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Glass Clown

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  1. SWORDPUNK Power Level: 10 (150/150PP) Unspent Power Points: 0. Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness. In Brief: A young sword master with a gruesome past and a love of pseudo-punk culture. Catchphrase: "Slash the Order!" Theme: "Holiday" by Green Day Alternate Identity: Judah Cross (Public, pseudonym). Birthplace: ??? Residence: Freedom City. Base of Operations: Lincoln, Freedom City. Occupation: Good-for-nothing student at Claremont Academy. Affiliations: Claremont Academy. Family: ??? Description: Age: ??? Apparent Age: 16 (?) Gender: Male. Ethnicity: Caucasian. Height: 171cm Weight: 56kg Eyes: Green. Hair: Blonde. Judah is a short, average looking sixteen year old whose features are almost always bent into an expression of contempt for everyone around him or some sort of malicious looking smirk. He has very spiky dirty blond hair which makes him look taller than he really is, and a toned physique thanks to some sort of supernatural conditioning related to his abilities. He has green eyes, the right one bearing some sort of threefold mark tattooed underneath. He generally wears a pair of big, ruby colored aviator goggles and carries an old sword on his back. He favors two kinds of outfits: large, comfortable and retro styled track suits, and punk attire straight out of the 80's, and carries himself with an air of unassuming, aloof confidence. History: Judah remembers little of his life before Earth-Prime, and most of that is from when he was drifting in the Terminus. Where was he born? When was he born? Who was he before becoming known as Judah "the Sword Punk" Cross? He did not know: maybe his earth was devoured by the Terminus' insatiable hunger for the order and structure of true universes. All that mattered was the name he chose for himself, and the sobriquet he was given by those who feared his arts. Wielding that old, battered and rusted blade was like second nature to him, so much so that he spent all of his time with it, preferring it to the company of others. Not that the void pirates were particularly sociable with him, most of the time the simply sicced him on their enemies and watched as he cut them to shreds with that inefficient weapon. There is no telling how long he stayed in that entropic universe, but one day his merry band of corsairs joined forces with Omega in his venture to conquer Earth-Prime. He was in the front line, but, before he could unleash himself like he usually did, flashes of his time in a world much like the one he found himself now started popping into his mind. Those weird, confused images lasted a few seconds, but that was all that was need to light a spark of protective instinct for that place he knew so little of. Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 4 + 8 + 0 + 0 + 0 - 2 = 10PP Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 8 (-1) Combat: 0 + 12 = 12PP Initiative: +12 Attack: +12 Blades, +0 Ranged Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 8 + 8 + 12 = 28PP Toughness: +8 (+0 Con, +8 Defensive Roll) Fortitude: +8 (+0 Con, +8) Reflex: +12 (+4 Dex, +8) Will: +12 (+0 Wis, +12) Skills: 68R = 17PP Acrobatics 8 (+12) Bluff 6 (+5) Concentration 8 (+8) Escape Artist 4 (+8) Intimidate 6 (+5) Language 4 (English [Native?], Italian, French, German, Russian) Notice 8 (+8) Search 4 (+4) Sense Motive 4 (+4) Sleight of Hand 8 (+12) Stealth 8 (+12) Feats: 44PP Attack Specialization [Blades] 6 Blind-Fight Defensive Roll 4 Dodge Focus 6 Elusive Target Endurance Equipment 2 Evasion 2 Favored Opponent [Wielders of Edged Weapons] 4 Fearless Hide in Plain Sight Improved Block Improved Critical [Blades] Improved Defense 2 Improved Disarm Improved Initiative 2 Improved Sunder Improved Trip Instant Up Move-by Action Power Attack Uncanny Dodge Weapon Bind Weapon Break Equipment: 2PP = 10EP Sword [Damage 3, Mighty, Improved Critical] An array of small blades, from box cutters to letter openers. Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Ontological Swordplay Techniques Array 50 (50PP Array; Flaws: Limited to when wielding an edged weapon; Feats: Alternate Power 7; Dynamic 7) [39PP] Damage 6 (Ontological Slash, 1st Form "the Day's Sharp Blade"; Extras: Penetrating, Autofire; Drawbacks: Lethal; Feats: Affects Insubstantial, Mighty, Precise, Split Attack) [21/50] Damage 6 (Ontological Slash, 2nd Form "the Night's Dull Blade"; Extras: Alternate Save [Fortitude]; Penetrating, Autofire; Feats: Affects insubstantial, Mighty, Precise, Split Attack) [28/50] Damage 6 (Ontological Slash, 3rd Form "the World's Grinding Sphere"; Extras: Targeted Burst Area, Penetrating, Autofire; Feats: Affects Insubstantial, Mighty, Precise, Progression 4 [Reduced Range to 10ft radius]) [31/50] Damage 6 (Ontological Slash, 4th Form "Reality's Cruel Claw"; Extras: Ranged, Penetrating, Autofire; Feats: Affects Insubstantial, Mighty, Precise) [27/50] Teleport 10 (Ontological Slash, 5th Form "Flowing in Self-Made Cracks"; Extras: Accurate; Feats: Change Velocity, Change Direction, Easy, Turnabout) [34/50] Protection 8 (Ontological Slash, 6th Form "Bold Screen of Defense"; Extras: Impervious, Reflective [All Damage]; Drawbacks: Noticeable)[31/50] Deflect 10 (Ontological Slash, 7th Form "Mirror of Nothingness"; Extras: Automatic, Reflection; Feats: Interpose, Subtle) [50/50] Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology) Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors) Example: Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Chain Lightning Ranged DC 25 Toughness (Autofire) Damage Taser Blast Ranged DC 16 Fortitude Stun Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points
  2. "I will try to hold your words dear, thanks." Said Eli looking at a random fixed point in space, trying not to let his gaze intersect with the girl's. He was a shy guy, all in all, and his powers did not make it easier. Still, this short conversation was having an unexpected effect on his morale: he wanted to try something. "So, what about this: you forget me being a depressed lame-o, we become "pals", and I owe you one on top of it... deal?" This time, he was trying his best to hold eye contact with Corinne.
  3. The boy who was touched by the Deep Darkness stood on the campus highest roof, watching the sky intently while filtering the sun's pestering rays with his own shroud of blackness, which was rising in plumes of void from all over his body. Normally, he wouldn't care for such an incomolete phenomenon as a 70% eclipse, but somehow his power was pushing him towards it: was it because in those few moments, the Dark would have a tighter grasp than what it normally does on this little azure marble of ours? He did not know, nor did he really care, he was beginning to understand the mechanisms of the ebb and flow of the Dark's influece on his mind: he had to give in to grasp it better, at least for a time, so he mmight as well do it now, when it was harmless. He pursed his lips, gazing upward.
