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Tipop

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  1. Ok, I made the goggles’ VP a 6/rank effect, resolving that issue.

     

    That required the Device container to be rank 3 and easy to remove. It now costs 9 points rather than 8, so I dropped 4 ranks in skills to get back the extra point. Since the device is now rank 3, that gave me 15 points, which covers the 12 points for the VP and left 3 remaining, which I used for Extended Vision + Analytical Vision, which are always on rather than being part of the VP.

     

    As soon as I earn 3 power points I’ll be returning the goggles to Hard To Remove, which I should get as soon as I finish the in-depth questionnaire (2 points), since I already did the 20 questions (1 point.)

     

    I’ll work on the Aero sheet this weekend, if I have time.

  2. Quote
    • Str 6 makes me leery, especially where Con sits at above human average.  Though it is viable, I would like some justification.

    The justification is that he has spent years traveling the dimensions, and has suffered from exposure to a variety of pathogens. Through the use of physical therapy, diet, and "scientific" (by his definition) mind-and-body strengthening practices, his has built up a strong resistance to these things, but the exposure has had a long-term effect on his physical abilities. Much of his musculature wasted away during a particularly vicious infection (it was the Borough-folk who nursed him back to health), leaving him permanently weakened and partially crippled (he walks with a cane.) I didn't take any of that as a complication because his ability to fly mostly negates any real impact the limp would have, and his strength already comes with a mechanical rebate.

     

    Quote

    We do not recommend ever placing a power that adjusts the actual Def/Tou bonus in an Array. 

    The point of doing so was to make him lower PL when he uses the Coat as a sidekick. Keep in mind that with his Principle Theorems he could, if necessary, cast a defensive spell that would bring him back up to PL defensively even without the Coat.

     

    Quote

    And it would also downgrade his offensive abilities, with the Summon effect in place.

    Working as intended. If you look carefully at his Grand Theorems array, you'll notice that two of his powers could easily have remained at the PL limit for damage (reducing Penetrating more instead), but I deliberately chose to knock them down two ranks without the Coat. This was intended to balance the fact that I would have TWO characters when using the Coat.

     

    However, I should note that he's unlikely to use the Summon Minion effect in combat. It will be for out-of-combat utility and RP'ing fun. The option to use it in combat is there, but comes at a risk.

    Quote

    So this would be a single descriptor.  While the case can be made that Visual and Magical are individual descriptors that is veering a little too close to breaching the spirit of VP constriction. 

    I'm not sure what you mean here. Are you saying "Visual super-senses" is too broad a definition for VP? It seems like it's right in the bailiwick of "Powers of a particular type".

     

    Quote

    Also you would need to be at the 6pp/rank level to do more than add one type of Visual Supersense.  Otherwise you could add only effect to your Visual senses (e.g Ultra Vision, Magic Vision, Telescopic Vision), which honestly means you've undercut and overspent.

    I disagree. It's limited to one ~power~ at a time, not one ~effect~. A single super-sense, such as True Sight for example (Ultimate Power pg. 85), is a single power with several effects.

  3. I'm not sure I understand what you mean about gadgets.

     

    If I have a Ring of Shapechanging, it's still a device even though it has a Variable as its power, right? How should I build it?

     

    Let's say the ring's Shapechanging power is rank 5 and costs 7 points per rank, which means it has a cost of 35. To put that in a Device, we’d buy Device at rank 7 (4 points per rank) for 28 points, which gives us exactly 35 to spend on the device’s powers.

     

    Is that not how it’s done in your games here?

  4. Well, the goggles are pretty straightforward: they give him a pool of 10 points that can only be spent on vision enhancements. Detect magic, Pierce Illusion, Read Auras, that sort of thing.

     

    The Principle Theorems are intended to be a bunch of low-power spells that he would know, such as a translation spell, a flight spell when he's not wearing the coat, healing spells to use on innocent bystanders, that sort of thing.

     

    I can add various examples to the sheet, but it's quitting time here at work so I'll do that tomorrow morning.

  5. --20 questions--

     

    "Hi, this is Voyeur — on the scene and looking clean — here to educate and elaborate on all things superhero."

     

    "As most of you who watch my feed already know, the city has a new hero on the street. He showed up a few weeks ago with some rabbit-like refugees from another world in tow. These refugees have been given asylum and are quickly turning into something of a tourist attraction. Borough-made handicrafts are selling like hotcakes — if hotcakes were worth thousands of dollars on Etsy and Ebay!"

     

    "But that's not why were coming to you live right now. I have here the new hero, and he's agreed to speak with your Voyeur. Let's give him the Twenty, shall we?"

     

    [The camera focuses on the new hero. He is of moderate height, with a smooth, bald pate and a van dyke beard. Expensive-looking blast goggles with red lenses completely obscure his eyes. He wears a white lab coat with indecipherable writing sewn along the edges, and oversized black gloves.]

     

    1.       So what do we call you?

    Well, my given name is Edward Peck... but I understand that it's traditional for champions of this world to take unique monikers that can refer to their power source, their appearance, or even simply an etymological similarity to their name. I have chosen Professor Peculiar, for reasons I consider obvious.

     

    2.       Woah, you don't mind sharing your real name? We're live, you know.

    It doesn't matter greatly. You're unlikely to find me among your clever networked machines, as I am from, ah, elsewhere.

     

    3.       So where are you from, then?

    I am from another dimension, much like this one in many ways but very different in others. On my Earth, for example, we developed the science of Arcana, where your people focused on the science of Physics.  To us, magic was simply how things were done, and these clever machines your people developed never happened. There I was a respected scientist, but our science is your magic.

     

    4.       What brought you here?

    I lead the Borough-folk here from their world... I sought a world where they would fit in, or at least be accepted. Your people seem to have an almost instinctual affection for the Borough-folk, due to their strong physical similarity to "rabbits".

     

    Another reason I love this world... your candy!

     

    [Peculiar grins at this point and takes a lollipop from his coat pocket, unwraps it, and sticks it into his mouth. It's an incongruous sight, as he looks like a stereotypical mad scientist but with a lollipop stick jutting from his lips.]

     

    5.       Our candy? Don't you have candy where you're from?

    Oh certainly... but one would have to go to certain disreputable parts of town to acquire it, and the expense! It's an illicit activity, you see, and viewed as deviant behavior. Yet on your world it's seen as completely innocent. You even allow CHILDREN to eat it! I love it here!

     

    6.       So how would you describe yourself? Are you a hero?

    I am a man of science, first and foremost. I study our multiverse to better understand our place within it. Yet sometimes one cannot simply observe, and must take a hand. When you see the weak suffering under the boot heel of an oppressor, or a child crying due to a lack of food, who could stand back and do nothing? It doesn't take heroism to do these things, it just takes a conscience.

