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Player Name: horngeek
Character Name: Pinnacle
Power Level: 10
Trade-Offs: +2 ATT/-2 DMG, +2 DEF/-2 TOU

In Brief: Pinnacle of human ability... who uses his talents for crime. 

Alternate Identity: Nathan O'Cahan
Identity: Secret
Birthplace: Adelaide, Australia
Occupation: Supervillain
Affiliations: Pinnacle is head of his own small gang, consisting of non-powered induviduals.  However, he has no problems with working with others. 
Family: None Known

Age: 50 (DOB: 21st January 1963)
Apparent Age: Early 30s
Gender:  Male
Ethnicity: Irish-Australian
Height: 2m
Weight: 80kg
Eyes: Blue
Hair: Red

Pinnacle is a tall, heavily-built man, who generally wears a mask covering his face, with only eyeholes through which his piercing blue eyes gaze, a black bodysuit, and a metal gauntlet on his right arm with a holographic keyboard built-in.  Beneath the costume, he has red hair, freckles and fair skin,

Power Descriptions:
For the most part, Pinnacle's powers don't have a distinctive 'look' to them.  The man's simply near the very peak of human achievement- he's as smart as a man can be without outright superpowers, certainly, and he's close to that level in all other aspects.  A fair amount of skill at martial arts (not supernatural martial arts, although he's been idly toying with the idea), and most notably, he's skilled at coming up with new inventions or appropriating those of others.  That said, he suspects he is superhuman- he's barely aged for the past twenty years, after all.  That said, the true nature of his abilities is a mystery even to him.

(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:
Pinnacle's an egocentric who, for the most part, can back up his boasting.  He's arrogant, but in a quiet way instead of boasting- he's of the opinion that as one of the smartest men in the world, he should have more power than he does, but he conceals that under an air of civilty and calm.  He's not a nice man by any means, but he works under his own code of honor- he treats any prisoners he might take with as much respect as security allows, he honors his promises.  He's been in a bit of a slump in the past two decades, though- he honestly enjoyed matching wits with the superhero Arsenal and with Michael Fields, and now the former's retired (at least, he assumes so, since she doesn't have a memorial), he doesn't have much of a challenge anymore. 

Powers & Tactics:
(In-character descriptions of how they do what they do)

Abilities: 8 + 8 + 8 + 14 + 6 + 4 = 48 PP
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 24 (+7)
Wisdom 16 (+3)
Charisma 14 (+2)

Combat: 12 + 16 = 28 PP
Attack: +6 (+12 Strike, +12 Eyes and Ears)
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed
Initiative: +4
Grapple: +10
Knockback: -4

Saving Throws: 4 + 4 + 5 = 13 PP
Toughness: +8 (+4 CON, +4 Protection)
Fortitude: +8 (+4 CON, +4)
Reflex: +8 (+4 DEX, +4)
Will: +8 (+3 WIS, +5)

Skills: 80r = 20 PP
Acrobatics 11 (+15)
Computers 8 (+15)
Craft (electronic) 8 (+15)
Diplomacy 7 (+9)
Gather Information 6 (+8)
Investigate 6 (+13)
Knowledge (physical sciences) 8 (+15)
Knowledge (technology) 8 (+15)
Language (English [base], French, Latin, Irish, Mandarin)
Notice 7 (+10)
Sense Motive 7 (+10)

Feats: 24 PP
All-Out Attack
Beginner’s Luck
Dodge Focus 4

Equipment 3
Luck 2
Improvised Tools

Minion 5
Power Attack
Uncanny Dodge (visual)

Wealth 2

Powers: 12 + 15 = 27 PP

Morphic Costume, 15 PP Device (Hard to Lose) [12 PP]
Strike 4 (Power Feat: Accurate 3, Mighty, Improved Critical 1, Penetrating 3) [11 PP]
Protection 4 [4 PP]

Power Gauntlet, 20 PP Device (Easy to Lose, Feats: Accurate 3) [15 PP]

Damage 8 (Extras: Area Shapeable, Feats: Alternate Power 5) [21 PP]
Alternate Power: ESP (visual and audio) 5 (5 miles) [15 PP]
Alternate Power: Trip 8 (Extras: Area Shapeable) [16 PP]
Alternate Power: Illusion (visual) 8 [16 PP]
Alternate Power: Datalink 5 (5 miles; Feats: Machine Control) [6 PP] + Concealment (all senses) 10 (Flaws: Limited to Technology) [10 PP]

Alternate Power: Nullify All Tech Powers 8 [16PP]


Immunity 1 (Aging) [1PP]

Abilities (48) + Combat (28) + Saving Throws (13) + Skills (20) + Feats (24) + Powers (29) - Disadvantages (0) = 162 PP


Notes for GM: Pinnacle may well change any of the powers built-into his Power Gauntlet between adventures- the above is a fairly good guideline for his 'general' setup, with the most common change being that he can and will change the Nullify to suit foes he knows he will be going up against.  In addition, he will make frequent use of his Inventor feat if he has time to prepare for a fight. 


Backstory is to come, I just don't want to rist losing what (little) I have right now.  Core Human Pinnacle build is by trollthumper. 

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