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Grailent

Rescue (PL10) - Grailent [Newbie]

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Player Name: Grailent
Character Name: Rescue
Power Level: 10 (150/150PP)
Trade-Offs: None
Unspent Power Points: 3
Progress To Bronze Status: 0/30

In Brief: Troubled Teen to One Man Rescue Service.

Alternate Identity: Felix Crenshaw
Identity: Secret
Birthplace: Portland, Oregon
Occupation: Grocery Clerk, Volunteer Medic
Affiliations: Dan and Deb's Healthy Living Convenience, 38th Street 
Family: Lewis Crenshaw (Father, 34), Natalie Crenshaw (Mother, 33), Candice Crenshaw (Sister, 24)


Description
Age: 18 (DoB: 8/13/1997)
Apparent Age: 18
Gender: Male
Ethnicity: Asian-American
Height: 6'0" 
Weight: 133
Eyes: Brown
Hair: Black

Shaggy nape-length dark hair, smooth nose and jaw, and slightly bushy eyebrows. Felix is, in a word, innofensive. Not unattractive, but not strikingly handsome, either. Pass him on the street, you probably won't even notice him. Upright but not especially so gait, and a relaxed and quiet tone let you know that he probably hasn't led a super interesting life, though that is of course, slightly untrue.

In his daily life, Felix almost always wears simple, baggy clothing in muted palletes, mostly because they're comfortable and flexible. This also unintentionally hides his physique, one of a fairly frequent runner from an early age.

As Rescue, however, Felix takes every effort to be noticed. His "costume," esentially a silk raiancoat, pants, and boots, blares with bright orange and yellow. Silver strips of reflective safety tape dot the outfit. The goggles and scarf help to hide his identity, as well as offer some basic protection. In a storm, a fire, a blackout, an apocalypse, Rescue is very hard to miss as he calls out for you.

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Power Descriptions
Rescue's powers, to him, anyway, seem perfect for search and rescue - he can create up to five copies of himself, walk through walls like they aren't there, calm down or inspire hope in uncooperative civies, heal wounded on the go... When using any of his powers, Rescue summons up a minor but pleasant looking water vapour effect. When he creates a clone, the vapor flows off him, forming a human shape that quickly solidifies. When he moves through walls and other objects, he creates and outline of this vapor. When he touches someone, to heal them or manipulate an emotion, he creates a swirling mass surrounding his hand. He throws out a ball of the water vapor to create a slippery area, or a debilitating cloud around one's head.

When working with his doubles, Rescue remains fairly in tandem. He can see through their eyes, as can they, meaning things such as walkie talkies are normally irrelevant. In combat, the Rescue's are not perfectly in-synch, and all of them normally use only basic punches and kicks. Rescue never fights with himself, being something of a hive-mind (though he would hate to admit it.) They refer to each other as different entities (1, 2 etc.) and can be seen in mock conversations often.

History
Born ostensibly in a city, but much more so raised in the rural portions of Oregon, Felix was often alone in his life. His parents were hard working and honest, but often tied up. His sister was shy and withdrawn, more interested in reading and writing than her brother. With no real substantial talents as he could tell, no real friends, and no real coping mechanism, he was desperate for purpose. Purpose, would soon find him, however. Part of a generation of troubled children, who in their later years formed "cliques" and began to fight over turf, Felix was perhaps a bit out of his happy place. Being the only person in his class with an interest in medical science, he often volunteered to help patch up hurt kids. The wounds often progressively became worse as time passed, but nothing seemed too out of the ordinary otherwise.

That changed when Amanda Springs was found underneath the local bridge. Her body was wracked with a horrible, oozing wound, one not even a called in professional could identify. It grew progressively over her throughout the week, until she was unidentifiable. Then, another teen, Scott Herein, was found, heavily wounded near a smashed part of a forest. This kept up throughout the year, teens found in progressively more wounded in terrifying situations. The only common thread between them was their membership in different cliques around the town.

Felix tried very hard not to think about this. He couldn't help them, they weren't good kids...but no one really deserved a fate like that. He remained torn throughout the year, out of the way of police and supernatural investigations. At least, until he became the next victim. He wasn't part of a gang, unless medical staff counted. He was, however, a bystander who did nothing to help, an accessory to crime. At least, that was what SHE believed.

Tara Edder, famed punching bag of the school. She'd gone missing a year prior, with no evidence turning up. Felix finally understood, why that was. She ranted and raved as she dragged him, paralyzed, toward a cave system. He was far too out of it to hear her, but she didn't care. Slamming him on a roller bed with a giant monster arm helped him hear her crystal clear, though. The caverns were her safe place, where where went for solace from the world. One fateful day, during a minor earthquake Felix could vaugely recall, the cave had collapsed, and she had been sent into it's depths. Heavily injured and alone, she had discovered a machine, alien technology, perhaps? It seemed a good a place as any to die, so she had sat in it. The machine, changed her.

