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Zeitgeist Blue

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  1. Nicole glanced at Koa from the corner of her eye. He was, of course, proved a dearth of interesting tidbits, trivia that no one would care for, but Nicole took those pieces and created snapshots of reality. Individual or not, a word here, an observation there. They were things to be held up and examined with a jeweler's lens. But not now; she had a handle on this. "Your a hundred years late. Replace 'animals' with 'thrill rides' and 'contests' with 'attractions'. Except the bottom of the ocean encourages different means to stimulate adrenaline than the surface. Roller coasters aren't as exciting if you could just swim a hundred feet up and down yourself."

     

    "Yet we're here at six-point-nine feet above sea level, and two of us for rides and another two for staying indoors when we could do just that at Claremont." Nicole's voice was teasing but frank, made softer by a quirk of her lips. Seen through the windows, there was a roller coaster rising high on a clear day, the only attraction visible from where she was sitting. But there were foodcourts and booths and stores in the ground; many other activities waiting for them.  "Video games aren't worth the time, and we can't stay under the AC forever even with Jann's physiology. We're stuck in New Jersey until we graduate after all, so we better get used to the weather."

     

    "Though I'd still like some ice cream."

  2. "Well it isn't like we're even trying to keep a low-profile with Jann here, but none of us are wearing masks," Nicole pointed out, attempting to find the middle road. They both made sense,  their own way, and she could only dream of flying under her own power, unassisted and enclosed in armor. That was a fundamental symbol of freedom and exceptionalism, to do something no one else could, much less her. And symbols had power, she knew that.

     

    They were sweating and uncomfortable. Looking from Selena to Corinne and back, Nicole reached up and touched the shuttle's AC vent, brows knitted and willing what little she could to bend to her understanding. Clearing the grime and debris and replacing the refrigerant anew. There wasn't anything so crass as a spark or crackle of energy, but when she leaned back the air was cooler, enough to beat back the heat that the once broken air conditioning couldn't. "You should have told me something earlier," she said, snapping her fingers experimentally and clearly quite pleased with herself. "Of course, unless you like bathing in your sweat? I could turn it off again."

     

    She smoothed the skirt of her knee-length summer dress. "And I wouldn't mind going outside. I did go to get under the sun, even if I wouldn't be able to ride anything."

  3. It was Nicole's first time to visit the beach since she had arrived in Freedom City, which was almost two years ago when she cared to think about it. Not a long time looking back -- those years flew by -- but the last time she had even touched sand was five years ago in the Californian desert, and that didn't count for leisure. It put things into perspective, thinking since when she last did this thing or that, and maybe she was working herself too ragged; always pushing in her internship with Archetech, in improving Bellios, in the first tentative steps as Salvo, in her paintings and graphic design, in front of her desktop or phone, and the bits and pieces that needed fine-tuning that were strewn all over her workbench.

     

    Maybe she did need to go out, certainly she wasn't getting tanner spending all her time indoors. So she found herself staring out the window, chin slumping on her hand, from her space in the shuttle van beside Selena. She'd gotten dragged here or let herself be dragged (it didn't matter) by Koa and or Corrine, and she was determined to just relax, even with thoughts swirling around her head. But maybe if she tried to layer the outline second? Create a thinner approach going from the outer-bottom that would help define the middle ground and crysta--  

     

    "What's a Ferris wheel?"

     

    ...

     

    Damn. It.

     

    Seriously? This needed to be fixed.

     

    Nicole turns in her chair to face the question's owner, which wasn't an easy thing to do because Koa was sitting right behind her. A smartphone appears in her hand, and nimble fingers type smartly on the screen before she passes it to Koa. There's a picture of a Ferris Wheel on the phone and Nicole swipes the display a few times to show a few more. "It's a ride," she says, taking her phone back. "That people ride on. It's supposed to be relaxing so it goes around slowly."

     

    She stows her phone away and settles in her chair, choosing to speak over her shoulder instead. All ears. "And I don't doubt that; our rides won't work underwater. So what's public recreation like where you're from then?"

  4. "Jay?" Nicole's visor snapped open, revealing half her face covered in a bright light and spinning runes and letters, undecipherable to anyone but her. They fade quickly as she stepped forward to meet her younger colleague halfway-- or should she call him a friend? She raised a hand in greeting. "Yeah. Finished most of Bellios last week. And your sword? It's working properly now?" 

    "It is." He puffed up with pride, twirling the magical sword with an ease that belied its weight in steel. "Let me tell you, I can't wait to see what this can do. All the things you've put here, I don't even know where to start." As if to stress his point, the tip of the sword crackled with electricity, which began to snake its way down the blade's length. Jayaman had asked her to modify the sword and she took to the task when she wasn't working on Bellios, studying axioms and intricacies based on Hindu occultism. The end product served both of them - Jayaman got his sword, better than ever, and Nicole had applied what she had learned into her own workings.

     

    "Glad you like it." Smiling, she nodded at the demonstration and the silly pose he maintained, then snapped her helmet shut. She knew his abilities well. He'd told it to her once on the third night they had both stayed up, working so late that the sun was beginning to rise. Me? I turn into a hawk-man with wicked claws and the eyes and the beak. Keeps the bad guys on their toes. But my sword and training's where it's at. Without them, I'm just some schmuck in the streets who likes to punch people. - June 8, 2017. 4:52AM.

     

    There wasn't any need to bring the school databases on him. She knew more than Claremont could provide, those files accessible to the student population at least. But Nicole had done so for Qualia as soon as Jayaman's introductions. The younger girl was a psychic. Standard package: telepathy, ESP, and telekinesis, but also showing an affinity for sensory illusions and skill with her quarterstaff. Both Sophomores.

     

    "Hello Qualia," Nicole greeted, then crossed her arms and forced herself to wait.

  5. I'd be interested in this, especially if the characters start in their civilian identities. It'd help me put to words how Nicole puts on Bellios, her armor. Among other stuff.

  6. "Hello, Salvo. I'm Koa."

     

    Nicole watched Koa go through his motions. Awkward, gawky. She shook his hand and even through her gauntlet she could feel a lack of familiarity with the gesture. The Claremont database indicated his status as an Atlantean, but presented little detail of his metahuman abilities beyond personal information. She could guess of course. Most Atlanteans do not possess a mouth set with rows of razor sharp teeth. There were sightings during the attempted Atlantean invasion of soldiers who could turn into monsters to be used as shock troops, and he could have a connection to that, even if he was too young and clearly did not have the bearings of a professional military man.

     

    ...

     

    Right.

     

    He had a hand held self-consciously over his mouth in a vain attempt at covering his toothy grin. And she pursed her lips, lucky to have a lowered visor to hide behind. She wasn't disturbed, not really, by his physiology. There were more unsettling depictions in dusty old scrolls than someone who did his utmost to be unassuming. "It's fine?" she says, unsure on how to go about this.

     

    Shaking her head, she steps back, another thread already open and being read. Corrine Conrad or Zenith, as her preferred name in-costume. As to be expected, there wasn't much except basic and public information. Citizen introduces them both and Nicole nods, waiting for Corrine to snap herself awake.

     

    Are we waiting for any more?she asks Citizen through their private channel, tapping her boot unevenly.

  7. 57 minutes ago, Exaccus said:

    As i mentioned in chat he's irresponsible as a scientist but ultimately heroic and moral as person, it would be extremely unlikely he would create a species of super potatoes without a way to wipe them out if the need arose, though what that is i leave to your discretion if he has indeed included one this time, that and he would be hard pressed to contain an outbreak single-handedly and would probably put an emphasis on discovering what went wrong and why.before or in the process of dealing with the problem.

    You know, if this wasn't a one-shot the Potatoes' killswitch malfunctioning could be an impetus for more adventures with the trio.

     

    Who could've been intelligent enough to sabotage Doctor Deoxy's work? More importantly, who would've had the motivation and will to go to such lengths to humiliate hun? Was it really just chance or is there a more sinister hand pulling the strings? What shall they do next when the trio of SCIENCE! heroes is on their trail?

  8. Breath in.

     

    Breath out.

     

    Breath in.

     

    Breath out.

     

    ...

     

    Nothing would have been simpler, really, than the breathing exercise Nicole had been trying to conduct since she took to the skies trailing after Citizen. But she was nervous. She could admit that to herself, and though it was a normal response, that did not stop her stomach from roiling when she took off, or whenever the winds buffeted her armor or as she focused to keep her flight steady. She remembered having retained enough common sense to initiate regular tests as she worked on her Bellios, her armor, but this was her first real run - the maiden voyage as the sailors say.

     

    Still, she felt like retching.

     

    Her helmet crackled as Citizen's link came through. It's okay to be nervous. There's a lot to be worried about today.

     

    No, it's fine. Just need to work out the kinks. She watched as Citizen accelerated forward, and she matched his speed, their course bringing them closer Claremont grounds. She could see the atrium dome, neo-classical in style, and just beside it, clashing horribly, the high-tech premises that housed the simulation room. Her destination, and she placed a marker over it, bringing up the public blueprints and reports of the Doom Room. Never hurt to be prepared.

     

    "He mocks you, you know," her father said from beside her.

     

    She ignored him, like always when he was in the mood to monologue, and he choose to interpret her silence as permission to continue. "Or generations worth of our studies, which is close enough. I remember when he rebuffed your explanation on how transfused blood-fiber impulses could generate a far more efficient energy source than the runes arranged in dual orders. Conducted in such a way as to secure a metaphrical link between lifeblood and mankind's most prevalent construct since the industrial revolution? Odd, but brilliant, of course. I don't belittle innovation."

     

    Her eyes kept their scrolling down the pages, the forums, and the internet. And when she spied the two figures on the landing zone, her fingers pulled up two more threads. Thaelia or Princess Thalass, also known as The Glamazon, was a well known figure, and her exploits comprehensively documented. The other, reed thin hero that stood beside her though, was just as unknown as Nicole was: Koa Kalehani.

     

    Her father withdrew behind her, and sat on the study couch that was his favorite. Gaudy, just like most of his tastes, especially clashing against the white of her mind interface. "Try not to embarrass yourself," he said, pulling out Lincoln's Gettysburg Address and a fountain pen. "Bellios is a work of art beyond the ken of any ignoramus."

     

    She gritted her teeth. "I don't plan to."

     

    At the same time, Citizen landed, then she following close by. And while he gave an exuberantly waved greeting, Nicole raised her hand in acknowledgement. A more muted opening, but she did not know The Glamazon personally. "Princess Thalass. Koa. Nice to meet you." She nodded to each in turn.

     

    "Good," her father said curtly, then resumed his writing. Bellios hummed in anticipation. Her stomach heaved.

  9. A series of mysterious disappearances have been reported near and in Chinatown since the turn of the moon cycle, yet even as unease settles among the populace preparations begin for the Chinese Lunar New Year Festival. It goes off without a hitch; fortune cookies are served, the red lanterns go up, the streets flood with people, and dancing dragons take to the parade!

     

    Then a disturbance of some kind jerks several people awake, among them the heroes Reagent and Salvo in their civilian identities, Winifred Wei and Nicole Whitfield-Hall. And as soon as they get their bearings, flying creatures swoop down on the awakened group and snatch all their grasping claws could! The two heroes escape, only to find they are trapped inside a space-dilution bubble, the outside world unaware of the predicament happening just a few blocks away.

     

    Nicole's armor, Bellios, is not responding to her summons, and though Winifred still wields her trusted bandolier there are festival-goers everywhere, frozen in place as they once were; a blink of an eye stretched to eternity. The clock nears the midnight hour's zenith. Shadows lengthen as lights flicker and die, and whole city blocks are shrouded in darkness and glowing red eyes. Purple lightning flash across the sky, and the creations of a mad man stalk the streets, hunting those unfortunates who awaken. Forced to rely on their wits and the fast dwindling concoctions of Reagent, could the two young heroes figure out just what is happening and put a stop to this madness before it's too late?

     

    Or shall they too become fodder for the creatures that lurk in the night?

  10. Salvo

    • A Parallel Path nows has her interning for Archetech
    • Added a Collateral Damage (accident) complication.
    • Removed All-out Attack and Power Attack from Enhanced Feats. Transferred the 2DP to Sensory Suite Array.
    • Changed both BE and AP Super-sense in Sensory Suite Array. Removed Darkvision and Extended Hearing from BE Super-Sense, Tracking 2 from AP Super-Sense. Added Counters Concealment and Counters Obscure to both, Distance Sense to BE Super-Sense.
    • Added 2DPs to Servo-Dynamos. Grapple modifier is changed to reflect Super-Strength.
    • Apparently you can't attack twice on the same round without Extra Effort and I doubt the mods would allow Action [Move] as a modifier for an attack, so I made some changes to the Weapons Suite Array.
    • Removed Penetrating from Kinetic Beam. Added a Linked Dazzle Effect.
    • Split up Autocannons and Missile Batteries. Brought them both up to PP limits.
    • Removed the device's Magic Array. That'll exclusively be just a Complication. Transferred the 2DP to Servo-Dynamos.

