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Elohdon

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Everything posted by Elohdon

  1. Raveled, How would The Strange show up to Second-sight/Magical vision?
  2. Pay day, the one day of the month Damon had no plans for the afternoon, at least until classes started up again. Not that Damon had a paycheck to deliver, again, not until classes started up again. So, having nothing better to do, Damon had started wandering the streets of his new home. He wasn't quite sure, but he was fairly certain that even in a city as odd as Freedom City seemed to be, the walking dead were not something that was exactly "normal". This was confirmed when they walked into a bank and not three seconds later gunfire rang out. So, as people began running out of the building, Damon stepped into an alley and, after making sure that there was a reasonable chance that no one would see him, had his cloak shift into his Mage's Robes and put his hood up to hide his face. Prepped, Mr. Blue walks into the bank hoping to get to get the jump on the two zombies inside.
  3. http://orokos.com/roll/396097 18 on stealth
  4. Edit. Missed some of the PP totals for the device.
  5. Player Name: Elohdon Character Name: Mr. Blue Power Level: 9 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Gifted sorcerer that wants to learn more Residence: One of the many residences in FC Base of Operations: His office in FCU Catchphrase: “By the Eight!” Alternate Identity: Damon Marcone Identity: Secret Birthplace: South-West United States Occupation: Teacher Affiliations: Freedom City University, Equinox/Siobhan Drake Family: None living Description: Age: 1985 Apparent Age: 31. Gender: Male Ethnicity: Caucasian. Height: 6'2” Weight: 190lbs. Eyes: Aquamarine Hair: Brown Standing at slightly above average height and slightly spare of build, Damon looks far too tanned to be an accomplished mage. His pale eyes and short dark brown hair give him a distinctly Irish cast. Thanks to his magic cloak, Damon can usually look effectively wear anything he likes, but has his favorites. In plain clothes Damon normally prefers solid color button up and good quality blue-jeans, adding in a dark-colored tie for slightly more formal occasions. When it's time to change into his “costume” he causes the robe to 'relax' into it's natural form of a layered blue robe with white patterning reminiscent of old Persian, and is in fact entirely gibberish and purely decorative. Power Descriptions: Animate Object: Damon's eyes glow a pale light and several nearby objects begin to move as if alive. In the magical spectrum the objects glow with the same pale blue glow. Blast: Damon gathers his pale blue energy in his hand and flicks it towards the target. On it's way to the target anyone watching gets the impression of something dangerous traveling through the air, though the nature of that danger changes from person to person. Move Object: Damon points at whatever he wants to move and as it begins to move a circle appears superimposed on the target, made of Damon's pale blue light with two squares inside it set at a 45degrees to each-other. The octagram is visible from every angle as if the octagram was facing them. Teleport: Pale blue fox-fire flares up and consumes Damon before quickly dissipating. At the arrival point the fire flares up and leaves Damon behind as it clears away. Transform: The item to be repaired catches fire, even if it can't normally burn, and is quickly consumed. As the flames clear away the item is left behind repaired. Device 1: Damon's cloak is able to take the shape of whatever cloathing he can think of, and since he used a bit of The Golden Fleece when making it it offers some protection as well, including oddly, immunity from the witch Medea's magics, though Damon is not aware of that last. History: Born in the Midwest as the acknowledged bastard son of a local mob boss has some major advantages. The trust of the plebs is not one of them. Damon had been taught by tutors since the third grade when one of his father's rivals decided that Damon would make a good political hostage and attacked his school. The attempt failed, but only just. With in a week, Damon was taught by a group of tutors hand