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Glass Clown's Magic Circus!

Glass Clown

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Power Level: 10 (150/150PP)c70ac880eebba693df64e4e915acb1c1.thumb.jpg.b86fe9b1e79d51e6373cfa62f63da83f.jpg
Unspent Power Points: 0.
Trade-Offs:  -2 Attack / +2 Damage +2 Defence / -2 Toughness

In Brief: An young dimensional refugee who received an unwanted gift from the depths of the Terminus' darkness.

Catchphrase: "Be afraid of the dark that shines light on your sins, evildoer!!"


Alternate Identity: Eliseo "Eli" Milioni (Secret)
Birthplace: Earth 5443's Bologna, Italy.

Residence: Claremont Academy Campus.
Base of Operations: "La Base": his small room in Claremont Dormitories.
Occupation: Student at Claremont.
Affiliations: Next Gen.
Family: Maria Grazia Milioni, his lost older sister.


Age: 17 (01/08/2000)
Apparent Age: 17.
Gender:  Male.
Ethnicity: Caucasian, of Italian descent.
Height: 191cm.
Weight: 78kg.
Eyes: Black.
Hair: Black.

Eliseo would be a normal teen (if a bit tall) but the "accident" which made him into what he his now had noticeable, eerie effects on his appearance and, much more disturbingly, on his psyche (but let's leave that for another section of this document). After becoming infused with the dark, entropic energies of the Terminus, Eli's body grew thinner and taller, almost as if stretched by the forces now contained within it, all of his hair turned jet black, and his eyes turned slightly larger and as black and deep as the Abyss. His skin, locked perpetually into an almost ceramic white complexion, completes the picture of a lanky, long limbed boy whose appearance whispers "odd" in every person's mind, and yet seems capable of an odd charm which puts him above many other people when it comes to being liked by his peers and others alike, is it the "allure of the Abyss?" As for clothing, accessories and hairstyle, he likes to keep things minimalistic, dressing all in black with small white accessories most of the time. He keeps his hair long, barely touching his shoulders, and has a predilection for turtlenecks, velvet and silk shirts, and most of all, shiny black shoes.
He doesn't really have a costume, using his powers to cover up the details of his figure and clothing and thus appearing as a living silhouette that seems almost a hole cut out from the fabric of space, showing a place where all light goes to die and adding to his sleek, phantomlike image.


Eliseo was born in a parallel very similar to Earth-Prime, with the glaring absence of most forms of superheroes and meta human activity. While the supernatural and the occult existed, they were not nearly near the realm of public knowledge, and orchestrated their manipulative schemes behind closed doors and curtains. Eliseo's mother, Marco, was a small time engineer in Turin, with the small quirk of being obsessed by the occult matters of the world. This obsessive focus of his came to burrow into his brain and the lives of him and his children when Eliseo was only eight, his mother being apparently "murdered by a foul creature". Eli and Grazia, his two years older sister, reacted very differently from each other to this sudden shift in their otherwise tranquil lives: while little Eli was shunned by his father and thus despised him in return during the following years, Grazia grew ever closer to their father's hunt for the supernatural, helping him and encouraging his obsessive behevior as a way to scrounge up some sort of attention and affection from an otherwise elusive and self-centered man.
Living with a distant father and sister, while not easy, wasn't really that traumatic on Eli, who grew to be a naturally self-reliant young boy, accepting friendships as few and far between occurrences in his otherwise lonesome life and, while the rest of his close family was busy searching for evidence of the unknown, the boy was looking at the sky and dreaming of flying, like almost all the children his age. Fancies that would soon come to be a reality for the people of his Earth, when a research team, secretly lead by the occult conspiracies his dad and sister were frantically searching for, discovered a "safe and reliable way to exchange information and goods with other universes".  In reality though, this was a ploy by a nameless alliance of supernatural and secretive organizations to bring the incredible to the forefront of the world... and then dominate it openly. As people started travelling between other worlds, the economy flourished thanks to the influx of cheap goods and new scientific breakthroughs and, by the time Eliseo turned fourteen, his world seemed to turn into a Utopia. His father though, was weary of "the Plan", as he called it and, being right for once, this would lead his family to ruin.
One year later, Eli and his family would be shunned as criminals and terrorists by the government due to their father trying to bomb a interdimensional portal station.
To escape persecution, his sister, with instructions from his father, actually managed to activate a jury rigged device that could allow them to "jump" once in a random alternate dimension. This would have been a horrible decision and a very likely death sentence for the both of them, but his fanatical sister was too sure of their father's work to doubt the prospect... she regretted it when they found themselves trapped on a Terminus scout vessel.
Fortunately for them though, the vessel was headed for Earth-Prime's Freedom City, during the '93 invasion attempted by Omega's forces. The unmanned ship was among the first to be spotted and shot down, right above Lonely Point. As the teens fell to what looked like it was going to be their demise, the interdimensional drive of the ship malfunctioned and exploded, sending the ship scuttling... somewhere in time and space. Eliseo doesn't remember much from the time he spent on the ruined ship, since he was seemingly put by Grazia in the only working stasis chamber in the vessel while he was unconscious, slowing down his metabolism.
The ship crashed twenty four years later, exactly where it was supposed to during the invasion, and attracted the attention of the city's heroes, being a Terminus ship.
Eli was the only person on board, his sister nowhere to be seen and, what was more, the failing dimensional drive and stasis chamber, along with the properties of the dimension where he was jaunted, all contributed to him actually developing powers as a conduit of the Terminus dreaded entropic energies.
Soon after his discovery, Eli was confirmed as a dimensional refugee and sent to Claremont to study and learn to control his (mistrusted) powers.
He adopted the codename Erebo, from the Greek god personifying the Abyss, and started fighting and striving to find meaning in this new world.