     

    BARRAGED by trollthumper

     

    Spoiler

    SalvoSuperhero.png.7ec21b89d5f64cadede52b24e5373ca9.png

     

    Player Name: Zeitgeist BlueSpiderman.jpg.3ba2d97d97b7b699541164bddfa45f9f.jpg


    Character Name: Salvo
    Power Level: 10 (150/150PP)
    Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness
    Unspent Power Points: 0


    In Brief: Last member of a fallen house who refuses her family's legacy and seeks to make amends. 

     

    Residence: Apartment at Riverside, Downtown Freedom City 
    Base of Operations: Claremont Academy
    Catchphrase: "Locked on... And firing."

     

    Alternate Identity: Nicole Whitfield-Hall
    Identity: Secret
    Birthplace: CA, USA
    Occupation: Student
    Affiliations: Claremont Academy, Whitfield
    Family: Arthur Whitfield (Father), Amelie Hall (Mother), James Whitfield-Hall (Brother), Lauren Whitfield-Hall (Sister), Gregory Whitfield-Hall (Brother), Belle Whitfield-Hall (Sister)

     

    Description:
    Age: 18 (March 13, 1998)
    Gender: Female
    Ethnicity: Mixed (African-Canadian, Caucasian) 
    Height: 5'8" (without armor); 6'1" (with armor)
    Weight: 125 lbs
    Eyes: Brown
    Hair: Black

     

    Power Descriptions:

    While Nicole is innately attuned to magical energies, it is her battle armor, Bellios, which allows her to focus those energies into the powers she uses as a superhero. Once an old and storied magical heirloom, her work on the armor has made it something more, creating within its essence a platform that applies both centuries of tradition and cutting-edge methodologies integrated in a dialectic unity. Bellios usually manifests her powers in set systems with a technological bent, as befitting her leanings.

     

    Yet it is a thing as much of magic as the material world. Intersecting rune arrays tun electrical currents through chiseled patterns in the armor plates. Targeting spirits line up her Gatling guns and missile batteries as a handcrafted dimension, metaphysically tuned and coupled to Bellios, feeds alchemically-imbued ammunition to sate its voracious appetite for firepower.

     

    History:

    Seek Knowledge. Wield Power.

     

    Those were the words Nicole lived by most of her life. It was the words the Whitfield family has lived by and died for for hundreds of years, since the first Whitfields arrived in the Americas to gamble their fortune as plantation owners, since even before then as they lived like nobles in the Old World. These words were writ in gold-plated letters above every door and fireplace in the Whitfield grounds, so that each member of the family may remember the reason for their existence. The Whitfields were many and spread across the world, as befitting a venerable and wealthy family, but those Whitfields who called California their home were those who could trace their ancestry straight and true. The purest and oldest. The heirs of a legacy that was yet to come.

     

    It was this life and lineage, which Nicole was birthed to, third eldest among five siblings. As a younger sibling, she was not expected to inherit much and neither was much expected from her. She was left to her own devices, made busy with everything old money could buy. Servants in livery, the most expensive toys and gadgets, the richest food served in multiple course meals, yet she felt little, if any, parental love as a young child. She wandered the halls of the mansion alone, a small child who barely reached the waist of any adult, under the paintings of her ancestors, their eyes watchful and austere in the low light. Her parents were much too busy to take time off for her, always managing their holdings and grooming James, her eldest sibling when they were not travelling or locked inside their individual studies.

     

    Lauren, her older sister was sent to study in boarding school before Nicole could remember, and at the times the two met, they were even more distant to each other than she and James.  Perhaps then, this would have been a sad life, a childhood with little friends and love, but her personal caretaker took a liking for the young Whitfield, and it was from there that Nicole had experienced a semblance of warmth from another. Elizabeth Leon, her caretaker, took her under her wing, and began to go above and beyond the duties of a servant of Whitfield in attending to her charge’s needs. She was there whenever Nicole needed her - as her only playmate in games of tea or house, or as a shoulder to cry on when either Father or Mother scolded her childish antics.

     

    It was the first time someone truly saw Nicole as more than just a valuable asset to the family. Elizabeth listened to her, and she in turn listened. She learned of her caretaker's family, of Elizabeth's three daughters, the youngest who was her age, and of her husband who was struggling with depression. Elizabeth's bedtime stories were not fairy tales, or fanciful adventure stories. They were of the ordinary, the mundane somehow made wonderful, for it was another world for Nicole.

     

    Years passed and Nicole would grow to adolescence, soon sharing the mansion with two younger siblings, Gregory and Belle, yet like her older siblings spent less and less time with them as she grew older and was sent to an English boarding school. It was also during this time that she drew her parents’ interest. She was a genius among a family which prided itself on producing geniuses, and her intelligence was obvious for anyone with eyes to see. She soaked up information like a sponge and understood lectures meant for students a decade her senior, the many lonely hours she spent pouring over her family library now had paid off, and she had not stopped. Time and time again a servant or janitor would spy the library doors ajar, faint lights open in hours that ghosts roamed awake. They were how she spent her idle time when not with Elizabeth or playing with Gregory and Belle, and neither did she feel a recluse in boarding school, not as much as she did within the Whitfield grounds.

     

    There she had other girls to gossip with, cute boys to sneak glances to, teachers to mock behind their backs. She just tended to develop a fixation for a problem she couldn't solve, or a theory that had caught her interest, and either would occupy the back of her mind, maddening and lingering, until she'd spend hours or days searching and solving, and trying and asking, until she could confidently say she knew all there was worth knowing about that topic. Only then could she dismiss those thoughts that gripped her. It was there that she came to love the wonders of the modern world, how intricate and detailed and interconnected everything was, if only people could see it. Physics led to engineering led to technology led to mathematics led to-- ad infinitum.

     

    She was fifteen when she was summoned to the Whitfield mansion. She remembers, like all things, it was the middle of autumn and school was in full swing, yet she received a phone call. She was to drop all that she was doing and arrive at a earliest date, and she acqueised. A private jet was already waiting for her the same day she had received the call and she flew half the world to California. She was not the only one to be called. Her older brother and sister had already arrived, as had a dozen of her blood relations. The next few days saw a few dozen more arrive - cousins, and Aunts and Uncles - if she was to be technical. Almost every Whitfield of any worth gathered for the first time within a 20-acre estate.

     

    It was unprecedented, and a little daunting for Nicole, even as Elizabeth and Belle greeted her home. Gregory had stayed in his boarding school in France. 

     

    All of the Whitfields gathered within a vast chamber buried in the underground vaults of the mansion, and all the servants and retinues barred from entry. They were in the center of the estate, ley lines tracing energies where beats its magical heart, and patterns upon patterns of arcane sigils and stones dotted the walls, lights tracing paths safe to tread, the family's scrolls and tomes arranged orderly rows. Clearly, this ritual had anticipated for some time, and prepared for with a meticulous patience Nicole knew her parents possessed in abundance.

     

    She read what she knew, for she was not yet a full-blooded mage, could make only guesswork as to the reasons for trappings older than her grandparents, but what she saw indicated a technique that would converge every type of magic and energy present into the one point of chamber. A melding of sorts made larger than life for all those attending now as while they were all of the name Whitfield, and all knew the alchemical arts that so defined the family, decades and centuries had diversified their skills to the point of a sensory jumble. Like crossing a street in Los Angeles and picking out people of different ethnicities. Too many that it gets confusing, yet still holding many underlying characteristics in common.

     

    They began. The lights were shut off, a candle in the center of the congregation. Nicole could just make out her father, mother, then James and Lauren standing at intervals apart. Young Belle then, was not to be a part of their destiny. First, there was chanting, occult languages in different tongues reverberating through the walls and melding into one sonorous note. She does not know how long they had stayed there. She does not remember, she would admit uneasily, what had transpired in the darkness, amid hooded figures, and whispering fell things. The candle had guttered into a cold flicker, and a cackling, wet and heavy and inside.

     

    Her arms burned, and her throat cracked with smoke. She hurt all over but her legs, and when she awoke, barely aware, the chamber was on fire and Elizabeth was carrying Nicole in her arms, a bag stuffed with scrolls strapped on her shoulders. They ran from the chamber, out the basement and the mansion as everything burned. Nicole watched the mansion crumble in flames. Her legs refuse and Elizabeth carried her to the waiting paramedics, and she decided she was dreaming.

     

    The authorities would say it was a stray spark that started the fire. An unfortunate series of events led to this tragedy, the official statement would read, leading to 43 deaths, mostly from suffocation and localized within the chamber, except for one teenager that was rescued by a heroic maid. They applauded Elizabeth and shifted through the rubble, looking for survivors. They did not find Belle.

     

    Gregory would go missing shortly thereafter.

     

    She worried about Gregory and went into mourning, for Belle most of all. She was released from the hospital, a certified paraplegic, to Elizabeth and her family in the meantime, who were her legal guardians now. She saved what she could from the remains of her family's capital. The vultures had picked at everything long before she left the hospital. Through means legal and not so legal,  her family's once vast fortune had dwindled, taken by rivals, and those seeking revenge or restitution. And perhaps it was for the best.

     

    She had canceled her boarding school. There was an itch her brain could not scratch, and a hunch told her she would find her answers by staying. She soon discovered a side of her family that sickened her. They were corrupt, and perhaps that was not a revelation with how rich they were, but in their dealings lives were lost and ruined with the act of a single handshake, and people killed from one spoken word of her parents. She dug into the books, into the diaries and records saved from the fire. She talked to the lawyers and phoned business partners overseas. The Californian Whitfields had its hand in every pie in the city, state, and a significant number in the country and beyond.

     

    Oil spill cover ups, land siezures from the poor, money laundering, arms trafficking, financing the local Mafia, and shaking hands with Mexican cartels. The Whitfields were far worse among the magical community, yet just as insidious, where an overarching authority non-existent. It was a headache to have it all revealed and heaped upon her in a short time, and she cut every connection she could and gave all she could to the authorities. As the only Whitfield left, she had that right, even if many of her family's erstwhile partners did not see it her way. She walked -- rolled rather -- the streets now, instead of the halls of a mansion or an elite boarding school in a far-off country. They were concrete and now, and she couldn't ignore what was in front of her, even as her magic began to die a slow death for no discernible reason.

     

    Seek Knowledge. Wield Power.

     

    Her family had its reasons for everything they've done, excuses more like. But it was something to say to let them sleep at night, and she couldn't say they were deluded. Not when those reasons almost felt right, like this was just the natural state of the world. The strong prey on the weak. Predators eat. Prey flee. Humans fought wars and died and gave birth. And Whitfields learned and gathered.

     

    She woke up one night as she felt eyes watching her. Bellios stood at the foot of her bed, unscathed. Her powers were all but dead by then, and when she had attempted to wear the armor, the recurring psychic backlash left her sick and vomiting food for a week.

     

    By the coaxing of Elizabeth, she decided to fly to Freedom City and resume her schooling. She was frustrated and without hope, disgusted by her family's activities - a useless feeling, lugging an armor that did nothing but make her ill. Still, perhaps she could find a solution in the city of heroes and start anew, far away from the death of her family and the toxic they left. So she transferred half the money she had inherited with Elizabeth and her family, as much as it was a pittance compared to what her family once held, it was a large sum for them and it felt like the right thing to do to thank them for everything.

     

    She flew out the next day.

     

    She was eligible for Claremont, if just barely, and wasn't that cute.

     

    For two years she was the most useless student to grace its halls. Stuck in a wheelchair and magic that fizzled pathetically, if she could even get it to work, she would have been kicked out if it weren't for her intelligence and ability to create tech and mystical devices. She brought with her the family scrolls, even if she could recall their contents easily enough, and could call on mystical energies that did not originate from within. Magic rituals and petty concoctions, she knew how to make them. Electronic riff-raff that would not have been out of place in a gadgeteer's arsenal.

     

    All the while the familiar presence lay heavy upon her mind. It was the strongest pull she had ever, and it was directed in its entriety to Bellios. She let herself fall into that obsession, working for two years upon that construct of ancient arcana. She learned so much more than she would within the confines of a classroom, or the laughable practicums the teachers would give to her. She dreamed of bolts and runes, and incantations and coding. And when she was not buried within Bellios, within the confines of her work, she was formulating ways to improve it, to create more energy, more power, because it hungered.

     

    For two years, barely anyone outside her scheduled classes saw her. During class, her presence was almost non-existent, her output just enough to pass.

     

    But just before the graduation she rose from her fugue, as if she had fallen asleep or into a coma and had only woke up, though she remembered everything as clear as day. Groggy, head aching, her insides feeling like jelly, she looked up to take in her work.

     

    And it was beautiful.

     

    Personality & Motivations

    Nicole is, if anything, inclined to extremes. When something deemed important should done, then it should be done to the fullest of one's abilities or not at all. She is analytical, perhaps a bit too cerebral at times, but mostly means well, especially regarding the well-being of those she meets. She tries to be friendly, taking the time to engage in small talk and get to know people before making judgments about them. In a similar manner, she prefers to have all the facts before committing on a plan of action. This does mean she is prone to taking too much time when presented with an abundance of information, perhaps even contradictory reports, until someone pushes her to act.

