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The Warrior -- PL 8 WIP


Raveled

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I've been pondering my possibilities for my upcoming Gold character, and one idea I've had is to retool a PL 12 idea. This is basically a cross between Valkyrie and Wonder Woman -- a normal person (a cop in this point) who is empowered by the Greek gods to fight evil. :hist101: My idea is to make her a PL 4 'naturally', but her powers bump her up to PL 8.

Power Level: (8) (120/120 PP)

Name: The Warrior

Trade-Offs: None

Unspent PP: 0

In Brief: Crippled police officer is empowered by the Greek pantheon.

Alternate Identities: Lt. Sophia Aves, FCPD

Identity: Secret

Birthplace: St. Louis, Missouri

Occupation: Police officer

Affiliations: Freedom City Police Department, Greek pantheon

Family: Peter Aves (father), Martha Leva-Aves (mother), too many cousins and relatives to count.

Age: 35 (17 August 1974)

Gender: Female

Ethnicity: Greek-Irish

Height: 5' 9"/6' 2"

Weight: ~150 lbs/~200 lbs

Eyes: Dark green/Dark green

Hair: Black/Black

Description: Sophia Aves is a touch on the tall side for a woman, and slender. Her muscles and lean and toned, more like a runner or a dancer than a body-builder, and she carries herself with an easy grace. Her face is wide and block, very strong but not very pretty. Her features are classic Mediterranean; olive-dark skin, a hawk-beak nose, dark, curly hair, and dark green eyes. She keeps her hair cropped short and brushed back from her face, and she eschews any overt makeup or jewelry. When worked her nonetheless favors rather casual wear: athletic shoes, slacks, a button-down shirt, and a nylon bomber jacket if the weather’s bad. She carries a Glock pistol chambered for .45 ACP and a collapsible baton, and she usually wears a thin Kevlar vest under her shirt.

As the Warrior, Sophia undergoes a striking makeover. She grows to 6’ 2â€, and while her frame is still slender it’s thickly muscled. Her skin is deeply tanned, and she’s clad in burnished golden armor reminiscent of Greek hoplites, including a helmet, breastplate, greaves, and a huge shield.

Power Descriptions: The Warrior is empowered by the Greek pantheon, granted many tools to help her out and can become superhumanly fast and powerful, if for brief bursts.

History:Sophia Aves did not have a storybook childhood. She group up around St. Louis, where her father was employed as a machinist. Her father was also an alcoholic, and it was rare when he didn’t come home drunk and angry. He never raised his hand against his daughter, but her mother had a collection of black eyes and bruises. This continued for years, but when Sophia was 6 her mother moved both of them down to live with family around Freedom City. Sophia doesn’t remember a lot about that time, but there was plenty of shouting once her father tracked them down. Her parents got divorced soon afterwards, and her mother was granted custody

It wasn’t easy growing up without a father; her extended family provided Sophia with plenty of affection, but at school she was teased mercilessly for her situation. She fought back and got a reputation as a troublemaker. As the girl grew older she became something of a tomboy, more interested in sports and competition than in fashion and gossip. In the summer between elementary school and high school she discovered martial arts, and the discipline needed to excel at it bled into the rest of her life. Her rambunctious stunts stopped and she became a quiet, driven young woman. After high school she studied criminal justice at Freedom City University for two semesters before joining the police academy. While she was studying and preparing, Sophia’s father got back in touch with her. He was five years sober and wanted to get to know his daughter again. Despite his best efforts, they aren’t as close as a child and parent should be – but at least she knows both her parents, now.

When she graduated and entered the police for as a sworn officer, the young woman ran head-on into the corruption on the force. She tried to help, but most of Freedom’s citizens were unwilling to turn to ‘just another dirty cop.’ When they needed assistance; at the same time she constantly butted heads with her superiors. Her constant hard work eventually earned her the rank of sergeant, but for a long time it seemed like she would languish there for the rest of her career.

The Terminus Invasion changed all that. Sergeant Aves was one of the officers that united under Barbara Kane to keep Bayview safe from Omega’s forces. Afterwards, as Commissioner Kane tried to rebuild the police force, many senior officers were demoted or arrested for corruption outright. She found herself needing officers were brave, clean, and got the job done – and she remembered the lithe brunette with the karate chop. Sophia found herself promoted to detective, and in an amazingly short time to lieutenant. She worked in Small Crimes for all of three months before being transferred to Vice. There, she became a key figure in the city’s fight against drugs.

Sophia was never one to lead from the rear, and when police raided a suspected drug warehouse, she was at the front. This earned her a blast of machine pistol fire to her lower back. Her Kevlar vest stopped the bullets from killing her, but the concussive force cracked three vertebrae. She was rushed to Freedom Medical Center where her wounds were dressed, but the doctors were doubtful that she would ever walk again.

While she was convalescing, Sophia had an amazing dream. She was walking through a palace of white marble, the tall ceiling held up with wide, fluted columns. All around were statues and tapestries, beautiful works of art that would each be worth a fortune. Sophia was led through the opulence by a woman that could’ve been her twin, but claimed to be the goddess Nike. Nike explained that Sophia’s bloodline went all the way back to the founder of Athens, who was in turn the offspring of Hephaestus, a god. The Greek pantheon was willing to help her now, when her career if not her life hung in the balance. In return, the gods might require Sophia to act as their agent in the mortal world, from time to time. Sophia didn’t like the idea of being indebted to a group of mythical figures, but she liked spending the rest of her life in a wheelchair even less. She agreed to the deal, and the dream ended.