Personality & Motivation:
Originally a lively and energetic boy, thanks to the lack of care from his family, Eli has grown into a self-reliant and lonesome teenager, who doesn't actively look for company or friendship, but doesn't really reject it outright either. This part of him has dug deeper in his heart when he changed physically and mentally due to the Terminus' energies flowing into and through him, making it difficult for him to develop emotional bonds with other people, especially "normal" ones. He still holds his sister dear, much more than he ever did his father, considered she saved his life, probably in spite of her own, after years of neglect and coldness. He is calm, patient and collected, even though he couldn't be considered "cool" due to his eerie, aloof attitude, he can be surprisingly proactive when it comes to a set goal.
Eli is also a very protective person with his few close relationships, holding them very dear to his heart and hoping o build a lasting life in this new environment where he has been thrust.
The boy hopes of being accepted and to prove worthy of his saved life, building upon it with the utmost motivation and drive, even though he might not be able to show it completely or easily to others.
Simply put, he wants to make a name, a life and a home for himself, a whole new life... a fresh start.


Powers & Tactics:

Generally, Erebo uses his darkness to conceal his features and approaches fights with criminals and other threats carefully, preferring to impair them from a distance using his Embrace and Breath effects and using the fact that he is immune to them to sneak around the battlefield, hitting where it hurts (after draining the physical toughness out of his enemies with his deadly Caress). If he wants to be extra careful, he will maneuver at range using his Wings and Gateways to position himself and start raining pain on his enemies in the form of shadow javelins (obviously thrown with the help of enhanced strength).


Power Descriptions:

Eli's power comes from him becoming a conduit to the dark, abyssal energies of the farthest reaches of the Terminus, the place where all light goes to die, thus all of his shadows do not appear normal at all, but rather swallow up all light that touches them, appearing mlre like holes cut out from the very fabric of the world and into the Void between dimensions.

When using his Embrace, a rather big space is covered by a veritable dome of impenetrable darkness, and all caught within (except Erebo himself) find themselves unable to see, hear and smell with most of their senses.

Usually, the inside of the domenis also struck by freezing gales that hinder those within, again letting Erebo act unaffected, and leving them vulnerable to surprise attacks using his dark Caress, a shadowy, tendril like arm that drains the toughness and physical resilience of anyone (and anything) that it touches, making hitting and breaking them with enhanced strength easy.

Finally, with some effort, Erebo can use his solid shadows to create simple objects which, as a general rule, can only be moved by him and his powers.

His shadows can also be used a gateway between two obscured points or mundane shadows, like some sort of portal, while enhancing his mobility with, black, stringy wings that allows some rather fast flight.



Vulnerable to light: Eli's nature as a confuit of interdimensional darkness make him vulneble to intense light based attacks and effects.


Odd and Eerie are my second names: Eli's physical and psychological profiles are skewed due to his interaction with the Terminus, leaving him unable to properly express his feelings through simple unconscious everyday gestures and making him appear almost doll like in behavior and appearance.


Child of the Terminus: Eli's visceral and metaphysical link to the Terminus his a secret left for his closest of friends, since the history of Freedom make it a very touchy subject and could at best lead peple to mistrust him, and at worst...


Away from home: Eli's home dimension does not want him back, and he wouldn't know how to find it if it did, anyways. He is not familiar with the concept and culture of real superheroes and villains, and the impact that they had on Earth-Prime in the last century, so he might seem like a fish out of water to his peers.