  4. Mecha Mask Power Level: 10 (150/150PP) Unspent Power Points: 0. Trade-Offs: None. In Brief: A talented inventor researching the thrilling action of superheroics! Catchphrase: "Build... UP!" Theme: Alternate Identity: Simone Teri (secret). Birthplace: Spoleto, Italy Residence: Freedom City's Southside. Base of Operations: His apartment, right in front of the Eclipse nightclub. Occupation: Unemployed engineer. Affiliations: None at the moment. Family: Giovanna Teri, his twin sister. Description: Age: 22 (21/03/95) Apparent Age: 22. Gender: Male. Ethnicity: Caucasian, of Italian descent. Height: 177cm. Weight: 70kg. Eyes: Blue. Hair: Bleached. Simone, in his "civilian" form, was described by most as an avarage looking man, with the eyes of someonr who has seen a lot, giving him a sort of older air that also seeps from his way of carrying himself that, together with his rather thin build, give him a tired look. His hair, kept short and rather messy, is bleached white, his tight, weary eyes are icy in color and hidden behind a thick pair of black rimmed glasses, and his skin is milky white, almost sickly in pallor, from all the hours spent designing in his study and laboratory. He generally prefers to wear bright colors and speak in a gentle, high pitched tone, something that is in stark contrastt with his image from a few years ago, before he took the mantle of Mecha Mask. Speaking of his heroic persona, his costume, or rather, armor, is a series of bright blue and red pearl plated plates, that mix and mingle in a sort of colored tornado effect. His helmet is the same, with two insectoid looking, hexagonally patterned red lenses that cover most of the upper part of the face and are implanted just below two lightning bolt shaped antennas. His belt, the source of his powers, looks like a crank up dynamo with slots for his upgrade cartriges. History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 2 + 4 + 4 + 10 + 2 + 0 = 20PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 20 + 12 = 32PP Initiative: +2 Attack: +10 Base. Defense: +10 (+6 Base, +4 Dodge Focus) +3 Flat-Footed Grapple: +8 Knockback: -0 Saving Throws: 6 + 7 + 7 = 20PP Toughness: +10 (+2 Con, +6 Protection, +2 Defensive Roll ) Fortitude: +8 (+2 Con +6) Reflex: +10 (+3 Dex, +7) Will: +8 (+1 Wis, +7) Skills: 40R = 10PP Computer 8 (+13) Craft (Electronic) 8 (+13) Craft (Mechanical) 8 (+13) Language (Italian [Native], English) Notice 8 (+9) Drive 8 (+10) Feats: 9PP Benefit (Fame [Engineers]) Benefit (Wealth) Defensive Roll Dodge Focus 4 Power Attack Inventor Equipment 2 Equipment: Motorcycle (Medium Size, Speed 5, Defense 10, Strenhrength 15, Toughness 8; Features: Navigation System 1 [+5 to Navigation Rolls]) [10EP] Powers: 57 = 57PP Device 14 (Build Up Belt; 70PP Container; Feats: Indestructible; Flaws: Hard to Lose) [57PP] Contains: Enhanced Strength 10 (Builder's Mighty Muscles!; To Str. 20 [+5]) [10DP] + Protection 6 (Build Up! Impregnable Armor!, Drawbacks: Noticeable [Sleek, Flashy Armored Costume]; Extras: Impervious) [11DP] + Impervious Toughness 2 (Builder's Great Endurance) [2DP] + Quickness 8 (Builder's Extreme Efficiency! Flaws: Limited to Building Tasks) [4DP] Build Up Array 20 (40PP Array; Feats, Alternate Power 3) [43PP] BP: Damage 10 (Build Up! Pneumatic Rifle! Extras: Ranged, Autofire, Incurable) [40/40] (rifle, railway spikes, piercing, pneumatic, steam, weapon, summon) AP: Damage 5 (Build Up! Drill Foil!Feats: Mighty; Extras: Penetrating +10) [18/40] (foil, drilling, piercing, penetrating, weapon, summon) AP: Transform 10 (Build Up! Absolute Repairman! Damaged Objects Into Repaired Objects [base of 3PP per rank]; Extras: Duration [Continous]) (micro repair, tools, summon) [40/40] AP: Move Object 13 (Build Up! Mechanic's Trusty Tools! Feats: Precise; Extras: Damaging) [40/40] (tools, gears, screws, bolts, screwdrivers, wrenches, mechanical hands etc.) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Chain Lightning Ranged DC 25 Toughness (Autofire) Damage Taser Blast Ranged DC 16 Fortitude Stun Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points
  5. Mmmh, if this is not what the site is looking for I will try my hand at something else, thanks for the heads up!
  6. The boy looked relieved, at least for a bit. "Sorry, it's just that my standards of normalcy have yet to be adjusted to... well, this whole world!" A doll like mechanical smile opened slightly on his face, as he added: "Though i doubt it will take that long, if all people here are like you..." He follows the girl looking straight ahead, eyes fixed forward and focused on a point that did not actually exist: "thanks." He whispers under his breath. Trying to ride his emotions while the ebbed and flowed furiously in the darkness of his heart was... troublesome.
  7. Gel Azure Power Level: 10 (150/150PP) Unspent Power Points: 0. Trade-Offs: -2 Attack, +2 Damage / -2 Defence, +2 Toughness In Brief: A young but talented mage, tapping into a well of mystical knowledge coming from a past life. Catchphrase: "This kinda makes me jelly!" Alternate Identity: Edoardo Maria Diodato (Secret). Birthplace: Rome, Italy. Residence: Freedom City's Theatre District. Base of Operations: An old loft in the Theatre District (his house, basically). Occupation: Photagrapher and Sculptor. Affiliations: Solo, at the moment. Family: None that he knows of. Description: Age: 22 (13/7/95). Apparent Age: 22. Gender: Male. Ethnicity: Caucasian, of Italian heritage. Height: 184cm. Weight: 75kg. Eyes: Blue. Hair: Blond. Edoardo is a somewhat tall, a bit too thin and not too athletic young man. He has long limbs and fingers and a pale, graceful complexion that, together with his way of carrying himself, poorly suits his personality. Ed has golden blond hair, kept rigourously tamed and cared for, which reaches up to his chin, almost covering his left eye, the rest being sleeked back with gel. His icy eyes have a piercing gaze that makes a lot of people either frown or like him, and he generally wears a range of intense expressions that includes everything from a childish frown to a maniacal grin. He generally wears comfortable but fashionable street clothing when not in costume, preferring stuff like sneakers and sporty jeans and shirts. When costumed, he wears an azure full face mask made from his own gel magic and a serious, uptight costume consisting of a white shirt, grey suit, pants and tie, shiny shoes and a pair of white butler gloves. History: Edoardo's story begins about three centuries before his birth, with Dionisio, a elderly mage and alchemist who lived between Switzerland and Italy, known for his pioneering works regarding the achievement of a fluid philosopher's stone, or royal elixir, as he called it. Though it worked in theory, he found that, even spending most of his lengthened lifespan studying and perfecting the elixir, he couldn't make it into an actual philosopher's stone. The only results he got were a health potion that was just marginally better than the ones his peers were making, and a petty excuse for an alchemical catalyst that slowly turned whatever it came in contact with into more of itself: a viscous, light blue colored gelatine. Felling the natural end he staved off for almost three hundred years creeping ever closer, the decrepit mage fell into a desperate research frenzy, using every single resource he could find to obtain eterna life before it was too late. He actually succeeded, though not in a way he expected or hoped. Dissolving two similar, yet different, Atlantean and Lemurian relics (obtained after much pain and effort), he managed to give a batch of his failed experimental elixir the ability to strengthen and affix a soul to a body immersed in it... or at least that was the way it should have went. The concentration of magic from the relics, and the one from the old mage's soul, in fact, proved too strong for the gelatinous medium to handle, and a feedback response from it caused the entire vat to explode into an acidic spray of solvent, which turned the whole region where the old man's mansion stood into an alchemical wasteland, dissolving not only the bodies, but the very souls of every living being in the area and nebulizing them into tiny magical particles that swirled around the place for the generations to come. The "natural" well, formed by the explosion attracted a lot of tourists, curious people, and occult seekers for centuries, until something in that streaming vortex of atomized souls and bodies regained a spark of consciousness after exactly 333 years. The thing was not, exactly, the old mage, or the people who lived near his manor, or the animals or plants, but a pure, unadulterated spiritual egg, seeded with some of the will, power and knowledge of its component souls. That egg found a host in a young woman whose name is not currently important, who, finding herself pregnant without an apparent physical mean, panicked and gave up her child for adoption. That child would later be given to the care of an old catholic orphanage of nuns near Vatican City, where he would grow up under the watchful eyes of the nuns... and God, or so they said. The young boy was a real storm in the orphanage, carrying