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MossHeart

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Daniel O. Becker

Power Level: 7 (105/105PP)

Unspent Power Points

Trade-Offs:

 

In Brief: The son of a retired Hero couple, Daniel grew up idolizing his parent’s achievement and training to one day emulate them in making the world a better place. Although Psychic, Daniel’s powers only recently manifested recently and so he’s grown accustomed to living as well as fighting like a regular person.

 

Catchphrase:

 

Theme: CloZee - Koto https://www.youtube.com/watch?v=6QvMcQ2Eejo

 

Alternate Identity: Secret

Birthplace: Emerald City

Residence: South Freedom, Boardwalk

Base of Operations

Occupation: Student

Affiliations: None

Family: Cyrus Becker (Father and Retired Hero/ Reformed Villain),  Alondra Ortega (Mother/ Retired Hero)

 

Description:

Age: 16

Apparent Age: 16

Gender: Male

Ethnicity: Latino

Height: 5’10’’

Weight: 153 lbs

Eyes: Dark Brown

Hair: Black

 

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History:

 

 

 

Daniel was born to a loving and energetic mother and a quiet but supporting father. As a child, Daniel's Mother would regale him with stories about good, evil, heroes, villains and the daring conflicts and struggles that regularly happened in the defense of Liberty, Peace, and Order. In particular was the special Crisis response team which had a duo of heroes who back to back would swing wildly into the jaws of hell, fight cruelest of villains and risk life and limb to save lives. These were Ortega and Sidestep, and together it seemed like nothing could stop them.

 

It didn't take Daniel long to figure out his mother was Ortega, Really it wasn't hard, she knew classified information about those events, She hadn't actually changed much from her pictures from years ago, Her name is literally Ortega and if that wasn't enough Daniel searched the web and most of her Hero information including her real name and birth date was registered on a public record. He also deducted that sidestep was likely his father although he had his doubts as the hero was registered dead more than ten years before he was born.

 

And so Daniel at the tender age of nine would commit himself to making the world a better place as his parents did before him. Since Daniel was a regular human he knew that there was no way he could easily out match a super and so he trained. At first he tried to join a Dojo in Emerald city but found fighting to not be his strong suit and so he signed up for gymnastics instead, He devoted his free time tinkering with electronics while learning physics and climbing on the rooftops of the nearby buildings(Which got him into a lot trouble).

 

A few weeks after his sixteenth birthday, Daniel’s parents decided to move to freedom city as they were both offered jobs with lucrative salaries there. Daniel was excited to move to a wonderful city filled with heroes and villains alike but a month after arriving and transferring to his new school his powers began to manifest. The aspiring Hero was walking through the hallways to his class when he saw a confrontation starting between a group of delinquents and a younger boy. A punch was suddenly thrown with Daniel's first instinct being to rush in to save the boy and so he gladly threw himself between the bully to take any other hits and defend the kid. He succeeded, of course, and the young student was able to flee quickly but before he knew it Daniel was on the floor getting wailed on and curb stomped. He had the daylights kicked out of him and by the time he did get to class he was red, black and blue.

 

After a week of laying low because of the fight, Daniel spotted the same group of bullies trying to pick a fight in a go mart parking lot with a blind elderly man. Glutton for punishment as he was Daniel tried to reason with them until one of the students pulled out a knife and in fear, for the old man’s life, Daniel screamed for him to stop. Strangely enough, The bully’s face went deadpan and froze in place, Daniel asked the other two in a stern but polite voice to leave. They gave identical wooden expressions and left peacefully.

 

Daniel tried commanding a nearby bird and then a squirrel and when they all listened to his orders he concluded he had powers. He pondered this new and life changing discovery but all he felt was “I have powers now… Neat. I'm sure this is a sign for me to go patrol the streets for crime? I really should I'm probably ready right?” So Daniel decided it was time to roam the streets as a proper hero. He Googled how to make DiY Gadgets from the internet, Donned a loose collection of random clothing and tied on a bunch of belts and satchels to himself just to look cool.