Abilities: 4 + 8 + 4 + 0 + 0 + 4 = 20PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 16+ 12 = 28PP
Initiative: +4
Attack: +8 Melee, +8 Ranged, +8 Base.

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Grapple: +28
Knockback: -5

Saving Throws: 3 + 6 + 5= 14PP
Toughness: +8 (+2 Con, +6 Protection)
Fortitude: +5 (+2 Con, +3)
Reflex: +10 (+4 Dex, +6)
Will: +5 (+0 Wis, +5)

Skills: 48R = 12PP 

Acrobatics 8 (+12)*

Bluff 8 (+10)*

Investigate 5 (+5)
Diplomacy 4 (+6)
Gather Information 8 (+10)*
Language 3 (Italian [Native], Latin, Ancient Greek, English)
Search 4 (+4)
Sense Motive 8 (+8)*

*=skill mastery

Feats: 9PP

  • Assessment
  • Dodge Focus 6
  • Thrown Mastery 
  • Skill Mastery

Powers: 44 + 11 + 7 + 7 + 1= 70PP


Darkness Control Array (First) 20 (40PP Array; Feats: Alternate Power 4) [44PP] (darkness, dimensional, shadow, terminus).

  • Base Power  Obscure 9 (Erebus' Embrace; Total Visual, Auditory and Olfactory concealment; Feature: Erebo is immune to the effect; Feature: Reversible; Extras: Independent) [38/40] (sensory deprivation)
  • Alt. Power Environmental Control 9 (Erebus' Breath; Intense Cold + Hinder Movement [Half Speed]; Feature: Erebo is immune to the effect; Feats: Reversible; Extras:Independent, Selective Attack) [38/40] (gusts of cold wind)
  • Alt. Power Create Object 8 (Erebus' Arsenal; Feats: Affects Insubstantial [Half Toughness], Progression 2 [25 Feet*Rank], Selective, Stationary; Extras: Duration, Movable) [37/40]
  • Alt Power Teleport 10 (Erebus' Gateway; Feats: Progression [Portals are 10ft wide]; Extras: Portal; Flaws: Medium [Shadows]) [31/40]  
  • Alt. Power Drain 10 (Erebus' Caress; [Toughness]; Feats: Incurable, Slow Fade 2 [1 point per 5 minutes], Reversible; Extras: Affects Objects) [23/40]

Protection 6 (Shadow Cowl; Extras: Impervious [All 6 Ranks]; Drawbacks: Noticeable [whole body cloaked in inky, smoky shadows] [11PP]

Enhanced Strength 16 (Dark Might; [Tot. Str. 30 (+10)]; Flaws: Continuous Duration; Drawbacks: Obvious [whole body cloaked in inky, smoky shadows]) [7PP]

Flight 4 (Dark Wings; Drawbacks: Power Loss [Unable to flap wings]) [7PP]
Feature 1 (Can make his whole figure, or parts of it, appear as black "holes in space" silhouettes, which always stand out in an odd way, even in natural darkness)

Drawbacks: (-3)
Vulnerability (Light; Common [-2]; Moderate [-1]) [-3]

DC Block

ATTACK                                       RANGE                                           SAVE DC                         EFFECT
Unarmed                                      Touch                                             17*/25 Toughness         Damage
Shadow Sword                            Melee                                             20*/27 Toughness         Damage
Shadow Javelins                        Thrown                                           20*/27 Toughness         Damage

Thrown Objects                          Thrown                                           18*/25 Toughness         Damage
Erebus' Caress                            Touch                                             25 Fortitude                    Drain [Toughness]

Totals: Abilities (20) + Combat (28) + Saving Throws (14) + Skills (12) + Feats (10) + Powers (69) - Drawbacks (-3) = 150/150 Power Points

Edited by Glass Clown
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Gel Azure
Power Level: 10 (150/150PP)
Unspent Power Points: 0.
Trade-Offs: -2 Attack, +2 Damage / -2 Defence, +2 Toughness

In Brief: A young but talented mage, tapping into a well of mystical knowledge coming from a past life.

Catchphrase: "This kinda makes me jelly!"


Alternate Identity: Edoardo Maria Diodato (Secret).
Birthplace: Rome, Italy.

Residence: Freedom City's Theatre District.
Base of Operations: An old loft in the Theatre District (his house, basically).
Occupation: Photagrapher and Sculptor.
Affiliations: Solo, at the moment.
Family: None that he knows of.

Age: 22 (13/7/95).
Apparent Age: 22.
Gender: Male.
Ethnicity: Caucasian, of Italian heritage.
Height: 184cm.
Weight: 75kg.
Eyes: Blue.
Hair: Blond.