picked by his father, including an old-world god by the name of Dīs Pater. Dīs originally was to teach Damon history, but discovered that he had a talent for magic and tough him some of the vary basics. Dīs also gave Damon the ability to speak with the spirits that have not yet left the “surface world” as Dīs referred to the plane humans are normally live on. By the time Damon turned eighteen, he had gotten a firm grasp on the basic concepts of magic. He decided to move out to Nevada and change his name to get out of his father's shadow. His father encouraged this as it effectively removed Damon as an avenue for his father's enemies. So it was that Josh Cohen became Damon Marcone and Went to finish his degree and move on to the next one. Over the next few years Damon's capacity with magic grew to a respectable talent. After a couple years studying (Having a mob boss for a dad can pay the bills) and publishing the occasional paper, a villain by the name of Medea came through town and was causing trouble. Since Damon was apparently the only one in the area that had any experience with combat magic he put on his formal blue robes and went out to ask her to leave. Through some miracle Damon didn't die that night, though people told him that he somehow shrugged off her powers like they weren't even there, and forced her to flee or be captured. In truth it was his shape changing robes that protected him. Damon had woven a bit of The Golden Fleece into it for protection and it served to negate anything she could throw at him. Apparently it still held a grudge for her role in it's 're-homing'. He also got the name 'Mr. Blue' that night and in the press storm that followed, due to the blue aura of his magic and how he was completely polite and almost gentlemanly during the fight. While the town was grateful for Damon's “help” for ridding them of Medea, they did not want his presence to attract further conflict and made it very clear that Damon was not welcome in town any longer. So, a few weeks later both Damon Marcone and Mr. Blue left the no-name town in Nevada and moved to Freedom City. After arriving in Freedom city and getting somewhat settled in Siobhan Drake, the head of Religious Studies at FCU, and who had recently come out as the hero Equinox, came to visit him. He quickly recognized the aura of power around her, and she recognized the aura of 'Mr. Blue' from the news reports. After some polite chitchat she mentioned that there was a teaching position available in her department at the college. Damon accepted, and began teaching occult history 101. Personality & Motivation: Damon truly wants to do some good in the world, and this can occasionally come across as a certain naivete, but once he decides that you are one of his, you quickly realize that he's not nearly so dumb as he seems. Powers & Tactics: If working in a group, Damon will normally forgo his Animate Object and will go with his blast and move object instead. If he gets into a grapple he will normally try to teleport himself and the other combatant out of the fight before returning without his foe. Complications: Identity: Secret Reputation: Both Mr. Blue and Damon Marcone have aspects of their pasts that if know can color people's opinion and attitude towards him. Damon is the son of a mob boss, and while he has taken steps to distance himself from that bit of his past, it can still come back to bite him on occasion. Mr. Blue was filmed fighting Medea, and forcing her to flee, something that was and likely still is normally out of his grasp, but the public doesn't know that. Enemy: Medea likely holds a grudge after being driven off by a then no-name hero, and might come after him again once he is recognized in the area. He has no idea how he managed to fight her off, the things he did in the videos of the fight are still mostly beyond him. Abilities: 0 + 0 + 0 + 12 + 6 + 2 = 20PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +6 Attack: +4 Base, +9 Ranged Grapple: +5 Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5/-2 Saving Throws: 5 + 8 + 8 = 21PP Toughness: +8 (+0 Con, +2 Costume, +6 Defensive Roll) Fortitude: +5 (+0 Con, +5) Reflex: +8 (+0 Dex, +8) Will: +11 (+3 Wis, +8) Skills: 52R = 13PP Gather Information 4 (+5) Knowledge (Arcane Lore) 14 (+20) Knowledge (History) 14 (+20) Knowledge (Theology and Philosophy) 9 (+15) Language 4 (+4) (Gaelic, Greek, Mohave, Persian) Notice 7 (+10) Feats: 11PP Attack Focus (Ranged) 5 Eidetic Memory Leadership Luck 3 Speed of Thought Powers: 49 + 2 + 9 + 7 + 4 = 71PP Sixth Element Array 22 (44PP, Power Feats: Alternate Power 5) [49PP] Base: Animate Objects 10 (Extras: Horde, Power Feats: Progression 4 [25 minions]) [44/44PP] AP: Damage 9 (Extras: Penetrating, Range [Perception, +2], Power Feats: Affects Insubstantial 2, Variable Descriptor 2 [Any Magic]) [40/4PP] (magic blast) AP: Move Object 9 (Heavy Load 24 tons; Extras: Damaging, Range [Perception], Power Feats: Precise, Split Attack 3) [40/44PP] AP: Nullify 9 (Any One Magical Effect; Extras: Duration [sustained, +2], Effortless, Power Feats: Improved Range 1 (250’ increment), Indirect 3) [31/44PP] (failsafe spell) AP: Teleport 10 (1000 feet; Extras: Accurate, Affects Others, Power Feats: Change Direction, Change Velocity, Easy, Turnabout) [44/44PP] AP: Transform 8 (broken object to repaired object; Extras: Duration [Continuous]) [32/44PP] Comprehend 1: (Spirits)[2PP] Enhanced Feats 9 (Defensive Roll 3, Dodge Focus 6) [9PP] (shield spell) Super-Senses 7 (Magic Awareness 3 [Mental], Extras: Acute, Analytical, Extended [100ft Notice Increments], Ranged) [7PP] Device 1 (5PP, Flaws: Hard to Lose) [4PP] (costume) Enhanced Feat 2 (Quick Change 2) [2PP] Immunity 1: Medea's powers [1PP] Protection 2 [2PP] DC Block Totals: Abilities (20) + Combat (14) + Saving Throws (21) + Skills (13) + Feats (11) + Powers (71) = 150/150 Power Points
  6. Player Name: Elohdon Character Name: Mr. Blue Power Level: 9 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Gifted sorcerer that wants to learn more Residence: One of the many residences in FC Base of Operations: His office in FCU Catchphrase: “By the Eight!” Alternate Identity: Damon Marcone Identity: Secret Birthplace: South-West United States Occupation: Teacher Affiliations: Freedom City University, Equinox/Siobhan Drake Family: None living Description: Age: 1985 Apparent Age: 31. Gender: Male Ethnicity: Caucasian. Height: 6'2” Weight: 190lbs. Eyes: Aquamarine Hair: Brown Standing at slightly above average height and slightly spare of build, Damon looks far too tanned to be an accomplished mage. His pale eyes and short dark brown hair give him a distinctly Irish cast. Thanks to his magic cloak, Damon can usually look effectively wear anything he likes, but has his favorites. In plain clothes Damon normally prefers solid color button up and good quality blue-jeans, adding in a dark-colored tie for slightly more formal occasions. When it's time to change into his “costume” he causes the robe to 'relax' into it's natural form of a layered blue robe with white patterning reminiscent of old Persian, and is in fact entirely gibberish and purely decorative. Power Descriptions: Animate Object: Damon's eyes glow a pale light and several nearby objects begin to move as if alive. In the magical spectrum the objects glow with the same pale blue glow. Blast: Damon gathers his pale blue energy in his hand and flicks it towards the target. On it's way to the target anyone watching gets the impression of something dangerous traveling through the air, though the nature of that danger changes from person to person. Move Object: Damon points at whatever he wants to move and as it begins to move a circle appears superimposed on the target, made of Damon's pale blue light with two squares inside it set at a 45degrees to each-other. The octagram is visible from every angle as if the octagram was facing them. Teleport: Pale blue fox-fire flares up and consumes Damon before quickly dissipating. At the arrival point the fire flares up and leaves Damon behind as it clears away. Transform: The item to be repaired catches fire, even if it can't normally burn, and is quickly consumed. As the flames clear away the item is left behind repaired. Device 1: Damon's cloak is able to take the shape of whatever cloathing he can think of, and since he used a bit of The Golden Fleece when making it it offers some protection as well, including oddly, immunity from the witch Medea's magics, though Damon is not aware of that last. History: Born in