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ImpliedSpider

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  1. With the civilians safely behind Glow’s telekinetic field, Starchaser was free to strike at Stratos. He was in motion as soon as Cobalt Templar’s fist slammed into the villain’s face. Alone, Starchaser might have tried to talk Stratos down at that point, but whether that would have been successful depended on Stratos’ tenuous state of mind. And that was a highly erratic thing to rely upon. Dodging to the left of Stratos and Cobalt Templar, Starchaser glanced to his right as Glow leapt into a series of acrobatic manoeuvres. Stratos also turned, power seeming to gather around him as he tried to focus on Glow. He nodded at her recommendation, heading toward Stratos low and fast. Starchaser slammed into him like a freight train. He wrapped his arms around Stratos, and felt his strength surge as he focused his energy into it. The force of the collision took both hero and villain off their feet. Starchaser spun them to the floor, rolling so that he could hold the criminal prone beneath him. “You know,†he said, pressing a knee into Stratos’ back, “You should really consider a different line of work.â€
  2. Excellent! I'll post in the IC thread as soon as Scuffles has.
  3. Well, since Stratos is now more disoriented than anything else, Starchaser will take the opportunity to try to restrain him. Additionally, he is now pulling his punches, having found out that "Zeus" is actually not as invulnerable as he'd thought. Move Action: Close with Stratos. Free Action: Reassign PP from Flight 10 to Super Strength 10. Standard Action: Grapple with Stratos! Attack Roll: 26. Opposed Grapple Check: 39. If that all succeeds, Starchaser will pin him.
  4. The moment that “Zeus†was unmasked as Dr. Stratos was the moment Alexander Anderson first got a keen understanding of how quickly a Freedom City bank robbery could spiral horribly out of control. Alone, Starchaser would not have had the slightest chance of saving the citizens in that bank. With the other heroes, things became that much more hopeful. With Cobalt Templar and Glow already putting everything they had into containing the massive surge of electricity around Stratos, Starchaser did the only thing he could think to do. He set his feet and projected a beam of solid light into Glow’s field, reinforcing the box further. Even as he poured more energy into the construct, Starchaser was acutely aware of the raw power Stratos was buffeting them with every moment. “Everybody out!†he yelled to the civilians, “Now! While you still can!†Distantly, he heard them starting to scramble for the exits, no doubt shielding their eyes against the blaze of light at the centre of the room. All he could do now was try to help maintain the box, and hope that Cobalt Templar would make it out alive.
  5. Starchaser will be sinking all 20 PP from the Star-Vision array into a Create Object at Rank 10, using Extra Effort to get it as a temporary AP.
  6. I’m kind of going out on a limb here, but that’s what superhero powers are all about, right? Starchaser could extra effort for Boost to improve Glow or Cobalt Templar’s Create Object powers (would that work if Glow is stunting for Create Object?) Or he can just extra effort for Create Object, if that can be used to strengthen the box. Fluff-wise, this could work as an Alternate Power for his Star-Vision, say, projecting its energy in a sustained way for Create Object, or simply transferring it directly to Cobalt Templar or Glow, if using Boost. Alternatively, if that would be going beyond caps, or be in some other way objectionable, he could always use his speed to get as many people out of there as possible. Not sure how that would work in terms of combat, though, since there’s presumably more people than he could use a standard action to pick up. Unless he’s going to pile them all on a big table and carry that out… I’m happy with either plan though, although the image of the three of them working to contain the blast in a box is a little more in line with what would happen in a comic, at least in my mind.
  7. That sounds like a good idea actually AA. Hero Point: Reroll Ranged Attack against Hera. Result: Natural 20! Invisible Castle is indeed fickle... That's a 33 total. That's a DC22 Toughness Save for Hera, DC27 if it was a critical hit.
  8. The sudden flurry of movement caught Starchaser off guard, and he watched Zeus open the fight by throwing some kind of force at Cobalt Templar. It swept over him, but he appeared to shrug it off with almost no effort at all, before charging down Zeus. Glow, on the other hand, was looking visibly shaken by the threat of two gods. But she'd moved to protect the civilians, which left him to deal with Hera. Two gods, in the right getup, with all the right powers? Bank-robbing might be a weird activity for a god, but if the shoe fits… Starchaser took a page out of Glow’s book, moving to put himself between the next largest group of civilians and the gods. Then he turned to face Hera, his eyes lighting up with a bright white light. “I don’t know what makes you think you’ve got the right to take from these people. But I’m not going to stand for it!†With that, a beam of pure light stabbed out from his eyes, slamming directly into Hera!