Edoardo is a somewhat tall, a bit too thin and not too athletic young man. He has long limbs and fingers and a pale, graceful complexion that, together with his way of carrying himself, poorly suits his personality. 

Ed has golden blond hair, kept rigourously tamed and cared for, which reaches up to his chin, almost covering his left eye, the rest being sleeked back with gel.

His icy eyes have a piercing gaze that makes a lot of people either frown or like him, and he generally wears a range of intense expressions that includes everything from a childish frown to a maniacal grin.

He generally wears comfortable but fashionable street clothing when not in costume, preferring stuff like sneakers and sporty jeans and shirts. 

When costumed, he wears an azure full face mask made from his own gel magic and a serious, uptight costume consisting of a white shirt, grey suit, pants and tie, shiny shoes and a pair of white butler gloves.


Edoardo's story begins about three centuries before his birth, with Dionisio, a elderly mage and alchemist who lived between Switzerland and Italy, known for his pioneering works regarding the achievement of a fluid philosopher's stone, or royal elixir, as he called it. Though it worked in theory, he found that, even spending most of his lengthened lifespan studying and perfecting the elixir, he couldn't make it into an actual philosopher's stone. The only results he got were a health potion that was just marginally better than the ones his peers were making, and a petty excuse for an alchemical catalyst that slowly turned whatever it came in contact with into more of itself: a viscous, light blue colored gelatine.
Felling the natural end he staved off for almost three hundred years creeping ever closer, the decrepit mage fell into a desperate research frenzy, using every single resource he could find to obtain eterna life before it was too late.
He actually succeeded, though not in a way he expected or hoped. Dissolving two similar, yet different, Atlantean and Lemurian relics (obtained after much pain and effort), he managed to give a batch of his failed experimental elixir the ability to strengthen and affix a soul to a body immersed in it... or at least that was the way it should have went.
The concentration of magic from the relics, and the one from the old mage's soul, in fact, proved too strong for the gelatinous medium to handle, and a feedback response from it caused the entire vat to explode into an acidic spray of solvent, which turned the whole region where the old man's mansion stood into an alchemical wasteland, dissolving not only the bodies, but the very souls of every living being in the area and nebulizing them into tiny magical particles that swirled around the place for the generations to come. The "natural" well, formed by the explosion attracted a lot of tourists, curious people, and occult seekers for centuries, until something in that streaming vortex of atomized souls and bodies regained a spark of consciousness after exactly 333 years.
The thing was not, exactly, the old mage, or the people who lived near his manor, or the animals or plants, but a pure, unadulterated spiritual egg, seeded with some of the will, power and knowledge of its component souls.
That egg found a host in a young woman whose name is not currently important, who, finding herself pregnant without an apparent physical mean, panicked and gave up her child for adoption. That child would later be given to the care of an old catholic orphanage of nuns near Vatican City, where he would grow up under the watchful eyes of the nuns... and God, or so they said.
The young boy was a real storm in the orphanage, carrying a wind of change and fun in the gloomy, stoic life of his fellow orphans, and felt a strong pull to the occult and the supernatural since a very young age, although he never knew the cause of this instinct until he was about sixteen years old.
His sixteenth birthday meant the awakening of the deep seated well of mystic power and knowledge hidden within his soul. He could now feel and see the world under a whole new light, and felt a calling to the Arts.
He started to train in secret, wary of the nuns discovering his "devilish acts" as they called all the mystic practices in the world, and soon became somewhat able to muster his newfound abilities, though still completely inexperienced.
The boy, with his solar attitude, also discovered a great passion for "normal" arts, especially sculpture and photography, and aced all the art courses in the orphanage, aiming to enter a prestigious art school.
When he finally got out of the institute, at eighteen years of age, he actually found that he wanted to leave all that life behind and, with only a bit of money, some courage, and the camera he got as a birthday present, he set off for Freedom City, the most "special" city in the whole world, hoping to find out more about his calling and purpose in life.
After four years spent researching, practicing and trying to make a name for himself in the artistic community, he has assumed the name of "Gel Azure", fighting crime and helping people with his powers and custom made staff of power, away from the selfish goals of the unknown man who created him so long ago.


Personality & Motivation:

Edoardo is an over energetic young man, and has a distinct lack of focus bordering on attention deficit disorder territory. He is the result of an incredible experiment that culminated in the melding of dozens of souls to form his, and this is probably at least part of the problem. 

The other part being the strict rules and eduction he grew up on back in his youth, while in the orphanage. He was always labeled as a problematic kid and never managed to get adopted, probably because of the nuns pulling some strings to keep him and his deviant attitude around to be kept in check.