AS far as she could tell, the machine was designed to create super beings. It could drag out latent potential, based on subconscious and knowledge. Tara had gained the ability to copy any other power, though she only discovered this when the nosy, poisonous shrew Amanda Springs had found her new home. With this discovery, Felix realized her plan. The machine had damaged her, internally. She thought she was enacting justice against the town. She couldn't see, how awful her plan was. He watched, as she dragged someone else out of the machine, touched them, and grumbled, leaving them with several others, tied up and writhing about.

Placing him in the machine's center, Tara left to obtain a new victim while Felix "cooked," not even entertaining the notion that he had the will or awareness to crawl out of it's depths. He could barely walk, he was scared out of his mind, he wanted to escape. But he couldn't. Not only because it was pointless and probably impossible, but also because of the others with him in the cave. Failed subjects, presumably, not good for powers or vengeance, left to rot.

He dragged himself to them, and freed as many as he could. Most were confounded by the freedom, and he could only squeak out the barest request to run before his legs gave out. He faded in and out of consciousness then. He saw glimpses of, a battle? Some of the subjects must have stayed to fight Tara. He saw her final moments, limply clinging to the machine that had given her purpose, and he felt pity and sorrow swell up inside. He felt his legs being dragged, back...toward the machine...

He woke with a start, as a piece of debris smashed beside him. It seemed, the machine had had fallen apart, the power holding it's pieces in place running out. But, how was he alive? He scanned the nearby area for others, seeing only a corpse. One which looked, a bit familiar.He screamed, as his own corpse turned to cloud like vapor and merged with him, noting that he felt more whole than prior. He checked himself over. He was till himself, he wasn't a ghost, what was going on?

It would only be, over a month later, back with his ecstatic family, that he finally learned what had happened in full. The people he had helped had dragged him as he lay dying toward the machine. He had cooked in the thing for over a week before it ran out of juice, and got a full blast of super powers. He could copy himself, he could walk through walls, he could heal people with, cloud magic, or something!

He kept secret any powers he discovered, only telling people that the machine had healed him back to life. He thought often about Tara as he reached graduation, about her cause. It was wrong, and awful, but she had been correct about one thing. He had been a bystander, in a way a willing aid in crime, and people, innocent people, had been hurt on account of him. He couldn't let that go. He had to make amends.

And so, moving to the big city named Freedom to start fresh, he began a new career. Innocents in peril would never have to fear, when the Marvelous Rescue was on the the scene to help!

Personality & Motivation
Rescue is friendly, as well as usually attempting to be jokey.  He tries to be non-conflictive, though he can sometimes become annoyed or angry. He rarely hesitates before plunging headlong into nearly any life-threatening scenario if innocents are in trouble, and has prior being involved with arguments with general authority on his refusal to sacrifice an innocent for a good cause. He often works alone, though that has more to do with his focus than any other issue.

Rescue is mostly at peace with his powers. The only real exception, the ability to manipulate the emotions of others, is a bit of a sore spot. He has made a vow to never use the ability abusively, for pure minor personal gain (Free things, gratification, etc,) He makes exceptions for serious situations, however. (Fighting Villians, Helping Civilians, Making a massive bully afraid of the color red during prom...)

Rescue is at times inconsistent with his doubles. He knows as much as they do that they are all the same person, being a hive mind of sorts. Despite this, they interact with each other frequently as individuals, with different names and tones, insults and compliments, and even occasional game participation (though they must promise not to peak through the others eyes.) If nothing else, to him it seems like good social practice.

As Felix, he is much calmer and individual. He's normally just one of himself, much more low key, and concerned with things much more in common with a teen fresh out of school looking for a college or other opportunities.

Powers & Tactics
Rescue's main goal is search and rescue. Split up, sense people in need, move about, heal others as needed, get them to safety. With his five duplicates, he can be throughout a scene fairly quickly, and internally communicate need and danger. If there are no more civies as he can see, or a villain desperately needs stopped, Rescue will join a fight. In actual combat, Rescue and his duplicates attempt to disable opponents and assist allies. Having an extended lifespan, thanks to regenerative capabilities, re-directive capabilities and multiple bodies, Rescue is fairly hard to put down for good.

There are other situations in which having more than one of yourself is useful - doing general grunt work, spreading messages or gathering information, observing, or working together to lift heavy things. He is especially well tune for scouting thanks to his ability through walls and sense living presences.
 
