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Player Name: Cyreav

Character Name:Harland

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Harland, he is a romantic hero fighting not only for the will of the people, but the will of a nation.

Alternate Identity:Christopher Davison

Identity: Secret

Birthplace: Mannheim, Germany

Occupation: AEGIS Special Agent

Affiliations: AEGIS

Family: Kaela Davison (Mother), Frederick Davison (Father), Alexander Davison (Brother)


Age: 30 (DoB: April 3, 1991

Apparent Age: Not Applicable

Gender: Male

Ethnicity: Mulatto (African American and Caucasian)


Weight: 180 lbs

Eyes: Brown

Hair: Black

Standing at five feet and eleven inches with a finely muscled figure, one can see that this man is physically fit. Two dark brown eyes are set into his face above a rather large, wide nose and thin lips. Heavy bags, hinting at exhaustion, rest beneath his eyes, a constant reminder of how much stress this man feels. His short, curly black hairs have been trimmed delicately. He commonly dresses in a rather professional manner, wearing a black silken suit with a tie, the fabric ironed and maintained carefully. He reveals himself as a hero only in his alternate form.

Power Descriptions:

Harland possesses an affinity over darkness due to a distant ancestor from the Schattenweld, imbuing him with a rather sinister power. Through this darkness, he can manifest an ebony-hilt blade,capable of striking fiercly. Part of his powers are limited to areas of darkness, such as teleportation.

Upon activating his alternate form, his appearance changes drastically. His tanned skin darkens to a deep black, and Harland’s brown eyes, too, darken with enlarged pupils. Within this form his very figure morphs, allowing him to crawl upon walls or move swiftly along the grounds. Additionally, should he so chose, he becomes no more than a specter, incorporeal to the touch.


Harland was born in Mannheim, Germany to a Physicist father and a simple clerk mother. His mother’s line traces back to the Nazi’s which inhabited the Schattenweld, imbuing him with the powers he would discover years later. From a young age, Frederick attempted to spark an interest in physics within his son, but Harland instead dabbled in fantasies - tales of heroes. The life of a hero seemed ideal to the boy. Power, a mighty reputation, and the ability to change. How he wished for that, but Harland knew that he was but a young child ultimately destined to follow into his father’s footstep, regardless of how little interest he had in the field of Physics. Harland was mistaken.

Born during the Cold War era, Harland faced both racism due to his mulatto heritage and conflict with the xenophobic. As a simple child, little could he do against the hatred of the masses. To worsen matters, his father, Frederick, researched for the Nazi’s during World War II. It was not by his own choice, but it mattered not to the people, they viewed him as scum. Not only did Harland have to deal with the racial tension, but the hatred for his father which citizen of Mannheim extended to him.

At age thirteen, in a fit of rage, he discovered his powers. The surroundings became shrouded in a deep darkness, concealing all from sight. At first Harland recoiled in fear. Have fiends come to grasp him? No, that was not the case, for he was safe, unharmed. Within time, he honed those powers. He did not gain full control of them until he was 18th, after his family immigrated to Atlanta, Georgia. Upon having gained a deeper control over his power, Harland enlisted in the military, in which he served for six years in the Special Forces until he was hired by AEGIS, moving to Freedom City. By then he had lost contact with his parents due to the subtle nature of service in the Special Forces.

With the training of AEGIS, his powers were honed further, and now he faced true challenges, opposing villains, men who not only wished him harm, but possessed the power to do so. Under orders of AEGIS, he travelled the world, completing various tasks as one of their agents. He served for years without hesitation, certain to follow every order for the safety of Freedom City, and ultimately America.

Personality & Motivation:

He is a fan of subtlety, believing that outright confrontation is not always the best means of approach. Of course it is his duty to seek out threats to Freedom City, but rather than simply wading into danger, he prefers to walk with care, planning the approach so that he remains unseen, if at all possible. Only then can he truly be a thorn in the sides of his foes. Preferably, he will infiltrate a base and ruin the infrastructure or recover plans before facing the threat directly.

The man is somewhat of a romantic hero. While he serves AEGIS without hesitation, Harland fiercely believes in his own independence. He belongs to an organization, but only through passion, savoring each and every moment, enjoying the tiny things can he distinguish himself.