the Midwest as the acknowledged bastard son of a local mob boss has some major advantages. The trust of the plebs is not one of them. By the time Damon turned eighteen he had gotten some basic training in magic, this being easier with the tutors that were necessary after the first several times the school Josh was at was targeted by his father's enemies. He decided to move out to Nevada and change his name to get out from his father's shadow. His father encouraged this as it effectively removed Damon as an avenue to come after his father. So it was that Josh Cohen became Damon Marcone and went to finish his degree and move on to the next one. Over the next few years Damon's capacity with magic grew to a respectable talent. After a couple years studying (Having a mob boss for a dad can pay the bills) and publishing the occasional paper, a villan by the name of Medea came through town and was causing trouble. Since Damon was apparently the only one in the area that had any experience with combat magic he put on his formal blue robes and went out to ask her to leave. Through some miracle Damon didn't die that night, though people told him that he somehow shrugged off her powers like they weren't even there, and forced her to flee or be captured. In truth it was his shape changing robes that protected him. Damon had woven a bit of The Golden Fleece into it for protection and it served to negate anything she could throw at him. Apparently it still held a grudge for her role in it's 're-homing'. He also got the name 'Mr. Blue' that night and in the press storm that followed, due to the blue aura of his magic and how he was completely polite and almost gentlemanly during the fight. While the town was grateful for Damon's “help” for ridding them of Medea, they did not want his presence to attract further conflict and made it very clear that Damon was not welcome in town any longer. So, a few weeks later both Damon Marcone and Mr. Blue left the no-name town in Nevada and moved to Freedom City. After arriving in Freedom city and getting somewhat settled in Siobhan Drake, the head of Religious Studies at FCU, and who had recently come out as the hero Equinox, came to visit him. He quickly recognized the aura of power around her, and she recognized the aura of 'Mr. Blue' from the news reports. After some polite chitchat she mentioned that there was a teaching position available in her department at the college. Damon accepted, and began teaching occult history 101. Personality & Motivation: Damon truly wants to do some good in the world, and this can occasionally come across as a certain naivete, but once he decides that you are one of his, you quickly realize that he's not nearly so dumb as he seems. Powers & Tactics: If working in a group, Damon will normally forgo his Animate Object and will go with his blast and move object instead. If he gets into a grapple he will normally try to teleport himself and the other combatant out of the fight before returning without his foe. Complications: Identity: Secret Reputation: Both Mr. Blue and Damon Marcone have aspects of their pasts that if know can color people's opinion and attitude towards him. Damon is the son of a mob boss, and while he has taken steps to distance himself from that bit of his past, it can still come back to bite him on occasion. Mr. Blue was filmed fighting Medea, and forcing her to flee, something that was and likely still is normally out of his grasp, but the public doesn't know that. Enemy: Medea likely holds a grudge after being driven off by a then no-name hero, and might come after him again once he is recognized in the area. He has no idea how he managed to fight her off, the things he did in the videos of the fight are still mostly beyond him. Abilities: 0 + 0 + 0 + 12 + 6 + 2 = 20PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 8 + 8 = 16PP Initiative: +6 Attack: +4 Base, +10 Ranged Grapple: +5 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5/-2 Saving Throws: 5 + 8 + 8 = 21PP Toughness: +10 (+0 Con, +4 Costume, +6 Defensive Roll) Fortitude: +5 (+0 Con, +5) Reflex: +8 (+0 Dex, +8) Will: +11 (+3 Wis, +8) Skills: 48R = 12PP Gather Information 4 (+5) Knowledge (Arcane Lore) 14 (+20) Knowledge (History) 14 (+20) Knowledge (Theology