a wind of change and fun in the gloomy, stoic life of his fellow orphans, and felt a strong pull to the occult and the supernatural since a very young age, although he never knew the cause of this instinct until he was about sixteen years old. His sixteenth birthday meant the awakening of the deep seated well of mystic power and knowledge hidden within his soul. He could now feel and see the world under a whole new light, and felt a calling to the Arts. He started to train in secret, wary of the nuns discovering his "devilish acts" as they called all the mystic practices in the world, and soon became somewhat able to muster his newfound abilities, though still completely inexperienced. The boy, with his solar attitude, also discovered a great passion for "normal" arts, especially sculpture and photography, and aced all the art courses in the orphanage, aiming to enter a prestigious art school. When he finally got out of the institute, at eighteen years of age, he actually found that he wanted to leave all that life behind and, with only a bit of money, some courage, and the camera he got as a birthday present, he set off for Freedom City, the most "special" city in the whole world, hoping to find out more about his calling and purpose in life. After four years spent researching, practicing and trying to make a name for himself in the artistic community, he has assumed the name of "Gel Azure", fighting crime and helping people with his powers and custom made staff of power, away from the selfish goals of the unknown man who created him so long ago. Personality & Motivation: Edoardo is an over energetic young man, and has a distinct lack of focus bordering on attention deficit disorder territory. He is the result of an incredible experiment that culminated in the melding of dozens of souls to form his, and this is probably at least part of the problem. The other part being the strict rules and eduction he grew up on back in his youth, while in the orphanage. He was always labeled as a problematic kid and never managed to get adopted, probably because of the nuns pulling some strings to keep him and his deviant attitude around to be kept in check. He has a slight problem with auditory hallucinations, hearing things through a distorted filter or hearing voices whispering, but he manages to mostly ignore it and live a normal life without medication... mostly. Some might call his hyperactive sensibility for visual arts a sign of either geniusnor madness, and they might not be that far off, still he has recently discovered the joys of mixing the arcane knowledge in his head with the arts he has been practicing, and has found a potent motivation in experiment with this peculiar fusion. He feels awkward and bizarre at times, sticking out from other people like a sore thumb, and he might do some crazy stuff in order to be accepted... like becoming a super hero or something. Still, he knows there is more to life than he has seen or even imagines, and wants to know more about himself and his place in this complicated universe of ours. Powers & Tactics Casting offensive gel is not the best of Ed's skills, so he generally relies on his staff for direct damage. The gel staff is capable of dishing out a huge amont of damage thanks to the years of protective spells (which render it virtually indestructible) and offensive charms layered upon it, while the gel core in it weakens the stricture of anything it strikes, rendering it softer and more... well... gelatinous. This, other than making things easir to break, makes the damage and wounds dealt pretty nasty and hard to heal without proper care, even for regenerative types. The staff is also capable of being ridden as a traditional witch broom would, carrying the user at about 500MPH pretty much silently. Finally, it can grant the wielder a degree of immunity to metabolic hazards, suffocation, and environmental hazards, so long as the user keeps it on his person. Ed is also familiar with a number of spells centering around gel, making him a force to be reckoned with in battle. He can turn ordinary matter into gel, at a rate of about 100lbs per casting, create and move about large quantities of gel, which he can manipulate and shape into pretty complex shapes as well, and finally he can snare and trap opponents into suffocating, regenerating masses of sticky, sweet gel. His most used spells by far are the purely defensive ones, allowing him to turn his body and clothes into flowing gel, becoming immune to most forms of direct physical damage, or covering his person in transoarent gel which acts a ver tough shock absorbing armor, capable of nullifying almost all impacts. Power Descriptions: It is worth noting that Ed's gel is not watery or organic, has variable color, transparency, consistency and, while not edible, has a very strong sickly sweet taste (but no smell whatsoever). It is also a permanent product of Ed's mana well, and is in fact the sole possible catalyst for his magic, limiting him in his choice of spells and element. It is of course fluid most of the time, and thus Ed's spells do not have a set shape, since they do not even use traditional symbolism, just pure soul contact and meditation. Complications: Touched (by Gel): Ed's touched, there is no way around it. He hears voices, sees thibgs there are not there and thinks in a later (or rather, skewed) way. This is of course because of the origin of his soul, and so it is stronger when not using his powers for longer periods of time, and weakest when he is casting and expending his mana. Attention Deficit: Ed, for the same above reasons, suffers from a mild form of ADHD which hinders his work and day to day life. Medication is also ineffectual, as above. Hungry for Pudding: Ed's powers, however great, do not tap into an infinite well of mana, and since his soul is attuned to a very specific element (gel) he cannot recover as fast as other mages without some appropriate measures... like eating tons of sweet jell-o or pudding. Strange it might be, having his stomach filled with a large wuantity of edible gelatinous substance at all times helps him gather way larger amounts of energy frim his surroundings, acting as a natural catalyst. Abilities: 0 + 0 + 0 + 6 + 0 + 4 = 10PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 16 + 8 = 24PP Initiative: +0 Attack: +8 Base. Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -3 Saving Throws: 5 + 5 + 5 = 15PP Toughness: +12 (+0 Con, +12 [Protection]) Fortitude: +5 (+0 Con, +5) Reflex: +5 (+0 Dex, +5) Will: +5 (+0 Wis, +5) Skills: 28R = 7PP Bluff 6 (+8) Craft (Artistic) 7 (+10) Diplomacy 6 (+8) Language (Italian [Native], English) Knowledge (Arcane Lore) 8 (+11) Feats: 5PP Defensive Roll Dodge Focus 4 Powers: 29 + 38 + 12 + 10 = 89PP Device 9 (Gelatinous Gem Staff, 45PP Container; Feats: Restricted 1 [Arcane Lore +8 or more to use], Indestructible; Flaws: Easy to Lose) [29PP] (Gel, slime, sickly sweet, odorless, inorganic, non-water based, magic). Flight 6 (500MPH; Feats: Subtle; Flaws: Platform [rides the staff to fly]) [7PP] Immunity 9 (Life Support) [9PP] Drain 12 (Toughness; Feats: Incurable, Reversible, Slow Fade 2 [1 point per 5 minutes]) [16PP] Linked to Damage 12 (Feats: Incurable) (Piercing) [13PP] Magic Spells Array 17.5 (35PP Array; Feats: Alternate Power 3) [38PP] (magic, gel, slime, sickly sweet taste, odorless, inorganic, non-water based). Base Power: Transform 7 (Jell-o-Magic, [Inanimate Matter into gel, 100lbs at a time]; Extras: Continous Duration) [35/35] Alt. Power: Create Object 10 (Gel maker; Feats: Progression 3 [50ft cube per rank]; Extras: Precise, Movable: Flaws: Permanent] [33/35] Alt. Power: Insubstantial 1 (Gel Form, fluid) Linked to Immunity 30 (Piercing, Slashing and Bludgeoning Damage) [35/35] Alt. Power: Snare 8 (Gelatinous Bind; Feats: Reversible, Obscure Sense 2 [Sight, Hearing]; Extras: Suffocating, Regenerating, Contagious; Flaws: Entangle) [35/35] Protection 12 (Gelatinous Shell; Drawbacks: Obvious [A translucent gelatinous layer covers the body]) [12PP] Linked to Immunity 10 ([Bludgeoning]) [10PP] DC Block ATTACK RANGE DC SAVE EFFECT Unarmed Melee 15 Toughness Damage Gel Staff Attack Melee 27/27 Fortitude/Toughness Drain Toug./Damage Thrown Gel Ranged 25 Toughness Damage Gel Bind Ranged 23 Reflex Snare Totals: Abilities (10) + Combat (24) + Saving Throws (15) + Skills (7) + Feats (5) + Powers (89) - Drawbacks (0) = 150/150 Power Points
  8. "I am trying to be with mine though, even if turning was... traumatic to say the least. I have to, otherwise I would throw away what was given to me for a reason... or at least that is what I tell myself every time I see this creepy blackness around me". Then he paused a bit, pondering what the girl just said, and laughed again: "You like... food? Ah, sorry, I must be the weird one, always overthinking stuff and all". The boy passed his fingers through his hair, and added: "I am not a particularly good dancer, but I wouldn't mind... you know... chilling a bit... is that what you call it when you relax and do nothing?" A sad gleam passed through his eyes, invisible to most in those black pools. "Not that anyone would want a dark weirdo like me at a party..."
