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Tipop

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  1. I just noticed that one of the Power Feats I used is from 3rd edition, Variable Descriptor. I don't think it exists in 2e. I hope it's not an issue, but if it is I can remove it easily enough. It's only 1 point.

  2. Player Name: Tipop
    Character Name: Professor Peculiar
    Power Level: 10 (150/150PP)
    Trade-Offs: None
    Unspent Power Points: 0
    In Brief: A brilliant scientist from an alternate Earth dimension where their "science" is our "magic" and visa versa. An experienced dimension-traveler who has developed a soft spot for the weak and downtrodden. Has now chosen this Earth as his home.

    Residence: In an apartment above his magical bookstore-slash-library
    Base of Operations: Same

    Catchphrase: "By the Hoary Hosts of Hogg- ooh, is that saltwater taffy?"

    Alternate Identity: Edward Peck
    Identity: Public
    Birthplace: New London, California (Earth-333)
    Occupation: Book seller / librarian, professor of arcane studies
    Affiliations: (No idea)
    Family: While he has no family in this world, he comes from a large family on his home world. None of his family members are scientists, though most of them are intellectuals of one sort or another.

    Description:
    Age:  Late 40s (born June 11, 1968)
    Apparent Age: Looks a bit older due to the bald head
    Gender: Male
    Ethnicity: Caucasian
    Height: 5'-11"
    Weight: 160 lbs
    Eyes: Black
    Hair: Bald head, black van dyke beard graying at the edges

     

    The Professor generally wears his enchanted white lab coat (with runes woven into the edges), along with his mithril-laced rubber gloves and black boots. His eyes are almost always covered with his enchanted/prescription blast goggles, though he has regular glasses he can wear as well.

     

    Power Descriptions:
     

    In this world, Edward Peck is considered a sorcerer. His incantations are unusual, however, in that they are strange mathematical equations that make no sense. Where other sorcerers might call upon ancient entities and arcane forces, Edward refers to theorems by the great mathematicians of his home, Escher, Geiger, etc.

     

    Visually, his powers manifest as a weird warping of reality, of things not being quite what they appear to be. A typical damaging attack spell might cause the target to bend and twist as though viewed through a funhouse mirror, with a side effect of the ground bucking and waving like water. (These effects are reversible.)

     

    History:
     

    Edward Peck was born on Earth-333, a world where humanity developed magic rather than science. The concepts of cellular towers, electronic computers, and internal combustion engines would all sound crazy there. Technology has not progressed much beyond the plow. What we consider magic, they call science (which caused no end of linguistic confusion for Ed when he came to our world.)

     

    Edward was a renowned scientist back home, and won numerous awards and accolades from his peers. However, his experiments in dimensional travel — a forbidden field of study after the interdimensional wars of 1914 and 1939 — made him an outcast when he was discovered exchanging research with a fellow scientist from another world. Rather than be imprisoned, he fled his homeworld and began a career of exploration and learning.

     

    Despite the xenophobic teachings of his home world, Edward learned that most people throughout the multiverse were essentially the same. People were good and bad anywhere you go. He also discovered that the science of his home world made him a figure of considerable power in most places, and he learned to use that power to help other races and species wherever he could.

     

    He was not always successful. His efforts to help the rabbit-like inhabitants of Borough against the Warlord of the Nine Spheres ended with the near-annihilation of  their species. Edward managed to escape with a few survivors, one of which is now his assistant/student (minion feat), Gingrin.

     

    He (and the surviving Borough-folk) have settled on our Earth for a variety of reasons. The Borough-folk have acclimated well, and due to their resemblance to anthropomorphic rabbits have found easy acceptance among humanity. Edward has taken on the role of protector of the people, using an alias "Professor Peculiar", as is the local custom. The fact that the consumption of sugary sweets are not only accepted but ENCOURAGED on this world is just icing on the cake (a phrase Edward loves.)