and Philosophy) 9 (+15) Language 4 (+4) (Gaelic, Greek, Mohave, Persian) Notice 7 (+10) Feats: 12PP Attack Focus (Ranged) 6 Eidetic Memory Leadership Luck 3 Speed of Thought Powers: 49 + 9 + 7 + 4 = 69PP Sixth Element Array 22 (44PP, Power Feats: Alternate Power 5) [49PP] Base: Animate Objects 10 (Extras: Horde, Power Feats: Progression 4 [25 minions]) [44PP] AP: Damage 9 (Extras: Penetrating, Range [Perception, +2], Power Feats: Affects Insubstantial 2, Variable Descriptor 2 [Any Magic]) [44PP] (magic blast) AP: Move Object 9 (Heavy Load 24 tons; Extras: Damaging, Range [Perception], Power Feats: Precise, Split Attack 3) [44PP] AP: Nullify 8 (Any One Magical Effect; Extras: Duration [sustained, +2], Effortless, Power Feats: Improved Range 1 (250’ increment), Indirect 3) [44PP] (failsafe spell) AP: Teleport 10 (1000 feet; Extras: Accurate, Affects Others, Power Feats: Change Direction, Change Velocity, Easy, Turnabout) [44PP] AP: Transform 8 (broken object to repaired object; Extras: Duration [Continuous]) [40PP] Comprehend 1: (Spirits)[1PP] Enhanced Feats 9 (Defensive Roll 3, Dodge Focus 6) [9PP] (shield spell) Super-Senses 10 (Magic Awareness 3 [Mental], Extras: Acute, Analytical, Extended [100ft Notice Increments], Ranged) [7PP] Device 1 (5PP, Flaws: Hard to Lose) [4PP] (costume) Enhanced Feat 2 (Quick Change 2) [1PP] Immunity 1: Medea's powers [1PP] Protection 2 [4PP] DC Block Totals: Abilities (20) + Combat (16) + Saving Throws (21) + Skills (12) + Feats (12) + Powers (69) = 150/150 Power Points
  7. Player Name: Elohdon Character Name: Turnabout Power Level: 10 (150/150PP) Trade-Offs: -5 Defense / +5 Toughness Unspent Power Points: 0 In Brief: College prof. that decided he'd give this hero thing a go. Residence: WIP Base of Operations: WIP Catchphrase: WIP Alternate Identity: WIP Identity: Public or Secret Birthplace: Occupation: Professor Affiliations: People and/or groups you work with. Family: Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: Early 30's. Gender: Ethnicity: Caucasian, Asian, Etc. Height: Weight: Eyes: Hair: (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Name: Description Example: Identity: Secret Abilities: 2 + 2 + 0 + 4 + 4 + 8 = 20PP Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 0 + 0 = 0PP Initiative: +1 Attack: +0 Melee, +0 Ranged Grapple: +1 Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 10 = 10PP Toughness: +0 (+0 Con, +0 [Other]) Fortitude: +0 (+0 Con, +0) Reflex: +1 (+1 Dex, +0) Will: +12 (+2 Wis, +10) Skills: 76R = 19PP Computers 4 (+6) Concentration (+2/+7) Diplomacy 6 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (History) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Language 4 (+4) Notice 2 (+4/+16) Perform (oratory) 6 (+10) Profession (Teaching) 6 (+8) Search 4 (+6) Sense Motive 12 (+14/+17) Feats: 2PP Improved Initiative 5 (+20) Interpose Move-by Action Powers: 64 + 20 + 4 + 10 + 3 = 101PP Device 16 (Nemisis Cloak; 60 Container; Extras: None; Hard-To-Lose; Feats: None; Drawbacks: None) [64] (Magic, light) Protection 15 ( Extras: Impervious, Reflective 2 Flaws: None Feats: None, Drawbacks: None) [60] Mind Control 10 (Silver Toung Extras: Area(Burst), Selective Attack; Flaws: One Command: “Focus only on me.”, Auditory Sense-Dependent; Feats: Reversible; Drawbacks: Powerloss: Must be able to speak) [20] (psychic, auditory) Quickness 4 (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [4] (Mutant) Device 3 (Seccond Sight Glasses; 15 container; Easy-To-Lose; Feats: None; Drawbacks: None) [9] (Magic, light) Enhanced Trait 3 (Notice +12, Sence Motive +3, Concentration +5) (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [5] Super-Senses 10 (True Sight) (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [10] Speed 10 (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [10] (Mutant) Super-movement 3 (Wall-crawling 2, Water Walking) (Extras: None; Flaws: Limited: only while moving; Feats: None ;Drawbacks: None) [3] (Mutant) Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage (Physical) Mind Control Perception/50'burst DC 20 Will Agro Totals: Abilities (20) + Combat (0) + Saving Throws (10) + Skills (19) + Feats (7) + Powers (94) - Drawbacks (0) = 150/150 Power Points
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