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Avorez

Black Jaguar (feedback appreciated!)

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Player Name: Avorez

Character Name:  Black Jaguar

Power Level: 10 (150/150PP)

Trade-Offs: -2 Attack /+2 Damage, +2 Defense / -2Toughness

Unspent Power Points: 150

Progress To Bronze Status: 3/30

In Brief: Crime Scene Investigator moonlighting as a crime-fighter

Residence: Tomas lives in Southern Freedom, in the Lincoln neighborhood.

Base of Operations: Tomas primarily operates in Southern Freedom, but he operates throughout the city.

Catchphrase: “Time to pounce!â€

Alternate Identity: Tomas “Tom†Nunez

Identity: Secret

Birthplace: Fresno, California

Occupation: Crime Scene Investigator

Affiliations: Freedom City Police Department

Family: Felipe Nunez (father; dead)

Rogena Nunez (mother; alive)

Hector Nunez (older brother; alive)

Jorge Nunez (older brother; alive)

Alicia Nunez (younger sister; alive)

Cinthia Nunez (younger sister; dead)

Description:

Age: 29 (DoB: June 6th, 1985)

Apparent Age: N/A

Gender: Male

Ethnicity: Hispanic.

Height: 5’9

Weight: 170 lbs.

Eyes: Brown

Hair: Black

Tomas looks like a rather average man, his body being athletic, but being of a below-average height. He is a Mexican-American, and he has the features to reflect that, his skin being a light shade of brown, his eyes being a rather dark and muddy color of brown, and his hair being black. During his nightly patrols, Tomas wears a black spandex suit that he typically wears underneath his day clothes during the cooler months, usually eschewing it during the summer months. The black suit conceals the entirety of his face and his body, and utilizes a cat motif reflecting his name as the “Black Jaguarâ€.

Power Descriptions:

Tomas’ powers manifest themselves as a heightened degree of muscle control, as well as enhanced olfactory, auditory, and visual senses. Due to his exposure to the altered manaka root compound, Tomas also has enhanced speed and strength capabilities that allow for a greater degree of mobility during combat.

History:

Tomas was born and raised in Fresno during the 80s and 90s, his mother and father both being poor Mexican immigrants from Jalisco. The family was one cohesive unit during that time, but Fresno was a brewing cauldron of violence as he grew and matured. The Fresno Bulldogs and the other Hispanic gangs of the area were still waging wars against each other during the 80s and 90s that was tearing at the very fabric of the Hispanic community in Fresno. Brother fought against brother, and blood was shed. Members of La Eme and the Bulldogs bled and died in the streets of Fresno, and anyone associated with either group was a target. When Tomas was 13, his father and younger sister were claimed in a drive-by shooting, the unintended victims of gang violence.

Afterwards, Tomas absorbed himself in his physical activities such as gymnastics and boxing, as well as his school work. His eldest brother Hector joined the Marine Corps the year following their father’s death, sending a portion of his wages back to his family to sustain them. As time passed, and Tomas grew, the family became even closer knit than before, his brother Jorge eventually moved on to Freedom City, becoming a cop patrolling the streets. Tomas eventually moved out from his house, attending college at USC on a full-ride scholarship, graduating with a degree in Biology. He then moved on to Freedom City alongside his brother, picking up a few odd jobs here and there before becoming a part of the CSI squad with the FCPD.

Of course, this would be an average tale of some athletic boy losing his father and sister to gang violence on the streets of Fresno. Of course, that was until the incident at Astro Labs. At the time, Astro Labs was working on a compound similar to the serum that bestowed the Patriot with his powers, albeit with a degree of variation from the norm. Tomas was exposed to the serum through a lab accident that granted him his powers. Since then, Tomas has taken up the mantle of the Black Jaguar, fighting street crime in all its forms, with the occasional foray into battling masked villains.

Personality & Motivation:

Tomas fights crime for a variety of reasons, he has seen what gang violence and what an endless cycle of revenge and murder can perpetuate, as well as a high degree of exposure to the drug culture that is permeated by the gang culture. Tomas also fights for the memory of his father and sister, bearing in mind that they lost their lives to street crime, and he never will again.