  9. "I'm sorry if I scared you, I did not mean it in a... romantic way." Eli said, fidgeting with his long fingers in a somewhat elegant manner. "I just felt like you needed to talk like I do, although maybe about different things... though I might be wrong." He sighed "Like you said, social cues are hard to grasp, especially for me, since I got these abilities." The boy made a small cube flow out of his hand and spin just above it. "I tend to talk too much, especially when it's about my thoughts." His eyes are a little sad, though not impressively so. "Let's start this from the beginning: my name's Eliseo Milioni, I come from an alternate Earth, the trip got me some unexpected stuff, as you can see. I like comic books, reading and sports, though I may not look like it, I practiced urban exploration and parkour a lot on my Earth." He let a puff of black smoke escape his index finger. "oh, and despite the looks, I don't consider myself a goth!" He added, laughing sincerely.
  10. Another sigh came from Eli, flowing out like his soul was in it. "I... sorry, I am really bad at making conversation aha..." he said moving quietly about. He was beginning to calm down, probably thanks to the influence of his powers: the more he used them, the more his mind became distanced from all that was normal. Normally, he would consider it a bad thing, but for now the effect was helping him, just like a medicine: too much is toxic, but a little can help with the pain. "I'm sure you do not have such problems, being... well... radiant as you are. Most guys and girls would probably be attracted to you like moths to a flame." Eli used his power once again, covering his body in his shadow garments. Suddenly, everything looked much cleaner, like it had some purpose of sorts, and yet it had none. Complex, yes... he was complex, and so was that girl. He felt something was hidden, something more than other people had: was it something normal to feel when you faced someone beyond the norm of humanity? "But every flame casts a shadow, you know?" he said, pensive.
  11. Dimensional shenanigans are always good for Erebo (poor guy LoL).
  12. A sigh escaped from Eliseo's lips: "It's not really... it's not Spanish, it's Italian." He covered his face slightly with his left hand, and when he removed it, a back, swirling mass of darkness covered his face. "Is this enough?" He said, his voice slightly distorted but still somewhat recognizable. "I am from a world where there are no... super shenanigans so to speak, and since I was an avid comic book fan this... I wouldn't know if I should define it as amazing or terryfing." He let the shadowy mask dissipate. "Probably some sort of mix of both." "So what do guys like us... with powers I mean, do to socialize here? Should we find somewhere to sit maybe? You seem like an interesting person... mostly because you did not get scared away as soon as you saw me."
  13. Eli was more shocked than the girl, and it showed. For her, he was just another weird super being, even if seen up close, but to him, this situation was... "Dio mio." he sighed, letting his native language punctuate his feelings. "Sorry, I guess I am not really one of the best examples of... whatever really." He looked up, quitting his relentless navel gazing, and saw that the girl... that Corinne was as tall as him. "It's been a while since I could look someone in the eyes like this though. You should know... tall people problems, ehe!" he tried to squeeze out a laugh awkwardly, but all that resulted from that effort was a pathetic excuse of it. "Some welcome is better than nothing I guess, you know... I am kinda-sorta not from here like... at all."
  14. Eli turned quickly, eyes wide and somehow menacing, with their all too black, all too big irises. "Hi..." he said, unsure. He could have swore he did not see her there, it wasn't in his plans to have to interact with such a beautiful, damn it! "Ehm... my name's Eliseo?" he almost stuttered, trying to catch the right words in the fish pond of his mind, but failing miserably at it. Instinctively, to look less intimidating and odd, Eli dissipated the shadowy energies cloaking his figure, and straightened his back: damn this girl was tall! A hand instinctively went to the back of his head, scratching nervously. "Ehe, sorry if I upset you, I can make this sort of first impressions..."
  15. Introduction Who are you? Sum yourself up in one sentence. "Il Sogno ha bisogno del Buio" ("The Dream needs the Dark") Do you have any nicknames, street names, titles, or nom de plume? I go by Eli, with an English pronunciation... it's easier than "Eliseo". What is your full birth name? Eliseo Milioni... oh, you mean like second and third names? The ones your godparents give you at baptism? I guess it's Eliseo Marco Edoardo Milioni then. Where do you live? Currently? Freedom City, at the Claremont Academy dorms. How old are you? What year were you born (if applicable)? I am 17, born 1/8/2000. Physical Traits What is your gender? If not applicable, please explain. Male. How would you describe your heritage? Northern Italian I guess. How tall are you? 191cm or 6'3" for you American buddies. What is your body type? Tall... lanky... long limbed... I really don't wanna talk about it. Do you have any particular weaknesses, such as allergies or physical disabilities? I am slightly sensitive to strong light, and get burned easily by sunlight. How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? I am used to make as little sound as possible when moving, even in casual situations. I wouldn't consider myself graceful, but some have commented on it before, so I guess... a little? Describe your skin, eye, and hair color. Porcelain white for my skin, black as the abyss for my hair and eyes. How do you wear your hair, if applicable? Do you have facial hair? I usually leave my hair up to my shoulders, but considering growing it more. As for facial hair I am not even sure I can grow some anymore. Do you consider yourself attractive? Do others? Eh? I guess? I see a creepy doll when looking in a mirror, but some like the whole "uncanny valley" sort of thing, or at least that is what I tell myself not to get stuck thinking about it. Do you have any scars, tattoos, piercings, or birthmarks? None. Do you resemble anyone famous? I doubt my condition is shared by anyone famous. Do you have a dominant hand? Right one! What kind of clothing do you wear? Mostly black stuff, with white accessories. Nothing flashy or expansive... I have a thing for turtlenecks and shiny shoes. Do you wear makeup? That would just make me even more odd... What is your vocal range? Is your voice distinctive in some way? My voice? I guess it became lower pitched when I got my powers, it sort of clashes with the look. Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? The only thing that comes to my mind is my old habit of sticking my tongue out between my teeth when my mind wanders off or I concentrate. It's something that I do since childhood and for which my sis used to scold me. History Where do you come from? I come from Turin, Italy... though not the one you know of. Have you made any major moves, or do you live in your hometown? Is crash landing on a different dimension and in another continent considered a major move? Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? Nah, my government was all up in the Illuminati, and I can't speak for this world's Italy. How do you feel about the place you come from? It doesn't want me back, and I don't want it back. Where is your home town? What was/is it like? My home "town" was one of the biggest, richest cities of the country. The best thing I can say though, is that you could see, smell and touch history there. Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? I was a loner most of my life, never made any real friends, apart from my sister Grazia. It... it's something that really made me ache for... affection? Love? Is there something you've always been really good at or really bad at? How has that affected your life? I have always been pretty good at sports, but even that did not make popular... sometimes I wonder if it was really me who did not want contact in some part of my mind. Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? My mom died when I was eight, and my father basically went paranoid crazy... is that enough? Briefly describe a defining moment in your childhood and how it influenced your life. The death of my mom turned my loving father into a paranoid conspiracy theorist... and worst thing was, he was right. What stupid things did you do when you were younger? Eh... does stealing comics and rearranging my sister's room count? Where did you go to school? How much school did you have, and did you enjoy it? Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Is the reason you give people for becoming a hero different than your real reason? If so, why? Do you have any deep, dark secrets in the past that may come back to haunt you? Do you represent yourself as being different from who you really are? Why? If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? Do you have any sort of criminal record? If so, is it public knowledge? Family What are your biological parents' names? Were you raised by them? If not, please explain and describe who raised you. What was their standing in the community? What did/do they do for a living? Where are your parents now? Did your family stay in one area or move around a lot? How did you get along with their parents? How do you get along with them now (if applicable). How do your parents view you now, or how would they? Do you have any siblings? If so how many and what are their names? Describe your relationship with them. What was your birth order in the family? Where are your siblings now (if applicable)? Do they have families of their own? What do they do? Do you stay in touch with them or have you become estranged? Do you love or hate one member of the family in particular? Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Are there any black (or white) sheep in the family (including you)? If so, please explain. Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. Do you have a partner and children currently? If so, please describe them. If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? What type of person would be your ideal mate? Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? If you were to go missing, who would worry about you? Have you lost any loves? If so, how did it happen, and what did you do? Do you have any bitter enemies? If so, please describe them and their history with you. If you have enemies, how do you think they might attempt to work against you in the future? What is the worst thing someone has done to you? Where do your loyalties lie? In what order? Who or what do you trust the most? Why? Who or what do you despise? Why? What qualities do you admire most in other people? Are these qualities you possess? What qualities do you hate most in other people? Do you have any of those qualities? Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? Do you work well on teams and in groups? Are you a leader or a follower? Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? Personality & Beliefs Who are your heroes? Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? Is there anything that would make you give up hero work, or even switch sides? What are your short term goals (what would you like to be doing within a year)? What are your long term goals (what would you like to be doing twenty years from now)? What is your greatest fear? Why? What do you do when something triggers this fear? Is there anything you would give you life for? How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? How do you generally treat others? Are you a trusting person? Has your trust ever been abused? Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? How do you act around attractive, available members of your preferred sex? What are your most annoying habits? Do you feel contempt for any general category of people? Who are they, and why? What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? What is your favorite drink (alcoholic or otherwise)? What is your favorite treat (dessert)? Are there any specific foodstuffs that you find disgusting or refuse to eat? What is your favorite color? Are there any colors you dislike? What sort of music do you like? Is there any that you hate? If you have a favorite scent, what is it? Do you have a favorite animal? What is your most treasured possession? Why? Do you enjoy "roughing it", or do you prefer your creature comforts? Is there a job or a task you would absolutely refuse to do? Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? Was your faith influenced or molded by anyone special? If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? Could you kill? Have you killed? What circumstances led to you forming that conviction, or taking that action? Are there circumstances under which you believe it is permissible to kill? What are they? How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? How would you react if something important was stolen from you? How would you react to public humiliation? How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? What do you consider to be the worst crime someone could commit and why? If your life were to end in 24 hours, what five things would you do in those remaining hours? Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? Who taught you the most about your heroing abilities? What was your relationship with that person? Do you have any particularly unusual skills? How did you acquire them? Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? What is your preferred combat style? Have you ever received any awards or honours? What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? What do you do for fun? Do you have a costume? What does it look like? How do you normally dress when not in costume? What do you wear to bed most nights? Do you wear any special jewelry? What is it, and what does it look like? Do you have a special place where you keep your valuables? What's your preferred means of local travel? How about long distance? Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? If your features were to be destroyed beyond recognition, is there any other way of identifying your body? What would you like to be remembered for after your death? Do you believe you pose a threat to the public? Why or why not? What do you perceive as your greatest strength? What do you perceive as your greatest weakness? As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice...
  16. August 14, 5:46 PM Main Quad, Claremont Academy The boy, sitting on the dorm's roof, looked below, watching his peers: some were walking around normally, others where using more... peculiar means of movement. A lot of them tough, were wearing the blue and gold colored school uniform, like Eli himself was. "I still can't get used to this bright uniform, it's so... four color..." said the pale, lanky Erebo looking at it. Part of him liked it, but something about his mind wasn't right since the accident, and he knew it. He hoped it was just his imagination, and not the dark energies infecting his thoughts... he had heard so many terrifying things about the place where he got his powers from since he came to that world. "This is so unbelievable" he sighed full of incredulity. He could not believe that just a few days before he was stuck between a family that hated him for his passions and a world that hated him for his family. No, no more, he said shaking his head to clear it: it was time to be a hero now, this power wasn't a curse, it was an immense gift, one Grazia made sure her little brother could receive in spite of everything. That did not mean he did not have to be weary of what his power could do to him tough. With a thought, his body was covered by the blackest shadows one could imagine, shaped roughly like his favorite turtleneck'd casual attire, and a pair of large, crow-like wings sprouted from his back, carrying him to the campus grounds below and then folding back into nothingness. What a time to be alive...
  17. When the javelin hits, a black shadowy substance start leaking from the wound and infecting other people in contact, seeing as they are made from entropic energies, they are kinda attuned to decay and rot. Modified the costs of super strength.
  18. Chnages: Moved the PP spent on the second thrown mastery rank into the array to get a ranged damage power (Shadow Javelins) and upped enhanced strength to 21, with 4 ranks of super strength.
  19. So to address your concerns: Damage wise you are forgetting that Erebo can use create object to make simple weapons like javelins (+4 Damage bonus with two ranks in Thown Mastery) and swords (19-20 crit range and +3 Damage bonus) that can be used with his enhanced strength since they do not require Create Object to maintain them, just to dismiss them. The grapple / knockback stuff was off yeah, fix'd it. I moved 5 points from saves to the array, upped the create object, obscure and environmental control to 10 and removed the medium flaw from teleport. Spent the last PP in another thrown mastery rank, bringing it to two.