     

    Perhaps as a way to atone for her family's wrongdoing, she has chosen to bear the mantle of a superhero, opposing those her parents would have gladly drink wine with. They were failures, she'd be quick to admit, but she won't be like them. And like everything worth doing, she has taken no half-measures.

     

    Powers & Tactics:

    Though not trained or experienced in fighting, Nicole's common sense lets her understand to fight where she is strong and her foes are not. She prefers to keep her distance, flying and invisible as she overwhelms her opponents through judicious use of firepower. When hemmed in or grounded, she will attempt to cut her way free from the fighting, blasting her way out.  Her arsenal also heightens her senses, encompassing machines and magic, which she can use to observe her opponents and perform reconnaissance undetected until she wishes to reveal her presence, usually through an opening salvo.

     

    Complications:
    A Parallel Path: Aside from her studies in Claremont Academy, the looming graduation and all that entails, and her nighttime superheroing as Salvo, Nicole still needs to find time as an intern in Archetech, providing quality yet affordable technology and energy to the less affluent locals of Freedom City. It's given her another purpose to work towards, and she takes this as a personal task, small a help as it is. She's met several people because of this, both from Archetech and Freedom City, but it does mean she's starting to see that part of the city as her turf, in addition to the magical hotspots. Sense of responsibility included. She will go out of her way for these people and places, more so than usual, even if she will not admit so. (Responsibility)

     

    Collateral Damage: Like it says on the tin: collateral damage. Turns out, holding the trigger of two fusion autocannons spinning at 3,000 rounds per minute each and firing super-heated metals in the city, or anywhere with infrastructure, isn't the smartest idea. Who knew? Nicole does, intellectually, but in the heat of battle there isn't time to think; only the surge of adrenaline and energy blasts flying. It's unfortunate, but damage does happen, especially when she pushes the suit to its full potential. Needless to say, there are consequences when this happens, even if she wins the fight. (Accident).

     

    Father Dearest: Her father isn't the nicest of people and just when Nicole had thought she had gotten rid of him, his ghost, or at least a very convincing simulacrum of it, has inhabited Bellios as its machine spirit. She has tried to get rid of it, but he unfortunately seems to be staying as an unwanted but essential component. Thankfully, he does seem more agreeable, seeing as she is his only heir. And while he wishes to see her alive and well, he cares not one whit for anyone not a Whitfield. This has sometimes resulted in a struggle between parent and child when their objectives conflict with each other, usually pitting risk anfthe acquisition of artifacts against her responsibility as a superhero (one other thing he cares little about). But his long term goals, if he even has one, are still a mystery.

     

    Of course, in a contest between man and spirit, more often than not, it is not often clear who will win.

     

    It Hungers for War: Bellios is first and foremost a machine of war. Its pistons hum in anticipation of battle, and the monistic links blur the line between wearer and suit. When Nicole rages, it responds with greater power. When Bellios rages, she responds by pushing it to its limits. Additionally, it is very susceptible to the appearance of the Fae. A whiff of emission from those foul beings causes in it a single-minded bloodlust. Luckily, these episodes have been rare, but less extreme emotions do sometimes bleed off, turning the well-thought out into just plain compulsive.

     

    Man and Machine: When Nicole enters Bellios she becomes more than human, and more than just an amalgam of steel and flesh. They become one, in all definitions of the word. The world outside sees one being and acts accordingly; any power that would have effected either her, as a mere human sorcerer, or the techno-magics enmeshed into Bellios would affect the whole that Salvo has become. To be able to process this, Nicole's mind translates the changes into a reality she could comprehend, creating a HUD and "eyes" to see from her helmet. Anything that would blind her, or interfer with the magic and electronics in the armor, would scramble that visual interface and all essential information arrayed within it .

     

    Something in the Dark: Many small things go Nicole's way at just the right time, and just the right way, to make her life easier. In much the same way, she finds herself in situations that would seem contrived in any book or movie, yet leading to additional difficulties she must overcome. While these minor coincidences are merely irritating or helpful during her everyday, they are more disastrous during a serious superhero mission. There is a crawling, nagging feeling of being watched whenever they happen, though even her armor's sensors can find no trace, magical or otherwise, to confirm her suspicions.

     

    The Gift of Blood: Family legend traces their line stretches back to the age of Christian Rome, during the first centuries of the first millennium. During that time, the pope decreed the library destroyed. Unable to bear such wanton waste of knowledge, her ancestor had made a pact with an agent of a powerful being from another world. He would be given the ability to save the contents of the library, but he and his offspring must bear a price (or a blessing as the official version states), and a destiny to be fulfilled long after his death. Whatever the truth is, Nicole and those of her blood possess, without fail, a compulsion.

     

    Knowledge, especially forbidden knowledge, is the sweetest water, and she occasionally finds herself using her powers to fulfill her family's quest. While non of her episodes have reached the two years working on Bellios, many smaller episodes are still smaller occurences, particularly during her heightened magical state while using her armor. Nicole's obsession has her pursue information above all else, usually by absent-mindedly hacking into databases when she is in the suit, though there are many other ways she may go about this. These seem like good ideas at the time, but done at the wrong time, and with the wrong systems, and a slip-up may land her in serious trouble. (Obsession)

     

    The Sins of Family: Ever since finding out about her family's unsavory secrets, Nicole has endeavored to do good where they would do wrong. Still, there are those who see her as nothing more than the last Whitfield or a foolish girl. Most see her as no better than those bearing the same name. Yet some would go out of their way to rid her for revenge or opportunity. While there are enough in the mundane world, it is the magical community who has suffered the most from her family's excesses. As few and isolated as they are, they have long memories. And many ways to trace magic signatures.

     

    Whitfields and Halls, they say, are particularly distinct. (Enemy and Reputation)

     

    This Magic of Mine: Her magic isn't so hot when outside Bellios, understatement of the year, but her armor does act as a focus for her magic, heightening it into a weapon of mass destruction. While most of her inner energy transfers seamlessly into its various systems, a leak is unavoidable sometimes, and a once controllable yet feeble magic turns uncontrollable and potent; a combination that's often bad news. Though she may choose to hold it inside for a time, risking her magic's side-effects, she must eventually discharge the surge of power. A badly-timed spike, or an unwanted manifestation of that magic, could turn the tables very quickly. Not always for the better.

     

    Abilities: 0 - 2 + 0 + 14 + 0 + 0 = 12PP

    Strength: 18/10 (+4/0)
    Dexterity: 8 (-1)
    Constitution: 20/10 (+5/0)
    Intelligence: 24 (+7)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)

    Combat: 6 + 5 = 11PP
    Initiative: -1
    Attack: +3 Base, +3 Melee, +3 Ranged, +5 Weapons Suite Array [+9 Containment Foam]

    Grapple: +18/4/0
    Defense: +5/3 (+3/2 Base, +2/1 Dodge Focus), +1 Flat-Footed
    Knockback: -7/0

    Saving Throws: 0 + 0 + 0 = 0PP
    Toughness: +15/0 (+5/0 Con, +10 Protection)
    Fortitude: +5/0 (+5/0 Con, +0)
    Reflex: +5/-1 (-1 Dex, +6)
    Will: +5/0 (+0 Wis, +5/0)

    Skills: 60R = 15PP
    Computers 10 (+17)

    Craft (Artistic) 5 (+12)

    Craft (Chemical) 5 (+12)
    Craft (Electronic) 8 (+15)
    Craft (Mechanical) 5 (+12)
    Disable Device 6 (+13)
    Knowledge (Arcane Lore) 7 (+14)
    Knowledge (Physical Science) 5 (+12)
    Knowledge (Technology) 7 (+14)

    Language 2 (English, French, Spanish)


    Feats: 5PP
    Artificer

    Benefit (Wealth)
    Eidetic Memory
    Inventor

    Ritualist

     

    Powers: 113 + 1 = 114PP

     

    Device 28 (Battlesuit, Magical, Tech; 140DP; Extra Effort [Device]; Feats: Restricted [Beings with Magic]) [113PP]

    Descriptors: All (Hermetic) Magic and Technology combined. Magitech.

     

               Protocol Sy 6.6 (35PP Container) [33DP]

                           Enhanced Strength 8 [8DP]

                           Enhanced Constitution 10 [10DP]

                           Enhanced Combat 1 (Defence 1) [2DP]

                           Enhanced Saves 11 (Reflex 6, Will 5) [11DP]

                           Enhanced Feats 2 (Attack Specialization (Weapons Suite), Dodge Focus) [2DP]

     

               Communications 4 (Radio, 1 mile; Extras: Area; Flaws: Action [Move]; Feats: Selective, Subtle) [6DP]

     

               Hexagrammic Paneling 4.8 (24PP Container) [24DP]

                           Immunity (Life Support) [9DP]

                           Protection 10 [10DP]

                           Living Metal 5 (Regeneration; Recovery Rate [Bruised (1 Round), Injured 4 (1 Round)]) [5DP]

     

               Sensory Suite Array 5.5 (13PP Array; Feats: Alternate Powers 2) [15PP]

                          BESuper-Senses 13 (Direction Sense [+1], Distance Sense [+1], Radio [+1], Radar [+3]; Radar [Enhancements:

                          Accurate (+0), Acute (+0), Analytical (+1), Counters Concealment (+2), Counters Obscure (+2), Extended 2 [1,000 ft] (+2),

                          Radius (+0), Ranged (+0)]) {13/13}

                          APSuper-Senses 13 (Mental [Magic] Awareness [+3]; Awareness [Enhancement: Accurate (+2), Acute (+1), Analytical (+1),

                          Counters Concealment (+2), Counters Obscure (+2), Extended [1,000 ft] (+2), Radius (+0), Ranged (+0)]) {13/13}

                          AP: Data Link 5 (Radio, 5 miles; Extras: Area; Flaws: Check Required [Computers]; Feats: Cyberspace, Machine Control,

                          Precise, Rapid 3 [x1,000], Selective, Subtle) {13/13}

     

               Servo-Dynamos 6.5 (13DP Array, Feats: Alternate Power 2, Dynamic 3) [18DP]

                          DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

                          DAPSuper-Strength 0-6 (Effective Strength 16-46, Heavy Load ~200 lbs-~6 tons) {0-12}

                          DAP: Invisibility Matrix 0-1 (Invisibility; All Visual Senses; Feats: Close Range) {0-9}

     

               Weapons Suite Array 19.5 (39PP Array; Feats: Alternate Powers 5) [44DP]

                          BEKinetic Beam 10 (Blast; Extras: Linked [Dazzle], Range [Perception]; Flaws: Action [Full]; Feats: Knockback 8 [18 Total],

                          Variable [Energy/Tungsten]) {29} + Dazzle 10 (Visual; Extras: Linked [Blast], Range [Perception]; Flaws: Action [Full]) {10}

                          = {39/39}

                         AP: Fusion Autocannons 15 (Blast; Extras: Autofire; Flaws: Distracting; Feats: All-out Attack, Improved Critical 2 [18-20],

                         Precise Shot 2, Power Attack, Split Attack, Variable Descriptor 2 [Any Metal]) {39/39}

                         AP: Missile Batteries 10 (Blast; Extras: Explosion, Linked [Dazzle]; Feats: Indirect 1) {31} + 

                         Dazzle 8 (Auditory; Extras: Linked [Blast]) {8} = {39/39}

                         AP: Containment Foam 11 (Snare; Extras: Regenerating; Feats: Accurate 2, Affects Insubstantial 2, Homing [1 Retry],

                         Improved Critical [19-20]) {39/39}

                         AP: Flamethrowers 10 (Hellfire; Extras: Area [General, Cone], Vampiric; Flaws: Range [Touch]; Feats:

                         Affects Insubstantial 2, Dimensional 2 [Magical], Incurable, Split Attack 2, Variable Descriptor 2 [Electricity/Fire/Water]) {39/39}

                         AP: Matter Manipulation 12 (Transmutation; Flaws: Duration [Concentration], Range [Touch];

                         Feats: Extended Range, Precise, Progression) {39/39}

                

    Magic 1 (2PP Array; Flaws: Unreliable) [1PP]

               Dazzle 1 (Visual + Auditory) [2PP]

     

    Drawbacks: -2 + -1 + -4  = -7PP

    Disability (Paraplegic) -2PP (Frequency: Uncommon; Intensity: Moderate)

    Nearsighted -1PP (Frequency: Uncommon; Intensity: Minor)

    Normal Identity -4PP (Frequency: Very Common; Intensity: Moderate)

     

    DC Block

    ATTACK               RANGE       SAVE                           EFFECT
    Unarmed              Touch       DC 19/15 Toughness             Damage (Physical, Bludgeoning)
    Kinetic Beam         Perception  DC 25 Toughness (Penetrating)  Damage (Energy/Bludgeoning)

    Dazzle               Reflex      DC 20 Reflex/Fortitude         Dazzle (Staged)

     

    Fusion Autocannons   Ranged      DC 30 Toughness (Autofire)     Damage (Physical)

    Missile Batteries    Ranged      DC 25 Toughness                Damage (Missiles)

    Dazzle               Reflex      DC 18 Reflex/Fortitude         Dazzle (Staged)

     

    Containment Foam     Ranged      DC 21 Reflex                   Snare (Staged)

    Flamethrowers        Ranged      DC 25 Toughness                Damage (Electricity/Fire/Water)

    Matter Manipulation  Touch       DC 23 Fortitude                Transmutation

    Dazzle               Reflex      DC 11 Reflex/Fortitude         Dazzle (Staged)

     

    Totals: Abilities (12) + Combat (11) + Saving Throws (0) + Skills (15) + Feats (5) + Powers (114) - Drawbacks (7) = 150/150 Power Points

     

    Totals: 140/140 Device Points

     

  11. Salvo's middle name is Collateraldamage (not really), and unfortunately is what happens when her suit is used at its fullest power. She's new to the hero scene, but she's also batchmates with Miracle Girl, so there's that. Asad's charity event would be good for me then, not that I believe Nicole will be overly impressed with Asad's playboy persona; it's still a good thing to get your name out.

