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alderwitch

Star Child (PL10/12) - Alderwitch

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Star Child
Power Level: 10/12 (180/180 PP) 
Unspent Power Points: 0 
Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness 

 

In Brief: Celestial Creature come to Earth

Catchphrase: "Oh, wow!"

Theme: Part of Your World

 

Alternate Identity: Andromeda (Public) (Stellar Designation: R Andromedae - a Mira type variable star lying about four degrees southwest of the Andromeda Galaxy.)
Birthplace: Spaaaaace

Residence: Earth, Currently Freedom City
Base of Operations: 
Occupation: Unemployed
Affiliations: None
Family: None

 

Description:
Age: Technically Ancient but very new to human life!
Apparent Age: Mid twenties
Gender: Usually female
Ethnicity: Vaguely Elfin in appearance in her preferred form.
Height: 5' 4"
Weight: 146 lbs
Eyes: Red
Hair: White

 

Andromeda is obviously not human although she doesn't look much like any particular race. She has some characteristics in common with the guardians that the Preserver engineered but that has more to do with her difficulty telling humanoid forms apart, rather than any actual relation. Andromeda has been watching earth for a looooong time. In her chosen form, she has delicate features and finely pointed ears. She, well, shines for lack of a better term so unless she's deliberately hiding her nature in another form, she's distinctly not human. Her curly hair tends to float around her head as if it were constantly in zero-g, regardless of the ambient wind or lack there-of. Her eyes glow a bright red, pulsing like the starlight that she used to emit. 

 

History:
 

Andromeda has watched for ages and ages. Her solar system was devoid of any life. The planets that circled her were life less. Though she thinks of them fondly and feels a certain connection, when life began to sprout up around in other systems, she watched with rapt fascination as they crawled and then eventually took to the stars. Life moves ever so much faster than celestial bodies. It felt like they went from caves and ponds to dashing about the cosmos in their ships. As her starlight began to fade, beginning the slow death of a sun, Andromeda wrapped herself in flesh and bone and sent her newly made body to the planet that she loved to watch most: Earth.

 

Personality & Motivation:

 

Andromeda is a genuinely good being. She is fascinated by life in all of its many shapes and forms. She is filled with childlike wonder much of the time but with an ancient creature's full capacity to understand and extrapolate. Her primary motivation is to understand and enjoy a facsimile of 'mortal' life and, in general, wants to help those she encounters. She believes mortals are inherently good, although she understands not everyone actually acts benevolently. She doesn't always understand why that's the case. Andromeda is almost impossible to really anger; it's a rarity, certainly. Confusion or disappointment are far more common emotional reactions to negative outcomes. Andromeda doesn't really see herself AS human, although she'd dearly like to, on some level. 

 

Powers & Tactics:

 

Despite the initial concerns of those around her, Andromeda is in full control of the abilities of this body. Her scale is so much smaller than what she's used to. Generally, Andromeda would rather talk someone out of doing Bad Things, like robbing a bank or other poor life choices. In an emergency, she'll go to her gravitational control to negate the dangerous situation as quickly as possible. Only when conflict is truly unavoidable does she resort to star bolts and then only to subdue. There is no situation that Andromeda would use lethal force on a living creature, or for that matter, anything with discernible sentience. 

 

Power Descriptions:
Andromeda is (although she would take offense to the phrase 'fragment'), a fragment of a star and contains a powder keg of cosmic power. She is able to reshape reality around her with a touch of the forces of creation itself. Her power manifests with brilliant light although the color spectrum fluctuates. Her range, however, is limited. Re-shaping the world around her requires physical contact and she's starting to find some joy in shaping things for purely artistic joy although she's only JUST starting to grasp what art is so while one sculpture of stone might take the shape of something lovely, it is entirely possible that the next will  be a sculpture of a billboard that captured her attention. 

 

Complications:
Easily Distracted: There is so much life happening all the time, everywhere she looks. It can be hard to get her to focus on the task at hand especially without a pressing emergency.

 

Left Her Post: When stars go missing in the night sky, it's not going to go unnoticed. Sometimes it might be a cult worshiping that pulsing red star, othertimes it might be a space faring race looking for their fallen god. It doesn't come up often but when it does, it can cause Andromeda no end of trouble.

