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Bonfire [PL10 Pyromancer]


olopi

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Player Name: Olopi
Character Name: Bonfire
Power Level: 10 (150/150)
Trade-Offs: -2 Attack/+2 Damage
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Smoke and Flames moveset, can control fire but not always create it, uses his social skills when possible.

Residence: Apartment in the Fens
Base of Operations: Apartment in the Fens
Catchphrase: "Freedom's HOTTEST Newcomer"

Alternate Identity: Cassidy Bauer
Identity: Secret
Birthplace: Rural Vermont
Occupation: Freelance Photographer, Blogger
Affiliations: None so far
Family: Family back in Vermont

Description:
Age: 19 (13th of June, 1997)
Gender: Male
Ethnicity: Caucasian
Height: 5'10''
Weight: 150 lbs
Eyes: Red
Hair: Deep Red

 

Bonfire truly lives up to his self-given title of "Freedom's HOTTEST newcomer" . The handsome young man is of average stature, his body looks rather generic, and he would probably blend into a crowd if it wasn't for his deep red hair. His face is what your average beauty magazine would refer to as "Generally Attractive", and even a few small burn scars don't change that. He currently does not use any kind of uniform, instead just patrolling in his street clothes. This does mean that if he transforms he has to go back and search them, but since he hasn't really been focusing on heroics so far, he's never felt the need to get a costume. Well, apart from power-proof underwear, which he recently bought a few pairs of. Sure he looks good, but that's not gonna stop people from reporting him for public indecency! While not directly a uniform, he hides his identity by turning his head into smoke when actually working as a hero.

 

While in his Smoke and Flames forms, he has no real humanoid body, instead just being made up of however the smoke/fire is currently reacting to the enviroment. He could shape his forms, but it's a fair bit of extra effort for little effect, while in combat. He does have the ability to get a more sublte form by controling the smoke and making it manipulate light, but since he cannot fly in this form it's primarily for more civilian activities.

 

Hero Factory

Power Descriptions:
Most of Bonfire's Attacks come from his ability to control smoke. He can turn himself into smoke, create smoke, and use smoke to conceal people. Both by just getting smoke everywhere, and by manipulating light using smoke. He also recently learned he can turn into pure fire, but is yet unsure on how to actually activate this. All he knows is that in that form he can actually create fire, leading to some interesting ways of dealing damage. (And lots of colleteral damage, so he's fine if he doesn't use it.)

While nnot directly a power, when his powers appeared Bonfire's looks also changed, and he started to have more of an "aura of charisma". He's not really sure wheter or not this has any connection to his powers, but just assumes it's got something to do with them.

 

History:

"Well, it's pretty simple. I moved here three years ago to study photography, at 16. Now, living in a city's never been a problem for me, but after the fourth time I almsot had a car thrown at me due to a bunch of supers fighting, I did consider moving back home. Either way, I stayed, got my degree, and then did nothing for a while. I couldn't find a job, but had enough money not to worry immediately.

Well, one morning, or afternoon really, I woke up, and felt a lot hotter than before. Now, I always looked pretty good, but I'm talking heat here. I wasn't really burning, but everything was warmer. Turns out I somehow got superpowers. How? Wish I knew. I don't even know wheter or not I was asleep a single day or longer due to me loosing track of time. So all I know I just woke up with superpowers one day. Might've had something to do with my mostly estranged Uncle Ted who had died around this time as I learned recently. I actually became hotter in the looks way too! Either way, I decided to figure out what my powers actually do.

So I went to a back alley, and started doing weird things to see what activates what. I swear, I did not mean to almost burn down those houses! Well, I learned I could interact with heat and fire, so that was cool. I also learned I am, in fact, not immune to my own powers. I only got minor burns, but dang, even those leave scars. A few days later I got involved in a robbery - in broad daylight no less! Well, I realized I'm actually not all that great at fighting. Controlling Fire is cool and all, but if there's no fire it's not that useful. And turning the Place into an extreme Sauna isn't the best idea when there's people you don't want to hurt around. I managed to bluff my way around the robbers thankfully, created some smoke and they thought I could actually fight them.