     

    Personality & Motivation:
     

    Edward Peck, a.k.a. Professor Peculiar, is something of a cross between Doctor Strange and the Doctor (of Doctor Who), with a sprinkling of mad scientist thrown in for flavor. He tries to present himself as a cold scientist, but in reality he adores children, sympathizes with the downtrodden, respects all life, and rails against cruelty and selfishness.

     

    Powers & Tactics:
     

    His Coat of Aeromancy (a magic lab coat) provides him with levitation and protection. The coat is sentient, and is capable of independent action, but the Professor loses the protection of the coat when this happens.

     

    His Eldritch Blast Goggles offer him a variety of magical senses, and have corrective lenses for his poor vision.

     

    His Spells are an array of typical magical abilities.

     

    Over the course of his adventures in numerous dimensions he's picked up the knack of speaking any tongue... he can communicate with just about any living being without casting a spell.

     

    Complications:

     

    Square Root of Abra Cadabra: To cast his spells, Professor Peculiar needs his hands free and must recite the proper mathematical formulae. If he is restrained and/or unable to speak, he cannot cast spells. (Power Loss complication)

     

    The Amazing Mister Magoo: The Professor has extremely poor eyesight without prescription lenses. (Disability complication)


    Is That Saltwater Taffy?: The Professor is addicted to candy. In the world he comes from there is a social stigma associated with eating sweets — it's considered deviant behavior. That's one of the reasons he's chosen our Earth as his new home. They're so delightfully perverted here they even let CHILDREN eat candy! (Addiction complication)

     

    Wascally Wabbit: The Professor has an assistant-slash-apprentice named Gingrin, one of the rabbit-like Borough-folk he rescued from the Warlord of the Nine Spheres. Gingrin lost his home, his wife, and his children, and the Professor feels responsible for it all. Despite their master/apprentice relationship, he would die to protect Gingrin. (Relationship complication)


    Abilities: -4 + 0 + 4 + 14 + 6 + 0 = 20PP
    Strength: 6 (-2) [-4 pts]
    Dexterity: 10 (+0)
    Constitution: 14 (+2) [4 pts]
    Intelligence: 24 (+7) [14 pts]
    Wisdom: 16 (+3) [6 pts]
    Charisma: 10 (+0) [0 pts]



    Combat: 4 + 5 = 9PP
    Initiative: +0
    Attack: +0 Melee, +4 Ranged [4 pts]
    Grapple: +0
    Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed [5 pts]
    Knockback: -0



    Saving Throws: 10 + 15 + 10 = 35PP
    Toughness: +10 (+2 Con, +8 [Defensive Roll from Coat of Aeromancy])
    Fortitude: +12 (+2 Con, +10)
    Reflex: +15 (+0 Dex, +15)
    Will: +13 (+3 Wis, +10)



    Skills: 52R = 13PP
     

    Gather Information 12 (+19) Skill Mastery

    Knowledge (Arcane Lore) 12 (+19) Skill Mastery

    Investigation 8 (+15) Skill Mastery

    Notice 12 (+17) Skill Mastery

    Search 8 (+11)



    Feats: 6PP
    Ritualist

    Benefit: Wealth -1
    Eidetic Memory

    Well-Informed

    Skill Mastery (Gather Information, Expertise: Magic, Investigation, Notice)

    Minion, Gingrin (apprentice) - 1



    Powers: 21 + 8 + 12 + 33 = 57PP

     

    Device - rank 5 (Coat of Aeromancy - magical lab coat, 25 PP Container) [20 pts]

    The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend.

    ·         Defensive Roll, Rank 4 [4 pts]

    ·         Dodge Focus, Rank 10 [10 pts]

    ·         Flight, Rank 2, Subtle [5 pts]

    ·         Favored Environment, Levitating [1 pt]

    ·         Evasion, Rank 2 [2 pts]

    ·         Move-By-Action [1 pt]

    ·         Uncanny Dodge [1 pt]

    ·         Danger Sense [1 pt]

     

    ·         Alternate Power of Enchanted Lab Coat [1 pt]

    ·         Sidekick, Rank 20 Name: Aero

     

    Device - Rank 2 (Eldritch Blast Goggles, 10 PP Container) [ 8 pts]

    The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren.

