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PL10 Alien Shieldbearer


olopi

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Well, here's the draft of an Idea I've been working on. Since apparently the praetorians are always looking for more, I decided to turn this idea I had a while ago into an actual character. Fluff's not written out yet, but essentially: A big alien with a big shield of some descriptor. Focused on support, giving allies immunities and similar effects, as well as tanking things and being strong. Formatting's a bit wonky since I'm on my laptop and proper formatting is a bit difficult to do, but this is a rought draft anyways! It's a WIP so I suppose check in every once in a while to see what's changed!

 

 

 

 

Player Name: Olopi
Character Name: Barrier / Kresh Melek / The Shieldbearer
Power Level: 10
Trade-Offs: -5 Defense, +5 Toughness
Unspent Power Points: 0
In Brief: Shieldbearer wielding the ancient shield of an ancient civilization.

Residence: -
Base of Operations: -
Catchphrase

Alternate Identity: -
Identity: Public
Birthplace: The planet Lyanka
Occupation: Praetorian, Shieldbearer
Affiliations: Praetorians, Ancient Delaztri Empire, Lyankans
Family: None Alive

Description:
Age: 213 (And 2000 in stasis)
Apparent Age: around 40 for a human
Gender: Female
Ethnicity: non-human
Height: 14‘8‘‘
Weight: 12488 lbs
Eyes: Dark Green
Hair:  Black, cut short

Appearance:  Kresh is about 14 ft. tall, with light grey skin. All of her limbs are longer than those of a human would be, and by nature she only has 4 fingers, all but the thumb arranged in a triangle, on each hand. Other than that, she looks rather humanoid she is somewhat muscular, most of her muscle based in her legs and feet. She wears white Armor protecting her torso and legs, as well as a full helmet, also held in white. On her arms she wears bracers, covering up her entire lower arms, both with mechanisms to hold the shield of Elmega without causing too much encumbrance. She can also put it onto her back, her Armor also being able to hold it.

 

Power Descriptions: The shield of Elmega is a grey kite shield with green accents. It is about 10 ft. tall, and weights around 200 pounds. It was masterfully crafted long in Lyanka’s past, from the most masterful materials to be found, and infused with the warrior spirits of Lyanka. Its powers come from both the technology it is crafted with and the spirits in it, manifesting as a green glow.
 

History: The Planet of Lyanka was the only planet in orbit of a supergiant star. It existed in the habitable zone, and itself was an above average size planet, causing it to have very high gravity. The people of Lyanka were a race of warriors, but also a peaceful one. While they held the art of combat in highest regard, they also believed that an aggressive war was a lost cause. This caused the shield, usable in combat but a defensive weapon at its core, to become the symbol of Lyankan culture.

The most promising recruits to the military were admissioned to the academy of Gayaza.  Amongst them, Kresh Melek. The young recruit had proven incredibly proficient in the defensive arts, and quickly became one of the highest scoring soldiers in the academy’s history. When the Delaztri Empire, a close ally of Lyanka, called for help, Lyanka replied. And amongst the forces sent was Kresh Melek, having only recently finished training at the academy with highest grades.

She led a contingent of Lyankan forces, and garnered attention of the Praetorians, whose ranks she quickly joined. Over the next 40 years, Kresh fought when needed, but spent most of the time in quiet meditation, almost lifeless to non-Lyankan around her.

Then, the communion attacked. Equipped with the shield of Elmega, a powerful artefact forged long in Lyanka’s past and infused with the spirits of warriors from Lyanka’s past, she set out among the biggest force of Lyankan soldiers to ever set foot off the planet. Combat was long and harsh, and the Lyankan soldiers proved their abilities. Many fell, many more were badly injured. Kresh fought alongside the praetorians, saving many a life. In the end, when the fighting was over, Kresh was barely holding onto her life, but the war was won.

Many had fallen beside her, she did what she could but it had not been enough. And then, while still unconscious in the medbay, unable to defend herself or anyone else, she and her fellow praetorians were captured by the curators.

When Kresh woke up again, 2000 years had passed. Even with the incredibly long lifespan of a Lyankan, this was an eternity. Instead of fighting, she chose to set out, learn what had become of her people, and meditate about what had happened. The only thing she learned was that in the 2000 years that had passed, Lyanka was no more.

Its star had, as predicted, gone supernova. Devastated, she started to search for any information on whether or not any Lyankans had escaped and resettled, but so far, has not learned of any information. After a period of meditation and consideration, Kresh decided to seek her fellow praetorians, they could most likely use her help. They also were the only thing she knew that remained, and she would not lose this last thing too.
 

Personality & Motivation: Lyankan warrior culture was based around defending those around you and considering your every action. It considers going onto the offense as a mistake, too prone to sudden changes and surprises. Meditation also played a major role. While the other Lyankan warriors might have perished, Kresh still upholds these values to their fullest.

She still seeks to find out whatever she can about what remains of Lyankan culture, and protect everything that reminds her of the past. Her fellow praetorians are the only thing she knows of that still remains, so she will protect them with everything she has.
 