Over the next months I started doing more superhero-ing but kept it casual, and realized that if I'm not that great at figthing, I just have to do stuff a different way. I started stockpiling contacs, using whatever I can do to stay connected. It came in useful a few times. I also learned I could turn into smoke myself. It's pretty useful if you're stuck between the police and a bunch of gang thugs. I mainly did firefigthing, with crime figthing only when it was in the area. I met quite a few people working together with the firefigthers and get alerted whenever there's a fire so I can intervene if I have to. They actually pay me to do it, so it's a pretty good motivation.

One day I started writing a blog about my heroics, since I was super bored and not a whole lot was going on. When I brought up being able to control fire but not create it, somebody suggested using Molotov Coctails. I've been using them ever since.

Now, 2 weeks ago I got stuck in something way over my head. Being taken as a hostage isn't fun. I wasn't the only one, so there was no way I could've attacked the hostage taker without somebody getting hurt. And then I suddenly was on fire. I guess it's part of my power too, being on fire. Well, I managed to take down the hostage taker before he was able to hurt anybody, since in that form I can acually create fire! Hooray!

After all that happened I decided that my casual hero-work wasn't enough. I do have powers and connections, so why not go out and get things done?

(I'm totally not doing it now since my last non-hero contract got terminated and I'm unemployed again.) "

 

Personality & Motivation:

Bonfire is a rather extroverted person. He likes interacting with people, and can often be found out on the street talking with strangers. He doesn't have a proper secret identity and does not use a mask, he just uses the anonimity of the city as his cover, and turns his head into smoke for extra secrecy.

He tries to stay casual while working as a hero, but has freaked out before, especially when he gets attacked by somebody using blades. He isn't quite sure why, but they really freak him out, even if they can't really hurt him.

In his spare time, he runs his Blog "Freedom's HOTTEST Newcomer" , where he talks about his experiences, what he is doing with his powers, and interacts with his readers.

His main motivation for continuing to be a hero are the fact he is currently unemployed and has nothing to do, his love of interacting with people, and the fact he feels like he has to use his powers.

Up until recently he only fought crime casually, when he was bored, but after almost getting killed in a hostage taking recently, he's decided to take everything more serious. Among other things he is now looking for contacts and friends with heroic powers, so he has some backup. He's probably going to continue blogging however, he has readers after all!

Besides crime-figthing he also engages in Firefigthing a lot, and has a few connections within the Fire Department to always be aware of where fires are.

 

Powers & Tactics:
Bonfire tries to avoid combat when possible, he's not much of a figther and prefers to talk it out.

Should combat happen, he relies on his Smoke-Form to not get hit, and uses his skillset to influence the battlefield or single out opponents. Since a few of his skills require Fire, and he cannot create any until in danger, he carries molotov coctails.

If he gets into serious enough danger for his Fire-Form to be active, he turns away from manipulation and to direct damage.

 

Complications:

 

Ouch, that burns: Bonfire isn't fully immune to his own powers, and considering he throws fire around when in danger that's not always that fun.

"Freedom's HOTTEST Newcomer" : Bonfire blogs about everything he does as a hero, so if anybody would start to follow his blog they could probably learn quite a lot about him, how he fights, and his preferences. (Yes, this does include taking selfies with whoever he just beat up)

I just really don't like them! : Afraid of Blades, all shapes and sizes. Yes, he's aware they cannot hurt him, but it still freaks him out. More so then getting shot, which he's gotten pretty used to by now.

It's Fire, it doesn't care who you are: Most of Bonfire's attacks can cause quite a bit of Property- and Colleteral Damage, making him unconfortable when having to use them inside the city, especially if there's other people around.
I have no idea how I got this : Bonfire just woke up one day and had his powers. He has no idea where they come from, or how they work. Are they magical? Are they some mad scientist's work? Are they something his body just decided to do?

Well, I need the cash: Bonfire's unemployed, so he's not really getting any money in his civilian identity. So he has to rely on donations, payments and other to sustain his lifestyle. This primarily means he's always out doing heroics, hoping to maybe get a donation or two, and posts about it on his blog, where he has a monthly fundraiser too. He prioritizes whatever could end up getting him paid, primarily working together with the Fire Department, over jobs unlikely to pay anything, quite often causing him to be unhappy about what he's doing since the ones paying well tend to be less fun.

No way I'm going out in that weather: Bonfire absolutely despises rain and storms, and getting him to leave the house when the weather's bad is something that requires quite a lot of effort. This comes primarily from the fact he cannot properly use his powers in that weather, making him at best a glorified diplomat and at worst a liability, since he can't really protect himself when there's a lot of wind or rain.