  20. Gel Azure Power Level: 10 (150/150PP) Unspent Power Points: 0. Trade-Offs: -2 Attack, +2 Damage / -2 Defence, +2 Toughness In Brief: A young but talented mage, tapping into a well of mystical knowledge coming from a past life. Catchphrase: "This kinda makes me jelly!" Alternate Identity: Edoardo Maria Diodato (Secret). Birthplace: Rome, Italy. Residence: Freedom City's Theatre District. Base of Operations: An old loft in the Theatre District (his house, basically). Occupation: Photagrapher and Sculptor. Affiliations: Solo, at the moment. Family: None that he knows of. Description: Age: 22 (13/7/95). Apparent Age: 22. Gender: Male. Ethnicity: Caucasian, of Italian heritage. Height: 184cm. Weight: 75kg. Eyes: Blue. Hair: Blond. Edoardo is a somewhat tall, a bit too thin and not too athletic young man. He has long limbs and fingers and a pale, graceful complexion that, together with his way of carrying himself, poorly suits his personality. Ed has golden blond hair, kept rigourously tamed and cared for, which reaches up to his chin, almost covering his left eye, the rest being sleeked back with gel. His icy eyes have a piercing gaze that makes a lot of people either frown or like him, and he generally wears a range of intense expressions that includes everything from a childish frown to a maniacal grin. He generally wears comfortable but fashionable street clothing when not in costume, preferring stuff like sneakers and sporty jeans and shirts. When costumed, he wears an azure full face mask made from his own gel magic and a serious, uptight costume consisting of a white shirt, grey suit, pants and tie, shiny shoes and a pair of white butler gloves. History: Edoardo's story begins about three centuries before his birth, with Dionisio, a elderly mage and alchemist who lived between Switzerland and Italy, known for his pioneering works regarding the achievement of a fluid philosopher's stone, or royal elixir, as he called it. Though it worked in theory, he found that, even spending most of his lengthened lifespan studying and perfecting the elixir, he couldn't make it into an actual philosopher's stone. The only results he got were a health potion that was just marginally better than the ones his peers were making, and a petty excuse for an alchemical catalyst that slowly turned whatever it came in contact with into more of itself: a viscous, light blue colored gelatine. Felling the natural end he staved off for almost three hundred years creeping ever closer, the decrepit mage fell into a desperate research frenzy, using every single resource he could find to obtain eterna life before it was too late. He actually succeeded, though not in a way he expected or hoped. Dissolving two similar, yet different, Atlantean and Lemurian relics (obtained after much pain and effort), he managed to give a batch of his failed experimental elixir the ability to strengthen and affix a soul to a body immersed in it... or at least that was the way it should have went. The concentration of magic from the relics, and the one from the old mage's soul, in fact, proved too strong for the gelatinous medium to handle, and a feedback response from it caused the entire vat to explode into an acidic spray of solvent, which turned the whole region where the old man's mansion stood into an alchemical wasteland, dissolving not only the bodies, but the very souls of every living being in the area and nebulizing them into tiny magical particles that swirled around the place for the generations to come. The "natural" well, formed by the explosion attracted a lot of tourists, curious people, and occult seekers for centuries, until something in that streaming vortex of atomized souls and bodies regained a spark of consciousness after exactly 333 years. The thing was not, exactly, the old mage, or the people who lived near his manor, or the animals or plants, but a pure, unadulterated spiritual egg, seeded with some of the will, power and knowledge of its component souls. That egg found a host in a young woman whose name is not currently important, who, finding herself pregnant without an apparent physical mean, panicked and gave up her child for adoption. That child would later be given to the care of an old catholic orphanage of nuns near Vatican City, where he would grow up under the watchful eyes of the nuns... and God, or so they said. The young boy was a real storm in the orphanage, carrying a wind of change and fun in the gloomy, stoic life of his fellow orphans, and felt a strong pull to the occult and the supernatural since a very young age, although he never knew the cause of this instinct until he was about sixteen years old. His sixteenth birthday meant the awakening of the deep seated well of mystic power and knowledge hidden within his soul. He could now feel and see the world under a whole new light, and felt a calling to the Arts. He started to train in secret, wary of the nuns discovering his "devilish acts" as they called all the mystic practices in the world, and soon became somewhat able to muster his newfound abilities, though still completely inexperienced. The boy, with his solar attitude, also discovered a great passion for "normal" arts, especially sculpture and photography, and aced all the art courses in the orphanage, aiming to enter a prestigious art school. When he finally got out of the institute, at eighteen years of age, he actually found that he wanted to leave all that life behind and, with only a bit of money, some courage, and the camera he got as a birthday present, he set off for Freedom City, the most "special" city in the whole world, hoping to find out more about his calling and purpose in life. After four years spent researching, practicing and trying to make a name for himself in the artistic community, he has assumed the name of "Gel Azure", fighting crime and helping people with his powers and custom made staff of power, away from the selfish goals of the unknown man who created him so long ago. Personality & Motivation: Edoardo is an over energetic young man, and has a distinct lack of focus bordering on attention deficit disorder territory. He is the result of an incredible experiment that culminated in the melding of dozens of souls to form his, and this is probably at least part of the problem. The other part being the strict rules and eduction he grew up on back in his youth, while in the orphanage. He was always labeled as a problematic kid and never managed to get adopted, probably because of the nuns pulling some strings to keep him and his deviant attitude around to be kept in check. He has a slight problem with auditory hallucinations, hearing things through a distorted filter or hearing voices whispering, but he manages to mostly ignore it and live a normal life without medication... mostly. Some might call his hyperactive sensibility for visual arts a sign of either geniusnor madness, and they might not be that far off, still he has recently discovered the joys of mixing the arcane knowledge in his head with the arts he has been practicing, and has found a potent motivation in experiment with this peculiar fusion. He feels awkward and bizarre at times, sticking out from other people like a sore thumb, and he might do some crazy stuff in order to be accepted... like becoming a super hero or something. Still, he knows there is more to life than he has seen or even imagines, and wants to know more about himself and his place in this complicated universe of ours. Powers & Tactics Casting offensive gel is not the best of Ed's skills, so he generally relies on his staff for direct damage. The gel staff is capable of dishing out a huge amont of damage thanks to the years of protective spells (which render it virtually indestructible) and offensive charms layered upon it, while the gel core in it weakens the stricture of anything it strikes, rendering it softer and more... well... gelatinous. This, other than making things easir to break, makes the damage and wounds dealt pretty nasty and hard to heal without proper care, even for regenerative types. The staff is also capable of being ridden as a traditional witch broom would, carrying the user at about 500MPH pretty much silently. Finally, it can grant the wielder a degree of immunity to metabolic hazards, suffocation, and environmental hazards, so long as the user keeps it on his person. Ed is also familiar with a number of spells centering around gel, making him a force to be reckoned with in battle. He can turn ordinary matter into gel, at a rate of about 100lbs per casting, create and move about large quantities of gel, which he can manipulate and shape into pretty complex shapes as well, and finally he can snare and trap opponents into suffocating, regenerating masses of sticky, sweet gel. His most used spells by far are the purely defensive ones, allowing him to turn his body and clothes into flowing gel, becoming immune to most forms of direct physical damage, or covering his person in transoarent gel which acts a ver tough shock absorbing armor, capable