     

    7.       What would you say is your greatest strength? Your greatest weakness?

    That sounds like two questions in one, Rich. However, I must say my greatest strength is my unwillingness to give up. You'd be amazed at what you can achieve if you're unwilling to settle for anything but success.

     

    As for my greatest weakness? Ah...

     

    [Peculiar purses his lips a moment]

     

    ... my unwillingness to give up. I could have saved so many more people if I'd accepted that I couldn't save them all.

     

    8.       What do you love? What do you hate?

    I love a well-made crossword puzzle. I love the feeling you get when you change someone, not with force but with logic. I love seeing the world become a better place than it was.

     

    What do I hate? [Peculiar chuckles] I hate black licorice.

     

    9.       What is your greatest ambition?

    I think I would like to understand. Yes. I would like to understand everything. That's not too much to ask, is it?

     

    10.   Do you have any prejudices? How do you get along with others?

    I try not to judge anyone before I understand them... but of course, that's the trick, isn't it? Can you ever really understand anyone? No no no, you can't judge people, really, but you can judge ACTIONS.

     

    As for getting along with others... entirely overrated in my opinion.

     

    11.   Where do your loyalties lie? In what order?

    Oh, I'm not a fan of allegiances. All that swearing oaths and solemn vows. That just gets you stuck into rigid thinking, it does. No, I'd rather just do what's right and damn the flags and songs and whatnot.

     

    12.   Do you have a family? What's the relationship there like?

    I have a family, I do. Not that I've seen any of them in a good many years. I imagine they're all doing quite well for themselves. We're an intellectual lot, my family. Writers, philosophers, teachers, even a space explorer or two, though I think I've got that lot beat by now. I was the only one to go into pure science, though.

     

    We used to stay in touch, back before I left home. The occasional letter, how are you, that sort of thing. We even suffered through the dreaded family gathering, though rarely. Mother never saw the need, really, and Father couldn't be dragged away from his workbench. Always a competition, it was, to see who had achieved the most.

     

    13.   Why did you leave your home world? Not enough candy?

    Hah. No, it was more serious than that. I... ah... I dabbled in forbidden science. More than dabbled, really, I explored it, mapped it out, planted flags, built a summer home in forbidden science.

     

    You see, my home world developed dimensional science around the same time your clever tinkerers invented the telegraph. We thought we were so clever. We learned to open doors to other universes, never considering the dangers. We sent out flares into the night of the cosmos, inviting others to come visit. Come they did. Our world was nearly destroyed in two massive wars that reshaped the continents. We only just survived.

     

    Naturally, all research into dimensional science was outlawed. Treaties were signed, oaths were sworn. The barrier between our world and the rest was strengthened, to prevent further incursions. My people feared the Great Beyond, and had firmly shut the door.

     

    Then I came along and decided I knew better, didn't I? I wasn't even alive during the horrors of the dimensional wars, though I'd read about them well enough. They were so terrified of life from other dimensions, so convinced that everyone else out there was pure evil, I just knew it couldn't be true.

     

    When I published my research, I showed them that I had made contact with GOOD people out there... that there were entire worlds that had never known any sort of war, that lacked a word for it in their language! No one listened. I was set to be imprisoned for life, forbidden to practice science, my portals sealed forever.

     

    [Peculiar pauses, apparently lost in thought]

     

    14.   So what happened?

    HAH! That's a separate question! You thought I'd forgotten that two-fer you snuck in earlier, didn't ya?

     

    I escaped, of course. They hadn't studied dimensional science, remember? They had no way to stop me. I left and, well... I haven't been back since.

     

    15.   Alright, Professor. Let's switch to a different subject, though I suspect I already know the answer. How spiritual are you? Do you follow any religious practices?

    Am I spiritual? I'd say so, yeah. I've seen a lot in my travels through the dimensions, and one thing I've come to understand is that the religions? THEY'RE ALL TRUE.

     

    16.   All of them? Even the ones that directly contradict each other?

    Especially those.

     

    I don't understand.

    I don't think we're meant to.

     

    17. I'm not counting that last one as a question, Professor. Tell me what you fear the most.

    I'm afraid we'll never reach the end of these question, Rich.

     

    I'm waiting for a serious answer.

    Very well. My biggest fear... I'm afraid that the hateful bastard with a speech impediment  that nearly wiped out the Borough-folk may find out he didn't quite get them all.

     

    18.   You mean some extra-dimensional warlord might come to our world to finish off what he started?

    It's a remote possibility. Very, exceedingly remote. I doubt it. Unlikely. Probably not. 50/50 chance at best.

     

    That's the other reason I've settled here. To keep an eye on the people whose world I failed to save. One of the reasons I chose this world is because it has so many wondrous defenders. If he ever comes here, I won't be standing alone to stop him.

     

    19.   That's disturbing. Have you chosen a team to stand beside you when/if that time comes?

    Not yet. As you know, I'm still new here and I'm still learning who the other heroes are and what groups they have already formed. When I figure it out, I'll let you know.

     

    20.   Ok, last question Professor: Are you married, or have some kind of life partner?

     

    [Peculiar grows quiet for a moment]

     

    Professor?

     

    "No more questions. We're done."

  6. Player Name: Tipop
    Character Name: Professor Peculiar
    Power Level: 10 (150/151PP)
    Trade-Offs: Melee attack at -4/+4, no trade-off for ranged attacks
    Unspent Power Points: 1
    In Brief: A brilliant scientist from an alternate Earth dimension where their "science" is our "magic" and visa versa. An experienced dimension-traveler who has developed a soft spot for the weak and downtrodden. Has now chosen this Earth as his home.

    Residence: In an apartment above his magical bookstore-slash-library
    Base of Operations: Same

    Catchphrase: "By the Hoary Hosts of Hogg- ooh, is that saltwater taffy?"

    Alternate Identity: Edward Peck
    Identity: Public
    Birthplace: New London, California (Earth-333)
    Occupation: Book seller / librarian, professor of arcane studies
    Affiliations: (No idea)
    Family: While he has no family in this world, he comes from a large family on his home world. None of his family members are scientists, though most of them are intellectuals of one sort or another.

    Description:
    Age:  Late 40s (born June 11, 1968)
    Apparent Age: Looks a bit older due to the bald head
    Gender: Male
    Ethnicity: Caucasian
    Height: 5'-11"
    Weight: 160 lbs
    Eyes: Black
    Hair: Bald head, black van dyke beard graying at the edges

     

    The Professor generally wears his enchanted white lab coat (with runes woven into the edges), along with his mithril-laced rubber gloves and black boots. His eyes are almost always covered with his enchanted/prescription blast goggles, though he has regular glasses he can wear as well.

     

    Power Descriptions:
     

    In this world, Edward Peck is considered a sorcerer. His incantations are unusual, however, in that they are strange mathematical equations that make no sense. Where other sorcerers might call upon ancient entities and arcane forces, Edward refers to theorems by the great mathematicians of his home, Escher, Geiger, etc.

