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Bedlamite Magnetic Boxer


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Okay, putting this here. WIP for my upcoming Bedlamite (as soon as I hit silver).

Mainly showing it to you all for ideas regarding the name (difficult!), and additional good complications. I want a few more that can come into play regularily, so if there's any ideas shoot!


Character Name:
Power Level: 7 (105/105 PP)
Trade-Offs: +2 Attack / -2 Damage (Melee), +0 Attack/-0 Damage (Ranged), +2 Defense / -2 Toughness
Unspent Power Points: 0
In Brief: Boxer with slight magnetic control tries to make a living and protect her little sister.

Residence: Blaed Avenue, Hardwick Park, Bedlam City
Base of Operations: Blaed Avenue, Hardwick Park, Bedlam City / The Bar / Forte Gym

Alternate Identity: Cynthia Elita Armstrong
Birthplace: Bedlam City
Occupation: Barmaid, Prizefighter, Bouncer, various odd jobs
Affiliations: None
Family: Cedella Armstrong (mother, deceased), Carl Ricci (father, deceased), Mya Armstrong (sister, 14)



Age: 23
Apparent Age: mid-20s
Gender: Female
Ethnicity: Mixed (African-American/Italian-American)
Height: 5’5”
Weight: 160 lbs.
Eyes: Brown
Hair: Black



History: Cynthia never got to know her father. Partially because he and her mother never were close. Partially because he was killed when she was four. Not that she learned of that until somebody got wind of her existence and tried to come after her and her mother too. To this day, Cynthia hasn’t learned exactly what her father did to antagonize the Scarpias. Apart from being a part of Gorganzuas, something she learned when a squad of them came in just in time for her to not get killed by Scarpia Thugs. That, and they seemed to know her mother.



Her childhood went on, about as well as one would expect for a mixed race Bedlamite child of a single mother. Still, life went on. Her mother didn’t speak about her job, but she at least brought in enough money so the two of them weren’t hungry all the time. Something that became a lot more difficult when Cynthia’s sister was born. Neither Cynthia ‘nor Mya, her sister, know who her father is, to this day.



Cynthia learned when to run early in her life. When to run, and when to stand and fight. Even if that usually didn’t end too well. She first appeared on the police’s radar before she even was 14. Still, she did what she had to do, until one day, when running from a few guys who had gotten a bit too close and thus forced her to defend herself, she was stopped by a man. He invited her into a house so she could hide, and while she’d learned that never ended well, it was better than being shot. The house turned out to be an old boxing gym, and the man introduced himself as Herbert Forte, long-time champion of Bedlam’s boxing league, back when that still existed. He’d seen her fight, she had potential. He offered to train her, an offer the girl bored of just about everything gladly accepted.



It didn’t turn her life around, but it gave her purpose, beyond simply making it to the next day. Most things stayed the same. Go to school. Somehow learn nothing. Avoid getting into a fight. Make sure Mya was okay. Go to training. Go home. Things stayed that way for some time, until, when she was 18, her mother died. Mafia business again, even if there never was a police investigation.



Cynthia had dropped out of high school to take the stress of earning all the money for three people off her mother, and managed to make some occasional cash through various odd-jobs of various legality. That didn’t change much afterwards, only that rent wasn’t something she could even imagine paying anymore. Not while also caring for herself and Mya. Finding an apartment wasn’t easy. But in the end, she managed to find a small one-room apartment in Wolverton.



Ever since, she’s been earning money whatever way she managed. She has a somewhat stable job at The Bar, with the stability taking a dip since it’s only open occasionally. She works various other jobs, but her main source of income are fights of various sorts. Street fights, illegal tournaments, legal boxing tournaments, or simply tricking muggers into attacking her and then taking their cash. That last one almost ended very, very badly once, as suddenly three people pulled a gun on her while she was fighting back. She’d dealt with guns before. She’d even gotten shot at before. But she’d never been flanked by three people with guns, while also having the full adrenaline rush of combat.



It caused something in her body. Suddenly, she felt different. The guns, as well as the mugger’s piercings were glowing. And then, the guns shot towards her. Not bullets, but the entire pistols, simply leaving her attacker’s hands. Next were the muggers themselves, the two wearing zipper hoodies pulled towards her by some force. She knew an opportunity when she saw one, and managed to once more survive being far too close to guns.



She slowly explored her newfound powers, learning about them, and learning how to use them to gain a slight edge in combat. She couldn’t reveal the fact she had powers, it would lead to even more issues. But she could use them, so long as it wasn’t too obvious.



With the recent flare of superpowered activity in Bedlam, she has decided to take up the mantle too. Her past is full of mysteries. Who was her father? Why did he die? How was her mother involved with the mafia, what led to her death? And what about Mya? There was so much she didn’t know, so much she could figure out.  Of course, Mya now entering High School would also mean additional trouble…



Personality & Motivation:


Powers & Tactics:


Power Descriptions:



Straight Edge: Growing up in Bedlam does things to your perception of drugs and alcohol. Being trained by a recovering alcoholic does so too. Either you embrace it, or you understand the horrors it could bring. For Cynthia, it’s the former. While she doesn’t care about the straight edge culture itself, she refuses to drink alcohol, smoke, or take drugs. It’s not often a problem, but it has led to some nasty attention at events she’s attended, and it certainly doesn’t make her job as a barmaid easier.