Complications
Secret Identity.
Another day, another double life. Being in more than two places at once helps out a fair bit, however.

Fear of Heights
From a young age, Rescue was never one for heights. He could never see the appeal in roller coasters, or scaling high surfaces (though he did enjoy climbing up safety harnessed rock walls and the like). In a best case scenario, Rescue will be willfully down a clone in extremely high environments. Worst case, probable minor panic attack.

"Super-villians attackin' the mall, we get the frickin road cone man..."
Rescue has a less than stellar public image. Though his efforts and powers are appreciated, organizations and general government are distrustful of him, as an independent hero who refuses to register any groups, schools or the like with more controlled super-heroics. The general public at large are usually disrespectful, if they know or acknowledge him at all. As Felix, he has heard himself referred to as 'D-Tier' and unimpressive, though he tries not to let it get to him. Tabloids, internet groups, they all love putting him down (in the most disregarding, flippant way possible of course.)
 

Stats
 
Abilities: 4 + 7 + 4 + 4 + 8 + 0 = 27PP
Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 10 (+0)
 
Combat

4 + 2 = 6PP
Initiative: +3
Attack: +3 (+1 Unarmed) 
Melee, +3 (1 Unarmed)
Ranged,+1 
Defense: + 3
Knockback: -3 
 
Saving Throws

4 + 4 + 3 + 5 = 15PP

Toughness: +6 (Con +2, +4)
Fortitude: +6 (Con +2, +4)
Reflex: +6 (Dex +3, +3)
Will: +8 (Wis +4, +4)
 
Skills

 58R = 13PP

Medicine 8 (+10) Skill Mastery
Climb 4 (+10) Skill Mastery
Knowledge: Popular Culture 4  
Knowledge: Life Science 8 (+10) Skill Mastery
Languages 1 (Japanese, English [Native])
Notice 8 (+10) Skill Mastery
Sense Motive 8 (+0) 
Survival 4 (+0)
Swim 4 (+0)
 

Feats

26PP 

Beginner's Luck
Attack specialization: unarmed 1
Blind Fight
Defensive Roll 2
Dodge Focus 2
Skill Mastery 1 (Knowledge: Life Science, Medicine, Notice, Climb)
Endurance 2
Teamwork: 2
Elusive Target
Instant Up
Prone Fighting
Equipment 4
Improved Disarm 2
Improved Trip
Improvised Tools
Quick Change
Power Attack
Uncanny Dodge : Auditory

Equipment

4pp = 20EP

Personal: Flash Goggles [1EP]
          Emergency Pepper Spray [15EP]

Rescue Pack: Binoculaurs [1EP]
             Flashlight [1EP]
             Gas Mask [1EP]
             Rebreather [1EP]
              

Powers: 24 + 7 + 6 + 2 + 2 + 3 = 44PP
 
"One Man Rescue Team, on the scene!" 

[Duplication 8] (16 + 6) [24 pp]
PF: Absorption Healing
    Mental Link
    Progression 2
    Sacrifice
EX: Survival

[Healing 2] (4 + 3) [7pp]
PF: Persistent
Ex: Energizing
    Total

[Super Movement: Permeate 3] [6pp]

[Detect: Living 2] [2pp]

[Mind Shield 2] [2pp]

[Emotion Control 3]  (6 - 1) [5 pp]
FL: Sense-Dependent [Touch]

[Mind Shield 2] [2pp]

[Immunity 1: In-Object Suffocation] [1pp]

[Friction Control 1: Loss Of Friction] [3pp]

[Deflection 1] (2+1) [3pp] Ex: Action

[Cold Control 2] (4+1) [5pp] AP: Environmental Control

Totals: Abilities (30) + Combat (6) + Saving Throws (15) + Skills (13) + Feats (26) + Powers (60) - Drawbacks (0) = 150/150 Power Points

 

 

Edited by Grailent

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So his "Super-villians attackin' the mall, we get the frickin road cone man... complication.  While it's perfectly valid to have the public distrust you.  They wouldn't care if he didn't register anywhere or with anyone.  And the general public are not aware of any super schools to worry about.  

You cannot add points into Toughness directly.  If you wish to increase base toughness at a tick of 1 point per rank you buy the Protection power with whatever descriptor you wish to give it.  By our house rules at a tick of 2 points of toughness per rank you can get the defensive roll feat.  But, note that use of Toughness is sustained.  Though you did get Defensive Roll later on in the build.  So I guess that's what happened it just brings up a different total for Saves.   

Your Unarmed Attack Bonus is +5.  Your Ranged Attack Bonus is 2 because you bought 2 ranks of Base Attack which makes sense again because it is 1/3rd of your highest listed Attack Bonus.  You don't have a listed Grapple Bonus.  It's +4.