     

    Visually, his powers manifest as a weird warping of reality, of things not being quite what they appear to be. A typical damaging attack spell might cause the target to bend and twist as though viewed through a funhouse mirror, with a side effect of the ground bucking and waving like water. (These effects are reversible.)

     

    History:
     

    Edward Peck was born on Earth-333, a world where humanity developed magic rather than science. The concepts of cellular towers, electronic computers, and internal combustion engines would all sound crazy there. Technology has not progressed much beyond the plow. What we consider magic, they call science (which caused no end of linguistic confusion for Ed when he came to our world.)

     

    Edward was a renowned scientist back home, and won numerous awards and accolades from his peers. However, his experiments in dimensional travel — a forbidden field of study after the interdimensional wars of 1914 and 1939 — made him an outcast when he was discovered exchanging research with a fellow scientist from another world. Rather than be imprisoned, he fled his homeworld and began a career of exploration and learning.

     

    Despite the xenophobic teachings of his home world, Edward learned that most people throughout the multiverse were essentially the same. People were good and bad anywhere you go. He also discovered that the science of his home world made him a figure of considerable power in most places, and he learned to use that power to help other races and species wherever he could.

     

    He was not always successful. His efforts to help the rabbit-like inhabitants of Borough against the Warlord of the Nine Spheres ended with the near-annihilation of  their species. Edward managed to escape with a few survivors, one of which is now his assistant/student (minion feat), Gingrin.

     

    He (and the surviving Borough-folk) have settled on our Earth for a variety of reasons. The Borough-folk have acclimated well, and due to their resemblance to anthropomorphic rabbits have found easy acceptance among humanity. Edward has taken on the role of protector of the people, using an alias "Professor Peculiar", as is the local custom. The fact that the consumption of sugary sweets are not only accepted but ENCOURAGED on this world is just icing on the cake (a phrase Edward loves.)

     

    Personality & Motivation:
     

    Edward Peck, a.k.a. Professor Peculiar, is something of a cross between Doctor Strange and the Doctor (of Doctor Who), with a sprinkling of mad scientist thrown in for flavor. He tries to present himself as a cold scientist, but in reality he adores children, sympathizes with the downtrodden, respects all life, and rails against cruelty and selfishness.

     

    Powers & Tactics:
     

    His Coat of Aeromancy (a magic lab coat) provides him with levitation and protection. The coat is sentient, and is capable of independent action, but the Professor loses the protection of the coat when this happens.

     

    His Eldritch Blast Goggles offer him a variety of magical senses, and have corrective lenses for his poor vision.

     

    His Spells are an array of typical magical abilities.

      

    Complications:

     

    Square Root of Abra Cadabra: To cast his spells, Professor Peculiar needs his hands free and must recite the proper mathematical formulae. If he is restrained and/or unable to speak, he cannot cast spells. (Power Loss complication)

     

    The Amazing Mister Magoo: The Professor has extremely poor eyesight without prescription lenses. (Disability complication)


    Is That Saltwater Taffy?: The Professor is addicted to candy. In the world he comes from there is a social stigma associated with eating sweets — it's considered deviant behavior. That's one of the reasons he's chosen our Earth as his new home. They're so delightfully perverted here they even let CHILDREN eat candy! (Addiction complication)

     

    Wascally Wabbit: The Professor has an assistant-slash-apprentice named Gingrin, one of the rabbit-like Borough-folk he rescued from the Warlord of the Nine Spheres. Gingrin lost his home, his wife, and his children, and the Professor feels responsible for it all. Despite their master/apprentice relationship, he would die to protect Gingrin. (Relationship complication)


    Abilities: -4 + 0 + 4 + 14 + 0 + 0 = 14PP
    Strength: 6 (-2) [-4 pts]
    Dexterity: 10 (+0)
    Constitution: 14 (+2) [4 pts]
    Intelligence: 24 (+7) [14 pts]
    Wisdom: 10 (+0) [0 pts]
    Charisma: 10 (+0) [0 pts]


    Combat: 8 + 8 = 16PP
    Initiative: +0/4
    Attack: +4 Melee, +4 Ranged (+10 with Eldritch lance, +6 with Eldritch Hand) [8 pts]
    Grapple: +1
    Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed [8 pts]
    Knockback: -1/4


    Saving Throws: 3 + 6 + 7 = 16PP
    Toughness: +10 (+2 Con, +8 [Defensive Roll]) *+6 without Coat
    Fortitude: +5 (+2 Con, +3)
    Reflex: +11 (+0 Dex, +6, +5 from Coat of Aeromancy) *+6 without Coat
    Will: +7 (+0 Wis, +7)


    Skills: 52R = 13PP

    Gather Information 8 (+15) Skill Mastery

    Knowledge (Arcane Lore) 8 (+15) Skill Mastery

    Investigation 8 (+15) Skill Mastery

    Notice 15 (+15) Skill Mastery

    Search 13 (+20)


    Feats: 10PP
    Ritualist

    Benefit: Wealth - 1
    Eidetic Memory

    Well-Informed

    Skill Mastery (Gather Information, Knowledge: Arcane Lore, Investigation, Notice)

    Dodge Focus - 3 (flavored as magical shields)

    Defensive Roll - 2 (flavored as magical shields)


    Powers: 30 + 9 + 12 + 30 = 81PP

     

    Coat of Aeromancy Array (29 pts, 1 alternate power) [30 pts]

    The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend.

    Base Power: Summon Sidekick, Rank 7 (Extras: Heroic, Fanatic, Feat: Mental Link) [29 pts] Name: Aero

    Alternate Power: Device - rank 7 (Coat of Aeromancy - magical lab coat, 35 PP Container, Feat: Indestructible, Flaw: Hard-to-Remove; 29 pts) [1 pt]

    • Enhanced Reflex-5 [5 pts]
    • Defensive Roll-2 [2 pts]
    • Dodge Focus-2 [2 pts]
    • Flight, Rank 2, Subtle [5 pts]
    • Favored Environment, Levitating [1 pt]
    • Evasion-2 [2 pts]
    • Move-By-Action [1 pt]
    • Uncanny Dodge [1 pt]
    • Danger Sense [1 pt]
    • Elusive Target [1 pt]
    • Instant Up [1 pt]
    • Improved Initiative-1 [1 pt]
    • Enhanced Magic-6 (+6 points to Grand Theorems array) [6 pts]
    • Enhanced Lesser Magic-6 (+6 points to Principle Theorems) [6pts]

     

    Eldritch Blast Goggles 

    The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren.

