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Avorez

Delta

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Delta
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: Amnesiac warbot from space with a conscience, finding his place.

CatchphraseNone…yet.

ThemeSee here!

 

Alternate IdentityPublic
Birthplace: Farria

ResidenceN/A
Base of OperationsN/A
Occupation:
AffiliationsOuroborous Robotics (Formerly)
FamilyJ’on Van-Dahl (Creator), several brother and sister models.

 

Description:
Age: 6 Years Old
Apparent Age20-ish
Gender: Male-identifying
EthnicityCaucasian
Height: 5’9
Weight:
Eyes: Blue
Hair: Brown

 

Despite the outwardly human appearance, Delta is in fact a highly-advanced war machine. His body aside from his head is totally covered in what appears to be a burgundy and silver colored battle armor. Thick plates adorn his upper chest, arms, and outer legs, while his inner thighs and lower torso are covered in a thinner plating. On his right shoulder sits a blocky ‘ARU-D’, scratched and worn from use, an equally worn Ouroboros sitting on his left shoulder. During combat, and often outside of it, Delta wears an ornate helmet, the twin ridges splitting from the forehead all the way to the crown, flashing with a silver hue, the helmet even having a defensive/face concealing cover for high-threat zones.

 

Underneath the helmet, Delta looks to be far older than he is, and perhaps far younger than most would assume him to be. His eyes are an unearthly aqua blue, the iris ridged to appear like traditional cybernetic replacements, concealing his true nature to an extent. Perhaps mildly unnervingly, the iris adjust themselves unnaturally, like dials.

 

History:
 

It wasn’t all that long ago that J’on Von-Dahl was merely a boy living in the Lor Republic, stuck on a backwater at the edge of existence, the Stellar Khanate an ever-present threat. That, of course, was before Von-Dahl met Daedalus, the space-faring hero from Earth. Von-Dahl was astonished by the man’s ingenious ability to work tech, to manipulate and create beautiful pieces of near or at-military grade weapons tech. All from some other back-water world, probably a lost colony.

 

Von-Dahl progressed quickly after that, a leading mind in advancing robotics past what they could be, pushing the technology to their limit, before he realized: He could do even more elsewhere, pushing robotics to even further heights if he simply…bent the rules a little, stopped caring so much about the pesky rules against creating an unsanctioned artificial intelligence. Robots like his needed to push the limit, they needed to be able to think, decide, make complex decisions. Of course, once his robots made the wrong choices, chose to be cruel…Well, it didn’t go over well with the Republic. So, he fled, out of the Republic and onto the planet of Farria, an unregulated, unsupervised corporate safehaven, where his true work began.

 

Over the next several years, Von-Dahl created advanced design concepts for warbots beyond comprehension, with advanced systems and decision-making capabilities pushing them far above and beyond what his machines in the Republic could do. A crack team of warfare specialists, with Delta among them. For almost 2 years, Von-Dahl deployed Delta and his companion bots deployed to different warzones around the planet for the highest bidder, showcasing their capabilities for mass-production. Delta didn’t mind it too much, he knew that this was his function, his directives forcing him to work within necessary parameters to achieve his goals.

 

Fate, however, would have different plans for Delta. During Delta’s boarding of his landing pod, an orbital battery’s macrolaser destroyed the navigational system for the pod, causing the rockets to go haywire, shuttling Delta off into unknown space in a hostile territory. One by one, his systems went into power-down mode, the cold of space creeping over him as he powered down in his pod for what he thought to be the last time…

 

Personality & Motivation:

 

Given his basic nature as a weapon of war, Delta doesn’t have much in the way of a gregarious personality. Delta’s quiet and reserved, typically speaking a flatter tone of voice, his sentences necessarily short and concise. Delta is driven not only by a desire to re-discover who he was before he was lost in the vast expanse of space, as well as a genuine curiosity for the open universe. 