He has a slight problem with auditory hallucinations, hearing things through a distorted filter or hearing voices whispering, but he manages to mostly ignore it and live a normal life without medication... mostly.

Some might call his hyperactive sensibility for visual arts a sign of either geniusnor madness, and they might not be that far off, still he has recently discovered the joys of mixing the arcane knowledge in his head with the arts he has been practicing, and has found a potent motivation in experiment with this peculiar fusion.

He feels awkward and bizarre at times, sticking out from other people like a sore thumb, and he might do some crazy stuff in order to be accepted... like becoming a super hero or something.

Still, he knows there is more to life than he has seen or even imagines, and wants to know more about himself and his place in this complicated universe of ours.


Powers & Tactics

Casting offensive gel is not the best of Ed's skills, so he generally relies on his staff for direct damage. The gel staff is capable of dishing out a huge amont of damage thanks to the years of protective spells (which render it virtually indestructible) and offensive charms layered upon it, while the gel core in it weakens the stricture of anything it strikes, rendering it softer and more... well... gelatinous. This, other than making things easir to break, makes the damage and wounds dealt pretty nasty and hard to heal without proper care, even for regenerative types. 

The staff is also capable of being ridden as a traditional witch broom would, carrying the user at about 500MPH pretty much silently. Finally, it can grant the wielder a degree of immunity to metabolic hazards, suffocation, and environmental hazards, so long as the user keeps it on his person.


Ed is also familiar with a number of spells centering around gel, making him a force to be reckoned with in battle. He can turn ordinary matter into gel, at a rate of about 100lbs per casting, create and move about large quantities of gel, which he can manipulate and shape into pretty complex shapes as well, and finally he can snare and trap opponents into suffocating, regenerating masses of sticky, sweet gel.


His most used spells by far are the purely defensive ones, allowing him to turn his body and clothes into flowing gel, becoming immune to most forms of direct physical damage, or covering his person in transoarent gel which acts a ver tough shock absorbing armor, capable of nullifying almost all impacts.


Power Descriptions:
It is worth noting that Ed's gel is not watery or organic, has variable color, transparency, consistency and, while not edible, has a very strong sickly sweet taste (but no smell whatsoever). It is also a permanent product of Ed's mana well, and is in fact the sole possible catalyst for his magic, limiting him in his choice of spells and element. It is of course fluid most of the time, and thus Ed's spells do not have a set shape, since they do not even use traditional symbolism, just pure soul contact and meditation.



Touched (by Gel): Ed's touched, there is no way around it. He hears voices, sees thibgs there are not there and thinks in a later (or rather, skewed) way. This is of course because of the origin of his soul, and so it is stronger when not using his powers for longer periods of time, and weakest when he is casting and expending his mana.


Attention Deficit: Ed, for the same above reasons, suffers from a mild form of ADHD which hinders his work and day to day life. Medication is also ineffectual, as above.


Hungry for Pudding: Ed's powers, however great, do not tap into an infinite well of mana, and since his soul is attuned to a very specific element (gel) he cannot recover as fast as other mages without some appropriate measures... like eating tons of sweet jell-o or pudding. Strange it might be, having his stomach filled with a large wuantity of edible gelatinous substance at all times helps him gather way larger amounts of energy frim his surroundings, acting as a natural catalyst.

Abilities: 0 + 0 + 0 + 6 + 0 + 4 = 10PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 16 + 8  = 24PP
Initiative: +0
Attack: +8 Base.
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +4
Knockback: -3

Saving Throws: 5 + 5 + 5 = 15PP
Toughness: +12 (+0 Con, +12 [Protection])
Fortitude: +5 (+0 Con, +5)
Reflex: +5 (+0 Dex, +5)
Will: +5 (+0 Wis, +5)

Skills: 28R = 7PP 

Bluff 6 (+8)

Craft (Artistic) 7 (+10)

Diplomacy 6 (+8)

Language (Italian [Native], English)

Knowledge (Arcane Lore) 8 (+11)




Feats: 5PP

Defensive Roll

Dodge Focus 4




Powers: 29 + 38 + 12 + 10 = 89PP


Device 9 (Gelatinous Gem Staff, 45PP Container; Feats: Restricted 1 [Arcane Lore +8 or more to use], Indestructible; Flaws: Easy to Lose) [29PP] (Gel, slime, sickly sweet, odorless, inorganic, non-water based, magic).