Hey, this is fun! : A fair bit of the reason Bonfire does what he does is the thrill. He generally looks for the most fun way to deal with a problem, even if it's more complicated. This makes him clash with himself quite often, when he has to choose on what to focus, and how much fun he can really have while not endangering himself or others. He's also quite a show-off if there's a lot of people around.

 

Abilities: 0 + 2 + 2 + 0 + 8 + 10 = 22PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 18 (+4)
Charisma: 20 (+5)

 

Combat: 6 + 12 = 18PP
Initiative: +5
Attack: +3 Melee, +4 Ranged, +7 Array Attacks, +8 Ranged Array Attacks
Grapple: +2
Defense: +10 (+6 Base, +4 Dodge Focus), +6 Flat-Footed
Knockback: -0 |-4/-2 when ForceField is active

 

Saving Throws: 6 + 5 + 2 = 13PP
Toughness: +1/+10 (+1 Con, +9 ForceField)
Fortitude: +7 (+1 Con, +6)
Reflex: +6 (+1 Dex, +5)
Will: +6 (+4 Wis, +2)

Skills: 80R = 20PP

Bluff         15 (+20)
Concentration     4 (+8)
Craft Artistic  1 (+1)
Diplomacy     13 (+18)
Drive         1 (+2)
Gather Information 14 (+19)
Investigate     2 (+2)
Knowledge Art     1 (+1)
Knowledge Current Events 4 (+4)
Language 1 (French)
Notice        6 (+10)
Search         4 (+4)
Sense Motive     10 (+14)
Stealth     4 (+5)

 

Feats: 18PP


Attack Specialization (Array) 2

Attack Focus Ranged 1
Connected
Contacts
Distract (Bluff)

Dodge Focus 4
Fascinate (Bluff)
Fascinate (Diplomacy)
Improved Initiative 1
Set-Up
Taunt
Teamwork
Equipment 2

 

Equipment: 2PP = 10EP

 

Molotovs:

  •         Blast 3
  •         Area: Explosion
  •         (Fire)

                                                ->9
Fire Department Radio -> 1

 

->10

 

 

Powers: 9 + 4 + 2 + 3 + 16 +32 = 66PP

 

Force Field 9 (A coat of smoke and occasionally fire) [9PP] (Fire, Smoke)

Regeneration 4 (4 Recovery bonus ) [4PP] (Smoke)

Immunity 2 (Smoker Lungs; Suffocation ) [2PP] (Smoke)

Immunity 6 ( Heatshield! ...sort of;  Limited, Fire| Heat   ) [3PP] (Smoke)

Forms(Array 14PP, Alternate Power 2 ) [16PP] (Smoke, Fire)

  • Base Power: Insubstantial 2 ( The Amazing SmokeMan!; Drawback: Standart Action,)  {9+4=13/14} (Smoke)

+ Flight 2 (Descriptive Name;) [4PP] (Smoke)

  • Alternate Power: Insubstantial 3 ( OH GOD IM ON FIRE!; Drawback: Full Action, Tiring, One-Way Transformation ) {10+3=14/14} (Fire)

+ Flight 4 ( Feat: Slow Fade ; Flaw: Fades , Drawback: Full Power ) (Fire)

  • Alternate Power: Insubstantial 2 ( Feat: Subtle 1, Precise; Extra: Reaction  ) {14/14} (Smoke)

Affinity to Fire (EXTRA FIREPOWER; Array 24PP, Alternate Power 8) [32PP] (Smoke, Fire)