    Device - Rank 3 (Eldritch Blast Goggles, 15 PP Container, easy to remove) [ 9 pts]

    • Augmented Vision - Variable Power rank 2 (Multiple traits of a particular type, super-senses) 12 pts. All senses augment existing vision
    • Extended 1 + Analytical 2 - Added to visual senses (3 pts)

     

    Example configuration 1:

    Detect Magic (Magic Awareness)  [1pts]

    Detect Unseen (Counters Concealment)  [2 pts]

    See Auras (Detect Mood & Physical Condition — both ranged, Psychic Awareness) [5 pts]

     

    Example configuration 2:

    Chronovision (Postcognition, Rapid Vision 2, Tracking 3, Uncanny Dodge) [10 pts]

     

    Example configuration 3:

    True Sight (Counters Concealment, Counters Illusion, Counters Obscure (all), Detect Hidden) [10 pts]

     

    Principle Theorems

    These fundamental principles are the basis of all arcane science.

    Variable - Rank 2 (+1 rank with Enhanced Lesser Magic) [12 pts]

    • (Multiple traits of a single descriptor "Minor magical effects")

     

    Example configuration 1:

    Eldritch Blade (Damage 10, Accuracy 3, Penetrating 2)

     

    Example configuration 2:

    Eldritch Shields (Deflect 10, all ranged attacks)

     

    Example configuration 3:

    Eldritch Levitation (Flight 3, subtle, stacks with Cloak of Aeromancy) 7pts

    Telekinesis (Move Object 3, subtle) 7pts

     

    Example configuration 4:

    Telepathy (Communication + Mind Reading 10, subtle) 

     

    Example configuration 5:

    Eldritch Apportation (Teleport 9, Flaw: Extended Range only, Feat: Dimensional 3)

     

    Grand Theorems 

    Array -  (26 pts, 4 alternate powers) [30 pts]

    First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study.

    • Eldritch Blast, Rank 8 - Damage. Extras: Ranged, Burst Area. Feats: Variable Descriptor (any arcane energy), Triggered [26 pts] (+2 ranks with Enhanced magic)
    • Eldritch Lance, Rank 8 - Damage. Extras: Ranged, +1/rank. Feats: Penetrating (4 ranks), Variable Descriptor (any arcane energy), Accurate (3 ranks), Reversible, Precise (26 pts)  [1 pt] (+2 ranks and +Penetrating:2 with Enhanced Magic)
    • Uncanny Eldritch Missile, Rank 8 - Damage. Extras: Perception Range, +2/rank. Feats: Variable Descriptor (any arcane energy), Reversible (26 pts) [1 pt] (+2 ranks with Enhanced Magic)
    • Eldritch Hand, Rank 11 - Damage (touch range). Feats: Penetrating (11 ranks), Variable Descriptor (any arcane energy), Accurate (1 rank), Precise, Reversible (26 pts) [1 pt] (+3 ranks and +Penetrating:3 with Enhanced Magic)
    • Shape Eldritch Energy, Create Object, Rank 8. Extras: Movable. Feats: Variable Descriptor (any arcane energy), Precise (26 pts) [1 pt] (+2 ranks with Enhanced Magic) 


    Drawbacks: (-0) + (-0) = -0PP



    DC Block

    ATTACK              RANGE            SAVE                           EFFECT
    Unarmed             Touch              DC 13 Toughness     Damage (Physical)

    Eldritch Lance    Ranged +10   DC 25 Toughness     Damage (Variable)
    Eldritch Missile  Perception     DC 25 Toughness     Damage (Variable)

    Eldritch Hand     Melee +6        DC 29 Toughness     Damage (Variable)
     

     

    Totals: Abilities (14) + Combat (16) + Saving Throws (16) + Skills (13) + Feats (10) + Powers (81) - Drawbacks (0) = 150/151 Power Points

     

  7. Ok, I took your advice:

     

    Abilities: -4 + 0 + 6 + 20 + 10 + 10 = 14PP
    Strength: 6 (-2) [-4 pts]
    Dexterity: 10 (+0)
    Constitution: 14 (+2) [4 pts]
    Intelligence: 24 (+7) [14 pts]
    Wisdom: 10 (+0) [0 pts]
    Charisma: 10 (+0) [0 pts]



    Combat: 8 + 8 = 16PP
    Initiative: +12
    Attack: +4 Melee, +4 Ranged (+10 with Eldritch lance, +6 with Eldritch Hand) [8 pts]
    Grapple: +1
    Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed [8 pts]
    Knockback: -1/4



    Saving Throws: 3 + 4 + 7 = 16PP
    Toughness: +10 (+2 Con, +8 [Defensive Roll]) *+6 without Coat
    Fortitude: +5 (+2 Con, +3)
    Reflex: +11 (+0 Dex, +6, +5 from Coat of Aeromancy) *+6 without Coat
    Will: +7 (+0 Wis, +7)



    Skills: 56R = 14PP
     

    Gather Information 11 (+18) Skill Mastery

    Knowledge (Arcane Lore) 11 (+18) Skill Mastery

    Investigation 9 (+16) Skill Mastery

    Notice 14 (+14) Skill Mastery

    Search 11 (+18)



    Feats: 10PP
    Ritualist

    Benefit: Wealth - 1
    Eidetic Memory

    Well-Informed

    Skill Mastery (Gather Information, Knowledge: Arcane Lore, Investigation, Notice)

    Dodge Focus - 3 (flavored as magical shields)

    Defensive Roll - 2 (flavored as magical shields)


    Powers: 22 + 8 + 12 + 29 = 71PP

     

    Coat of Aeromancy

    The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend.

     

    ·         Base Power: Summon Minion, Rank 7 (Extras: Heroic, Fanatic, Feat: Mental Link) [29 pts] Name: Aero

     

    ·         Alternate Power Device - rank 7 (Coat of Aeromancy - magical lab coat, 35 PP Container, 28 pts) [1 pt]

    ·         Enhanced Reflex-5 [5 pts]

    ·         Defensive Roll-2 [2 pts]

    ·         Dodge Focus-2 [2 pts]

    ·         Flight, Rank 2, Subtle [5 pts]

    ·         Favored Environment, Levitating [1 pt]

    ·         Evasion-2 [2 pts]

    ·         Move-By-Action [1 pt]

    ·         Uncanny Dodge [1 pt]

    ·         Danger Sense [1 pt]

    ·         Elusive Target [1 pt]

    ·         Instant Up [1 pt]

    ·         Improved Initiative-1 [1 pt]

    ·         Enhanced Magic-6 (+6 points to Grand Theorems array) [6 pts]

    ·         Enhanced Lesser Magic-6 (+6 points to Principle Theorems) [6pts]

     

    ·         Alternate Power of Enchanted Lab Coat "Aero" [1 pt]

    The Coat of Aeromancy is far more than it appears.

    ·         Summon Minion, Rank 7 (Extras: Heroic, Fanatic, Feat: Mental Link) 29 pts Name: Aero

     

    Device - Rank 2 (Eldritch Blast Goggles, 10 PP Container) [ 8 pts]

    The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren.