Personality wise, Tomas is a decent and upstanding individual despite his harsh and uncouth demeanor while patrolling the streets of Freedom City at night. He is almost like any other person on the street, he enjoys ice cream, walks in the park and the occasional movie. During the day time, Tomas is a somewhat talkative man that keeps his nose stuck in a book when he isn’t working on a crime. At night, Tomas keeps himself quiet while he stalks his prey like the jaguar that he has named himself after, occasionally roughing thugs up to extract information from them.

Tomas sees the criminals that he fights against as a symptom of the larger disease affecting cities like Freedom across the globe, but he has decided that someone needs to fight the symptoms while men such as Langston Albright and the Beaumont clan. He views the masked villains that traipse around the city as little more than jumped up, and often supped-up, gang members like those that claimed his sister and father so many years ago. To him, they are little better than those whom they use, and he will beat them the just the same.

Powers & Tactics:

Given the abilities that he has been granted by the altered manaka compound, Tomas utilizes his fighting training to good use on the streets. He uses his boxing knowledge to give himself an edge against the fighters of the streets who lack the finesse and discipline that had been instilled in Tomas since a young age when he began boxing all those years ago. He uses his enhanced sensory and movement capabilities to grant himself a tactical advantage in comparison to those he fights.

His increased strength allows him to utilize many objects as improvised weapons, while at the same time using his newfound strength to shatter bones and walls. Such is the life of a spandex-wearing vigilante.

Complications:

Secret: Identity

Honor thy Family: Tomas will go out of his way to protect his brother and his family, no matter the cost. To him, family is everything, and any threat to them will be eliminated with extreme prejudice. No matter the cost.

No Collateral Damage: At the same time, Tomas does not condone violence against the innocent. He will protect civilian life as much as he can, tending to take the longer route if it avoids civilian death, he himself having known the loss of a loved one.

Honor the Dead: Those who have died deserve their respects. Do not speak ill of the dead around Tomas, lest you wish to incur his wrath.

Abilities: 6 + 8 + 4 + 6 + 4 + 6 = 34PP

Strength: 16 (+3)

Dexterity: 23 (18) (+6/+4)

Constitution: 14 (+2)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Combat: 14 + 14 = 28PP

Initiative: +6

Attack: +7 Base, +10 Melee, +0 Ranged

Grapple: +0

Defense: +8 (+7 Base, +1 Dodge Focus), +7 Flat-Footed

Knockback: -6

Saving Throws: 4 + 5 + 4 + 5 = 18PP

Toughness: +6 (+2 Con, +4 [Other])

Fortitude: +7 (+2 Con, +5)

Reflex: +10 (+6 Dex, +4)

Will: +7 (+2 Wis, +5)

Skills: 123R = 30PP

Acrobatics 12 (+18)

Climb 8 (+11)

Concentration 12 (+14)

Escape Artist 8 (+14)

Gather Information 10 (+13)

Intimidate 10 (+13)

Investigate 8 (+11)

Knowledge (Earth Sciences) 7 (+10)

Knowledge (Life Sciences) 7 (+10)

Knowledge (Theology and Philosophy) 7 (+10)

Language 1 (Spanish)

Notice 8 (+11)

Profession (CSI) 5 (+7)

Search 8 (+11)

Sleight of Hand 6  (+12)

Stealth 6 (+12)

Feats: 15PP

All-Out Attack

Ambidexterity

Assessment

Attack Specialization 3 (Melee)

Defensive Attack

Dodge Focus

Elusive Target

Improved Block

Improved Disarm

Precise Shot

Power Attack

Takedown Attack

Uncanny Dodge (Hearing)

Powers: 5 + 3 + 4 + 5 + 8 = 25PP

Enhanced Dexterity 5 (Manaka Enhanced Skills) [5PP]

Speed 3 (50 MPH) [3PP]

Super-Movement (Enhanced Musculature; Feats: Wall-Crawling, Slow Fall) [4PP]

Super-Senses 5 (Enhanced Sensory Glands; Feats: Danger Sense, Darkvision, Scent, Ultra-Hearing)

Super Strength 4 (Enhanced Musculature; Heavy Load: Roughly 1.5 Tons)

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The most pressing thing that presents itself to me, is that this character doesn't hit their combat caps. Defensively he is PL 7, while offensively he is something like PL 6.5. I would ask if you're trying to intentionally undercap him, but if so those exotic saves don't make such sense.

