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  1. Cassandra Alkaev / Subject 31A Power Level: 10 (150/153PP) Unspent Power Points: 3 Trade-Offs: None In Brief: Super tough amnesiac eager to learn about her past. Catchphrase: “…” Theme: Muse: Knights of Cydonia Residence: Homeless Base of Operations: n/a Alternate Identity: n/a Identity: Public Birthplace: Unknown, possibly eastern Russia Occupation: Freelance muscle Affiliations: None Family: Unknown Description: Age: 3 Apparent Age: Mid-twenties Gender: Female Ethnicity: Russian Height: 5’9” Weight: 150lbs Eyes: Blue Hair: Black, chin length At first glance, Cassandra appears to be a fit but plain woman in her mid-twenties. Her clothing is typically mussed and obviously from the cheaper section of a thrift store. She wears no cosmetics and sports a plain chin-length hairdo. She has a tattoo just below her right clavicle that says “31A” in plain block script. Power Descriptions: Cassandra’s physiology was designed to allow her to endure the stress of manipulating the fundamental forces of the universe. But before she could receive any training, she escaped the facility where she was created. She manifests these abilities only in brute force applications that stem from her desire to avoid situations that trigger her claustrophobia. Her Quantum Manipulation array represents this and manifests in ways that reflect the crude way she applies her abilities. Strike: Cassandra’s fists become surrounded by a rippling red-orange energy field. Her unarmed strikes then hit with a flare of concussive force. Flight: Her entire body emits the same red-orange flare which blooms behind her when she moves. History: Unbeknownst to Cassandra, she was created in a lab in eastern Russia. A rogue group of Russian military scientists sought to make living weapons and genetically engineered human experiments to test their theories. In at least one case they were successful. Cassandra’s enhanced physiology allows her to achieve the goal of the project. She can withstand the stresses generated by manipulating matter on a quantum level. Fortunately for Cassandra, something went wrong and she escaped before she received any sort of behavioral controls or training. As a result, she has no memory of her early life and no idea how her powers function. Cassandra remembers nothing before waking up in an alley three years ago in Vladivostok. Finding herself dressed in the scraps of medical garments in a port city alley was a quick way for her to learn just how strong and tough she was. Demonstrating this was enough to get some quick attention from locals in need of protection. They took her in and taught her basic social skills while she kept them safe from the local gangs. Cassandra took work where she could find it. With no expertise in anything but giving and receiving punches, her career options were limited. She worked primarily as freelance muscle, but also took jobs collecting debts and prize fighting. Eventually, she learned of a place where things were different: Freedom City. She dedicated all her efforts toward reaching the place she came to associate with her hope for a new life. Cassandra eventually saved enough money for English lessons, legitimate documents showing her to be a Russian citizen, and passage to Freedom City. She arrives there with nothing but hope. Personality & Motivation: Cassandra has known mostly poverty and exploitation since she woke up. She is determined to pursue something better and help others do the same. Her greatest desire is to find answers about her past. Powers & Tactics: Her general strategy is simple: hit things until they quit hitting back. Cassandra is an intelligent combatant, shifting her Quantum Manipulation Array to best fit the situation at hand. She uses her flight powers and move-by attacks against opponents slower than her, her Super-Strength and grappling skills to subdue those faster than her, and her Strike power to hit harder against tougher opponents. Complications: Born Yesterday: Cassandra does not remember anything before waking up in an alley three years ago. She has trouble relating to others and frequently appears naïve. She has no knowledge of history and a very limited skill base. A Looming Shadow: She lives with a dread certainty that the people that made her special are going to come for her one day. “I will not be caged!”: Cassandra suffers from claustrophobia, a remnant of her time growing up in a nutrient tank. The smaller or more restrictive her surroundings, the less rational she becomes. Illiterate: While Cassandra can speak well enough in Russian and English, she never learned to read either language. Manipulating the Universe Isn't Subtle: Cassandra's Quantum Freedom and Kinetic Expression powers both produce a distinctive rippling red-orange flare. It is immediately obvious to anyone who can see her when she activates those abilities. Abilities: 16 + 6 + 20 + 0 + 0 + 0 = 42PP Strength: 26 (+8) Dexterity: 16 (+3) Constitution: 30 (+10) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 10 + 20 = 30PP Initiative: +7 (+3 Dexterity, +4 Improved Initiative) Attack: +5 Base, +10 Melee Grapple: +18/+28 (+8 Strength, +10 Melee Attack, +10 Super Strength) Defense: +10 (+10 Base), +5 Flat-Footed Knockback: -10 Saving Throws: 2 + 1 + 8 = 11PP Toughness: +10 (10 Impervious) Fortitude: +12 (+10 Con, +2) Reflex: +4 (+3 Dex, +1) Will: +8 (+0 Wisdom, +8) Skills: 32R = 8PP Acrobatics 3 (+6) Intimidate 7 (+7) Knowledge (Streetwise) 6 (+6) Language 1 (English, Russian [Native]) Notice 8 (+8) Sense Motive 7 (+7) Feats: 15PP All-Out Attack Attack Focus (Melee) 5 Fearless Improved Grab Improved Grapple Improved Initiative 1 Improved Pin Interpose Move-By Action Power Attack Ultimate Effort (Toughness) Powers: 9 + 10 + 1 + 25 = 45PP All with Quantum Forces descriptor Immunity 9 (Bioengineered Celluar Structure; Life Support) [9PP] Impervious Toughness 10 (Bioengineered Resiliency) [10PP] Regeneration 1 (Bruised 1 [1 Round]; Feat: Regrowth; Drawback: [Requires UV Radiation]) [1PP] Quantum Manipulation Array 10 (20PP; Feats: Alternate Power 2, Dynamic Power 3) [25PP] DBP: Flight 10 (Quantum Freedom) {20/20} DAP: Super-Strength 10 (Quantum Powerhouse; Effective STR 76, Heavy Load 471 tons) {20/20} DAP: Damage 2 (Kinetic Expression; Extras: Penetrating 10; Feats: Mighty, Affects Insubstantial 2, Improved Critical 2, Takedown Attack 1) {18/20} Drawbacks: Impoverished (Cassandra spent all her money on proper documentation and passage to Freedom City. She literally only possesses the clothes on her back.) [-1PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage Kinetic Expression Touch DC 25 Toughness Damage Totals: Abilities (42) + Combat (30) + Saving Throws (11) + Skills (8) + Feats (15) + Powers (45) - Drawbacks (-1) = 150/153 Power Points
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