     

    Aside from that, Nicole has attended Claremont, same as Corrine, and they both art. Nothing more than that, since I'm not sure what'll happen in the beach thread, but at least there's some connection besides happenstance.

  12. 1 hour ago, Fox said:

    If it manifests in her HUD, then it's at least partially a visual effect: she's visually seeing the information the power grants her. If she's blinded, she loses that information. You could make the powers Visual (which will give you stuff like Acute and Accurate for free, since all visual senses are Ranged, Acute, and Accurate by default, but would also mean that she can't be alerted to stuff through walls) or keep it Mental and have a complication for "if I'm blind I can't see what my suit tells me, even though the suit gets that information by other means".

    Okay, wrote a complication.

     

    Quote

    Man and Machine: When Nicole enters Bellios she becomes more than human, more than an amalgam of steel and flesh. They become one being, in all senses of the word. The world outside sees one being and act accordingly, any power that would have effected either her as a mere human sorcerer or the techno-magics enmeshed into Bellios would affect the whole that Salvo has becomes. To be able to process this, Nicole's mind translates the changes into a reality she could comprehend, creating a HUD and "eyes" to see from Salvo's helmet. Anything that would blind her would register as scrambling that visual interface and all essential information arrayed within it .

     

     

    1 hour ago, Fox said:

    Yep; characters in an area attack get a reflex save to halve the strength of the attack before saving against it.

     

    Not sure this power does what you're imagining, though. For Area powers, the area type determines the shape of the attack (burst for explosions, cone for something like fire breath, line for...well, things that happen in a line), but the actual size of that area is determined by the rank of the power - a Line-shaped area attack is 5 feet wide and (10 x rank) feet long - so this power would be 5' wide and 100' long. The range determines how far away you can place the starting point of the power (a touch-range 'burst' radiates out from yourself; a ranged 'burst' is like a grenade, it blows up somewhere away from you; a perception-range 'burst' is like having a grenade you don't even have to throw, it just goes off anywhere you want within your line of sight).

     

    I should note that you are allowed to have a Perception-range single-target power, like you had before, it's just that the Improved Critical and Accurate feats weren't doing you any good. You could have your old power and just not have those feats - nothing compels you to use every single power point in any given array slot. A power that only uses 30/39 points or such is perfectly valid and frankly probably more useful for keeping your powers clean and easily-understood.

    Right. I was thinking more like a powerful sniper option that fires from beyond the horizon. I've edited it to look like this.

     

    And I figured I didn't need to use all the points. But the waste!

  13.  

    12 hours ago, Fox said:

    Unfortunately, the 1/3rd rule applies to all attacks, not the majority - if the highest-attack power has +11, you need at least a base +4. This may or may not be relevant, though, assuming that by 'Blast' you meant the Particle Beam, and not any of the other Blast powers.

     

    Your Dex modifier applies to your Initiative score, for good or for ill - with a -1 Dex, that's a -1 Initiative.

     

    Feats

    You have 5pp of feats, but you've noted 4pp down in the final totals. I believe the final 150pp is right, though.

     

    Powers

    Protocol Sy would have Enhanced Feats 5, I think, not 3.

    Okay, edited these.

     

    12 hours ago, Fox said:

    With the Communication power, you have to choose a sense type over which the power works (Visual, Mental, Radio, etc). What do you see this power doing?

    It's radio, yeah. Just a communication set.

     

    12 hours ago, Fox said:

    Not something you have to fix, but worth mentioning because it trips people up sometimes: Regeneration 1 round, which you've bought for both Bruised and Injured, means you have to take a whole round to do nothing but recover in order for the regen to kick in and grant you a roll to try to shave off a bruise or injury. If that was your intent, though, great! Always dramatic.

    Huh, well that makes the redundancy with the vampiric flamethrowers even worse, but I'll keep it just in case. Drama!

     

    Actually, I need to ask. How does the recovery check work? Since I don't have a recovery bonus and it uses a Constitution check, then that means a roll will look like this: 1d20 + 5 (Constitution Bonus) vs. DC 10?

     

    Similarly, a Vampiric extra would have a roll that would look like 1d20 + Power Rank vs. DC 10? So, for example, the Flamethrowers, being Rank 10, would immediately pass the recovery check?

     

    12 hours ago, Fox said:

    Awareness needs to be tied to a sense type - do you see the magic, mentally feel it, etc. Matters mostly for things that might obscure your senses.

    It's a mental effect, though it would manifest in her HUD. Does that cost any more points?

     

    12 hours ago, Fox said:

    Perception-range powers do not benefit from - and cannot have - feats that modify or depend on their attack roll, since they don't get attack rolls. This also means that they cannot crit. The Accurate 3 and Improved Critical 2 on your Particle Beam aren't actually doing anything, so you can reclaim those points (don't forget to update the Attack line under Combat).

    Ah, okay. I've changed it to an Perception Area Attack to reflect a coilgun firing (like Halo's MACs but, you know, not lethal) or Iron Man's chest unibeam. That doesn't require an attack roll, but does it require a Reflex throw?

     

    12 hours ago, Fox said:

    This character is under-capped on offense in most areas - only the area-effect missile batteries and the flamethowers actually function at PL10.

    Okay. All the offense capabilities are capped properly. Matter Manipulation is intended more as a utility effect, so yeah. I don't plan on attacking anyone with it.

  14. 8 minutes ago, Avenger Assembled said:

    Sure, but what's the logic there with the Invisibility being arrayed with Flight and Super-Strength?

     

    In the meantime, APPROVED

    OOC-wise, I needed to save DP and this was the best way to do it.

     

    IC... Nicole waves her hands around and starts lecturing about runes and metaphysical properties and those little swirls embedded in the plate that draws magic into a single subroutine. Sort of like a if-then statement.

  15. 10 hours ago, Avenger Assembled said:

    Disability (Paraplegic) -5PP (Frequency: +2; Intensity: +3) - this not an appropriate drawback at this magnitude, given that she has a battlesuit that compensates for it. I could see taking it down to a 1 or 2 PP drawback.

    Okay, got it down to a 2PP drawback.

     

    10 hours ago, Avenger Assembled said:

    Magic 15 (Flaws: Side-Effect, Uncontrolled, Unreliable; Drawback: Distracting) [4DP]

                

    Magic 1 (2PP; Flaws: Unreliable) [1PP]

               Dazzle 1 (Visual + Auditory) [2PP] - what's going on here?

    Fixed the Magic 15. Changed it to  Magic 12 (Flaws: Distracting, Uncontrolled, Unreliable; Drawbacks: Disruption) [3DP].

     

    Magic 1 is her power outside the suit. Her magic gets amplified while in the suit, but also unstable. That's basically me saying how unstable it is. And also me giving the GM a concrete complication. Magic 12 isn't for me to use.

     

    10 hours ago, Avenger Assembled said:

    Combat: 0 + 0 = 0PP
    Initiative: +0
    Attack: +3/0 Base, +3/0 Melee, +3/0 Ranged, +5 Weapons Suite Array [+11 Blast; +9 Missile Batteries, Not Killy, Hellfire)
    Grapple: +17/5/0
    Defense: +5/0 (+4/0 Base, +1 Dodge Focus), +2 Flat-Footed
    Knockback: -7/0 - not sure what was intended here, but it needs to be fixed. Remember that at least 1/3rd of her Base Attack and Defense must be paid for directly, rounding up So if she's going to have +5 ATK and +5 DEF most of the time, you need to buy at least 2 of each.

    Okay. Bought it to +3 ATK since the majority of her ranged powers have +9 ATK

     

    10 hours ago, Avenger Assembled said:

    Servo-Dynamos 6 (11DP Array, Feats: Alternate Power 2, Dynamic 3) [16DP]

                          DBE: Flight 0-5 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-11}

                          DAPSuper-Strength 0-5 (Effective Strength 20-45, Heavy Load 400 lbs-6 tons) {0-10}

                          DAP: Invisibility Matrix 0-1 (Invisibility; All Visual Senses; Feats: Close Range) {0-9} - why are these powers arrayed together?

     

    It's how I intend to play Salvo. She can fly and be invisible, or fly and use Super-Strength.

  16. Salvo

     

    Player Name: Zeitgeist Blue


    Character Name: Salvo
    Power Level: 13 (built as PL 10/11; 200/213PP)
    Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness
    Unspent Power Points: 13PP


    In Brief: Genius technomage finding her place in the many worlds she touches

     

    Residence: University Hill,  Emerald City, Oregon
    Base of Operations: Emerald City
    Catchphrase: "Locked on... And firing."

    Alternate Identity: Nicole Whitfield-Hall
    Identity: Secret
    Birthplace: OR, USA
    Occupation: Student, Emerald City University
    Affiliations: Claremont Academy, Whitfields, Halls, De Leons, The Freedom League Auxiliary, Emerald City University, 
    Family: Arthur Whitfield (Father), Amelie Hall (Mother), James Whitfield-Hall (Brother), Lauren Whitfield-Hall (Sister), Gregory Whitfield-Hall (Brother), Belle Whitfield-Hall (Sister)

     

    Description:Capture.PNG.fa352a13a1c9479eee332d450a9e79c5.PNG
    Birthday: August 13, 2001
    Gender: Female
    Ethnicity: Mixed (African-Canadian, Caucasian) 
    Height: 5'8" (without armor); 6'2" (with armor)
    Weight: 125 lbs
    Eyes: Brown
    Hair: Dark Brown

     

    Physical Description

    Tall and lanky, perhaps Nicole's most distinctive feature is her curly hair which she usually wears long and unbound. As if to match this carefree style, she prefers easily worn casual clothes or dresses, things she could easily be presentable. She couldn't go wrong with solid, bold colors in any style and that makes up much of her wardrobe. She oftentimes sports eyebags and a perpetually harried look as she rarely rests long. A thermos of coffee completes the look. Additionally, she uses a pretty expensive looking powered wheelchair made of smooth silver steel and a high-backed leather seat. 

     

    As Salvo, her armor is sleek and painted like a high-quality sportscar. Aside from that, nothing about Bellios seems normal. A repurposed magical suit of armor, while there still remains a hint of the knightly aesthetic from old legends, now it sports a cleaner silhouette, all sharp angles and chrome-plated armor. When in use, its form is often disrupted by the many weapon systems, limb hydraulics, exhausts grills, and a whole slew of whirring machinery that pop out from underneath the surface when she uses them. Because so many things are crammed into it, the armor is bulkier than a normal full-plate of armor would be. Hidden beneath the plate, are etched in a variety of styles and patterns, some of which are repurposed from their original origins, customized step around to work with modern technology. The armor is hermetically sealed and does not reveal the wearer inside. It emanates a visible and crackling field of purple electricity, as the energy it produces escapes.

     

    As Salvo, Nicole endeavors to muddle as much of her civilian self as she can. Her voice is deep and can even be altered to sound male, while the rest of her armor continues to hide many aspects of her identity. Her gender is not obvious, though is assumed to correspond to her altered voice, and neither is her age, build, or even skin color. However, it is obvious that there is a person (or a very convincing construct) inside the armor as her mannerisms are all-too human. Yet if scanned the results show no signs of what a human should have such as a heartbeat or flowing blood. Salvo gives off heat but that must emanate from the armor itself.

     

    Power Descriptions:

    While Nicole is innately attuned to magical energies, it is her battle armor, Bellios, which allows her to focus those energies into the powers she uses as a superhero. Once an old and storied magical heirloom, her work on the armor has made it something more, creating within its essence a platform that applies both centuries of tradition and cutting-edge methodologies integrated in a dialectic unity. Bellios usually manifests her powers in set systems with a technological bent, as befitting her leanings.

     

    Yet it is a thing as much of magic as the material world. Intersecting rune arrays tun electrical currents through chiseled patterns in the armor plates. Targeting spirits line up her Gatling guns and missile batteries as a handcrafted dimension, metaphysically tuned and coupled to Bellios, feeds alchemically-imbued ammunition to sate its voracious appetite for firepower.


