicted a single injury, and the longer the fight went on the more likely she would get injured as well as loose the aura of fear that was so useful to what she did. Deciding that this prey was not worth the effort she recalled her spirit and sent herself into some new hunting grounds. [OOC]
  8. Cold Blood was realizing the futility of the situation: so far she had not inflicted a single injury, and the longer the fight went on the more likely she would get injured as well as loose the aura of fear that was so useful to what she did. Deciding that this prey was not worth the effort she recalled her spirit and sent herself into some new hunting grounds. [OOC]
  9. Cold Blood was realizing the futility of the situation: so far she had not inflicted a single injury, and the longer the fight went on the more likely she would get injured as well as loose the aura of fear that was so useful to what she did. Deciding that this prey was not worth the effort she recalled her spirit and sent herself into some new hunting grounds. [OOC]
  10. Cold Blood was ready to deal with the wind-controller again from a distance, but he made a tactical error: he stayed within her reach. She unleashed her cold spirit again, but this time it emerged from her hand like claws. She swung at him, missing again. She suppressed a growl. [OOC]Attack roll (1d20+10=15), *sigh*]
  11. Cold Blood was ready to deal with the wind-controller again from a distance, but he made a tactical error: he stayed within her reach. She unleashed her cold spirit again, but this time it emerged from her hand like claws. She swung at him, missing again. She suppressed a growl. [OOC]Attack roll (1d20+10=15), *sigh*]
  12. Cold Blood was ready to deal with the wind-controller again from a distance, but he made a tactical error: he stayed within her reach. She unleashed her cold spirit again, but this time it emerged from her hand like claws. She swung at him, missing again. She suppressed a growl. [OOC]Attack roll (1d20+10=15), *sigh*]
  13. With barely any need to brace Cold Blood stops the rush dead, using the moment to grab the mad scientist. However Maelstrom's bouncing backwards slips him out of her reach. [OOC]Strength check (1d20+8=26) Attack roll (1d20+10=16) Grapple check (1d20+18=19)]
  14. With barely any need to brace Cold Blood stops the rush dead, using the moment to grab the mad scientist. However Maelstrom's bouncing backwards slips him out of her reach. [OOC]Strength check (1d20+8=26) Attack roll (1d20+10=16) Grapple check (1d20+18=19)]
  15. With barely any need to brace Cold Blood stops the rush dead, using the moment to grab the mad scientist. However Maelstrom's bouncing backwards slips him out of her reach. [OOC]Strength check (1d20+8=26) Attack roll (1d20+10=16) Grapple check (1d20+18=19)]
  16. Cold Blood leapt the side, but that wasn't enough to dodge the trash can. However it simply glanced off her as if it was nothing. Coming to a crouch she shot off another Hellmist before teleporting to the roof nearest the wind villain. Unfortunately the hastiness of her action spoiled her aim. [OOC]Toughness save. (1d20+11=26) Attack roll. (1d20+10=12), :cry: Teleport to roof nearest Maelstrom.]
  17. Cold Blood leapt the side, but that wasn't enough to dodge the trash can. However it simply glanced off her as if it was nothing. Coming to a crouch she shot off another Hellmist before teleporting to the roof nearest the wind villain. Unfortunately the hastiness of her action spoiled her aim. [OOC]Toughness save. (1d20+11=26) Attack roll. (1d20+10=12), :cry: Teleport to roof nearest Maelstrom.]
  18. Cold Blood leapt the side, but that wasn't enough to dodge the trash can. However it simply glanced off her as if it was nothing. Coming to a crouch she shot off another Hellmist before teleporting to the roof nearest the wind villain. Unfortunately the hastiness of her action spoiled her aim. [OOC]Toughness save. (1d20+11=26) Attack roll. (1d20+10=12), :cry: Teleport to roof nearest Maelstrom.]
  19. "Then how do they know it isn't magic?"
  20. "Then how do they know it isn't magic?"
  21. "Then how do they know it isn't magic?"
  22. I have no idea what that means. I assume that throwing a trash can at me is a +2 damage bonus?
  23. I have no idea what that means. I assume that throwing a trash can at me is a +2 damage bonus?
  24. I have no idea what that means. I assume that throwing a trash can at me is a +2 damage bonus?
  25. Uninverted, could you please include the name of the action you are rolling for along with the action? As it stands you've given me two rolls with no context.
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