Harland is best described as a complete and utter patriot to both his homeland, Germany, and his current country of residence, America. Rather naively he believes that Germany can be safe only if America remains secure due to the high concentration of villains, therefore he joined AEGIS.

Powers & Tactics:

While he is a rather capable warrior, Harland lacks physical strength, therefore, unless it is necessary, he avoids direct confrontation. Rather, he plans to mislead his foes by disappearing from sight or becoming enshrouded in the darkness which he controls to allow for the opportune moment to strike.

Should it come to direct confrontation, he immediately faces the challenges with a wary mind. Harland is entirely self-taught, therefore he lacks delicate technique, depending mainly on improvisation.


Paranoia: During Harland’s time working for AEGIS, he antagonized numerous enemies as missions were not always a perfect success. These enemies are hunting him down.

Agent Duties: Harland has difficulty balancing his personal life with his duties as an AEGIS agent. Therefore he lacks intimate relationships in his life.

Abilities: 4 + 10 + 4 + 4 + 2 + 0 = 24PP

Strength: 14 (+2)

Dexterity: 20 (+5)

Constitution: 14 (+2)

Intelligence: 14 (+2)

Wisdom: 12 (+1)

Charisma: 10 (+0)

Combat: 20 + 16 = 36 PP

Initiative: +5

Attack: +10 (+10 Base) Melee , +10 (+10 Base)Ranged

Grapple: +12

Defense: +10 (8 Base + 2 Dodge Focus), +4 Flat-Footed

Knockback: -0

Saving Throws: 6 + 1 + 7 = 14 PP

Toughness: +10 (+2 Con, +8 Protection )

Fortitude: +8 (+2 Con, +6)

Reflex: +6 (+5 Dex, +1)

Will: +8 (+1 Wis, +7)

Skills: 64R = 16PP

Bluff 4 (+4)

Computers 8 (+10)

Diplomacy 4 (+4)

Disable Device 8 (+10)

Gather Information 8 (+8)

Knowledge (Tactics) 4 (+6)

Notice 4 (+5)

Search 4 (+5)

Sense Motive 4 (+5)

Stealth 12 (+17)

Survival +4 (+5)

Feats: 6PP

Benefit (Security Clearance)

Evasion 2

Hide in Plain Sight

Dodge Focus 2

Powers: 18 + 28 + 8 = 54

Darkness Control 8 (12 PP Array, Feat: Alternate Power 2) [18PP]

BE: Obscure 8 (Visual, 1,000 ft)

AP: Strike 10 [10PP]

AP: Teleport 3 (300 ft, Flaw Short-Range Only, Medium [Darkness]) [4PP]

Shadow Form 6 [28PP]

Concealment 2 (Normal Visual) Flaw: Limited (Shadows, -1) [3PP]

Immunity 1 (Suffocation) [1PP]

Insubstantial 4 (Incorporeal Form, Affected by Light(Feat:Selective Extra:Duration/Continuous) [25PP]

Drawbacks: Action (-2, Standard Action)

Protection 8 [8 PP]

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC17 Toughness (Staged)     Damage (Physical)

Strike      Touch     DC25 Toughness (Staged)     Damage (Darkness)

Totals: Abilities (24) + Combat (36) + Saving Throws (14) + Skills (16) + Feats (6) + Powers (54) - Drawbacks (0) = 150/150 Power Points

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First thing I'm going to say -- you need a different name for the organization he works for. Aegis is already a group in the Marvel universe, so you need something different. Now, onto the mechanics!

Abilities: 4 + 10 + 4 + 4 + 2+ 0 = 24PP

Strength: 14 (+2)

Dexterity: 20 (+5)

Constitution: 14 (+2)

Intelligence: 14 (+2)

Wisdom: 12 (+1)

Charisma: 10 (+0)

All adds up. Formatting is just a touch off, but fixed that for you.

Combat: 20+ 20= 40 PP

Initiative: +5

Attack: +10 (+10 Base) Melee , +10 (+10 Base)Ranged

Grapple: +12

Defense: +10 (+10 Base, +5 Dodge Focus), +10 Flat-Footed

Knockback: -0

As listed, that's +15 Defense, not +10. Since the character is not +Def-shifted, they can only have a maximum of +10, so you need to drop that somehow. Flat-footed Defense is half of base Defense, so right now the character's flat-footed Def would be +5; but as noted that will likely change.

