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ex3lev3n, November 6, 2010 in Archives
OOC for this thread.
Calliope tries to sneak off of the roof and drop into the alley beside the building. 18 + 6 = 24
These goons can't make that so it's a success.
Calliope is throwing her shield at the farther of the thugs, and taking a move action towards the closer one. 12 + 7 = 19
Damage is DC 22.
Toughness save DC 22. (1d20+2=9)
Knocked out cold!
Initiative! 10 + 4 =14
Calliope throws her bodyweight into a punch! ...and probably misses. 4 + 5 = 9 If you want to count the move+attack thing a charge, then 11, instead, though that still probably won't hit much.
In the unlikely event that I hit, DC 19 Toughness Save.
He's Flat-footed, since he hasn't made any action yet, and an 11 hits right on the money!
Toughness save DC 19. (1d20+2=17)
Ranged Attack roll. Toughness save DC 18. (1d20+2=22)
CRIT! The Toughness save is now DC 23.
I'll burn a Luck HP to use Ultimate Toughness.
Toughness Roll 20 + 7 = 27.
First, attack roll. 10 + 7 = 17
If that hits, 1d20+Damage+4 against an opposed Strength roll. 12 + 6 = 18
Melee Attack roll. Toughness save DC 16. (1d20+2=12)
Block attempt vs DC 12 18 + 7 = 25
Success! Grapple check. 6 + 11 = 17
Opposed Grapple check DC 17. (1d20+4=10)
FAIL! and Bound
Opposed Grapple #1! 20 + 11 = 31
Opposed Grapple #2! 7 + 11 = 18