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Serendipity (Riel Estime)

 

Power Level: 8; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +5 (20)

 

Tough: +2/+3, Fort: +5, Ref: +8/+12, Will: +7

 

Skills: Acrobatics 12 (+15), Bluff 10 (+15), Diplomacy 5 (+10), Gather Information 5 (+10), Knowledge (civics) 3 (+5), Knowledge (physical sciences) 3 (+5), Knowledge (streetwise) 8 (+10), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Acrobatic Bluff, Attack Focus (melee) 4, Attack Specialization (Sword (Device 1)), Challenge - Improved Feint, Challenge - Improved Taunt, Defensive Attack, Defensive Roll, Dodge Focus 3, Elusive Target, Equipment 2, Evasion 2, Improved Critical (Sword Strike (Strike 3)), Improved Initiative, Improved Trick, Luck 4, Power Attack, Quick Draw, Redirect, Set-Up, Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive), Takedown Attack, Taunt, Uncanny Dodge (Auditory)

 

Powers:
Escape Notice (Concealment 10) (all senses; Passive)

 

Fortune's Favorite Son (Container, Passive 6)
   Charmed Life (Features 1) (Notes: You’re largely immune to routine “bad luck”. You never get a flat tire, have to wait in line, or run into delays due to traffic accidents or weather.)
   Fortunate Evasion (Enhanced Trait 15) (Traits: Defense Bonus +4 (+12), Reflex +4 (+12), Feats: Defensive Roll, Evasion 2)
   Gambler (Features 1) (Notes: You can automatically win at games of chance, unless pitted against an opponent with this Feature (in which case, resolve the game normally).)
   Luck of the Devil Himself (Luck Control 3) (force a re-roll, negate gm fiat, spend hero point for another, Feats: Luck 4)

 

Sword (Device 1) (Easy to lose)
   Sword Strike (Strike 3) (DC 20, Feats: Improved Critical (Sword Strike (Strike 3)); Mighty)

 

Equipment: Happenstance

 

Attack Bonus: +5 (Ranged: +5, Melee: +9, Grapple: +11)

 

Attacks: Sword Strike (Strike 3), +11 (DC 20), Unarmed Attack, +9 (DC 17)

 

Defense: +8/+12  (Flat-footed: +5), Knockback: -1

 

Initiative: +7

 

Languages: Dutch, English, French Native, Portuguese, Spanish

 

Totals: Abilities 32 + Skills 17 (66 ranks) + Feats 25 + Powers 43 + Combat 20 + Saves 13 + Drawbacks 0 = 150


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Stormchild (Kadene Estime)

 

Power Level: 8; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +1 (12), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +3 (16)

 

Tough: +2/+12, Fort: +6, Ref: +4, Will: +8

 

Skills: Acrobatics 4 (+5), Bluff 12 (+15), Concentration 8 (+10), Diplomacy 7 (+10), Gather Information 7 (+10), Knowledge (earth sciences) 3 (+5), Knowledge (streetwise) 8 (+10), Language 4 (+4), Notice 8 (+10), Perform (dance) 7 (+10), Sense Motive 8 (+10), Survival 8 (+10)

 

Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 3, Attack Specialization 2 (Sword (Device 1)), Challenge - Improved Taunt, Improved Critical (Sword Strike (Strike 3)), Move-by Action, Precise Shot, Second Chance (Concentration checks to maintain powers), Taunt

 

Powers:
Sword (Device 1) (Easy to lose)
   Sword Strike (Strike 3) (DC 20, Feats: Improved Critical (Sword Strike (Strike 3)); Mighty)

 

Weather Control (Array 14) (default power: blast; Custom (Array 13.5))
   Air Control (Move Object 9) (Array; Strength: 45, Carry: 4.3k / 4.3 tons / 6.4 tons / 12.8 tons; Range (perception))
   Arctic Freeze (Snare 😎 (Array; DC 18; Autofire (interval 2, max +5); Accurate 2 (+4))
   Blinding Arc (Dazzle 😎 (Array; affects: visual senses, DC 18; Perception Area (General), Selective Attack; Range (touch))
   Exposure (Fatigue 😎 (Array; DC 18; Range (ranged); Accurate 2 (+4), Variable Descriptor (Narrow group - Heat/Cold))
   Hailstorm (Blast 😎 (Array; DC 23; Cloud Area (40-80 ft. diameter, lingers - General); Indirect 2 (any point, directed away), Progression, Increase Area (area x2))
   Heavy Fog (Obscure 9) (Array; affects: visual senses, Radius: 2500 ft.; Selective Attack)
   Lightning Bolt (Blast 12) (Default; DC 27; Indirect 3 (any point, any direction))
   Mirage (Illusion 😎 (Array; affects: visual senses, DC 18; Duration (sustained); Progression, Area 3 (50 ft. radius))
   Tornado (Move Object 😎 (Array; Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons, DC 23; Cylinder Area (40-400 ft. radius + height - General), Damaging; Duration (concentration); Progression, Increase Area 3 (area x10))

 

Wind Screen (Force Field 10) (+10 Toughness; Impervious [8 ranks only])

 

Windrider (Flight 4) (Speed: 100 mph, 880 ft./rnd)

 

Attack Bonus: +4 (Ranged: +4, Melee: +7, Grapple: +9)

 

Attacks: Arctic Freeze (Snare 8), +8 (DC Ref/Staged 18), Blinding Arc (Dazzle 😎 (DC Fort/Ref 18), Exposure (Fatigue 8), +8 (DC Fort 18), Hailstorm (Blast 😎 (DC 23), Lightning Bolt (Blast 12), +4 (DC 27), Sword Strike (Strike 3), +11 (DC 20), Tornado (Move Object 😎 (DC 23), Unarmed Attack, +7 (DC 17)

 

Defense: +4  (Flat-footed: +2), Knockback: -10

 

Initiative: +1

 

Languages: Dutch, English, French Native, Portuguese, Spanish

 

Totals: Abilities 24 + Skills 21 (84 ranks) + Feats 12 + Powers 64 + Combat 16 + Saves 13 + Drawbacks 0 = 150


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Happenstance

 

Power Level: 8; Equipment Points Spent: 8

 

STR: +10 (30)

 

Toughness: +10

 

Features: Living Quarters 1, Personnel 1

 

Powers:
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Super-Movement 1 (water walking; Permanent)

 

Defense: -2, Size: Huge

 

Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 2 + Powers 3 + Combat 2 + Saves 1 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8


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Yeah, yeah. Not site format yet. This is the build check. Anybody got thoughts? I'm concerned I'm overdoing it for teenagers, even ones with a little experience.

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