 

Newly Human: Stranger in a strange land. There are any number of human conventions that Andromeda Doesn't Get, from the innocuous to the truly problematic. 

 


Abilities: 0 + 0 + 4 + 4 + 8 + 8 = 24 PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 18 (+4)


Combat: 2 (4 PP) + 8 (16 PP) = 20 PP
Initiative: +2
Attack: +2 Melee, +2 Ranged, +8 Star bolt
Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed

Grapple: +2 / +24 (Gravitational Control)
Knockback: -6


Saving Throws: 8 (1PP / Fortitude) + 8 (1PP / Reflex) + 4 (1PP / Will) = 20 PP
Toughness: +12 (+2 Con, +10 [Protection])
Fortitude: +10 (+2 Con, +8)
Reflex: +8 (+0 Dex, +8)
Will: +8 (+4 Wis, +4)


Skills: 24R = 6PP 

Knowledge [Earth Sciences] 8 (+10)

Knowledge [Life Sciences] 8 (+10)

Knowledge [Physical Sciences] (+10)

 

Feats: 1PP

Luck


Powers: 55 + 54 = 109 PP

Container (Cosmic Creature)  [55 PP] (cosmic)

  • Comprehend 3 (Languages (Speak, Understand, Read)) {6}
  • Environment Control 1 (light) (Flaw: Range: Touch) {1}
  • Environment Control 3 (gravity: low; Flaw: Range: Touch, Feats: Alternate Power) {4}
    • Alternate Power: Environmental Control 3 (gravity: high; Flaw: Range, Touch) 
  • Feature (Special Effect: Sparkle) {1}
  • Flight 4 (Feats: Subtle) {9}
  • Morph 1 (Any creature) {3}
  • Immunity 11 (life support, aging, eating) {11}
  • Protection 10 {10}
  • Super Senses 5 (Star Sight; Radio Base Sense(1), Visual: Cosmic Awareness(1), Analytical(all)(2), Microscopic vision[dust size](1)) {5}

  • Super Senses 10 (Spectrum Vision; Visual:Counters Concealment(2), Counters Illusion(2), Counters Obscure(5), Detect Hidden(1); Flaws: Limited(physical only)) {5}

 

Power Cosmic 25 (2*Rank PP Array; Feats: Alternate Power x 4[53 PP] (Cosmic)

  • Base PowerMove Object 12 (Gravitational Control; Extras: Damaging (for 10 ranks), Range: Perception; Feats: Subtle, Precise) {48/50} (cosmic)
  • Alternate PowerCreate Object 24 (Creation; Extras: Duration: Continuous; Flaws: Permanent; Feats: Innate, Precise) {50/50} (cosmic)
  • Alternate Power: Damage 12 (Star Bolt; Extras: Range, Autofire x 10; Feats: Precise, Affects Insubstantial, Accurate x 3) {39/50} (cosmic)
  • Alternate Power: Transform 10 (Cosmic Manipulation; (5 PP/Rank {inanimate to inanimate}; Extras: Continuous; Flaws; Range:Touch) {50/50} (cosmic)
  • Alternate Power: Dazzle 10 (Solar Flare; (Sense Types: Visual,Radio); Extras: Area (Type: General, Shape: Burst); Flaws; Range: Touch; Feats:  Progression [Area Size] 10 [10,000ft / 2 miles per rank = 20-mile radius], Progression [Reverse Area] 9 [Effective rank 1 = 5ft radius]Reversible) {50/50} (cosmic)

 


Drawbacks: (-0) + (-0) = -0PP


DC Block

ATTACK                             RANGE                    SAVE                                            EFFECT
Unarmed                            Touch                      DC 17 Toughness                      Damage

Star Bolt                              Ranged                  DC 27 Toughness (Autofire)     Damage
Gravitational Control        Perception             DC 25 Toughness                       Damage

Dazzle                                 Touch (PBAOE)     DC 20 Reflex                                

 

Totals: Abilities (24) + Combat (20) + Saving Throws (20) + Skills (6) + Feats (1) + Powers (109) - Drawbacks (0) = 180/180 Power Points

 

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