Edited by Raveled

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Arg. No, I didn't intentionally undercap him. I'm just not particularly good at making a character up to cap.

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Well hey, we were all terrible at building stuff at first. What sort of things do you want Black Jaguar do? What does he do when someone threatens him?

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He beats them. With his fists.

... Supernaturally hard or with claws or martial arts or hits them supernaturally fast?

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It would be supernaturally hard, with a degree of martial arts ability, if you consider boxing to be a martial art.

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For a cat-themed person who sneaks around, I would tart with AA's White Lion build and pare back as needed. It's really a big job to rebuild something from the ground up.

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Abilities: 14 + 14 + 12 + 4 + 6 + 4 = 54 pp 

Strength: 24 (+7) 

Dexterity: 24 (+7) 

Constitution: 22 (+6) 

Intelligence: 14 (+2) 

Wisdom: 16 (+3) 

Charisma: 14 (+2) 

 

Combat: 12 + 12 = 24 pp 

Attack: +6 (+10 Melee) 

Defense: +10 (+6 Base, +1 Dodge Focus, +3 Shield,  +3 flat-footed) 

Initiative: +15 

Grapple: +17

Knockback: -5/-3

 

Saves: 1 + 3 + 5 = 9 pp 

Toughness: +7 (+7 Con) 

Fortitude: +8 (+7 Con, +1)  

Reflex: +10 (+7 Dex, +3) 

Will: +8 (+3 Wis, +5) 

 

Skills: 95 r = 23 pp 

Acrobatics 8 (+15, SM)

Bluff 8 (+10) 

Climb 9 (+15, SM) 

Diplomacy 8 (+10)

Escape Artist 8 (+15, SM) 

Intimidate 13 (+15, SM)

Investigate 13 (+15, SM)

Languages 1 (Spanish, Native: English)

Notice 12 (+15, SM) 

Sense Motive 7 (+10)  

Stealth 8 (+15, SM)

 

Feats: 23 pp

Accurate Attack

Acrobatic Bluff

All-Out Attack

Attack Focus: Melee 4

Challenge 2 (Accelerated Climb, Fast Acrobatic Bluff) 

Dodge Focus

Defensive Roll 2 

Evasion

Elusive Target 

Improved Initiative 2

Move-By Action 

Power Attack 

Skill Mastery 2 (Acrobatics, Bluff, Climb, Investigate, Intimidate, Notice, Sense Motive, Stealth)

Startle

Takedown Attack

Uncanny Dodge (olfactory)  

 

Powers: 8 + 1 + 3 + 5= 17PP

 

 Device 2 (10PP Container; Feats: Hard to Lose[8PP]

Power Claws (4PP Array; Feats: Alternate Power 1[5DP]

Base Power: Strike 3 (Feats: Mighty[4PP/4PP]

Alternate Power: Super-Movement 2 (Feats: Wall-Crawling, Slow Fall) [4PP/4PP]

Shield 3 [3DP]

Super Strength 1 (Heavy Load: 1400 lbs.[2DP]

Leaping 1 (x2 distance [using Skill Mastery Acrobatics: running long jump 52', standing long jump 26', high jump 13'][1PP]

Speed 3 (50 MPH, 500 ft. per round) [3PP]

Super-Senses 5 (Enhanced Sensory Glands; Feats: Danger Sense, Darkvision, Scent, Ultra-Hearing[5 PP]

Edited by Avorez

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The math on Defense isn't adding up. 6 Base and 1 Dodge Focus = 7, not 10. Also, you should list the base Def on the build

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The math on Defense isn't adding up. 6 Base and 1 Dodge Focus = 7, not 10. Also, you should list the base Def on the build

Like I said, I took a break. I'm fiddling with it all so I can make it all balance out. The block was really weird when I nabbed it, so I'm having to re-format it for my own eyes, as well as work on the stat block, so gimme a second.

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