    History:

    Spoiler

     

    Seek Knowledge. Wield Power.


    Those were the words Nicole lived by most of her life. It was the words the Whitfield family has lived by and died for for hundreds of years, since the first Whitfields arrived in the Americas to gamble their fortune as plantation owners, since even before then as they lived like nobles in the Old World. These words were writ in gold-plated letters above every door and fireplace in the Whitfield grounds, so that each member of the family may remember the reason for their existence. The Whitfields were many and spread across the world, as befitting a venerable and wealthy family, but those Whitfields who called California their home were those who could trace their ancestry straight and true. The purest and oldest. The heirs of a legacy that was yet to come. 

    It was this life and lineage, which Nicole was birthed to, third eldest among five siblings. As a younger sibling, she was not expected to inherit much and neither was much expected from her. She was left to her own devices, made busy with everything old money could buy. Servants in livery, the most expensive toys and gadgets, the richest food served in multiple course meals, yet she felt little, if any, parental love as a young child. She wandered the halls of the mansion alone, a small child who barely reached the waist of any adult, under the paintings of her ancestors, their eyes watchful and austere in the low light. Her parents were much too busy to take time off for her, always managing their holdings and grooming James, her eldest sibling when they were not travelling or locked inside their individual studies.

    Lauren, her older sister was sent to study in boarding school before Nicole could remember, and at the times the two met, they were even more distant to each other than she and James.  Perhaps then, this would have been a sad life, a childhood with little friends and love, but her personal caretaker took a liking for the young Whitfield, and it was from there that Nicole had experienced a semblance of warmth from another. Elizabeth Leon, her caretaker, took her under her wing, and began to go above and beyond the duties of a servant of Whitfield in attending to her charge’s needs. She was there whenever Nicole needed her - as her only playmate in games of tea or house, or as a shoulder to cry on when either Father or Mother scolded her childish antics.

    It was the first time someone truly saw Nicole as more than just a valuable asset to the family. Elizabeth listened to her, and she in turn listened. She learned of her caretaker's family, of Elizabeth's three daughters, the youngest who was her age, and of her husband who was struggling with depression. Elizabeth's bedtime stories were not fairy tales, or fanciful adventure stories. They were of the ordinary, the mundane somehow made wonderful, for it was another world for Nicole.

    Years passed and Nicole would grow to adolescence, soon sharing the mansion with two younger siblings, Gregory and Belle, yet like her older siblings spent less and less time with them as she grew older and was sent to an English boarding school. It was also during this time that she drew her parents’ interest. She was a genius among a family which prided itself on producing geniuses, and her intelligence was obvious for anyone with eyes to see. She soaked up information like a sponge and understood lectures meant for students a decade her senior, the many lonely hours she spent pouring over her family library now had paid off, and she had not stopped. Time and time again a servant or janitor would spy the library doors ajar, faint lights open in hours that ghosts roamed awake. They were how she spent her idle time when not with Elizabeth or playing with Gregory and Belle, and neither did she feel a recluse in boarding school, not as much as she did within the Whitfield grounds.

    There she had other girls to gossip with, cute boys to sneak glances to, teachers to mock behind their backs. She just tended to develop a fixation for a problem she couldn't solve, or a theory that had caught her interest, and either would occupy the back of her mind, maddening and lingering, until she'd spend hours or days searching and solving, and trying and asking, until she could confidently say she knew all there was worth knowing about that topic. Only then could she dismiss those thoughts that gripped her. It was there that she came to love the wonders of the modern world, how intricate and detailed and interconnected everything was, if only people could see it. Physics led to engineering led to technology led to mathematics led to-- ad infinitum.

    She was fourteen when she was summoned to the Whitfield mansion. She remembers, like all things, it was the middle of autumn and school was in full swing, yet she received a phone call. She was to drop all that she was doing and arrive at a earliest date, and she acqueised. A private jet was already waiting for her the same day she had received the call and she flew half the world to California. She was not the only one to be called. Her older brother and sister had already arrived, as had a dozen of her blood relations. The next few days saw a few dozen more arrive - cousins, and Aunts and Uncles - if she was to be technical. Almost every Whitfield of any worth gathered for the first time within the multi-acre estate.

    It was unprecedented, and a little daunting for Nicole, even as Elizabeth and Belle greeted her home. Gregory had stayed in his boarding school in France. 

    All of the Whitfields gathered within a vast chamber buried in the underground vaults of the mansion, and all the servants and retinues barred from entry. They were in the center of the estate, ley lines tracing energies where beats its magical heart, and patterns upon patterns of arcane sigils and stones dotted the walls, lights tracing paths safe to tread, the family's scrolls and tomes arranged orderly rows. Clearly, this ritual had anticipated for some time, and prepared for with a meticulous patience Nicole knew her parents possessed in abundance.

    She read what she knew, for she was not yet a full-blooded mage, could make only guesswork as to the reasons for trappings older than her grandparents, but what she saw indicated a technique that would converge every type of magic and energy present into the one point of chamber. A melding of sorts made larger than life for all those attending now as while they were all of the name Whitfield, and all knew the alchemical arts that so defined the family, decades and centuries had diversified their skills to the point of a sensory jumble. Like crossing a street in Los Angeles and picking out people of different ethnicities. Too many that it gets confusing, yet still holding many underlying characteristics in common.

    They began. The lights were shut off, a candle in the center of the congregation. Nicole could just make out her father, mother, then James and Lauren standing at intervals apart. Young Belle then, was not to be a part of their destiny. First, there was chanting, occult languages in different tongues reverberating through the walls and melding into one sonorous note. She does not know how long they had stayed there. She does not remember, she would admit uneasily, what had transpired in the darkness, amid hooded figures, and whispering fell things. The candle had guttered into a cold flicker, and a cackling, wet and heavy and inside.

    Her arms burned, and her throat cracked with smoke. She hurt all over but her legs, and when she awoke, barely aware, the chamber was on fire and Elizabeth was carrying Nicole in her arms, a bag stuffed with scrolls strapped on her shoulders. They ran from the chamber, out the basement and the mansion as everything burned. Nicole watched the mansion crumble in flames. Her legs refuse and Elizabeth carried her to the waiting paramedics, and she decided she was dreaming.

    The authorities would say it was a stray spark that started the fire. An unfortunate series of events led to this tragedy, the official statement would read, leading to 43 deaths, mostly from suffocation and localized within the chamber, except for one teenager that was rescued by a heroic maid. They applauded Elizabeth and shifted through the rubble, looking for survivors. They did not find Belle.

    Gregory would go missing shortly thereafter. 

    She worried about Gregory and went into mourning, for Belle most of all. She was released from the hospital, a certified paraplegic, to Elizabeth and her family in the meantime, who were her legal guardians now. She saved what she could from the remains of her family's capital. The vultures had picked at everything long before she left the hospital. Through means legal and not so legal,  her family's once vast fortune had dwindled, taken by rivals, and those seeking revenge or restitution. And perhaps it was for the best.

    She had canceled her boarding school. There was an itch her brain could not scratch, and a hunch told her she would find her answers by staying. She soon discovered a side of her family that sickened her. They were corrupt, and perhaps that was not a revelation with how rich they were, but in their dealings lives were lost and ruined with the act of a single handshake, and people killed from one spoken word of her parents. She dug into the books, into the diaries and records saved from the fire. She talked to the lawyers and phoned business partners overseas. The Californian Whitfields had its hand in every pie in the city, state, and a significant number in the country and beyond.

    Oil spill cover ups, land siezures from the poor, money laundering, arms trafficking, financing the local Mafia, and shaking hands with Mexican cartels. The Whitfields were far worse among the magical community, yet just as insidious, where an overarching authority non-existent. It was a headache to have it all revealed and heaped upon her in a short time, and she cut every connection she could and gave all she could to the authorities. As the only Whitfield left, she had that right, even if many of her family's erstwhile partners did not see it her way. She walked -- rolled rather -- the streets now, instead of the halls of a mansion or an elite boarding school in a far-off country. They were concrete and now, and she couldn't ignore what was in front of her, even as her magic began to die a slow death for no discernible reason.

    Seek Knowledge. Wield Power.

    Her family had its reasons for everything they've done, excuses more like. But it was something to say to let them sleep at night, and she couldn't say they were deluded. Not when those reasons almost felt right, like this was just the natural state of the world. The strong prey on the weak. Predators eat. Prey flee. Humans fought wars and died and gave birth. And Whitfields learned and gathered.

    She woke up one night as she felt eyes watching her. Bellios stood at the foot of her bed, unscathed. Her powers were all but dead by then, and when she had attempted to wear the armor, the recurring psychic backlash left her sick and vomiting food for a week.

    By the coaxing of Elizabeth, she decided to fly to Freedom City and resume her schooling. She was frustrated and without hope, disgusted by her family's activities - a useless feeling, lugging an armor that did nothing but make her ill. Still, perhaps she could find a solution in the city of heroes and start anew, far away from the death of her family and the toxic they left. So she transferred half the money she had inherited with Elizabeth and her family, as much as it was a pittance compared to what her family once held, it was a large sum for them and it felt like the right thing to do to thank them for everything. 

    She flew out the next day.

    She was eligible for Claremont, if just barely, and wasn't that cute.

    For a whole year she was the most useless student to grace its halls. Stuck in a wheelchair and magic that fizzled pathetically, if she could even get it to work, she would have been kicked out if it weren't for her intelligence and ability to create tech and mystical devices. She brought with her the family scrolls, even if she could recall their contents easily enough, and could call on mystical energies that did not originate from within. Magic rituals and petty concoctions, she knew how to make them. Electronic riff-raff that would not have been out of place in a gadgeteer's arsenal.

    All the while the familiar presence lay heavy upon her mind. It was the strongest pull she had ever, and it was directed in its entriety to Bellios. She let herself fall into that obsession, working for a year upon that construct of ancient arcana. She learned so much more than she would within the confines of a classroom, or the laughable practicums the teachers would give to her. She dreamed of bolts and runes, and incantations and coding. And when she was not buried within Bellios, within the confines of her work, she was formulating ways to improve it, to create more energy, more power, because it hungered.

    For a year, barely anyone outside her scheduled classes saw her. During class, her presence was almost non-existent, her output just enough to pass.

    But just before the end of the school year she rose from her fugue, as if she had fallen asleep or into a coma and had only woke up, though she remembered everything as clear as day. Groggy, head aching, her insides feeling like jelly, she looked up to take in her work.

    And it was beautiful.

     

     

    Personality & Motivations

    Nicole is, if anything, inclined to extremes. When something deemed important should done, then it should be done to the fullest of one's abilities or not at all. She is analytical, perhaps a bit too cerebral at times. She is headstrong and sure of herself because of her intellect. Perhaps this is why she is quick to be belligerent or sarcastic to those she does not have good first impressions of.

     

    Perhaps as a way to atone for her family's wrongdoing, she has chosen to bear the mantle of a superhero, opposing those her parents would have gladly drink wine with. They were failures, she'd be quick to admit, and she won't be like them. And like everything worth doing, she has taken no half-measures.

     

    Powers & Tactics:

    Experience has allowed her to fine-tune herself and her equipment when it comes to superheroics. She knows to fight where she is strong and her foes are not. She prefers to keep her distance, preferably flying and far away as she overwhelms her opponents through judicious use of firepower. When hemmed in or grounded, she makes for an adequate brute in a pinch, though there are many out there who could surpass her in melee.  Her arsenal also heightens her senses, encompassing machines and magic, which she can use to observe her opponents and perform reconnaissance undetected until she wishes to reveal her presence, usually through an opening salvo.

     

    Complications:
    Collateral Damage: Like it says on the tin: collateral damage. Turns out, holding the trigger of two fusion autocannons spinning at 3,000 rounds per minute each and firing super-heated metals in the city, or anywhere with infrastructure, isn't the smartest idea. Who knew? Nicole does, intellectually, but in the heat of battle there isn't time to think; only the surge of adrenaline and energy blasts flying. It's unfortunate, but damage does happen, especially when she pushes the suit to its full potential. It is power and she sometimes becomes heedless when wielding it as the usage intoxicates her, damn the consequences. (Accident).

     

    The GM may have anything or anyone nearby make Saving Throws usually against Damage, or just decide to create potentially fatal consequences concerning destruction of property and objects.

     

    Her Own Brand of Magic: Though versed in the fundamentals of magic and other branches, Nicole is one of a new kind of practitioners in technomagic. She takes traditional ritual- and artifact-making and adapts them to the modern world. She uses magic to get better results in  something she could achieve through technology alone or to achieve a result from an angle technology could not.

    Nicole's magical tradition trends towards the Hermetical, the alteration of reality through rituals and runes. If the GM feels that the ritual or artifact Nicole is creating does not skew towards the Hermetic then the DC of tests may be increased. If Nicole is not creating technomagic with her ritual or artifact then the DC of the test may increase.