  • Base Power: Blast 8 ( Personal Volcano; Area: Shapeable) {24/24} (Smoke, Heat)
  • Alternate Power: Blast 12 (Fireball; Drawback: Power Loss [When not in Fire Form] [-1] ) {23/24} (Fire)
  • Alternate Power: Blast 12 ( VolleyFireballs; Extra: Autofire, Flaw: Full Action  Drawback: Power Loss [When not in Fire Form] [-1] ) {23/24} (Fire)
  • Alternate Power: Blast 10 ( Personal Erupting Volcano; Area: Explosion, Flaw: Full Action,  Drawback: Power Loss [When not in Fire Form] [-1] ) {19/24} (Fire)
  • Alternate Power: Suffocate 8 ( Smoke in somebody else's lungs; Extra: Ranged ) {24/24} (Smoke)
  • Alternate Power: Illusion 8 ( SmokeMen; Visual Senses , Extra: Free Action ) {24/24} (Smoke)
  • Alternate Power: Concealment 2 ( Smokescreen; Visual Senses ,Extra: Affects Others, Feat: Progression (Multiple People) ) {8/24} (Smoke)
  • Alternate Power: Element Control (Fire) 8 ( Fighting Fire with Fire; Extra: Precise) {24/24} (Smoke)
  • Alternate Power: Enviroment Control (Heat2) 8 ( Sauna Spéciale, Linked, Flaw: Full Action ) {8+16=24/24} (Heat)
    • Obscure 8 ( Lots of smoke ; Vision and Olfactory, Flaw: Partial ) (Smoke)

 

Drawbacks: (-3) + (-3) = -7PP

Vunerable: Cold, Moderate [-3PP]

Vunerable: Water, Moderate [-3PP]

Vunerable: Wind, Minor [-1PP]

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Tough                    Damage

Personal Volcano             Area              DC  18 Reflex                                         Damage

Fireball                           Ranged          DC  27  Tough                                        Damage

VolleyFireballs                Ranged           DC 27  Tough                                       Damage

PEV                                  Area              DC 20 Reflex                                          Damage

SiSeL                              Ranged          DC 18 Fort                                            Suffocate

Molotov                            Area               DC 13   Reflex                                       Damage

 

 

Totals: Abilities (22) + Combat (18) + Saving Throws (13) + Skills (20) + Feats (18) + Powers (66) - Drawbacks (7) = 150/150 Power Points

 

Edited by olopi
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Okay, some comments for you olopi: 

Over all stats are fine, maybe a bit on the low side, but not anything that would not be approved. 

Combat: A small issue here.  While your total attack bonus meets our house rules (1/3 being BAB), for many of your attack powers, you are falling below PL caps on your attack/damage (ex: Fireball has +6 attack/+12 dam, meaning you only hit PL9 caps).  You should really try to hit your caps as much as possible.

Saves: Rather on the low side for a PL 10 character, this could be a big problem in play. 

Skills: No issue, but you might be putting a few more points than you can afford at this point, might want to consider some refocusing of this.  (not necessary though) 

Feats:

No real issues here.  The Attack Specialization should be for your array though, so it helps with all the attack powers there.

You need to identify a sense that Uncanny Dodge works off of.

One question I have, this guy does not seem a particularly agile type, how do you see Evasion 2 fitting with that guy?  (Evasion 2 is generally seen on characters that are really good a dodging, like Spiderman or speedsters). 

For the equipment, we do not require players to buy things like a camera and cellphone under our house rules (seeing as these are just normal versions).  You might want to consider if you really need to other equipment and find a better use for these points. 

Powers:

So, a few things here.

Absorption:  You need to identify what the absorption does, does it heal you?  Or does it boost something else?  If the later, you need to identify what it boosts, which could cause problems with PL caps if it pushes you past them.  The other problem with this power, is it will mess up your defensive PL caps vs fire, as the 6 ranks of absorption is considered part of your toughness.  Trying to fix this problem is not easily done.  Personally, I would just drop this power and use the points for something else. 

For your Insubstantial forms, the cost is a bit off.  For the smoke form, with only a drawback, it is 9 pp for Insubstantial 2, not 8.  Similarly, for the fire form, with the flaw and drawback, it would be 10 pp, not 9.  Also on the fire form, I am not sure that flaw truly qualifies as one.  Also, I would be a bit leery of having the flaw on your linked flight power, but that is just me. 

For your array:

The Damage 14, is this a general burst area (ie Reflex save to avoid) or a targeted burst area (ie requiring an attack roll to hit)?  If it is the first, then it violates PL caps, as it cannot be higher than 10 ranks. 

For the Concealment power, you have it set up wrong.  10 ranks of Concealment is the most concealment anyone can have, and is concealment from every sense type except tactile (which is what Insubstantial is for).  So, you can only have 10 ranks total.  If you only want concealment from all visual senses, that takes only 4 ranks of Concealment.  Also, Progression is a feat, not an extra, and you need to identify what it does (I would assume allows you to conceal more than one other person?)  So you likely do not need the flaws on this, and may want to consider the area extra.

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