of nullifying almost all impacts. Power Descriptions: It is worth noting that Ed's gel is not watery or organic, has variable color, transparency, consistency and, while not edible, has a very strong sickly sweet taste (but no smell whatsoever). It is also a permanent product of Ed's mana well, and is in fact the sole possible catalyst for his magic, limiting him in his choice of spells and element. It is of course fluid most of the time, and thus Ed's spells do not have a set shape, since they do not even use traditional symbolism, just pure soul contact and meditation. Complications: Touched (by Gel): Ed's touched, there is no way around it. He hears voices, sees thibgs there are not there and thinks in a later (or rather, skewed) way. This is of course because of the origin of his soul, and so it is stronger when not using his powers for longer periods of time, and weakest when he is casting and expending his mana. Attention Deficit: Ed, for the same above reasons, suffers from a mild form of ADHD which hinders his work and day to day life. Medication is also ineffectual, as above. Hungry for Pudding: Ed's powers, however great, do not tap into an infinite well of mana, and since his soul is attuned to a very specific element (gel) he cannot recover as fast as other mages without some appropriate measures... like eating tons of sweet jell-o or pudding. Strange it might be, having his stomach filled with a large wuantity of edible gelatinous substance at all times helps him gather way larger amounts of energy frim his surroundings, acting as a natural catalyst. Abilities: 0 + 0 + 0 + 6 + 0 + 4 = 10PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 16 + 8 = 24PP Initiative: +0 Attack: +8 Base. Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -3 Saving Throws: 5 + 5 + 5 = 15PP Toughness: +12 (+0 Con, +12 [Protection]) Fortitude: +5 (+0 Con, +5) Reflex: +5 (+0 Dex, +5) Will: +5 (+0 Wis, +5) Skills: 28R = 7PP Bluff 6 (+8) Craft (Artistic) 7 (+10) Diplomacy 6 (+8) Language (Italian [Native], English) Knowledge (Arcane Lore) 8 (+11) Feats: 5PP Defensive Roll Dodge Focus 4 Powers: 29 + 38 + 12 + 10 = 89PP Device 9 (Gelatinous Gem Staff, 45PP Container; Feats: Restricted 1 [Arcane Lore +8 or more to use], Indestructible; Flaws: Easy to Lose) [29PP] (Gel, slime, sickly sweet, odorless, inorganic, non-water based, magic). Flight 6 (500MPH; Feats: Subtle; Flaws: Platform [rides the staff to fly]) [7PP] Immunity 9 (Life Support) [9PP] Drain 12 (Toughness; Feats: Incurable, Reversible, Slow Fade 2 [1 point per 5 minutes]) [16PP] Linked to Damage 12 (Feats: Incurable) (Piercing) [13PP] Magic Spells Array 17.5 (35PP Array; Feats: Alternate Power 3) [38PP] (magic, gel, slime, sickly sweet taste, odorless, inorganic, non-water based). Base Power: Transform 7 (Jell-o-Magic, [Inanimate Matter into gel, 100lbs at a time]; Extras: Continous Duration) [35/35] Alt. Power: Create Object 10 (Gel maker; Feats: Progression 3 [50ft cube per rank]; Extras: Precise, Movable: Flaws: Permanent] [33/35] Alt. Power: Insubstantial 1 (Gel Form, fluid) Linked to Immunity 30 (Piercing, Slashing and Bludgeoning Damage) [35/35] Alt. Power: Snare 8 (Gelatinous Bind; Feats: Reversible, Obscure Sense 2 [Sight, Hearing]; Extras: Suffocating, Regenerating, Contagious; Flaws: Entangle) [35/35] Protection 12 (Gelatinous Shell; Drawbacks: Obvious [A translucent gelatinous layer covers the body]) [12PP] Linked to Immunity 10 ([Bludgeoning]) [10PP] DC Block ATTACK RANGE DC SAVE EFFECT Unarmed Melee 15 Toughness Damage Gel Staff Attack Melee 27/27 Fortitude/Toughness Drain Toug./Damage Thrown Gel Ranged 25 Toughness Damage Gel Bind Ranged 23 Reflex Snare Totals: Abilities (10) + Combat (24) + Saving Throws (15) + Skills (7) + Feats (5) + Powers (89) - Drawbacks (0) = 150/150 (or 105/105) Power Points
  21. Removed the continous duration extra and added Super Strength 5.
  22. I moved E.Strength to the array, removed the immovable flaw from the create object power, added a rank of affcte insubstantial to make it full toughness and used the PPs I saved to raise my fortitude ST by 2 and my will ST by 3. The power loss on flight is from the fact that it's winged, and as such it can't be used in tight spaces, or when wings are grappled or otherwise unable to flap freely. Also thanks for the compliments, it means a lot!
  23. Erebo Power Level: 10 (150/150PP) Unspent Power Points: 0. Trade-Offs: -2 Attack / +2 Damage +2 Defence / -2 Toughness In Brief: An young dimensional refugee who received an unwanted gift from the depths of the Terminus' darkness. Catchphrase: "Be afraid of the dark that shines light on your sins, evildoer!!" Theme: Alternate Identity: Eliseo "Eli" Milioni (Secret) Birthplace: Earth 5443's Turin, Italy. Residence: Claremont Academy Campus. Base of Operations: "La Base": his small room in Claremont Dormitories. Occupation: Student at Claremont. Affiliations: Next Gen. Family: Maria Grazia Milioni, his lost older sister. Description: Age: 17 (01/08/2000) Apparent Age: 17. Gender: Male. Ethnicity: Caucasian, of Italian descent. Height: 191cm. Weight: 78kg. Eyes: Black. Hair: Black. Eliseo would be a normal teen (if a bit tall) but the "accident" which made him into what he his now had noticeable, eerie effects on his appearance and, much more disturbingly, on his psyche (but let's leave that for another section of this document). After becoming infused with the dark, entropic energies of the Terminus, Eli's body grew thinner and taller, almost as if stretched by the forces now contained within it, all of his hair turned jet black, and his eyes turned slightly larger and as black and deep as the Abyss. His skin, locked perpetually into an almost ceramic white complexion, completes the picture of a lanky, long limbed boy whose appearance whispers "odd" in every person's mind, and yet seems capable of an odd charm which puts him above many other people when it comes to being liked by his peers and others alike, is it the "allure of the Abyss?" As for clothing, accessories and hairstyle, he likes to keep things minimalistic, dressing all in black with small white accessories most of the time. He keeps his hair long, barely touching his shoulders, and has a predilection for turtlenecks, velvet and silk shirts, and most of all, shiny black shoes. He doesn't really have a costume, using his powers to cover up the details of his figure and clothing and thus appearing as a living silhouette that seems almost a hole cut out from the fabric of space, showing a place where all light goes to die and adding to his sleek, phantomlike image. History: Eliseo was born in a parallel very similar to Earth-Prime, with the glaring absence of most forms of superheroes and meta human activity. While the supernatural and the occult existed, they were not nearly near the realm of public knowledge, and orchestrated their manipulative schemes behind closed doors and curtains. Eliseo's father, Marco, was a small time engineer in Turin, with the small quirk of being obsessed by the occult matters of the world. This obsessive focus of his came to burrow into his brain and the lives of him and his children when Eliseo was only eight, his mother being apparently "murdered by a foul creature". Eli and Grazia, his two years older sister, reacted very differently from each other to this sudden shift in their otherwise tranquil lives: while little Eli was shunned by his father and thus despised him in return during the following years, Grazia grew ever closer to their father's hunt for the supernatural, helping him and encouraging his obsessive behevior as a way to scrounge up some sort of attention and affection from an otherwise elusive and self-centered man. Living with a distant father and sister, while not easy, wasn't really that traumatic on Eli, who grew to be a naturally self-reliant young boy, accepting friendships as few and far between occurrences in his otherwise lonesome life and, while the rest of his close family was busy searching for evidence of the unknown, the boy was looking at the sky and dreaming of flying, like almost all the children his age. Fancies that would soon come to be a reality for the people of his Earth, when a research team, secretly lead by the occult conspiracies his dad and sister were frantically searching for, discovered a "safe and reliable way to exchange information and goods with other universes". In reality though, this was a ploy by a nameless alliance of supernatural and secretive organizations to bring the incredible to the forefront of the world... and then dominate it openly. As people started travelling between other worlds, the economy flourished thanks to the influx of cheap goods and new scientific breakthroughs and, by the time Eliseo turned fourteen, his world seemed to turn into a Utopia. His father though, was weary of "the Plan", as he called it and, being right for once, this would lead his family to ruin. One year later, Eli and his family would be shunned as criminals and terrorists by the government due to their father trying