    The DC increase depends on how far from these results and applications Nicole's rituals and artifacts are.

     

    Her Own Brand of Science: Nicole is an engineer through and through, but she is also versed enough in the theorethical side to be thought of as a physicist. As a scientist and engineer both she has dedicated herself to the study and creation of energy sources and all its applications. The machinery and computer systems she knows best help her in this endeavor.

    If the GM feels Nicole is not hewing to her specialization they may increase the DC of her skills. The increase depends on how far from her specialization Nicole is using her skills for.

     

    From Shadows to Light: Bound to her in spirit and fate, Bellios appears whenever Nicole has need of him. It steps from the unseen places into reality but only when nothing can witness its coming. This could leave Nicole vulnerable when she is unable to escape hostile attention or even render assistance as Salvo when under the curious eyes of innocent bystanders.

     

    Man and Machine: When Nicole enters Bellios she becomes more than human, and more than just an amalgam of steel and flesh. They become one, the personality of her machine bleeding into her thoughts and deeds. The world outside sees one being and acts accordingly; any power that would have effected either her, as a mere human sorcerer, or the techno-magics enmeshed into Bellios would affect the whole that Salvo has become. To be able to process this, Nicole's mind translates the changes into a reality she could comprehend, creating a HUD and "eyes" to see from her helmet. Anything that would blind her, or interfere with the magic and electronics in the armor, would scramble that visual interface and all essential information arrayed within it.

    The GM may choose to negate any of the arrays or containers or any powers within the Bellios Device during relevant events. Additionally, the GM may apply negative modifiers to rolls or Conditions such as Blind, Dazed, Stunned, etc as Salvo's armor acts up due to outside interference.

     

    Zenith Touched: Her legs were changed. Fixed in observable ways but there is more to reality than the mere physical. Her psyche flits from memory to memory and sometimes she cannot distinguish if her legs are able or not. In her everyday this proves to be no problem. She is clumsy with her feet and that is all. But her missteps are more pronounced in stressful situations.

    Of course, the magical aspect of her previous to paralysis still lingers.

    At any time, the GM may choose to have Nicole make a Concentration roll against a DC 10 Trip Action or be considered Prone. They may also choose to make her oppose a DC 15 Check or have Drawback: Disability (Paraplegic) added for more long-lasting effects.

     

     

    ABILITIES: 0 - 2 + 0 + 14 + 0 + 0 = 12PP

    Strength: 18/10 (+8/4/0)
    Dexterity: 8 (-1)
    Constitution: 20/10 (+5/0)
    Intelligence: 24 (+7)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)

    COMBAT: 6 + 4 = 10PP
    Initiative: +3/-1 (-1/-1 Base, +4/+0 Improved Initiative)
    Attack: +3 Base, +3 Melee, +3 Ranged, +5 Weapons Suite Array [+14 Energy Vent, +10 Missile Batteries]

    Grapple: +22-17 (Bellios + Servo-Dynamos + Iron Grip)/13-8 (Salvo + Servo-Dynamos)/7 (Salvo)/3 (Nicole)
    Defense: +5/3 (+4/2 Base, +1 Dodge Focus), +2/1 Flat-Footed
    Knockback: -11/2

    SAVING THROWS: 0 + 0 + 0 = 0PP
    Toughness: +15/5 (+5/0 Con, +10 Protection [Bellios], +5 Forcefield [Nicole])
    Fortitude: +13/0 (+5/0 Con, +8 [Bellios])
    Reflex: +5/-1 (-1 Dex, +6 [Bellios])
    Will: +7/0 (+0 Wis, +7 [Bellios])

     

    SKILLS: 88R = 22PP

    Bluff 3 (+3)

    Concentration 3 (+3)
    Computers 5 (+12)SM

    Craft (Artistic) 3 (+10)SM

    Craft (Chemical) 5 (+12)
    Craft (Electronic) 6 (+13)
    Craft (Mechanical) 6 (+13)

    Craft (Structural) 5 (+12)SM

    Diplomacy 3 (+3)
    Disable Device 4 (+11)

    Intimidate 14/0 (+14/0)SM
    Knowledge (Arcane Lore) 7 (+14)

    Knowledge (Art) 1 (+8)

    Knowledge (Behavioral Science) 1 (+8)

    Knowledge (Current Events) 2 (+9)

    Knowledge: (Cosmology) 4 (+11)SM

    Knowledge (Earth Science) 1 (+8)

    Knowledge (History) 2 (+9)

    Knowledge (Life Science) 1 (+8)
    Knowledge (Physical Science) 5 (+12)SM
    Knowledge (Technology) 6 (+13)SM

    Knowledge (Theology and Philosophy) 4 (+11)

    Language 2 (English, French, Spanish)

    Notice 10/4 (+10/+4)SM

    Search 3 (+10)SM

    Sense Motive 2 (+2)


    FEATS: 15PP
    Artificer

    Dodge Focus
    Eidetic Memory

    Equipment 5
    Inventor

    Luck

    Online Research

    Skill Mastery [Craft (Artistic), Knowledge (Cosmology), Knowledge (Physical Sciences), Knowledge (Technology)]
    Ritualist

    Ultimate Skills 4 [Craft (Electrical), Craft (Mechanical), Craft (Structural), Knowledge (Arcane Lore)]

    Well-Informed

     

    Equipment: 10EP

    Artificer and Ritualist Tools [Masterwork] [1EP]

    Laptop [Masterwork] [2EP]

    Multi-tool [1EP]

    Taser (Stun 5; Electricity; Flaws: Limited [5 Uses]; Feat: Extended Reach 2 [10 feet]; Drawback: Full Power) [6EP]

     

    Mind's Eye [15EP]

    Spoiler

    Size: Miniscule Exterior (6 feet, Bellios) / Colossal Interior [5EP]

    Toughness: +5 [0EP]

    Defense: 10 [0EP]

    Features: [10EP]

    Concealed [+10DC]

    Communications

    Computer

    Defense Systems (Descriptor: Drones)

    Dual Size (Descriptor: Inside Bellios)

    Laboratory

    Library

    Power System (Descriptor: Bellios)

    Sealed (Descriptor: Inside Bellios)

    Workshop

     

    POWERS: 3 + 3 + 137 + 2 = 145PP

     

    Device 1 (Bracelet, Tech, Easy-to-Lose; 5DP; Extra Effort [Device] [Cannot use in Bellios armor]) [3PP]

    Descriptors: All (Hermetic) Magic and Technology combined. Magitech.

    Force Field 5 (Extras: Duration [Continuous [+1]; Flaws: Ablative [-1]) [5DP]

     

    Device 1 (Eyeglasses, Magical, Tech, Easy-to-Lose; 5DP; Extra Effort [Device] [Cannot use in Bellios armor]) [3PP]

    Descriptors: All (Hermetic) Magic and Technology combined. Magitech.

    Sensory Suite Array 2 (4DP Array; Feats: Alternate Powers 1) [5DP]

           BE: Super-Senses 4 (Visual [Technology] Awareness [+3] [Enhancement: Accurate (+0), Acute (+0), Analytical (+1), Ranged (+0)]) {4/4}

           AP: Super-Senses 4 (Visual [Magic] Awareness [+3] [Enhancement: Accurate (+0), Acute (+0), Analytical (+1), Ranged (+0)]) {4/4}

     

    Bellios 34 (Battlesuit, Magical, Tech; 170DP Alternate Form/Device; Extra Effort [Device]; Feats: Restricted [Beings with Magic]) [137PP] (169/170 DP spent)

    All Source Descriptors: All Magitech

           Protocol Sy 12.8 (64DP Container) [64DP] (Additional Descriptors: Hermetic Magic, Runic Magic, Under the Plate)

                  Enhanced Strength 8 [8] + Enhanced Strength 8 (Iron Grip; Flaws: Only used for melee attacks leading to and grapple checks;

                  Feats: Accurate 4, Attack Focus [Ranged], Improved Grapple) [10] = [18]

                  Enhanced Constitution 10 [10DP]

                  Enhanced Defense 1 [4DP]

                  Enhanced Feats 6 (Accurate Attack, All-out Attack, Attack Specialization (Weapons Suite), Improved Initiative, Power Attack,

                  Skill Mastery [Computers, Intimidate, Notice, Search]) [6DP]

                  Enhanced Saves 20 (Fortitude 8, Reflex 6, Will 7) [21DP]

                  Enhanced Skills 5 (Intimidate 14, Notice 6) [5DP]

     

           Communication Systems Array 3 (6PP Array; Feat: Alternate Powers 1) [7DP] (Additional Descriptors: Hermetic Magic, Microrunes, Technomancy)

                  BECommunications 4 (Radio, 1 mile; Extras: Area; Flaws: Action [Move]; Feats: Selective, Subtle) {6/6}

                  APData Link 3 (Radio, 1,000 feet; Extras: Area, Linked [Enhanced Feats]; Flaws: Check Required [Computers]; Feats: Machine Control, Selective, Subtle) {6/6}

     

           Hexagrammic Paneling 5.2 (26DP Container) [26DP] (Additional Descriptors: Runic Magic, Under the Plate)

                  Immovable 1 (Extras: Unstoppable) [2DP]

                  Immunity 9 (Life Support) [9DP]

                  Impervious Toughness 5  [5DP]

                  Protection 10 [10DP]

     

           Sensory Suite Array 5.5 (11DP Array; Feats: Alternate Powers 1) [12DP] (Additional Descriptors: Hermetic Magic, Microrunes, Technomancy)

                  BESuper-Senses 11 (Mental [Magic] Awareness [+3]; Awareness [Enhancement: Accurate (+2), Acute (+1),

                  Analytical (+1), Extended [10,000 ft] (+3), Radius (+1), Ranged (+1)]) {11/11}

                  APSuper-Senses 9 (Direction Sense [+1], Distance Sense [+1], Infravision [+1], Radio [+1], Radar [+3]; Radar [Enhancements:

                  Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+1), Ranged (+1)]) {11/11}   

     

           Servo-Dynamos 6.5 (13DP Array, Feats: Alternate Power 1, Dynamic 2) [16DP] (Additional Descriptors: Hermetic Magic, Technomancy)

                  DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

                  DAPSuper-Strength 0-6 (Effective Strength 18-48, Heavy Load ~400 lbs-~12 tons) {0-12}

     

           Weapons Suite Array 20 (40PP Array; Feats: Alternate Powers 4) [44DP]

                  BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action (Full);

                  Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Penetrating 5, Variable [Energy/Divine Magic]) {20} +

                  Dazzle 10 (Visual and Auditory; Extras: Explosion, Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full)) {20}

                  = {40/40} (Additional Descriptors: Energy, Divine Magic, Straight From the Soul) 

                  AP: Damage 15 (Fusion Autocannons; Extras: Autofire, Range [Ranged]; Flaws: Distracting; Feats: Improved Critical 2 [18-20],

                  Improved Range 7 [250 Feet per Power Rank], Variable Descriptor [Ballistic/Energy]) {40/40} (Additional Descriptors: Ballistic, Energy)

                  AP: Damage 10 (Flamethrowers; Extras: Area [General, Cone], Vampiric; FeatsAffects Insubstantial 2, Incurable, Penetration 4,

                  Progression 3 [100 Feet per Power Rank]) {40/40} (Additional Descriptors: Infernal Magic)

                  AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]Feats: Accurate 2, Attack Focus [Ranged],

                  Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic)

                  AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3,

                  Attack Focus [Ranged], Progression 2 [25 Feet per Power Rank]) {40/40} (Additional Descriptors: Electricity)

     

    Magic 1.5 (3PP Array; Flaws: Unreliable) [2PP]

           Dazzle 1 (Visual + Auditory) [3AP]

     

    Drawbacks: -1 + -3  = 4PP

    Nearsighted -1PP (Frequency: Uncommon; Intensity: Minor)

    Normal Identity -3PP (Frequency: Common; Intensity: Moderate)

     

     

    DC Block

    ATTACK                         RANGE         SAVE                                                 EFFECT
    Unarmed                       Touch            DC 19/15 Toughness                     Damage (Physical, Bludgeoning)

    Dazzle                            Perception   DC 18 Reflex/Fortitude                  Dazzle (Staged)

    Dazzle                            Perception   DC 11 Reflex/Fortitude                  Dazzle (Staged)

    Energy Vent                   Touch           DC 19 Fortitude                               Stun (Staged)

    Flamethrowers             Ranged         DC 25 Toughness                           Damage (Electricity/Fire/Water)

    Fusion Autocannons   Ranged         DC 30 Toughness (Autofire)         Damage (Physical)

    Kinetic Beam                Perception   DC 25 Toughness (Penetrating)   Damage (Energy/Bludgeoning)

    Missile Batteries          Ranged         DC 25 Toughness                           Damage (Missiles)

     

     

    TOTALS

    Abilities (12) + Combat (10) + Saving Throws (0) + Skills (22) + Feats (15) + Powers (145) - Drawbacks (4) = 200/213 Power Points

     

    Totals:

    Equipment: 10 EP

    Normal Identity: Device 1 (5) + Device 1 (5) = 10/10 Device Points

    Bellios Armor: Device 34 (169) = 169/170 Device Points

     

  17. 13 hours ago, KnightDisciple said:

    Your PP spent for your abilities is off. You pay 1PP per point of the Ability Score, not the Ability Bonus.So you'd pay 2PP for Str, 4PP for Con, 14PP for Int, -2PP for Wis, and 2PP on Cha. 