  • Flight 6 (500MPH; Feats: Subtle; Flaws: Platform [rides the staff to fly]) [7PP]
  • Immunity 9 (Life Support) [9PP]
  • Drain 12 (Toughness; Feats: Incurable, Reversible, Slow Fade 2 [1 point per 5 minutes]) [16PP] Linked to Damage 12 (Feats: Incurable) (Piercing) [13PP] 


Magic Spells Array 17.5 (35PP Array; Feats: Alternate Power 3) [38PP] (magic, gel, slime, sickly sweet taste, odorless, inorganic, non-water based).

  • Base Power: Transform 7 (Jell-o-Magic, [Inanimate Matter into gel, 100lbs at a time]; Extras: Continous Duration) [35/35]
  • Alt. Power: Create Object 10 (Gel maker; Feats: Progression 3 [50ft cube per rank]; Extras: Precise, Movable: Flaws: Permanent] [33/35]
  • Alt. Power: Insubstantial 1 (Gel Form, fluid) Linked to Immunity 30 (Piercing, Slashing and Bludgeoning Damage) [35/35]
  • Alt. Power: Snare 8 (Gelatinous Bind; Feats: Reversible, Obscure Sense 2 [Sight, Hearing]; Extras: Suffocating, Regenerating, Contagious; Flaws: Entangle) [35/35]


Protection 12 (Gelatinous Shell; Drawbacks: Obvious [A translucent gelatinous layer covers the body]) [12PP] Linked to Immunity 10 ([Bludgeoning]) [10PP]

DC Block

ATTACK              RANGE                 DC                    SAVE                                 EFFECT

Unarmed             Melee                   15                     Toughness                         Damage

Gel Staff Attack  Melee                    27/27                Fortitude/Toughness        Drain Toug./Damage

Thrown Gel         Ranged                  25                    Toughness                        Damage

Gel Bind             Ranged                  23                     Reflex                               Snare 

Totals: Abilities (10) + Combat (24) + Saving Throws (15) + Skills (7) + Feats (5) + Powers (89) - Drawbacks (0) = 150/150 (or 105/105) Power Points



Edited by Glass Clown
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Mecha Mask
Power Level: 10 (150/150PP)
Unspent Power Points: 0.
Trade-Offs: None.19215bb15395424350ec9c4a02b96e38.jpg.55de94e65e83efc93946bfeb014ddd51.jpg


In Brief: A talented inventor researching the thrilling action of superheroics!

Catchphrase: "Build... UP!"



Alternate Identity: Simone Teri (secret).
Birthplace: Spoleto, Italy

Residence: Freedom City's Southside.

Base of Operations: His apartment, right in front of the Eclipse nightclub.
Occupation: Unemployed engineer.
Affiliations: None at the moment.
Family: Giovanna Teri, his twin sister.


Age: 22 (21/03/95)
Apparent Age: 22.
Gender: Male.
Ethnicity: Caucasian, of Italian descent.
Height: 177cm.
Weight: 70kg.
Eyes: Blue.
Hair: Bleached.


Simone, in his "civilian" form, was described by most as an avarage looking man, with the eyes of someonr who has seen a lot, giving him a sort of older air that also seeps from his way of carrying himself that, together with his rather thin build, give him a tired look.

His hair, kept short and rather messy, is bleached white, his tight, weary eyes are icy in color and hidden behind a thick pair of black rimmed glasses, and his skin is milky white, almost sickly in pallor, from all the hours spent designing in his study and laboratory.

He generally prefers to wear bright colors and speak in a gentle, high pitched tone, something that is in stark contrastt with his image from a few years ago, before he took the mantle of Mecha Mask.


Speaking of his heroic persona, his costume, or rather, armor, is a series of bright blue and red pearl plated plates, that mix and mingle in a sort of colored tornado effect. His helmet is b7d08ec37fc8b83b05c97937d3e2fbd4.jpg.c43ef9f3c62c1108425160c3b3722f8b.jpgthe same, with two insectoid looking, hexagonally patterned red lenses that cover most of the upper part of the face and are implanted just below two lightning bolt shaped antennas.


His belt, the source of his powers, looks like a crank up dynamo with slots for his upgrade cartriges.





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Personality & Motivation:
(Describe why they do what they do here.)


Powers & Tactics:
(In-character descriptions of how they do what they do.)


Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)


Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.