 

 

 

 

Personality & Motivation: Daniel was Inspired to become a hero after hearing the exploits of his mother and father. Although he tries his best to be analytic and cunning his utopian view of crime fighting, as well as his lack of hands on knowledge, make him somewhat foolish when fighting crime.

 

Powers & Tactics:

Uses Stealth, Speed and Ranged Attacks supplemented by a very limited amount of psychic abilities to disable his opponents.

 

Power Descriptions:  [Psychic, Technology, Electricity]

 

Complications:

Name: Description

The Bright side: Daniel will always try to forgive anybody who's done him wrong and help anybody even enemies who honestly ask for help.

 

Rose Glasses: Whenever possible he tries to talk down any criminals even when it would be beneficial to attack while hidden. His attempts don't end there are whenever possible he likes to help criminals as he does feel bad about most of them. Note, he only really does this if he's the only one in danger and will gladly rush into a fight if somebody is in immediate danger.

 

Family First, First Second: Daniel's loyalty when earned is ironclad and he's quick to help and protect anybody that he cares about no matter how daunting the task.

 

 

Abilities: 0 + 6 + 4 + 6 + 6 + 4 = 26PP

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 16 (+3)

Wisdom: 16 (+3)

Charisma: 14 (+2)

 

 

Combat: 6 + 6 = 12PP

Initiative: +3

Attack: +3 Melee (Base Attack), +3 (Base Ranged), +4 Throwing

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +0

Knockback: -1

 

 

Saving Throws: +2 +3 +2 = 6PP

Toughness: +2 (+2 Con, +0)

Fortitude: +4 (+2 Con, +2)

Reflex: +7 (+3 Dex, +3)

Will: +5 (+3 Wis, +2)

 

 

Skills: 68R = 17PP

Acrobatics 4 (+7)

Bluff 5 (+7)

Climb 7 (+7)

Computers 4 (+7)

Concentration 4 (+7)

Diplomacy 8 (+10)

Disable Device 5 (+8)

Drive 1 (+4)

Gather Information 6 (+8)

Investigate 4 (+7)

Medicine 1 (+4)

Notice 4 (+7)

Search 6 (+7)

Sense Motive 4 (+7)

Stealth 4 (+9)

Language 1 (+1) --- English, Spanish

 

Feats: 9PP

Attack Specialization 2 (Throwing)

Dodge Focus 4

Benefit (Wealthy)

Inventor

Uncanny Dodge

 

Equipment: 0PP = 0EP

 

 

Powers: 26 + 9 + 0 = 35PP

Psionics 12 (24PP Array, Feats: Alternate Power 2) 26 PP

  • BP: Stun 7 (Sleep; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaw: Action [Full]; Feats: Sedation, Subtle 2, Variable Descriptor [sleep]
  • AP: Emotion Control 7 (Suggestion; Extras: Area(Burst); Feats: Subtle 2, Insidious) 24/24 PP
  • AP: Mind Control 7 (Compulsion; Extra: Conscious; Feats: Mental Link, Subtle) 24/24 PP

 

Device 3 (Gadgets, 15PP Container, Flaw: Easy to Lose) 9PP

 

Main Gadgets (14PP Array, Feats; Alternate Power 1) 15PP

  • BP: Blast 2 (Shock Darts; Extras Autofire 3; Feats: Accurate 3, Improved range 1) 14/14 PP
  • AP: Obscure 3 (Smoke Bombs; Visual; Feats: Cloud Area, Range 25ft/15ft Lingers)

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

 

ATTACK                         RANGE                      SAVE                                      EFFECT
Blast 2                           Range (50ft. Incr)    DC 17 Toughness                Damage (Energy)

Stun 7                            Perception                DC 17 Will                             Daze(Fail)/ Stun(Fail-5)/ Unconscious (Fail-10)

Emotion Control          Perception                 DC 17 Will                             

Mind Control                Perception                 DC 17 Toughness                Controlled 

 

Totals: Abilities (26) + Combat (12) + Saving Throws (6) + Skills (17) + Feats (12) + Powers (32) - Drawbacks (0) = 105/105 Power Points

 

Edited by MossHeart

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