 

Powers & Tactics:

 

Delta primarily focuses on rapid, mid-short range engagements with his twin plasma pistols, zipping around the battlefield to initiate a series of short, yet hyper vicious and deadly engagements that typically leave his enemies either wounded or destroyed. Delta’s function is as that of an observer, utilizing his experimental invisibility unit to hide himself away and, when the time is right, to sabotage key enemy installations, and assassinate key enemy leaders.

 

Power Descriptions:
 

Delta’s powers are technologically based, his twin pistols firing white-hot plasma shots, with the ability to charge up the shot for one large burst shot, hued a reverent violet. In addition, when Delta’s invisibility module initiates it activates panel by panel on the armor, taking mere seconds to adjust to the background it reflects.

 

Complications:

 

Primary Directive: Kill: Remnants of Delta’s last directive occasionally bubble to the surface, forcing Delta into an automatic kill mode, forcing him into lethal hostilities with all organic combatants nearby.

 

ERROR 404 FILE NOT FOUND: Most of Delta’s memory banks are corrupted. Aside from basic tactical data, as well as his basic operating system data, Delta can’t remember his past. Occasionally, Delta sees “ghosts” from his past fazing into his vision, images of violent conflict and destruction ghost in for anywhere from minutes to even hours.

 

Do I Have a Soul?: Delta’s mind often turns philosophical, leading to uncomfortable philosophical conversations with most around him about his own nature, and possibly even questions of his own value.


Abilities: 10 + 10 + 0 + 8 + 2 - 2 = 28PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: -
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 8 (-1)


Combat: 8 + 8 = 16PP
Initiative: +5
Attack: +4 Melee, +4 Ranged, +10 Plasma Pistols
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Grapple: +9
Knockback: -5


Saving Throws: 5 + 6 = 11PP
Toughness: +10 (+0 Con, +10 [Protection])
Fortitude: --
Reflex: +10 (+5 Dex, +5)
Will: +8 (+2 Wis, +6)


Skills: 45R = 11PP

Acrobatics 4 (+9)

Computers 8 (+12)

Disable Device 8 (+12)

Stealth 8 (+13)

Climb 5 (+10)

Feats: 12PP

All-Out Attack
Ambidexterity

Assessment

Dodge Focus 6

Move-By Action

Power Attack

Uncanny Dodge 

 

Powers: 40 + 4 + 4 + 4 + 22 + 8= 82PP

·         Immunity 30 (Fortitude Saves) + Protection 10 [Robotic Body] (40 PP) (Technological)

·         Invisibility [Experimental Camouflage Unit; Normal Vision] (4PP)

·         Super-Senses 4 (Advanced Sensor Suite; Danger Sense, Infravision, Time Sense, Radio) [4PP]

·         Super Movement 2 (Wall-Crawling) [4PP]

·         Dual Plasma Pistols 7 (35 PP Container; Flaw: Easy to Lose; Power Feats: Multiple Weapons 1]) [22PP]

o   Blast 10 (Extras: Autofire; Feats: Accurate 3, Alternate Power 2) [35/35 PP]

§  AP: Blast 10 (100 ft., 50 ft. Radius, Extras: Area[Burst], Penetrating; Power Feat: Subtle; Flaw: Action [Full Round]) [31/35PP] (Charged Blast)

§  AP: Stun 10 (Extras: Range[Ranged]) [30/35PP]

·         Speed 8 (High-Speed Servos; 2,500 MPH)

 




Drawbacks: (-4) + (-3) + (-3) = -10PP

Vulnerability (Magnetism; Frequency: Common; Intensity: Major [x2]) [-4PP]

Vulnerability (Emotion; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP]

Vulnerability (Psionic; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP]



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 20 Toughness                Damage

Plasma Blast        Ranged     DC 25 Toughness (Autofire)     Damage

Charged Blast       Ranged     DC 20 Reflex/DC 25 Toughness   Damage
Taser Blast         Ranged     DC 20 Fortitude                Stun

 

Totals: Abilities (28) + Combat (16) + Saving Throws (11) + Skills (11) + Feats (12) + Powers (82) - Drawbacks (10) = 150/150 Power Points

Edited by Avorez

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