Abilities: 2 + 4 + 4 + 10 + 2 + 0 = 20PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 12 (+1)
Charisma: 10 (+0)

Combat: 20 + 12 = 32PP
Initiative: +2
Attack: +10 Base.
Defense: +10 (+6 Base, +4 Dodge Focus) +3 Flat-Footed

Grapple: +8
Knockback: -0

Saving Throws: 6 + 7 + 7 = 20PP
Toughness: +10 (+2 Con, +6 Protection, +2 Defensive Roll )
Fortitude: +8 (+2 Con +6)
Reflex: +10 (+3 Dex, +7)
Will: +8 (+1 Wis, +7)

Skills: 40R = 10PP

Computer 8 (+13)

Craft (Electronic) 8 (+13)

Craft (Mechanical) 8 (+13)

Language (Italian [Native], English)
Notice 8 (+9)

Drive 8 (+10)

Feats: 9PP

Benefit (Fame [Engineers])

Benefit (Wealth)

Defensive Roll 

Dodge Focus 4

Power Attack


Equipment 2


  • Motorcycle (Medium Size, Speed 5, Defense 10, Strenhrength 15, Toughness 8; Features: Navigation System 1 [+5 to Navigation Rolls]) [10EP]


Powers: 57 = 57PP


Device 14 (Build Up Belt; 70PP Container; Feats: Indestructible; Flaws: Hard to Lose) [57PP] Contains:


Enhanced Strength 10 (Builder's Mighty Muscles!; To Str. 20 [+5]) [10DP] + Protection 6 (Build Up! Impregnable Armor!, Drawbacks: Noticeable [Sleek, Flashy Armored Costume]; Extras: Impervious) [11DP] + Impervious Toughness 2 (Builder's Great Endurance) [2DP] +

Quickness 8 (Builder's Extreme Efficiency! Flaws: Limited to Building Tasks) [4DP]


Build Up Array 20 (40PP Array; Feats, Alternate Power 3) [43PP]

  • BP: Damage 10 (Build Up! Pneumatic Rifle! Extras: Ranged, Autofire, Incurable) [40/40] (rifle, railway spikes, piercing, pneumatic, steam, weapon, summon)
  • AP: Damage 5 (Build Up! Drill Foil!Feats: Mighty; Extras: Penetrating +10) [18/40] (foil, drilling, piercing, penetrating, weapon, summon)
  • AP: Transform 10 (Build Up! Absolute Repairman! Damaged Objects Into Repaired Objects [base of 3PP per rank]; Extras: Duration [Continous]) (micro repair, tools, summon) [40/40]
  • AP: Move Object 13 (Build Up! Mechanic's Trusty Tools! Feats: Precise; Extras: Damaging) [40/40] (tools, gears, screws, bolts, screwdrivers, wrenches, mechanical hands etc.)



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun


Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

Edited by Glass Clown
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Power Level: 10 (150/150PP)
Unspent Power Points: 0.
Trade-Offs: +2
 Attack / -2 Damage, +2 Defense / -2 Toughness.


In Brief: A young sword master with a gruesome past and a love of pseudo-punk culture.

Catchphrase: "Slash the Order!"

Theme"Holiday" by Green Day


Alternate Identity: Judah Cross (Public, pseudonym).
Birthplace: ???

Residence: Freedom City.
Base of Operations: Lincoln, Freedom City.
Occupation: Good-for-nothing student at Claremont Academy.
Affiliations: Claremont Academy.
Family: ???


Age: ???
Apparent Age: 16 (?)
Gender: Male.
Ethnicity: Caucasian.
Height: 171cm
Weight: 56kg
Eyes: Green.
Hair: Blonde.



Judah is a short, average looking sixteen year old whose features are almost always bent into an expression of contempt for everyone around him or some sort of malicious looking smirk. He has very spiky dirty blond hair which makes him look taller than he really is, and a toned physique thanks to some sort of supernatural conditioning related to his abilities.

He has green eyes, the right one bearing some sort of threefold mark tattooed underneath. 

He generally wears a pair of big, ruby colored aviator goggles and carries an old sword on his back.

He favors two kinds of outfits: large, comfortable and retro styled track suits, and punk attire straight out of the 80's, and carries himself with an air of unassuming, aloof confidence.



Judah remembers little of his life before Earth-Prime, and most of that is from when he was drifting in the Terminus. 

Where was he born? When was he born? Who was he before becoming known as Judah "the Sword Punk" Cross? He did not know: maybe his earth was devoured by the Terminus' insatiable hunger for the order and structure of true universes. All that mattered was the name he chose for himself, and the sobriquet he was given by those who feared his arts.

Wielding that old, battered and rusted blade was like second nature to him, so much so that he spent all of his time with it, preferring it to the company of others. Not that the void pirates were particularly sociable with him, most of the time the simply sicced him on their enemies and watched as he cut them to shreds with that inefficient weapon.
There is no telling how long he stayed in that entropic universe, but one day his merry band of corsairs joined forces with Omega in his venture to conquer Earth-Prime. 
He was in the front line, but, before he could unleash himself like he usually did, flashes of his time in a world much like the one he found himself now started popping into his mind.
Those weird, confused images lasted a few seconds, but that was all that was need to light a spark of protective instinct for that place he knew so little of.