to bomb a interdimensional portal station. To escape persecution, his sister, with instructions from his father, actually managed to activate a jury rigged device that could allow them to "jump" once in a random alternate dimension. This would have been a horrible decision and a very likely death sentence for the both of them, but his fanatical sister was too sure of their father's work to doubt the prospect... she regretted it when they found themselves trapped on a Terminus scout vessel. Fortunately for them though, the vessel was headed for Earth-Prime's Freedom City, during the '93 invasion attempted by Omega's forces. The unmanned ship was among the first to be spotted and shot down, right above Lonely Point. As the teens fell to what looked like it was going to be their demise, the interdimensional drive of the ship malfunctioned and exploded, sending the ship scuttling... somewhere in time and space. Eliseo doesn't remember much from the time he spent on the ruined ship, since he was seemingly put by Grazia in the only working stasis chamber in the vessel while he was unconscious, slowing down his metabolism. The ship crashed twenty four years later, exactly where it was supposed to during the invasion, and attracted the attention of the city's heroes, being a Terminus ship. Eli was the only person on board, his sister nowhere to be seen and, what was more, the failing dimensional drive and stasis chamber, along with the properties of the dimension where he was jaunted, all contributed to him actually developing powers as a conduit of the Terminus dreaded entropic energies. Soon after his discovery, Eli was confirmed as a dimensional refugee and sent to Claremont to study and learn to control his (mistrusted) powers. He adopted the codename Erebo, from the Greek god personifying the Abyss, and started fighting and striving to find meaning in this new world. Personality & Motivation: Originally a lively and energetic boy, thanks to the lack of care from his family, Eli has grown into a self-reliant and lonesome teenager, who doesn't actively look for company or friendship, but doesn't really reject it outright either. This part of him has dug deeper in his heart when he changed physically and mentally due to the Terminus' energies flowing into and through him, making it difficult for him to develop emotional bonds with other people, especially "normal" ones. He still holds his sister dear, much more than he ever did his father, considered she saved his life, probably in spite of her own, after years of neglect and coldness. He is calm, patient and collected, even though he couldn't be considered "cool" due to his eerie, aloof attitude, he can be surprisingly proactive when it comes to a set goal. Eli is also a very protective person with his few close relationships, holding them very dear to his heart and hoping o build a lasting life in this new environment where he has been thrust. The boy hopes of being accepted and to prove worthy of his saved life, building upon it with the utmost motivation and drive, even though he might not be able to show it completely or easily to others. Simply put, he wants to make a name, a life and a home for himself, a whole new life... a fresh start. Powers & Tactics: Generally, Erebo uses his darkness to conceal his features and approaches fights with criminals and other threats carefully, preferring to impair them from a distance using his Embrace and Breath effects and using the fact that he is immune to them to sneak around the battlefield, hitting where it hurts (after draining the physical toughness out of his enemies with his deadly Caress). If he wants to be extra careful, he will maneuver at range using his Wings and Gateways to position himself and start raining pain on his enemies in the form of shadow javelins (obviously thrown with the help of enhanced strength). Power Descriptions: Eli's power comes from him becoming a conduit to the dark, abyssal energies of the farthest reaches of the Terminus, the place where all light goes to die, thus all of his shadows do not appear normal at all, but rather swallow up all light that touches them, appearing mlre like holes cut out from the very fabric of the world and into the Void between dimensions. When using his Embrace, a rather big space is covered by a veritable dome of impenetrable darkness, and all caught within (except Erebo himself) find themselves unable to see, hear and smell with most of their senses. Usually, the inside of the domenis also struck by freezing gales that hinder those within, again letting Erebo act unaffected, and leving them vulnerable to surprise attacks using his dark Caress, a shadowy, tendril like arm that drains the toughness and physical resilience of anyone (and anything) that it touches, making hitting and breaking them with enhanced strength easy. Finally, with some effort, Erebo can use his solid shadows to create simple objects which, as a general rule, can only be moved by him and his powers. His shadows can also be used a gateway between two obscured points or mundane shadows, like some sort of portal, while enhancing his mobility with, black, stringy wings that allows some rather fast flight. Complications: Vulnerable to light: Eli's nature as a confuit of interdimensional darkness make him vulneble to intense light based attacks and effects. Odd and Eerie are my second names: Eli's physical and psychological profiles are skewed due to his interaction with the Terminus, leaving him unable to properly express his feelings through simple unconscious everyday gestures and making him appear almost doll like in behavior and appearance. Child of the Terminus: Eli's visceral and metaphysical link to the Terminus his a secret left for his closest of friends, since the history of Freedom make it a very touchy subject and could at best lead peple to mistrust him, and at worst... Away from home: Eli's home dimension does not want him back, and he wouldn't know how to find it if it did, anyways. He is not familiar with the concept and culture of real superheroes and villains, and the impact that they had on Earth-Prime in the last century, so he might seem like a fish out of water to his peers. Abilities: 4 + 8 + 4 + 0 + 0 + 4 = 20PP Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 16+ 12 = 28PP Initiative: +4 Attack: +8 Melee, +8 Ranged, +8 Base. Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +10/+24 Knockback: -7 Saving Throws: 3 + 6 + 5= 14PP Toughness: +8 (+2 Con, +6 Protection) Fortitude: +5 (+2 Con, +3) Reflex: +10 (+4 Dex, +6) Will: +5 (+0 Wis, +5) Skills: 48R = 12PP Acrobatics 8 (+12)* Bluff 8 (+10)* Investigate 5 (+5) Diplomacy 4 (+6) Gather Information 8 (+10)* Language 3 (Italian [Native], Latin, Ancient Greek, English) Search 4 (+4) Sense Motive 8 (+8)* *=skill mastery Feats: 9PP Assessment Dodge Focus 6 Thrown Mastery Skill Mastery Powers: 51 + 11 + 7 + 1= 70PP Darkness Control Array 22.5 (45PP Array; Feats: Alternate Power 6) [51PP] (darkness, dimensional, shadow, terminus). Base Power Obscure 10 (Erebus' Embrace; Total Visual, Auditory and Olfactory concealment; Feature: Erebo is immune to the effect; Feat: Reversible; Extras: Independent) [42/46] (sensory deprivation) Alt. Power Environmental Control 10 (Erebus' Breath; Intense Cold + Hinder Movement [Half Speed]; Feature: Erebo is immune to the effect; Feats: Reversible; Extras:Independent, Selective Attack) [42/46] (gusts of cold wind) Alt. Power Create Object 10 (Erebus' Arsenal; Feats: Affects Insubstantial [Full Toughness], Progression 2 [25 Feet*Rank], Selective; Extras: Duration, Movable) [45/46] Alt Power Teleport 10 (Erebus' Gateway; Feats: Progression [Portals are 10ft wide]; Extras: Portal) [41/46] Alt. Power Drain 10 (Erebus' Caress; [Toughness]; Feats: Incurable, Slow Fade 2 [1 point per 5 minutes], Reversible; Extras: Affects Objects) [23/40] Alt. Power Enhanced Strength 21 + Super Strength 4 (Dark Might; [Tot. Str. 35 (+12) / Super Strength 55 (Heavy Load: 24 Tons)]; Drawbacks: Obvious [whole body cloaked in inky, smoky shadows]) [28/40] Alt. Power Damage 10 (Shadow Javelins; Feats: Affects Insubstantial, Mighty 2; Extras: Ranged, Penetrating, Contagious) [43/45] Protection 6 (Shadow Cowl; Extras: Impervious [All 6 Ranks]; Drawbacks: Noticeable [whole body cloaked in inky, smoky shadows] [11PP] Flight 4 (Dark Wings; Drawbacks: Power Loss [Unable to flap wings]) [7PP] Feature 1 (Can make his whole figure, or parts of it, appear as black "holes in space" silhouettes, which always stand out in an odd way, even in natural darkness) Drawbacks: (-3) Vulnerability (Light; Common [-2]; Moderate [-1]) [-3] DC Block ATTACK RANGE SAVE DC EFFECT Unarmed Touch 20*/27 Toughness Damage Shadow Javelins Ranged 27 Toughness (Penetrating) Damage Thrown Objects Thrown 18*/25 Toughness Damage Erebus' Caress Touch 25 Fortitude Drain [Toughness] Totals: Abilities (20) + Combat (28) + Saving Throws (14) + Skills (12) + Feats (9) + Powers (70) - Drawbacks (-3) = 150/150 Power Points
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