    ·         Variable, Rank 2 (Single trait of a particular type, super-senses) 10 pts

     

    Variable - Rank 2 "Principle Theorems " (+1 rank with Enhanced Lesser Magic)

    These fundamental principles are the basis of all arcane science.

    ·         (Multiple traits of a single descriptor "Minor magical effects") [12 pts]

     

    Array - "Grand Theorems" [30 pts total]

    First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study.

    ·         Eldritch Blast, Rank 8 - Damage, Ranged, Burst Area, Variable Descriptor (any arcane energy), Triggered [26 pts] (+2 ranks with Enhanced magic)

    ·         Eldritch Lance, Rank 8 - Damage, Ranged, Penetrating-4, Variable Descriptor (any arcane energy), Accurate-3, Reversible, Precise (26 pts)  [1 pt] (+2 ranks and +Penetrating:2 with Enhanced Magic)

    ·         Uncanny Eldritch Missile, Rank 8 - Damage, Perception Range, Variable Descriptor (any arcane energy), Reversible (26 pts) [1 pt] (+2 ranks with Enhanced Magic)

    ·         Eldritch Hand, Rank 11 - Damage (touch range), Penetrating-11, Variable Descriptor (any arcane energy), Accurate-1, Precise, Reversible (26 pts) [1 pt] (+3 ranks and +Penetrating:3 with Enhanced Magic)

    ·         Shape Eldritch Energy, Create Object, Rank 8, Movable, Variable Descriptor (any arcane energy), Precise (26 pts) [1 pt] (+2 ranks with Enhanced Magic)

     


    Drawbacks: (-0) + (-0) = -0PP



    DC Block

    ATTACK              RANGE        SAVE                EFFECT
    Unarmed             Touch        DC 13 Toughness     Damage (Physical)

    Eldritch Lance      Ranged +10   DC 25 Toughness     Damage (Variable)
    Eldritch Missile    Perception   DC 25 Toughness     Damage (Variable)

    Eldritch Hand       Melee +6     DC 29 Toughness     Damage (Variable)
     

     

    Totals: Abilities (14) + Combat (16) + Saving Throws (16) + Skills (14) + Feats (10) + Powers (80) - Drawbacks (0) = 150/150 Power Points

  8. Quote

    Feel free to spend them on beefing up the cape, if you want

     

    You keep mentioning beefing up the cape... It seems pretty beefy to me already. (It was designed to simulate Doctor Strange's cloak of levitation, you see.) If anything, I was thinking of putting more points into Peculiar's base defenses so he doesn't need the cloak as much... which would make it weaker rather than stronger.

     

    What do you recommend?

     

    Re: Device — Yeah, I kept flipping back and forth between rank 4 and rank 5, and I forgot to update it the last time. I'll fix that.

  9. Ok, by dropping his saves (and Wisdom... it was a poor investment in the first place since he only had 1 Wis-based skill), I think I've managed to make him PL10 as originally intended.

     


    Abilities: -4 + 0 + 6 + 20 + 10 + 10 = 14PP
    Strength: 6 (-2) [-4 pts]
    Dexterity: 10 (+0)
    Constitution: 14 (+2) [4 pts]
    Intelligence: 24 (+7) [14 pts]
    Wisdom: 10 (+0) [0 pts]
    Charisma: 10 (+0) [0 pts]



    Combat: 16 + 8 = 24PP
    Initiative: +8
    Attack: +4 Melee, +4 Ranged (+10 with Eldritch lance, +6 with Eldritch Hand) [16 pts]
    Grapple: +1
    Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed [8 pts]
    Knockback: -1/4



    Saving Throws: 3 + 4 + 7 = 16PP
    Toughness: +10 (+2 Con, +8 [Defensive Roll]) *+6 without Coat
    Fortitude: +5 (+2 Con, +3)
    Reflex: +11 (+0 Dex, +6, +5 from Coat of Aeromancy) *+6 without Coat
    Will: +7 (+0 Wis, +7)



    Skills: 56R = 14PP
     

    Gather Information 11 (+18) Skill Mastery

    Knowledge (Arcane Lore) 11 (+18) Skill Mastery

    Investigation 9 (+16) Skill Mastery

    Notice 14 (+14) Skill Mastery

    Search 11 (+18)



    Feats: 10PP
    Ritualist

    Benefit: Wealth - 1
    Eidetic Memory

    Well-Informed

    Skill Mastery (Gather Information, Knowledge: Arcane Lore, Investigation, Notice)

    Dodge Focus - 3

    Defensive Roll - 2


    Powers: 22 + 8 + 12 + 29 = 71PP

     

    Device - rank 5 (Coat of Aeromancy - magical lab coat, 20 PP Container) [21 pts]

    The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend.

    ·         Enhanced Reflex, 5 [5 pts]

    ·         Defensive Roll, Rank 2 [2 pts]

    ·         Dodge Focus, Rank 2 [2 pts]

    ·         Flight, Rank 2, Subtle [5 pts]

    ·         Favored Environment, Levitating [1 pt]

    ·         Evasion, Rank 2 [2 pts]

    ·         Move-By-Action [1 pt]

    ·         Uncanny Dodge [1 pt]

    ·         Danger Sense [1 pt]

    ·         Improved Initiative [1 pt]

     

    ·         Alternate Power of Enchanted Lab Coat "Aero" [1 pt]

    The Coat of Aeromancy is far more than it appears.

    ·         Summon Minion, Rank 5 (Extras: Heroic, Fanatic, Feat: Mental Link) 21 pts Name: Aero

     

    Device - Rank 2 (Eldritch Blast Goggles, 10 PP Container) [ 8 pts]

    The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren.

    ·         Variable, Rank 2 (Single trait of a particular type, super-senses) 10 pts

     

    Variable - Rank 2 "Principle Theorems "

    These fundamental principles are the basis of all arcane science.

    ·         (Multiple traits of a single descriptor "Minor magical effects") [12 pts]

     

    Array - "Grand Theorems" [30 pts total]

    First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study.