Neither one ‘nor the other: In a city like Bedlam, full of racial tension, being mixed-race isn’t always easy. Neither ethnic group considers her to be an actual member, both consider her an outcast. It doesn’t make day to day living easier, even if, fortunately, Cynthia managed to find one of the very few apartments in Hardwick Park that were affordable, her landlord, an old Hispanic lady, even becoming a friend of sorts. The doesn’t fit in there either, but she doesn’t have to deal with as much hate usually.



Single Sister: Cynthia earns all the money in her household. She has to pay for food, rent, utilities and various other things. And manage to do that with irregular jobs. She manages to at least get one meal a day in most of the time, but it’s not easy living. And she, under no circumstance wants Mya to have to get involved. Mya deserves better than this. Cynthia will do what it takes to earn enough money so Mya doesn’t have to go down the same path as her older sister and drop out of High School. Of course, Cynthia also wants to be able to save up some money, so her sister can do something after High School, but at the moment those are just dreams.



Criminal Record: Unsurprisingly, Cynthia has a criminal record. This could not only cause problems in social situations should it somehow come out, but also means that if the police were to actually investigate a scene she was involved in, they could easily track her down. Which, in turn, would only lead to more issues. And while working as a vigilante is one thing, she is also involved in a variety of underground fights, which would offer even more ways to track her.

Reputation: Cynthia has some reputation. Both as a proficient boxer in what small amounts of legal boxing still exists in Bedlam, but also in various underground scenes. She’s not an unknown, and if anybody were to learn of her identity, underground fights would offer a good way of getting close to her without attracting attention. Of course, this also means it wouldn’t take much to track down more personal information about her.



Responsibilities: Not only is there Mya, but Cynthia also carries some responsibility for the Forte Gym. Herbert keeps a low profile and pays all the necessary protection money, but not only can she be tracked back to the gym, she also doesn’t know much about Herbert’s past, and it would not be surprising if he’d made some enemies in the past. And while he offers free training, she does clean up the gym and make sure all equipment works at all times, draining some of her time. Of course, she also still takes regular lessons.



The Mafia is responsible: Cynthia is not on good terms with any of Bedlam’s Mafia. While with the other criminal groups, she simply doesn’t like them, the absolutely abhors the Mafia. Dealing with them will always take Priority, and it will take a lot of convincing for her to do anything but attack them. There are still many mysteries in her past, and the Mafia is directly responsible for all of them. And if it means she has to antagonize some of the most powerful elements in Bedlam to learn more, she will do that.









Abilities: 10 + 6 + 10 + 0 + 2 + 2 = 30PP
Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)

Combat: 10 + 10 = 20PP
Initiative: +7
Attack: +5 Melee, +5 Ranged, +9 Unarmed
Grapple: +10
Defense: +9 (+5 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -3

Saving Throws: 0 + 4 + 4 = 8PP
Toughness: +5 (+5 Con, +0 [Other])
Fortitude: +5 (+5 Con, +0)
Reflex: +7 (+3 Dex, +4)
Will: +5 (+1 Wis, +4)

Skills: 52R = 13PP

Acrobatics 2 (+5)
Bluff 8 (+9)
Climb 4 (+9)
Disguise 2 (+3)
Drive 2 (+5)
Escape Artist 4 (+7)
Intimidate 6 (+7)
Language (English [Native])
Notice 8 (+9)
Sense Motive 8 (+9)
Sleight of Hand 4 (+7)
Stealth 4 (+7)




Feats: 17PP

Accurate Attack
All-Out Attack
Attack Specialization 2 (Unarmed)
Dodge Focus 4
Improved Initiative
Distract (Bluff)
Elusive Target
Favored Environment (Arenas, Fight Clubs, Boxing Rings and so on)
Improved Critical (Unarmed)
Move-by Action
Power Attack
Sneak Attack
Takedown Attack




Powers: 13 + 3 + 1 = 17PP

(descriptors: magnetic, genetic)



Move Object 7 ( Extras: Damaging, Range (Perception), ; Feats: Subtle, Precise, Accurate 2, Progression 2 [Subjects (5)]; Flaws: Duration (Instant), Limited Direction (Attraction/Repulsion), Limited Material (Metal)) [13PP]

Super-Senses 2 (Metal Awareness [Visual], Feats: Subtle) [3PP]                                                              

Super-Movement 1 (Wall Crawling 1, Flaws: (Limited to Metal Surfaces)) [1PP]





Drawbacks: (-0) + (-0) = -0PP



DC Block

ATTACK              RANGE      SAVE                           EFFECT









Move Object





Totals: Abilities (30) + Combat (20) + Saving Throws (8) + Skills (13) + Feats (17) + Powers (17) - Drawbacks (0) = 101/105 Power Points



Edited by olopi
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