Saving Throws: 7+ 2 + 7 = 16 PP

Toughness: +10 (+2 Con, +8 Protection )

Fortitude: +9 (+2 Con, +7)

Reflex: +7 (+5 Dex, +2)

Will: +8 (+1 Wis, +7)

Formatting, spaces and such. Adds up and is the proper amount.

Skills: 72R = 18PP

Acrobatics 4 (+9)

Bluff 8 (+8)

Notice 8 (+9)

Diplomacy 4 (+4)

Disable Device 8 (+10)

Gather Information 8 (+8)

Stealth 12 (+17)

Knowledge (Tactics) 4 (+6)

Computers 4 (+6)

Sense Motive 4 (+5)

Search 4 (+5)

Survival +4 (+5)

Adds up. Could be optimized better, but meh. Alphabetize the skills though, please.

Feats: 5PP

Benefit (Security Clearance)

Evasion 2

Hide in Plain Sight

Sneak Attack 1

All adds up. Sneak Attack deserves a mention, though; one singular rank adds +2 to the DC of an attack against a flat-footed opponent. This definitely does count towards caps, so a rank of Sneak Attack basically means all your other attacks have to be two ranks lower than they would otherwise be. Keep that in mind.

Powers: 14+ 25+ 8 = 47PP

Base Power: Darkness Control 6 (Shattenweld’s Embrace, 50 ft radius; Feats: Alternate Power 2 {14 pp}

Alternate Power: Strike 9(Black Blade, Touch (Darkness); Feats: Affect Insubstantial {10 pp}

Alternate Power: Teleport 1(Flicker, 100 ft; Flaws: Long Range (-1), Medium [Darkness] (-1) {0 pp}

Base Power: Alternate Form 5(Ebon Clad, Continuous Shadow Form, Insubstantial 4, Concealment 2 (visual) -1, Immunity 2 (Immune to Critical Hits); {25 pp}

Base Power: Protection 8(Ironclad, +8 Toughness {8 pp)

Oh, where to being with, here? I'm guessing the Darkness Control is actually Obscure (Visual)? That's fine. Um, c.f. about Sneak Attack re: Strike 9. Teleport has to be at least Rank 3 before is can be Short-Range Only or Long-Range Only. And I would write it differently.

Darkness Control 6 (12 PP Array, Feat: Alternate Power 2) [14PP]

BE: Obscure 6 (Visual, 250 ft)

AP: Strike 9 (Feat: Affects Insubstantial)

AP: Teleport 3 (300 ft, Flaw Short-Range Only, Medium [Darkness])

Gave it to you twice so you could see the coding.

[b]Darkness Control 6 ([/b]12 PP Array, [i]Feat:[/i] Alternate Power 2[b])[/b] [14PP]

[array][u]BE[/u]: [b]Obscure 6 ([/b]Visual, 250 ft[b])[/b]

[u]AP[/u]: [b]Strike 9 ([/b][i]Feat:[/i] Affects Insubstantial[b])[/b]

[u]AP[/u]: [b]Teleport 3 ([/b]300 ft, [i]Flaw[/i] Short-Range Only, Medium [Darkness][b])[/b][/array]
Alternate Form, I'm going to write that out as a Container.
Shadow Form (30 PP Container, Extra: Duration/Continuous) [30PP]
Concealment 2 (Normal Visual) [4PP] Immunity 2 (Critical Hits) [2PP] Insubstantial 4 (Energy Form, Extra: Duration/Continuous) [24PP]
[b]Shadow Form[/b] [30PP]

[device][b]Concealment 2 ([/b]Normal Visual[b])[/b] [4PP]

[b]Immunity 2 ([/b]Critical Hits[b])[/b] [2PP]

[b]Insubstantial 4 ([/b]Energy Form, [i]Extra:[/i] Duration/Continuous[b])[/b] [24PP][/device]

As you can see, this version comes out to a little bit more than 25 PP, so you're either going to have to drop Insub down to a Sustained Duration or come up with those extra points somewhere.

There's some food for thought, a quick first pass over the mechanics. Any questions?

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