    ·         Eldritch Blast, Rank 8 - Damage, Ranged, Burst Area, Variable Descriptor (any arcane energy), Triggered [26 pts]

    ·         Eldritch Lance, Rank 10 - Damage, Ranged, Variable Descriptor (any arcane energy), Accurate-3, Reversible, Precise (26 pts)  [1 pt]

    ·         Uncanny Eldritch Missile, Rank 8 - Damage, Perception Range, Variable Descriptor (any arcane energy) (25 pts) [1 pt]

    ·         Eldritch Hand, Rank 14 - Damage (touch range), Penetrating-8 ranks, Variable Descriptor (any arcane energy), Accurate-1, Precise, Reversible (26 pts) [1 pt]

    ·         Shape Eldritch Energy, Create Object, Rank 8, Movable, Tether, Precise (26 pts) [1 pt]

     


    Drawbacks: (-0) + (-0) = -0PP



    DC Block

    ATTACK              RANGE        SAVE                EFFECT
    Unarmed             Touch        DC 13 Toughness     Damage (Physical)

    Eldritch Lance      Ranged +10   DC 25 Toughness     Damage (Variable)
    Eldritch Missile    Perception   DC 23 Toughness     Damage (Variable)

    Eldritch Hand       Melee +6     DC 29 Toughness     Damage (Variable)
     

     

    Totals: Abilities (14) + Combat (24) + Saving Throws (16) + Skills (14) + Feats (10) + Powers (72) - Drawbacks (0) = 150/150 Power Points

  10. See, that’s what I meant about building up to your power level. Earlier you said my PC was expected to reach his PL caps, and now you say I should aim much lower. In 3e all your defenses (Toughness, Fortitude, Dodge, Parry, and Will) are part of your power level calculation. The trade-offs are Fortitude vs Will, and Toughness vs Dodge and Parry (Dodge and Parry replace the more generic “Defense”, breaking it up into melee and ranged defense.)

     

    So you’re saying that I should make my Fort, Ref, and Will average PL-2?? That just seems crazy. That means a villain that’s built to match my PL will walk right over me with any power that targets those.

     

    Re: Ranged Attack — I intended him to only have ranged attack, not melee. Is that not allowed?

     

    Re: Unreliable Summon Minion — I’ll go ahead and drop it and make the power lower ranked to compensate.

  11. Ok, I took your advice and dropped him to PL8. That freed up enough points to make it balance out. I added "Unreliable" to the Summon Minion, because the Coat may not always WANT to act on its own.

     

    Player Name: Tipop
    Character Name: Professor Peculiar
    Power Level: 10 (150/150PP)
    Trade-Offs: None
    Unspent Power Points: 0
    In Brief: A brilliant scientist from an alternate Earth dimension where their "science" is our "magic" and visa versa. An experienced dimension-traveler who has developed a soft spot for the weak and downtrodden. Has now chosen this Earth as his home.

    Residence: In an apartment above his magical bookstore-slash-library
    Base of Operations: Same

    Catchphrase: "By the Hoary Hosts of Hogg- ooh, is that saltwater taffy?"

    Alternate Identity: Edward Peck
    Identity: Public
    Birthplace: New London, California (Earth-333)
    Occupation: Book seller / librarian, professor of arcane studies
    Affiliations: (No idea)
    Family: While he has no family in this world, he comes from a large family on his home world. None of his family members are scientists, though most of them are intellectuals of one sort or another.

    Description:
    Age:  Late 40s (born June 11, 1968)
    Apparent Age: Looks a bit older due to the bald head
    Gender: Male
    Ethnicity: Caucasian
    Height: 5'-11"
    Weight: 160 lbs
    Eyes: Black
    Hair: Bald head, black van dyke beard graying at the edges

     

    The Professor generally wears his enchanted white lab coat (with runes woven into the edges), along with his mithril-laced rubber gloves and black boots. His eyes are almost always covered with his enchanted/prescription blast goggles, though he has regular glasses he can wear as well.

     

    Power Descriptions:
     

    In this world, Edward Peck is considered a sorcerer. His incantations are unusual, however, in that they are strange mathematical equations that make no sense. Where other sorcerers might call upon ancient entities and arcane forces, Edward refers to theorems by the great mathematicians of his home, Escher, Geiger, etc.

     

    Visually, his powers manifest as a weird warping of reality, of things not being quite what they appear to be. A typical damaging attack spell might cause the target to bend and twist as though viewed through a funhouse mirror, with a side effect of the ground bucking and waving like water. (These effects are reversible.)

     

    History:
     

    Edward Peck was born on Earth-333, a world where humanity developed magic rather than science. The concepts of cellular towers, electronic computers, and internal combustion engines would all sound crazy there. Technology has not progressed much beyond the plow. What we consider magic, they call science (which caused no end of linguistic confusion for Ed when he came to our world.)

     

    Edward was a renowned scientist back home, and won numerous awards and accolades from his peers. However, his experiments in dimensional travel — a forbidden field of study after the interdimensional wars of 1914 and 1939 — made him an outcast when he was discovered exchanging research with a fellow scientist from another world. Rather than be imprisoned, he fled his homeworld and began a career of exploration and learning.

     

    Despite the xenophobic teachings of his home world, Edward learned that most people throughout the multiverse were essentially the same. People were good and bad anywhere you go. He also discovered that the science of his home world made him a figure of considerable power in most places, and he learned to use that power to help other races and species wherever he could.

     

    He was not always successful. His efforts to help the rabbit-like inhabitants of Borough against the Warlord of the Nine Spheres ended with the near-annihilation of  their species. Edward managed to escape with a few survivors, one of which is now his assistant/student (minion feat), Gingrin.

     

    He (and the surviving Borough-folk) have settled on our Earth for a variety of reasons. The Borough-folk have acclimated well, and due to their resemblance to anthropomorphic rabbits have found easy acceptance among humanity. Edward has taken on the role of protector of the people, using an alias "Professor Peculiar", as is the local custom. The fact that the consumption of sugary sweets are not only accepted but ENCOURAGED on this world is just icing on the cake (a phrase Edward loves.)

     

    Personality & Motivation:
     

    Edward Peck, a.k.a. Professor Peculiar, is something of a cross between Doctor Strange and the Doctor (of Doctor Who), with a sprinkling of mad scientist thrown in for flavor. He tries to present himself as a cold scientist, but in reality he adores children, sympathizes with the downtrodden, respects all life, and rails against cruelty and selfishness.

     

    Powers & Tactics:
     

    His Coat of Aeromancy (a magic lab coat) provides him with levitation and protection. The coat is sentient, and is capable of independent action, but the Professor loses the protection of the coat when this happens.

     

    His Eldritch Blast Goggles offer him a variety of magical senses, and have corrective lenses for his poor vision.

     

    His Spells are an array of typical magical abilities.

     

    Over the course of his adventures in numerous dimensions he's picked up the knack of speaking any tongue... he can communicate with just about any living being without casting a spell.