Personality & Motivation:
(Describe why they do what they do here.)


Powers & Tactics:
(In-character descriptions of how they do what they do.)


Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)


Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.

Abilities: 4 + 8 + 0 + 0 + 0 - 2 = 10PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)

Combat: 0  + 12 = 12PP
Initiative: +12
Attack: +12 Blades, +0 Ranged 
Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Grapple: +0
Knockback: -0

Saving Throws: 8  + 8 + 12 = 28PP
Toughness: +8 (+0 Con, +8 Defensive Roll)
Fortitude: +8 (+0 Con, +8)
Reflex: +12 (+4 Dex, +8)
Will: +12 (+0 Wis, +12)

Skills: 68R = 17PP

Acrobatics 8 (+12)
Bluff 6 (+5)
Concentration 8 (+8)
Escape Artist 4 (+8)
Intimidate 6 (+5)
Language 4 (English [Native?], Italian, French, German, Russian)
Notice 8 (+8)
Search 4 (+4)
Sense Motive 4 (+4)
Sleight of Hand 8 (+12)
Stealth 8 (+12)

Feats: 44PP

  • Attack Specialization [Blades] 6
  • Blind-Fight
  • Defensive Roll 4
  • Dodge Focus 6
  • Elusive Target
  • Endurance
  • Equipment 2
  • Evasion 2
  • Favored Opponent [Wielders of Edged Weapons] 4
  • Fearless
  • Hide in Plain Sight
  • Improved Block
  • Improved Critical [Blades] 
  • Improved Defense 2
  • Improved Disarm
  • Improved Initiative 2
  • Improved Sunder
  • Improved Trip
  • Instant Up
  • Move-by Action
  • Power Attack
  • Uncanny Dodge
  • Weapon Bind
  • Weapon Break 



Equipment: 2PP = 10EP 

  • Sword [Damage 3, Mighty, Improved Critical]
  • An array of small blades, from box cutters to letter openers.



  • Gas Mask [1EP]
  • Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP]
  • Undercover Vest (Protection 3 [Feats: Subtle]) [4EP]


Note: The Equipment block is only applicable if your character has the Equipment feat!

Powers: 0 + 0 + 0 = 0PP


Ontological Swordplay Techniques Array 50 (50PP Array; Flaws: Limited to when wielding an edged weapon; Feats: Alternate Power 7; Dynamic 7) [39PP]

  • Damage 6 (Ontological Slash, 1st Form "the Day's Sharp Blade"; Extras: Penetrating, Autofire; Drawbacks: Lethal; Feats: Affects Insubstantial, Mighty, Precise, Split Attack) [21/50]
  • Damage 6 (Ontological Slash, 2nd Form "the Night's Dull Blade"; Extras: Alternate Save [Fortitude]; Penetrating, Autofire; Feats: Affects insubstantial, Mighty, Precise, Split Attack) [28/50]
  • Damage 6 (Ontological Slash, 3rd Form "the World's Grinding Sphere"; Extras: Targeted Burst Area, Penetrating, Autofire; Feats: Affects Insubstantial, Mighty, Precise, Progression 4 [Reduced Range to 10ft radius]) [31/50]
  • Damage 6 (Ontological Slash, 4th Form "Reality's Cruel Claw"; Extras: Ranged, Penetrating, Autofire; Feats: Affects Insubstantial, Mighty, Precise) [27/50]
  • Teleport 10 (Ontological Slash, 5th Form "Flowing in Self-Made Cracks"; Extras: Accurate; Feats: Change Velocity, Change Direction, Easy, Turnabout) [34/50]
  • Protection 8 (Ontological Slash, 6th Form "Bold Screen of Defense"; Extras: Impervious, Reflective [All Damage]; Drawbacks: Noticeable)[31/50]
  • Deflect 10 (Ontological Slash, 7th Form "Mirror of Nothingness"; Extras: Automatic, Reflection; Feats: Interpose, Subtle) [50/50]


Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???[XPP] (descriptors)



Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)


Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

  • Base PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
  • Alternate PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors)



Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)

  • Base PowerBlast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
  • Alternate PowerBlast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
  • Alternate PowerStun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}


Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)



Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]

Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]

Force Field 2 [2PP]

Shield 2 [2PP]


Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.

Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]



Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]


Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun


Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

Edited by Glass Clown
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