Powers & Tactics:

Most of Kresh’s powers are focused around the shield of Elmega, an ancient shield from Lyanka’s past, forged from the highest quality materials and infused with various powers. She focuses on defending those around her with various powers, and herself is incredibly resilient thanks to her Lyankan physique. If necessary, she also packs quite a mean punch, once again enhanced by her physique.
 

Complications:
My home is no more: Kresh’s home was destroyed in the time she was in suspended animation, and she still feels guilty about not being able to help her people. She does not know whether or not any of them survived, and will throw away everything to chase any information, small as it may be.

The values of a shieldbearer:  Kresh still follows the code of the Lyankan warriors, not voluntarily going onto the offense unless absolutely necessary. She will also protect those around her from any danger, no matter how unimportant they may be, and even if it puts her into more danger than necessary. Amongst other things, she also sees taking unprepared actions as problematic, something to be avoided whenever possible.

No past, no belongings: Kresh owns nothing but her shield, her clothing, and whatever she receives from people.

The Legends: History may have forgotten Lyanka, but it has not forgotten the praetorians. Whether or not they are remembered as heroes or as villains, however, changes in many places.

A true warrior physique: Due to her being Lyankan, Kresh is over 14 ft. tall. Many people might be wary of her, or even consider her a monster due to this. Especially nowadays where nobody remembers the Lyankans.

A long time: Lyankan culture, due to both its planet high gravity, and its member’s long lifespan, ran much slower than that of many other races. While Kresh has adapted to some degree, her perception of what a long time is still is a lot different from that of other people, and she still acts less quickly than most people.

 

 

                                                       
Abilities: 0 + 0 + 16 + 4 + 6 + 4 = 30PP
Strength: 10/30 (+10)
Dexterity: 10 (+0)
Constitution: 26/30 (+10)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)


Combat: 8 + 4 = 12PP
Initiative: +0
Attack: +4 Melee, +4 Ranged, +10 Unarmed
Grapple: +20
Defense: +5 (+2 Base, +3), +2 Flat-Footed
Knockback: -12


Saving Throws: 0 + 0 + 0 = 0PP
Toughness: +15/+13 (+10 Con, +2Imp, +3Imp)
Fortitude: +10 (+10 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +5/+3 (+3 Wis, +2(Mind Shield))


Skills: 40R = 10PP
Concentration 6 (+9)

Diplomacy 1  (+3)

Drive 1 (+1)

Gather Information 1 (+3)

Intimidate 6 (+10)

Knowledge 4 (Life Sciences) (+6)

Knowledge 1 (Galactic Lore) (+3)

Knowledge 2 (Tactics) (+4)

Language (Lyankan [Native], Galstandart)

Medicine 6 (+9)

Notice 4 (+7)

Sense Motive 4 (+7)

Survival 3 (+6)


Feats: 16PP

Attack Specialization 3 (Unarmed)

Dodge Focus 3

Environmental Adaption 2 (High Gravity, 0 Gravity)

Fearless

Chokehold

Interpose

Improved Grab

Improved Grapple

Weapon Break

Startle

Ultimate Effort: Toughness

 


Powers: 53 + 10 + 10 + 13 = 86PP

Device 13 ( Hard to lose, 65EP, Restricted: Lyankans only ) (spirits/technology)  65/65EP 53 PP

Super Movement (Space Travel 1) 2EP (Technology, spirits)

Array 9 (Feat: Alternate Power 1) 9 EP (Spirits)

BP: Teleport 4 (Extra: Reaction, Flaw: Limited: Can only target area next to allies) 8PP

AP: Flight 4

Array 34 (Feat: Alt. Powers: 2 ) 35 EP

BP: Healing 11 ( Extra: Total, Feat: Regrowth) 34/34 (spirits)

AP: Deflect 8 ( Extras: Action: Move Action, Ranged) 32/34 (technology)

AP: Immunity 30 (All piercing damage(10), All Fire Damage(5), All Radiation Damage(5), All Electricity Damage(5), All Cold Damage(5) ) (Feat: Progression 4 (Subjects) ) 34/34 (spirits)

 

Mind Shield 2  2PP (spirits)

Protection 2 (Extra: Impervious) 4 PP (technology)

Impervious 10 (Extra: Affects only others, Feat: Progression 3 (Subjects) 13PP (spirits)

 

Immunity 9 ( Life Support, Feat: Innate) (genetic) 10PP

Growth 4 ( Flaw: Permanent, Feat: Innate) (genetic) 10PP

            (+8 Strength, +4 Con)

Density 6 (Flaw: Permanent, Feat: Innate) (genetic) 13PP

(+12 Strength, 3 Impervious Protection, Immovable 2, Super Strength 2)


Drawbacks: (-3) + (-1) = -4PP

Vulnerability: Magic (Minor) -3PP

Impoverished: -1PP

DC Block

ATTACK              RANGE      SAVE                           EFFECT

Unarmed             Touch      DC25 Tou                       Damage
 

 

Totals: Abilities (30) + Combat (12) + Saving Throws (0) + Skills (10) + Feats (16) + Powers (86) - Drawbacks (4) = 150/150) Power Points

 

 

 

Edited by olopi
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