     

    Complications:

     

    Square Root of Abra Cadabra: To cast his spells, Professor Peculiar needs his hands free and must recite the proper mathematical formulae. If he is restrained and/or unable to speak, he cannot cast spells. (Power Loss complication)

     

    The Amazing Mister Magoo: The Professor has extremely poor eyesight without prescription lenses. (Disability complication)


    Is That Saltwater Taffy?: The Professor is addicted to candy. In the world he comes from there is a social stigma associated with eating sweets — it's considered deviant behavior. That's one of the reasons he's chosen our Earth as his new home. They're so delightfully perverted here they even let CHILDREN eat candy! (Addiction complication)

     

    Wascally Wabbit: The Professor has an assistant-slash-apprentice named Gingrin, one of the rabbit-like Borough-folk he rescued from the Warlord of the Nine Spheres. Gingrin lost his home, his wife, and his children, and the Professor feels responsible for it all. Despite their master/apprentice relationship, he would die to protect Gingrin. (Relationship complication)


    Abilities: -4 + 0 + 6 + 20 + 10 + 10 = 20PP
    Strength: 6 (-2) [-4 pts]
    Dexterity: 10 (+0)
    Constitution: 14 (+2) [4 pts]
    Intelligence: 24 (+7) [14 pts]
    Wisdom: 16 (+3) [6 pts]
    Charisma: 10 (+0) [0 pts]



    Combat: 5 + 5 = 12PP
    Initiative: +4
    Attack: +0 Melee, +4 Ranged (+5 with Eldritch lance) [8 pts]
    Grapple: +0
    Defense: +8 (+3 Base, + 5 Dodge Focus), +2 Flat-Footed [6 pts]
    Knockback: -0



    Saving Throws: 11 + 8 + 10 = 29PP
    Toughness: +8 (+2 Con, +6 [Defensive Roll])
    Fortitude: +13 (+2 Con, +11)
    Reflex: +13 (+0 Dex, +8, +5 from Coat of Aeromancy)
    Will: +13 (+3 Wis, +10)



    Skills: 52R = 13PP
     

    Gather Information 11 (+18) Skill Mastery

    Knowledge (Arcane Lore) 11 (+18) Skill Mastery

    Investigation 8 (+15) Skill Mastery

    Notice 10 (+11) Skill Mastery

    Search 12 (+15)



    Feats: 10PP
    Ritualist

    Benefit: Wealth - 1
    Eidetic Memory

    Well-Informed

    Skill Mastery (Gather Information, Expertise: Magic, Investigation, Notice)

    Dodge Focus - 3

    Defensive Roll - 2


    Powers: 17 + 8 + 12 + 29 = 66PP

     

    Device - rank 5 (Coat of Aeromancy - magical lab coat, 20 PP Container) [16 pts]

    The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend.

    ·         Enhanced Reflex, 5 [5 pts]

    ·         Defensive Roll, Rank 1 [1 pts]

    ·         Dodge Focus, Rank 2 [2 pts]

    ·         Flight, Rank 2, Subtle [5 pts]

    ·         Favored Environment, Levitating [1 pt]

    ·         Evasion, Rank 2 [2 pts]

    ·         Move-By-Action [1 pt]

    ·         Uncanny Dodge [1 pt]

    ·         Danger Sense [1 pt]

    ·         Improved Initiative [1 pt]

     

    ·         Alternate Power of Enchanted Lab Coat "Aero" [1 pt]

    The Coat of Aeromancy is far more than it appears.

    ·         Summon Minion, Rank 5 (Extras: Heroic, Fanatic, Flaw: Unreliable, Feat: Mental Link) 16 pts Name: Aero

     

    Device - Rank 2 (Eldritch Blast Goggles, 10 PP Container) [ 8 pts]

    The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren.

    ·         Variable, Rank 2 (Single trait of a particular type, super-senses) 10 pts

     

    Variable - Rank 2 "Principle Theorems "

    These fundamental principles are the basis of all arcane science.

    ·         (Multiple traits of a single descriptor "Minor magical effects") [12 pts]

     

    Array - "Grand Theorems" [29 pts total]

    First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study.

    ·         Eldritch Blast, Rank 8 - Damage, Ranged, Burst Area, Variable Descriptor (any elemental energy), Triggered [26 pts]

    ·         Eldritch Lance, Rank 11 - Damage, Ranged, Variable Descriptor (any elemental energy), Accurate-1, Reversible, Precise (26 pts)  [1 pt]

    ·         Uncanny Eldritch Missile, Rank 8 - Damage, Perception Range, Variable Descriptor (any elemental energy) (25 pts) [1 pt]

    ·         Shape Eldritch Energy, Create Object, Rank 8, Movable, Tether, Precise (26 pts) [1 pt]

     


    Drawbacks: (-0) + (-0) = -0PP



    DC Block

    ATTACK              RANGE        SAVE                EFFECT
    Unarmed             Touch        DC 13 Toughness     Damage (Physical)

    Elemental Lance     Ranged +5    DC 26 Toughness     Damage (Variable)
    Elemental Missile   Perception   DC 23 Toughness     Damage (Variable)
     

     

    Totals: Abilities (20) + Combat (12) + Saving Throws (29) + Skills (13) + Feats (10) + Powers (66) - Drawbacks (0) = 150/150 Power Points

     

  12. Well, I don't mind being weaker when the coat is acting on its own. On one hand, I don't plan to do that in the middle of combat very often. I expect its independent nature to be more of a utility-use and RP ally rather than something he relies on in a fight. On the other hand, I don't mind getting beaten in a fight either. I suspect other PCs will be better combatants than Peculiar, while he focuses more on solving puzzles, gathering information, and being of general utility to the story rather than being the star of the battle.

     

    As for the defenses... I'm surprised. I've always understood that PCs were intended to be at or at least near the caps for their power level, and use trade-offs to simulate individual strengths and weaknesses. Maybe that's more of a 3e thing.

     

    I'll go over the Summon Minion rules again and work on the cloak. Thanks for the suggestion.

  13. Have you seen the Doctor Strange movie? I was trying to simulate the Cloak of Levitation as depicted there. The cloak can go off on its own and fight enemies while Strange does other things. While doing so, of course, Strange loses access to the cloak's powers. That's the sort of thing alternate powers are meant to represent.

  14. Ok, I did my "20 Questions". Let's hope I get the formatting right on the first try:

     

    "Hi, this is Voyeur — on the scene and looking clean — here to educate and elaborate on all things superhero."

     

    "As most of you who watch my feed already know, the city has a new hero on the street. He showed up a few weeks ago with some rabbit-like refugees from another world in tow. These refugees have been given asylum and are quickly turning into something of a tourist attraction. Borough-made handicrafts are selling like hotcakes — if hotcakes were worth thousands of dollars on Etsy and Ebay!"

     

    "But that's not why were coming to you live right now. I have here the new hero, and he's agreed to speak with your Voyeur. Let's give him the Twenty, shall we?"

     

    [The camera focuses on the new hero. He is of moderate height, with a smooth, bald pate and a van dyke beard. Expensive-looking blast goggles with red lenses completely obscure his eyes. He wears a white lab coat with indecipherable writing sewn along the edges, and oversized black gloves.]

     

    1.       So what do we call you?

    Well, my given name is Edward Peck... but I understand that it's traditional for champions of this world to take unique monikers that can refer to their power source, their appearance, or even simply an etymological similarity to their name. I have chosen Professor Peculiar, for reasons I consider obvious.