A lot of your skill ranks don't seem to add up to the listed bonus.  And you in fact have 49 ranks put in, but you are correct that the total cost is 13PP

It would behoove you to list the power breakdown on pepper spray.  Now, I know that it's a touch ranged Visual Dazzle 5 linked to Stun 5 effect to come up with the 15EP cost.  But, when applicable it is always best to breakdown how your character's specific equipment is built.  Not that you even have a DC Block at the bottom of the sheet to compare to.

Since the  Survival Extra on Duplication requires your duplication rank be equal to your PL.  It's good to know you were intending to be undercapped at a PL8 as I had no idea what you were doing PL wise up until I reached this point.  That said.  Duplication is miscosted and in fact should be at 29PP (2pp/rank + 1 extra) x 8 ranks +5 feats =29PP.  Keep in mind you don't really need Survival you can either use it as fluff on Ressurection based Regeneration or fluff for the diehard feat every PC gets for free.

As per our house rules:

  • Awareness and Detect: These are merged into a single Super-Sense called [Descriptor] Awareness, which is capable of making Notice checks as a passive reaction as necessary or as a Move Action when actively looking for something. The base cost for Awareness is based on the frequency of the descriptor: 1PP base for an Uncommon descriptor (ex: celestial/holy, demonic/infernal, necromancy), 2PP for a Common descriptor (ex: mental, metals, plants), and 3PP for a Very Common descriptor (ex: electromagnetic energy, magic). Awareness has a default range increment of -1 per 10 feet.

Therefore Living Awareness would be a 3PP due to being a Very Common Descriptor.  Which you should have an actual sense attached (ie does he see the living, is it mental, does he hear the living descriptor?  I assume Mental though)

In case you are not aware.  The Decreasing part of Friction Control is a Perception Ranged Burst area Trip effect.  Which if that's what you want more power to you.  It is costed correctly, but at 1 rank may not be too useful.

Sense-Dependent Emotion Control would actually only cost 3PP.  There is a tricky situation with be touch based on the sense dependent.  As it means your opponent has to either touch you or have some sort of ranged tacticle super-sense for it to work.  Bystanders might be willing to do this.  But, villains will likely not be up for holding his hand.  So keep in mind it's pretty situational as built.  Though I guess if your GM in a thread has villains repeatedly grapple you to set it up.  You could instead buy it down to Touch Ranged dropping Sense-Dependent (though it'd be a pretty fair complication to say skin to skin contact is required).  But, this would mean having to make melee attack rolls keep in mind.

I don't know what's going on in your Cold Control Array.  Both the base power and the AP are Environmental Control.  And that's fine.  But, if you're building Environmental Control though APs instead of just sticking it on one power or using Mix-And Match environments.  You should specify the Environment on the AP and how many ranks bought.

You aren't clear in what can be Deflected.  To get the same cost I'm going to Assume Fast+Slow Projectiles with the Action Extra bought once.  For a single rank you are likely not going to successfully deflect much of anything.

Strictly speaking I do not know what PL you built to.  He's massively undercapped, and I think you intended to build to PL8, but he doesn't even hit PL8 caps.  He almost hits PL4 caps I guess aside from breaking the Max Exotic Save he could have due to mind shield.  But, while I do encourage undercapping especially for anyone buying the actual duplication power, being PL4 would pretty much lead to your PC having a rough life in threads with other pcs as they may not even be able to take on a villain's  minions.

I think you have 3PP left.  But, the build needs a lot more than 3PP of tightening up.

I know you have the fluff behind in the character building thread.  But, it might be better to either go straight duplicator or straight whatever the other half is.  You could certainly combine both.  But, it may be best to save that until you both acquire more pp and become more familiar with the system.  That's not to say don't do it, if you have your heart set on it.  But, this build, as it stands due to not even meeting PL7 caps, would have a tough go at it any time punches are thrown.  Which is fairly often around here. 


AA Built a Duplicator using actual Duplication and a Duplicator using Effects.  I don't recommend buying the heroic extra on Duplication mind you.  Of course by our house rules you can't have progression tied to the duplication if it has the heroic extra if only because only one of the duplicates would be allowed to be heroic.  But, both ways to build give you an idea of how to build a duplicator

First Duplicator without Duplication
Duplicator without Duplication
Duplication with Duplication
Other Duplicator without Duplication
Other Duplicator without Duplication

Edited by HG Morrison

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I suppose I'm going to take your advice on this, and make a new character up. I like the idea a lot, and I'm gonna keep cracking on it, buuuttttt I have thought up some other characters, so I have a fallback.

I'm seriously grateful for all the advice.

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