    ·         Variable, Rank 2 (Single trait of a particular type, super-senses) 10 pts

     

    Variable - Rank 2 "Principle Theorems "

    These fundamental principles are the basis of all arcane science.

    ·         (Multiple traits of a single descriptor "Minor magical effects") [12 pts]

     

    Array - "Grand Theorems" [26 pts total]

    First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study.

    ·         Eldritch Blast, Rank 7 - Damage, Ranged, Burst Area, Variable Descriptor (any elemental energy), Triggered [23 pts]

    ·         Eldritch Lance, Rank 10 - Damage, Ranged, Variable Descriptor (any elemental energy), Accurate-3, Reversible, Precise  [1 pt]

    ·         Uncanny Eldritch Missile, Rank 8 - Damage, Perception Range, Variable Descriptor (any elemental energy)  [1 pt]

    ·         Shape Eldritch Energy, Create Object, Rank 8, Movable, Tether, Precise  [1 pt]

     


    Drawbacks: (-0) + (-0) = -0PP



    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 15 Toughness                Damage (Physical)

    Elemental Bolt      Ranged     DC 25 Toughness                Damage (Variable)
     

     

    Totals: Abilities (20) + Combat (9) + Saving Throws (35) + Skills (13) + Feats (6) + Powers (67) - Drawbacks (0) = 150/150 Power Points

     

    Note that I have not yet detailed the Sidekick aspect of the Coat, nor his apprentice/minion. I honestly don't expect to actually USE the minion for anything except RP... it's mostly just flavor and to have someone to run the book store/library for me.

     

     

    commision_2_by_tazvair-dbhqoem.png

  3. I don't have access to the Freedom City book (was it ever refreshed for 3rd edition?) So bear with a few questions, please:

    1. You mentioned an active magical scene. What do I need to know that my character would know about them?
    2. Is there already a "magical book store-slash-library" in Freedom City, either in the published lore or among the magical PCs of FCPBP ? That was going to be part of my character's background, but I don't want to step on toes.
    3. I read that the superhero high school is the most active area, but my character concept is too old for that. However, he *IS* a professor (at least he was on his original Earth-dimension), so maybe he could have a job as a teacher at Claremont Academy?
    4. Hmm... building on the above two points: Maybe his magical book store could be on Academy grounds, or an adjacent property? I could be the Giles to the other PCs' scooby gang.
  4. Hiya folks, new guy here. I've been active in the M&M online community over the years, being one of the more prolific posters on the old Atomic Think Tank forums and more recently over at the Mutants & Masterminds subreddit on reddit.com. I've always gone by the name "Tipop" ever since the late 80s, so you can probably track me down and hunt me for sport.

     

    Anyway, work has been slow recently, and I was thinking to myself, "Self, wouldn't it be cool if you could find a play-by-post M&M game so you could play at work when there's nothing much to do?" One google search later, and here I am ready to get paid for playing.

     

    The other day I made a post on Reddit with an example of how to make a character. I started off with a simple concept... "Low Rent Doctor Strange", just to have an easy framework concept for my example. However, now that it's done I kinda want to play it!

     

    Here's a link, so you can read it yourselves: https://www.reddit.com/r/mutantsandmasterminds/comments/6pjal3/example_of_character_creation/

     

    One of the artists on reddit even made a character portrait for Professor Peculiar. It's here: http://tazvair.deviantart.com/art/Commision-2-694926094?ga_submit_new=10%3A1501085224

     

    Now obviously I've got some work to do on the character... he's using 3rd edition M&M, not 2nd, and he's PL8 rather than PL10, but beyond the mechanical tinkering required, what do you folks think?

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