     

    2.       Woah, you don't mind sharing your real name? We're live, you know.

    It doesn't matter greatly. You're unlikely to find me among your clever networked machines, as I am from, ah, elsewhere.

     

    3.       So where are you from, then?

    I am from another dimension, much like this one in many ways but very different in others. On my Earth, for example, we developed the science of Arcana, where your people focused on the science of Physics.  To us, magic was simply how things were done, and these clever machines your people developed never happened. There I was a respected scientist, but our science is your magic.

     

    4.       What brought you here?

    I lead the Borough-folk here from their world... I sought a world where they would fit in, or at least be accepted. Your people seem to have an almost instinctual affection for the Borough-folk, due to their strong physical similarity to "rabbits".

     

    Another reason I love this world... your candy!

     

    [Peculiar grins at this point and takes a lollipop from his coat pocket, unwraps it, and sticks it into his mouth. It's an incongruous sight, as he looks like a stereotypical mad scientist but with a lollipop stick jutting from his lips.]

     

    5.       Our candy? Don't you have candy where you're from?

    Oh certainly... but one would have to go to certain disreputable parts of town to acquire it, and the expense! It's an illicit activity, you see, and viewed as deviant behavior. Yet on your world it's seen as completely innocent. You even allow CHILDREN to eat it! I love it here!

     

    6.       So how would you describe yourself? Are you a hero?

    I am a man of science, first and foremost. I study our multiverse to better understand our place within it. Yet sometimes one cannot simply observe, and must take a hand. When you see the weak suffering under the boot heel of an oppressor, or a child crying due to a lack of food, who could stand back and do nothing? It doesn't take heroism to do these things, it just takes a conscience.

     

    7.       What would you say is your greatest strength? Your greatest weakness?

    That sounds like two questions in one, Rich. However, I must say my greatest strength is my unwillingness to give up. You'd be amazed at what you can achieve if you're unwilling to settle for anything but success.

     

    As for my greatest weakness? Ah...

     

    [Peculiar purses his lips a moment]

     

    ... my unwillingness to give up. I could have saved so many more people if I'd accepted that I couldn't save them all.

     

    8.       What do you love? What do you hate?

    I love a well-made crossword puzzle. I love the feeling you get when you change someone, not with force but with logic. I love seeing the world become a better place than it was.

     

    What do I hate? [Peculiar chuckles] I hate black licorice.

     

    9.       What is your greatest ambition?

    I think I would like to understand. Yes. I would like to understand everything. That's not too much to ask, is it?

     

    10.   Do you have any prejudices? How do you get along with others?

    I try not to judge anyone before I understand them... but of course, that's the trick, isn't it? Can you ever really understand anyone? No no no, you can't judge people, really, but you can judge ACTIONS.

     

    As for getting along with others... entirely overrated in my opinion.

     

    11.   Where do your loyalties lie? In what order?

    Oh, I'm not a fan of allegiances. All that swearing oaths and solemn vows. That just gets you stuck into rigid thinking, it does. No, I'd rather just do what's right and damn the flags and songs and whatnot.

     

    12.   Do you have a family? What's the relationship there like?

    I have a family, I do. Not that I've seen any of them in a good many years. I imagine they're all doing quite well for themselves. We're an intellectual lot, my family. Writers, philosophers, teachers, even a space explorer or two, though I think I've got that lot beat by now. I was the only one to go into pure science, though.

     

    We used to stay in touch, back before I left home. The occasional letter, how are you, that sort of thing. We even suffered through the dreaded family gathering, though rarely. Mother never saw the need, really, and Father couldn't be dragged away from his workbench. Always a competition, it was, to see who had achieved the most.

     

    13.   Why did you leave your home world? Not enough candy?

    Hah. No, it was more serious than that. I... ah... I dabbled in forbidden science. More than dabbled, really, I explored it, mapped it out, planted flags, built a summer home in forbidden science.

     

    You see, my home world developed dimensional science around the same time your clever tinkerers invented the telegraph. We thought we were so clever. We learned to open doors to other universes, never considering the dangers. We sent out flares into the night of the cosmos, inviting others to come visit. Come they did. Our world was nearly destroyed in two massive wars that reshaped the continents. We only just survived.

     

    Naturally, all research into dimensional science was outlawed. Treaties were signed, oaths were sworn. The barrier between our world and the rest was strengthened, to prevent further incursions. My people feared the Great Beyond, and had firmly shut the door.

     

    Then I came along and decided I knew better, didn't I? I wasn't even alive during the horrors of the dimensional wars, though I'd read about them well enough. They were so terrified of life from other dimensions, so convinced that everyone else out there was pure evil, I just knew it couldn't be true.

     

    When I published my research, I showed them that I had made contact with GOOD people out there... that there were entire worlds that had never known any sort of war, that lacked a word for it in their language! No one listened. I was set to be imprisoned for life, forbidden to practice science, my portals sealed forever.

     

    [Peculiar pauses, apparently lost in thought]

     

    14.   So what happened?

    HAH! That's a separate question! You thought I'd forgotten that two-fer you snuck in earlier, didn't ya?

     

    I escaped, of course. They hadn't studied dimensional science, remember? They had no way to stop me. I left and, well... I haven't been back since.

     

    15.   Alright, Professor. Let's switch to a different subject, though I suspect I already know the answer. How spiritual are you? Do you follow any religious practices?

    Am I spiritual? I'd say so, yeah. I've seen a lot in my travels through the dimensions, and one thing I've come to understand is that the religions? THEY'RE ALL TRUE.

     

    16.   All of them? Even the ones that directly contradict each other?

    Especially those.

     

    I don't understand.

    I don't think we're meant to.

     

    17. I'm not counting that last one as a question, Professor. Tell me what you fear the most.

    I'm afraid we'll never reach the end of these question, Rich.

     

    I'm waiting for a serious answer.

    Very well. My biggest fear... I'm afraid that the hateful bastard with a speech impediment  that nearly wiped out the Borough-folk may find out he didn't quite get them all.

     

    18.   You mean some extra-dimensional warlord might come to our world to finish off what he started?

    It's a remote possibility. Very, exceedingly remote. I doubt it. Unlikely. Probably not. 50/50 chance at best.

     

    That's the other reason I've settled here. To keep an eye on the people whose world I failed to save. One of the reasons I chose this world is because it has so many wondrous defenders. If he ever comes here, I won't be standing alone to stop him.

     

    19.   That's disturbing. Have you chosen a team to stand beside you when/if that time comes?

    Not yet. As you know, I'm still new here and I'm still learning who the other heroes are and what groups they have already formed. When I figure it out, I'll let you know.

     

    20.   Ok, last question Professor: Are you married, or have some kind of life partner?

     

    [Peculiar grows quiet for a moment]

     

    Professor?

     

    "No more questions. We're done."

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