She started walking the next day. The doctors called it a miracle and put her through the standard battery of tests for mutant powers. It all came back negative, and the lieutenant returned to work. It didn’t take long for the gods’ powers to show themselves. Nike appeared in the woman’s dreams for a month, instructing the police officer on how to use her new superpowers.

Personality & Motivation: Sophia Aves is very much a Type A personality, driven and goal-oriented. She’s very disciplined and logical, almost to the point of suppressing her emotions entirely. She is passionate, though, about finding those who flaunt society’s laws and bringing them to justice. She’s extremely good at her job, and that can leave her arrogant, leading her to underestimate the criminals she investigates.

That arrogance is probably Sophia’s biggest weakness, that need to excel at everything. It drives her forward, motivates her to justify her actions to herself, but it can also make her reckless. When someone flaunts her failure, highlights the incidents where Sophia failed to live up to her own mental image, it can shatter her self-discipline and leave the woman to act according to her emotions.

Powers & Tactics: As a police officer, Sophia's priority is to protect civilians in the area when a fight breaks out. After that, she tries to neutralize the threat; she makes sure to follow correct rules of escalation at all times.

As the Warrior, she is much more of a berserker fighter, normally rushing straight at the most powerful foe and working to take him out quickly before her rush of power fades and she has to break off to recuperate.

Complications

Obsession (Justice) Sophia lives to see justice done, and can get angry and irrational when she thinks it's been thwarted.

Married to the Job Sophia's a workaholic, and lives for her job.

Not One Drop Sophia's father is a recovering alcoholic, and as such Sophia refuses to drink any alcohol at all.

Secret Sophia has chosen to keep her super-powered identity a secret for now.

"Hey, aren't you a cop?" Being a sworn peace officer can compel Sophia to act in situations where it would be more prudent to keep her head down.

Anything You Can Do... Sophia has a competitive streak in her that can compel her make stupid decisions, in order to prove that she's the best.

Abilities: 4+6+4+2+6+4 = 26 pp

Str 14/22* (+2/+6*)

Dex 16 (+3)

Con 14 (+2)

Int 12 (+1)

Wis 16 (+3)

Cha 14 (+2)

Combat: 8 + 4 = 12 pp

Initiative: +3

Attack: +4, +8 w/ Alternate Form

Grapple: +6/+14*

Defense: +4/+8/+6* (+2/+4 Base, +2 Dodge Focus, +2 Shield), +1/+2 Flat-Footed

Knockback: -2/-8

Saving Throws: 0+2+3 = 5 pp

Toughness: +4/+8 (+2 Con, +2/+6 Protection, Impervious 6)

Fortitude: +2/+6 (+2 Con, +0/+4*)

Reflex: +5 (+3 Dex, +2)

Will: +6/+10 (+3 Wis, +3/+7*)

Skills: 120 r = 30 pp

Bluff 8 (+10)

Computers 4 (+5)

Diplomacy 9 (+11)

Drive 8 (+10)

Gather Information 8 (+10)

Intimidate 9 (+11)

Investigate 9 (+10)

Language 2 (English (N), Spanish, ASL)

Knowledge (Current Events) 4 (+5)

Knowledge (Streetwise) 9 (+10)

Knowledge (Civics) 4 (+5)

Knowledge (Theology and Philosophy) 4 (+5)

Notice 9 (+12)

Search 9 (+10)

Sense Motive 9 (+12)

Feats: 13 PP

Accurate Attack

Assessment

Benefit (Police Officer)

Contacts

Dodge Focus 2

Equipment 4

Precise Shot

Quick Draw

Well-Informed

Strike 2 (Weapon, bludgeoning; Feat: Mighty, Subtle) [4 EP] -- Asp

BE: Blast 4 (Weapon, ballistic; Feat: Alternate Power) -- Glock 21

AP: Stun 4 (Electricity) -- Stun gun

Protection 2 (Armor; Feat: Subtle) [3 EP] -- Undercover Vest

Flashlight [0 EP]

Handcuffs [0 EP]

Powers: 36 = 36 PP

Alternate Form 6.4 (Magic, divine; Feat: Accurate 2) [34 PP] + Enhanced Feat 4 (Rage 4/10 rounds) [4 PP]

All effects have both the Magic and Divine descriptors

Enhanced Defense 2 [4 PP]

Protection 6 (Extra: Impervious) [12 PP] -- Bronze Armor

Shield 2 [2 PP] -- Aegis Shield

Strike 2 (Weapon; Feat: Mighty; Extra: Variable Descriptor [bludgeoning/Piercing/Slashing]) [5 PP]

BE: Speed 4 (250 MPH; Feat: Alternate Power) [5 PP]

AP: Leaping 4 (x25/Move action) [4 PP]

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Strike --- Touch --- Toughness DC 23 (Staged) --- Damage

Glock 21 --- Ranged --- Toughness DC 19 (Staged) --- Damage

Stun Gun --- Melee --- Fortitude DC 19 (Staged) --- Stun

Asp --- Touch --- Toughness DC 19 (Staged) --- Damage

Abilities (26) + Combat (12) + Saving Throws (5) + Skills (30) + Feats (13) + Powers (34) - Drawbacks (0) = 120 pp

*While Raging

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Hahahaha. And now that I've severely cut back the alternate form (and made sure she's rules-legal :P ) she's 10 points under! I'm thinking of staying away from Variable Descriptor on the Strike, to give her room to grow, which means I can buy a movement array and maybe even some Will save!

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  • 4 weeks later...

A bit of a tweak. Removed her Enhanced Abilities and went with Rage instead. One rank of Rage to increase it to 10 rounds (about as long as any combat lasts) means that she hits everything but Def caps. Also ties in with her personality more.

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