Supercape Posted September 3, 2010 Share Posted September 3, 2010 Ok as we are moving into combat: I am arbitarilly giving SC -4 on initiative and -2 to all other rolls (bar toughness and fortitude as they probably aren't affected) due to moderate intoxication. Initiative 1d20-4=9 Link to comment
Aoiroo Posted September 3, 2010 Author Share Posted September 3, 2010 Stat's for Zoom User. STR 14 (+2) DEX 18/14 (+4/+2) CON12 (+1) INT10 (+0) WIS 12 (+1) CHA 14 (+2) TOUGHNESS +4* FORTITUDE +5 REFLEX +8 WILL +5 Skills: Bluff 4 (+6), Knowledge (popular culture) 4 (+4), Notice 4 (+5), Perform (dance) 4 (+6) Powers: Enhanced Dexterity 4, Enhanced Feats 14 (Attack Specialization [unarmed] 2, Defensive Roll 3, Dodge Focus 4, Elusive Target, Evasion 2, Instant Up, Move-By Action), Super-Speed 4 (100 MPH, Rapid Attack; Power Feats: Moving Feint1, Wall Run; Alternate Powers: Nauseate 4 [spin opponent], Stun 4 [quick strike]) Combat: Attack +4, +8 (unarmed), Grapple +5, Damage +2 (unarmed), +4 (nauseate or stun), Defense +8 (+2 flat-footed), Knockback -2, Initiative +20 Totals: Abilities 16 + Skills 4 + Powers 42 + Combat 16 + Saves 12 = 90 Link to comment
Aoiroo Posted September 3, 2010 Author Share Posted September 3, 2010 Silhouette Initiative Role 9 http://invisiblecastle.com/roller/view/2675039/ Zoom user http://invisiblecastle.com/roller/view/2675042/ Link to comment
Aoiroo Posted September 4, 2010 Author Share Posted September 4, 2010 Silhouette Stealth Roll 17 Zoomer Notice Roll 9 Zoomer attack roll 18 against Supercape. Link to comment
Supercape Posted September 4, 2010 Share Posted September 4, 2010 Ok thats enough to hit Poor Cape Who hasn't got his force field activated 1d20+5=9 Ouch! Vs DC 17, thats stunned and bruised! Link to comment
Aoiroo Posted September 4, 2010 Author Share Posted September 4, 2010 Zoomer tries to pick up the unconcious boy. Strengh roll 12 http://invisiblecastle.com/roller/view/2675073/ Silhouette tries to pull boy down but fails the roll 7 http://invisiblecastle.com/roller/view/2675077/ Boy tries to take off, but Sil sweeps his feets dex roll 20 (+3 for dex, plus 4 for improved trip) http://invisiblecastle.com/roller/view/2675095/ Boy fails dex roll and trips mid acceleration 14 http://invisiblecastle.com/roller/view/2675085/ Link to comment
Supercape Posted September 4, 2010 Share Posted September 4, 2010 Supercape is up, albeit bruised and drunk! Time for a frazzle! All the high defence in the world wont help against perception ranged attacks ZAP! Rolling zoomboys toughness (I am giving him +7 as defensive roll is +2 per rank now) 1d20+7=13 DC of Rad Blast is 25, so thats Bruised, Staggered, Stunned! Link to comment
Aoiroo Posted September 4, 2010 Author Share Posted September 4, 2010 Silhouette uses the mighty strike on his back, 26 http://invisiblecastle.com/roller/view/2675123/ Zoomers toughness doesn't hold out so he's out cold 7 http://invisiblecastle.com/roller/view/2675118/ Link to comment
Aoiroo Posted September 4, 2010 Author Share Posted September 4, 2010 Silhouette does a physics knowledge roll 24 http://invisiblecastle.com/roller/view/2676049/ Link to comment
Aoiroo Posted September 8, 2010 Author Share Posted September 8, 2010 Silhouette is trying to sneak trying to get the light switch. 11 http://invisiblecastle.com/roller/view/2680854/ The guys don't notice 9 http://invisiblecastle.com/roller/view/2680857/ Link to comment
Supercape Posted September 11, 2010 Share Posted September 11, 2010 NOt sure if this is relevant but 1d20=6 for his initiative Then, the rad blast - which will be auto hit 1d20+4=16 for zoomers toughness, vs DC 25 Enough for a bruise and a stun Link to comment
Aoiroo Posted September 11, 2010 Author Share Posted September 11, 2010 Silhouette rolls for initiative, 16 http://invisiblecastle.com/roller/view/2683915/ Dealer rolls for initiative 17, http://invisiblecastle.com/roller/view/2683916/ Dealer Kicks Sil in face(Attack), 4 http://invisiblecastle.com/roller/view/2683928/ Sil ignores(toughness) 14 http://invisiblecastle.com/roller/view/2683926/ Silhouette grapple roll with dealer, 22 http://invisiblecastle.com/roller/view/2683908/ Drug Dealer 17 http://invisiblecastle.com/roller/view/2683913/ Link to comment
Supercape Posted September 11, 2010 Share Posted September 11, 2010 Cape is going to try a cage round the zoomer. Its auto hit, but he does get a reflex save 1d20+8=11 No good. Given its a toughness 10 cage, he won't be breaking out of that. Of course, it does tie Supercape down to maintaining the cage. Link to comment
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