    Alright. Edited.

     

    I wanted to ask, what's the rule on Feats that would temporarily go over-caps? So for example, using All-out Attack on Damage 15 and 5 ATK, with a 5DEF bonus. At most that would create a PL 12.5 offense. Is that allowed?

  18. How does it look now?
     

    6 hours ago, Avenger Assembled said:

    Noticeable is not a suitable Drawback for a character like this - her suit is Noticeable because it's a battlesuit!

    And concerning this, what I was going for is what her Magical Control looks like now. So yeah. Thanks.

  19. SalvoSuperhero.png.7ec21b89d5f64cadede52b24e5373ca9.png

     

    Player Name: Zeitgeist BlueSpiderman.jpg.3ba2d97d97b7b699541164bddfa45f9f.jpg


    Character Name: Salvo
    Power Level: 10 (150/150PP)
    Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness
    Unspent Power Points: 0


    In Brief: Scion of a fallen house who refuses her family's legacy. 

     

    Residence: Riverside, Downtown Freedom City 
    Base of Operations: Claremont Academy
    Catchphrase

     

    Alternate Identity: Nicole Whitfield-Hall
    Identity: Secret
    Birthplace: CA, USA
    Occupation: Student
    Affiliations: None
    Family: Arthur Whitfield (Father), Amelie Hall (Mother), James Whitfield-Hall (Brother), Lauren Whitfield-Hall (Sister), Gregory Whitfield-Hall (Brother), Belle Whitfield-Hall (Sister)

     

    Description:
    Age: 19 (October 7, 1997)
    Gender: Female
    Ethnicity: Mixed (African-Canadian, Caucasian) 
    Height: 5'8"
    Weight: 125 lbs
    Eyes: Brown
    Hair: Black

     

    Power Descriptions:

    While Nicole is innately attuned to magical energies, it is her battle armor, Bellios, which allows her to focus those energies into the powers she uses as a superhero. Once an old and storied magical heirloom, her work on the armor has made it something more, creating within its essence a platform that applies both centuries of tradition and cutting-edge methodologies integrated in a dialectic unity. Bellios usually manifests her powers in set systems with a technological bent, as befitting her interests.

     

    Yet it is a thing as much of magic as the material world. Intersecting rune arrays tun electrical currents through chiseled patterns in the armor plates. Targeting spirits line up her machineguns and missile batteries as a handcrafted dimension, metaphysically tuned and coupled to Bellios, feeds alchemically-imbued ammunition to sate its voracious appetite for firepower.

     

    History:

    Spoiler

     

    Seek Knowledge. Wield Power.

     

    Those were the words Nicole lived by most of her life. It was the words the Whitfield family has lived by and died for for hundreds of years, since the first Whitfields arrived in the Americas to gamble their fortune as plantation owners, since even before then as they lived like nobles in the Old World. These words were writ in gold-plated letters above every door and fireplace in the Whitfield grounds, so that each member of the family may remember the reason for their existence. The Whitfields were many and spread across the world, as befitting a venerable and wealthy family, but those Whitfields who called California their home were those who could trace their ancestry straight and true. The purest and oldest. The heirs of a legacy that was yet to come.

     

    It was this life and lineage, which Nicole was birthed to, third eldest among five siblings. As a younger sibling, she was not expected to inherit much and neither was much expected from her. She was left to her own devices, made busy with everything old money could buy. Servants in livery, the most expensive toys and gadgets, the richest food served in multiple course meals, yet she felt little, if any, parental love as a young child. She wandered the halls of the mansion alone, a small child who barely reached the waist of any adult, under the paintings of her ancestors, their eyes watchful and austere in the low light. Her parents were much too busy to take time off for her, always managing their holdings and grooming James, her eldest sibling when they were not travelling or locked inside their individual studies.

     

    Lauren, her older sister was sent to study in boarding school before Nicole could remember, and at the times the two met, they were even more distant to each other than she and James.  Perhaps then, this would have been a sad life, a childhood with little friends and love, but her personal caretaker took a liking for the young Whitfield, and it was from there that Nicole had experienced a semblance of warmth from another. Elizabeth Leon, her caretaker, took her under her wing, and began to go above and beyond the duties of a servant of Whitfield in attending to her charge’s needs. She was there whenever Nicole needed her - as her only playmate in games of tea or house, a shoulder to cry on when either Father or Mother scolded her for her childish antics, or as the one to tuck her into bed, telling her fairy tales until she fell asleep.

     

    The years flew by and Nicole would grow to adolescence, soon sharing the mansion with two younger siblings, Gregory and Belle, yet like her older siblings spent less and less time with them as she grew older and was sent to an English boarding school. It was also during this time that she drew her parents’ interest. She was a genius among a family which prided itself on producing geniuses, and her intelligence was obvious for anyone with eyes to see. She soaked up information like a sponge and understood lectures meant for students a decade her senior, the many lonely hours she spent pouring over her family library now had paid off, and she had not stopped. Time and time again a servant or janitor would spy the library doors ajar, faint lights open in hours that ghosts roamed awake. They were how she spent her idle time when not with Elizabeth or playing with Gregory and Belle, and neither did she feel a recluse in boarding school, not as much as she did within the Whitfield grounds.

     

    There she had other girls to gossip with, cute boys to sneak glances to, teachers to mock behind their backs. She just tended to develop a fixation for a problem she couldn't solve, or a theory that had caught her interest, and either would occupy the back of her mind, maddening and lingering, until she'd spend hours or days searching and solving, and trying and asking, until she could confidently say she knew all there was worth knowing about that topic. Only then could she dismiss those thoughts that gripped her. It was there that she came to love the wonders of the modern world, how intricate and detailed and interconnected everything was, if only people could see it. Physics led to engineering led to technology led to mathematics led to and ad infinitum.

     

    She was fifteen when she was summoned to the Whitfield mansion. She remembers, like all things, it was the middle of autumn and school was in full swing, yet she received a phone call. She was to drop all that she was doing and arrive at a earliest date, and she acqueised. A private jet was already waiting for her the same day she had received the call and she flew half the world to California. She was not the only one to be called. Her older brother and sister had already arrived, as had a dozen of her blood relations. The next few days saw a few dozen more arrive - cousins, and Aunts and Uncles - if she was to be technical. Almost every Whitfield of any worth gathered for the first time within a 20-acre estate.

     

    It was unprecedented, and a little daunting for Nicole, even as Elizabeth and Belle greeted her home. Gregory had stayed in his boarding school in France. 

     

    All of the Whitfields gathered within a vast chamber buried in the underground vaults of the mansion, and all the servants and retinues barred from entry. They were in the center of the estate, ley lines tracing energies where beats its magical heart, and patterns upon patterns of arcane sigils and stones dotted the walls, lights tracing paths safe to tread, the family's scrolls and tomes arranged orderly rows. Clearly, this ritual had anticipated for some time, and prepared for with a meticulous patience Nicole knew her parents possessed in abundance.

     

    She read what she knew, for she was not yet a full-blooded mage, could make only guesswork as to the reasons for trappings older than her grandparents, but what she saw indicated a technique that would converge every type of magic and energy present into the one point of chamber. A melding of sorts made larger than life for all those attending now as while they were all of the name Whitfield, and all knew the alchemical arts that so defined the family, decades and centuries had diversified their skills to the point of a sensory jumble. Like crossing a street in Los Angeles and picking out people of different ethnicities. Too many that it gets confusing, yet still holding many underlying characteristics in common.

     

    They began. The lights were shut off, a candle in the center of the congregation. Nicole could just make out her father, mother, then James and Lauren standing at intervals apart. Young Belle then, was not to be a part of their destiny. First, there was chanting, occult languages in different tongues reverberating through the walls and melding into one sonorous note. She does not know how long they had stayed there. She does not remember, she would admit uneasily, what had transpired in the darkness, amid hooded figures, and whispering fell things. The candle had guttered into a cold flicker, and a cackling, wet and heavy and inside.

     

    Her arms burned, and her throat cracked with smoke. She hurt all over but her legs, and when she awoke, barely aware, the chamber was on fire and Elizabeth was carrying Nicole in her arms, a bag stuffed with scrolls strapped on her shoulders. They ran from the chamber, out the basement and the mansion as everything burned. Nicole watched the mansion crumble in flames. Her legs refuse and Elizabeth carried her to the waiting paramedics, and she decided she was dreaming.

     

    The authorities would say it was a stray spark that started the fire. An unfortunate series of events led to this tragedy, the official statement would read, leading to 43 deaths, mostly from suffocation and localized within the chamber, except for one teenager that was rescued by a heroic maid. They applauded Elizabeth and shifted through the rubble, looking for survivors. They did not find Belle.

     

    Gregory would go missing shortly thereafter.

     

    She worried about Gregory and went into mourning, for Belle most of all. She was released from the hospital, a certified paraplegic, to Elizabeth and her family in the meantime, who were her legal guardians now. She saved what she could from the remains of her family's capital. The vultures had picked at everything long before she left the hospital. Through means legal and not so legal,  her family's once vast fortune had dwindled, taken by rivals, and those seeking revenge or restitution. And perhaps it was for the best.

     

    She had canceled her boarding school. There was an itch her brain could not scratch, and a hunch told her she would find her answers by staying. She soon discovered a side of her family that sickened her. They were corrupt, and perhaps that was not a revelation with how rich they were, but in their dealings lives were lost and ruined with the act of a single handshake, and people killed from one spoken word of her parents. She dug into the books, into the diaries and records saved from the fire. She talked to the lawyers and phoned business partners overseas. The Californian Whitfields had its hand in every pie in the city, state, and a significant number in the country and beyond.

     

    Oil spill cover ups, land siezures from the poor, money laundering, arms trafficking, financing the local Mafia, and shaking hands with Mexican cartels. The Whitfields were far worse among the magical community, yet just as insidious, where an overarching authority non-existent. It was a headache to have it all revealed and heaped upon her in a short time, and she cut every connection she could and gave all she could to the authorities. As the only Whitfield left, she had that right, even if many of her family's erstwhile partners did not see it her way. She walked the streets now, instead of the halls of a mansion or an elite boarding school in a far-off country. She was here and now, and couldn't ignore what was in front of her, even as her magic began to die a slow death for no discernible reason.

     

    Seek Knowledge. Wield Power.

     

    Her family had its reasons for everything they've done, excuses more like. But it was something to say to let them sleep at night, and she couldn't say they were deluded. Their reasons almost felt right, like this was just the natural state of the world. The strong prey on the weak. Predators eat. Prey flee. Humans fought wars and died and gave birth. And Whitfields learned and gathered.

     

    She woke up one night as she felt eyes watching her. Bellios stood at the foot of her bed, unscathed. Her powers were all but dead by then, and when she had attempted to wear the armor, the recurring psychic backlash left her sick and vomiting food for a week.

     

    By the coaxing of Elizabeth, she decided to fly to Freedom City and resume her schooling. She was frustrated and without hope, disgusted by her dead family's activities, a cripple both in magic and legs, lugging an armor that did nothing but make her ill. Still perhaps she could find a solution in the city of heroes and start anew, far away from the death of her family and the toxic they left. So she transferred half the money she had inherited with Elizabeth and her family, as much as it is a pittance compared to what her family once held, it was a large sum for them and it felt like the right thing to do to thank them for all that they had done.

     

    She flew out the next day.

     

    She was eligible for Claremont, if just barely, and wasn't that cute.

     

    For two years she was the most useless student to grace its halls. Stuck in a wheelchair and magic that fizzled pathetically, if she could even use it, she would have been kicked out if it weren't for her intelligence and ability to create tech and mystical devices. She brought with her the family scrolls, even if she could recall their contents easily enough, and could call on mystical energies that did not originate from within. Magic rituals and petty concoctions, she knew how to make them. Electronic riff-raff that would not have been out of place in a gadgeteer's arsenal.

     

    But all the while, the familiar presence lay heavy upon her mind. It was the strongest pull yet, and now it was directed to Bellios. She let herself fall into that obsession, working for two years upon that construct of ancient arcana. She learned so much more than she would within the confines of a classroom, or the laughable practicums the teachers would give to her. She dreamed of bolts and runes, and incantations and coding. And when she was not buried within Bellios, within the confines of her work, she was formulating ways to improve it, to create more energy, more power, because it hungered.

     

    For two years, barely anyone outside her scheduled classes saw her. During class, her presence was almost non-existent, her output just enough to pass.

     

    But just before the graduation she rose from her fugue, as if she had fallen asleep or into a coma all these months and only woke up now. Groggy, head aching, her insides feeling like jelly, she looked up to take in her work.

     

    And it was beautiful.

     

     

    Personality & Motivations

    Nicole is, if anything, inclined to extremes. When something deemed important should done, then it should be done to the fullest of one's abilities or not at all. She is analytical, perhaps a bit too cerebral at times, but mostly means well, especially regarding the well-being of those she meets. She tries to be friendly, taking the time to engage in small talk and get to know people before making judgments about them. In a similar manner, she prefers to have all the facts before committing on a plan of action. This does mean she is prone to taking too much time when presented with an abundance of information, perhaps even contradictory reports, until someone pushes her to act.

     

    Perhaps as a way to atone for her family's wrongdoing, she has chosen to bear the mantle of a superhero, opposing those her parents would have gladly drink wine with. Like everything worth doing, she has taken no half-measures, loading Bellios with a multitude of capabilities and armaments, the better to be prepared.

     

    Powers & Tactics:

    Though not trained or experienced in fighting, Nicole's common sense lets her understand to fight where she is strong and her foes are not. She prefers to keep her distance, flying and invisible as she overwhelms her opponents through judicious use of firepower. When hemmed in or grounded, she will attempt to cut her way free from the fighting, blasting her way out or, when pressed, charging up her electrical aura in preparation for melee.  Her arsenal also heightens her senses, encompassing machines and magic, which she can use to observe her opponents and perform reconnaissance undetected until she wishes to reveal her presence, usually through an opening salvo.

     

    Complications:

    And They Shall Come: Many small things go Nicole's way at just the right time, and just the right way, to make her life easier. In much the same way, she finds herself in situations that would seem contrived in any book or movie, yet leading to additional difficulties she must overcome. While these minor coincidences are merely irritating or helpful during her everyday, they are more disastrous during a serious superhero mission. There is a crawling, nagging feeling of being watched whenever they happen, though even her armor's sensors can find no trace, magical or otherwise, to confirm her suspicions.


    Father Dearest: Her father isn't the nicest of people and just when Nicole had thought she had gotten rid of him, his ghost, or at least a very convincing simulacrum of it, has inhabited Bellios as its machine spirit. She has tried to get rid of it, but he unfortunately seems to be staying as an unwanted but essential component. Thankfully, he does seem more agreeable, seeing as she is his only heir. And while he wishes to see her alive and well, he cares not one whit for anyone not a Whitfield. This has sometimes resulted in a struggle between parent and child when their objectives conflict with each other, usually pitting risk anfthe acquisition of artifacts against her responsibility as a superhero (one other thing he cares little about). But his long term goals, if he even has one, are still a mystery.

     

    Of course, in a contest between man and machine spirit, more often than not, it is not often clear who will win.

     

    It Hungers War: Bellios is first and foremost a machine of war. Its pistons hum in anticipation of battle, and the monistic links blur the line between wearer and suit. When Nicole rages, it responds with greater power. When Bellios rages, she responds by pushing it to its limits. Additionally, it is very susceptible to the appearance of the Fae. A whiff of emission from those foul beings causes in it a single-minded bloodlust.

     

    The Gift of Blood: Family legend traces their line stretches back to the age of Christian Rome, during the first centuries of the first millennium. During that time, the pope decreed the library destroyed. Unable to bear such wanton waste of knowledge, her ancestor had made a pact with an agent of a powerful being from another world. He would be given the ability to save the contents of the library, but he and his offspring must bear a price (or a blessing as the official version states), and a destiny to be fulfilled long after his death. Whatever the truth is, Nicole and those of her blood possess, without fail, a compulsion.

     

    Knowledge, especially forbidden knowledge, is the sweetest water, and she occasionally finds herself using her powers to fulfill her family's quest. While non of her episodes have reached the two years working on Bellios, many smaller episodes are still smaller occurences, particularly during her heightened magical state while using her armor. Nicole's obsession has her pursue information above all else, usually by absent-mindedly hacking into databases when she is in the suit, though there are many other ways she may go about this. These seem like good ideas at the time, but done at the wrong time, and with the wrong systems, and a slip-up may land her in serious trouble. 

     

    The Sins of Family: Ever since finding out about her family's unsavory secrets, Nicole has endeavored to do good where they would do wrong. Still, there are those who see her as nothing more than the last Whitfield or a foolish girl, and who would seek to rid of her for revenge or opportunity. While there are many like this in the mundane world, it is the magical community who has suffered the most from her family's excesses. As few and isolated as they are, they have long memories. 

     

    And many ways to trace magic signatures. Whitfields and Halls, they say, are particularly distinct.

     

    This Magic of Mine: Her magic isn't so hot when outside Bellios, understatement of the year. But her armor acts as a focus for magical powers, heightening it into a weapon of mass destruction. While most of her inner energy transfers seamlessly into its various systems, a leak is unavoidable sometimes, and her once uncontrollable yet pathetic magic turns into uncontrollable and disastrous magic. Though she may hold it for a time, risking her magic's side-effects, she must eventually discharge the energy whenever it surges. Yet a badly-timed spike could turn the tables on her very quickly.

     

    Abilities: 0 - 2 + 2 + 14 + 0 + 0 = 14PP

    Strength: 20/10 (+5/0)
    Dexterity: 8 (-1)
    Constitution: 20/12 (+5/1)
    Intelligence: 24 (+7)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)

    Combat: 0 + 0 = 0PP
    Initiative: +0
    Attack: +3/0 Base, +3/0 Melee, +3/0 Ranged, +5 Weapons Suite Array [+11 Blast; +9 Seekers, Containment Foam, Hellfire]
    Grapple: +17/5/0
    Defense: +5/0 (+4/0 Base, +1 Dodge Focus), +2 Flat-Footed
    Knockback: -7/0

    Saving Throws: 0 + 0 + 0 = 0PP
    Toughness: +15/1 (+5/1 Con, +10 Protection)
    Fortitude: +5/1 (+5/1 Con, +0)
    Reflex: +5/-1 (-1 Dex, +6)
    Will: +5/0 (+0 Wis, +5/0)

    Skills: 60R = 15PP
    Computers 10 (+17)
    Craft (Artistic) 4 (+11)
    Craft (Electronic) 9 (+16)
    Craft (Mechanical) 5 (+12)
    Disable Device 8 (+15)
    Knowledge (Arcane Lore) 7 (+14)

    Knowledge (Cosmology) 3 (+11)
    Knowledge (Physical Science) 4 (+10)
    Knowledge (Technology) 8 (+15)

    Language 2 (English, Mexican Spanish, Quebecois French)


    Feats: 6PP
    Artificer

    Benefit (Wealthy)
    Eidetic Memory
    Inventor

    Ritualist

     

    Powers: 125 + 0 = 125PP

     

    Device 31 (Battlesuit, Magical, Tech; 155; Feats: Restricted [With Magic]) [125PP]

    Descriptors: All Magic and Technology combined. Magitek.

     

               Protocol Sy 9.8 (48PP Container) [48DP]

                           Enhanced Strength 10 [10DP]

                           Enhanced Constitution 8 [8DP]

                           Enhanced Combat 14 (Attack 3, Defence 4) [14DP]

                           Enhanced Feats 5 (All-out Attack, Dodge Focus, Power Attack, Precise Shot 2) [5DP]

                           Enhanced Saves 11 (Reflex 6, Will 5) [11DP]

     

               Communications 5 (Technology, 5 miles; Extras: Linked [Comprehend]; Feats: Subtle) {6} + Comprehend 1 (Machines; Extras:

               Linked [Communications]) {1} [7DP]

     

               Hexagrammic Paneling 4.8 (24PP Container) [24DP]

                           Immunity (Life Support) [9DP]

                           Protection 10 [10DP]

                           Living Metal 5 (Regeneration; Recovery Rate [Bruised, Injured 4]) [5DP]

     

               Sensory Suite Array 5 (10PP Array; Feats: Alternate Powers 2) [12PP]

                          BE: Super-Senses 0-4.5 (9PP Array; Feats: Alternate Power 1) [0-10PP]

                                     BESuper-Senses 4.5 (Darkvision [+2], Extended Vision 1 [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0),

                                     Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+0), Ranged (+0)]) {9/9}

                                     APSuper-Senses 4.5 ([Magic] Awareness [+3]; Awareness [Enhancement: Accurate (+2), Acute (+1), Analytical (+1),

                                     Extended 2 [1,000 ft] (+2), Radius (+0), Ranged (+0)]) {9/9}

                          AP: Data Link 0-6 (Radio, 20 miles; Extras: Independent [+0]; Flaws: Check Required [Computers]; Feats: Cyberspace, Machine Control,

                          Precise, Rapid 2 [x100], Split Attack, Subtle 2) {0-10}

                          AP: ESP 4 (Vision + Auditory, 1 mile; Extras: Duration [Sustained], Independent [+0], Simultaneous; Flaws: Distracting, Feedback,

                          Medium [Technology], Feats: Fast Task 2 [5 Minutes to Search 1-Mile Diameter Area], Subtle 2) {10/10}

     

               Servo-Dynamos 6 (12DP Array, Feats: Alternate Power 1, Dynamic 2) [15DP]

                          DBE: Flight 0-5 (500 mph / 5,000 per Move Action; Feats: Subtle 2) {0-12}

                          DAP: Super-Strength 0-4 (Effective Strength 20-45, Heavy Load 400 lbs-6 tons, Flaws: Duration [Sustained]) {0-4}

                          Invisibility Matrix 0,1(Concealment 0-8) (All Visual Senses) {0,8} = {0-5, 8-13}

     

               Weapons Suite Array 19.5 (39PP Array; Feats: Alternate Powers 4, Dynamic 2) [45DP]

                          BE: Particle Beam 9 (Blast, Energy; Extras: Range [Perception], Penetrating; Flaws: Action [Full]; Feats: Accurate 3,

                          Knockback 7 [16 Total], Improved Critical 2 [18-20]) {39/39}

                          DAPWrist-Mounted 19 (38PP Array; Feats: Alternate Power 1) [0-39PP]

                                     BE: Gatling Guns 0-15 (Damage; Extras: Autofire; Feats: Improved Critical 2 [18-20], Split Attack,

                                     Variable Descriptor 3 [Any Metal/Ion Charges]) {21/38}

                                     AP: Barbs 0-15 (Extras: Range [Ranged], Flaws: Unreliable [5 uses a day], Split Attack, Sedation) {32/38}

                          DAPMissile Batteries 19 (38PP Array; Feats: Alternate Power 1) [0-39PP]

                                     BE: Seekers 0-10 (Damage, Extras: Area [Explosion], Autofire; Flaws: Distracting; Feats:

                                     Accurate 2, Homing, Improved Critical 2 [18-20], Indirect) {16/38}

                                     APContainment Foam 0-10 (SnareExtras: Area [Burst], Regenerating; Flaws: Distracting, Unreliable [5 uses a day]; Feats

                                     Accurate 2, Homing, Indirect) {22/38}

                          AP: Flamethrowers 10 (Hellfire; Extras: Area [Cone], Vampiric; Flaws: Fades; Feats: Accurate 2, Affects Incorporeal 2,

                          Incurable, Slow Fade 2, Variable Descriptor 2 [Any Chemical]) {39/39}

                          AP:  Anvadical Circuitry 18 (36PP Array; Feats: Alternate Powers 1, Dynamic Powers 2) [39PP]

                                     DBE: Psionic Currents 12 (Pain; Extras: Aura; Flaws:  Duration [Sustained], Range 2 [Touch]) {0-36}

                                     DAP: Matter Manipulation 0-9 (Transform, Inanimate to Inanimate; Flaws: Range [Touch]) {0-36}

     

               Magic 15 (Flaws: Side-Effect, Uncontrolled, Unreliable; Drawback: Noticeable [Magical Flare]) [4DP]

                

    Magic 2 (Flaws: Uncontrolled, Unreliable; Feats: Subtle; Drawback: Full Power) [0PP]

     

    Drawbacks: -4 + -5  = -9PP

    Normal Identity -4PP (Frequency: +3; Intensity: +1)

    Disability (Paraplegic) -5PP (Frequency: +2; Intensity: +3)

     

    DC Block

    ATTACK               RANGE       SAVE                        EFFECT
    Unarmed              Touch       DC 20/15 Toughness          Damage (Physical)
    Particle Beam        Perception  DC 24 (Penetrating)         Damage (Energy)

    Gatling Guns         Ranged      DC 30 Toughness (Autofire)  Damage (Physical)

    Barbs                Ranged      DC 25 Fortitude             Stun (Staged)

    Seekers              Ranged      DC 25 Toughness             Damage (Physical)

    Containment Foam     Ranged      DC 20 Reflex                Snare (Staged)

    Flamethrowers        Ranged      DC 25 Toughness             Damage (Fire)

    Psionic Currents     Touch       DC 22 Will                  Pain (Staged)

    Matter Manipulation  Touch       DC 19 Fortitude             Transform

     

    Totals: Abilities (14) + Combat (0) + Saving Throws (0) + Skills (15) + Feats (5) + Powers (125) - Drawbacks (9) = 150/150 Power Points

     

    Totals: 155/155 Device Points

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