  9. Move Action: Get between more civilians and the gods. Standard Action: Ranged attack against Hera - Energy Beam (Ultraviolet light). Result: Natural 1! Starchaser can't aim with his own eyes!
  10. Starchaser might have thought his first "real" day on the job might have been uneventful. He was not entirely new to his powers, but most of his "action" had, so far, been pretty standard - saving construction workers from falling masonry, lifting cars off pedestrians. Nothing totally out of the ordinary yet. It figured his first time on patrol in the Fens would be much more eventful. Flying low over the most impoverished quarter of the city, the bolt of lightning was hard to miss. The hero dropped into action without a second thought, landing just outside the bank and immediately focusing on the toga-wearing man standing inside. It was a fairly safe bet that in Freedom City, a guy like that was either a hero or a criminal. And given the absence of any "standard" bank-robbers, Starchaser could guess which. Stepping inside the bank, Starchaser glowered at the man, "I don't know what you're thinking, sir, but you should probably know - robbing a bank in Freedom City isn't always the best idea."
  11. Well, apparently Starchaser's not off to the greatest start... http://invisiblecastle.com/roller/view/4272861/ On the subject, I've registered for Invisible Castle, but haven't heard anything back from them in days about it...
  12. Player Name: ImpliedSpider Character Name: Starchaser Power Level: 10 (150/152 PP) Trade-Offs: +5 Toughness/-5 Defence, +3 Damage/-3 Attack (Melee), -3 Damage/+3 Attack (Star Vision) Unspent Power Points: 2 Progress to Bronze Status: 2/30.  In Brief: Paragon created by Greek Titan as a weapon currently unaware of his origins.  Alternate Identity: Alexander Anderson Identity: Secret, known to his family. Birthplace: Freedom City. Occupation: Architect. Affiliations: None. Family: Errol Anderson (Adopted father), Bethany Anderson (Adopted mother), Elizabeth Anderson (Adopted sister).  Description: Age: Approximately 30 (Born 1986, but unaware of his exact age). Gender: Male. Ethnicity: Caucasian. Height: 6’2â€. Weight: 200 lbs. Eyes: Brown. Hair: Brown.  Appearance: Starchaser’s costume comprises primarily of a white spandex suit, with golden five-pointed stars running down the sleeves and the legs of his pants. He wears a pair of knee high blue boots, ringed at the top with a gold double line that drops to run beneath a star. A blue v-belt encircles his waist. His cape is held near his right shoulder with a clasp. The cape itself is blue, with a line of gold stars running up either side of the external side. An eight-pointed star is emblazoned on the chest of his costume.  Power Description: Most of Starchaser’s powers are relatively unremarkable in appearance, though he gives off a faint glow of light while using any of them. This glow is more prominent during sustained application of his abilities, in other words, becoming fully apparent when he draws most upon the star fuelling him. His aura is easily visible while he is in flight, moving at full speed, or using his strength to its fullest effect. Additionally, whenever he takes a blow, the aura flares brightly wherever he was struck. Finally, his eyes give off an intense white light whenever he is using either his blast or dazzle powers, both of which involve a direct projection of the solar energy stored inside him.  History: After Zeus granted clemency to the Titans and freed them from Tartarus, they scattered, most of them vanishing into obscurity, never to be heard from in the mortal world again. Hyperion and Theia were two such titans. They retreated to somewhere in the Eastern Hemisphere – that part of the world over which Hyperion had once ruled – and nursed their grudge against Zeus for millennia. Forbidden from meddling in the affairs of mortals by Zeus, and prevented from entering the mortal world by the Pact, they were forced to watch as humanity fumbled its way through the ages. But with the rise of superheroes, the two Titans saw a new chance to try their hand at creation, and, they hoped, at revenge against Zeus.  While the Pact forbade him entry to the mortal world without first being invited, Hyperion had left behind a number of artefacts through which he could receive such an invitation. One was unearthed by an archaeological dig in the 1980s, a bronze statue that the expedition leader, Errol Anderson, concluded must either be of Hyperion or Apollo. Anderson was, at the time, facing somewhat strained circumstances of his own. He and his wife had been unable to conceive, and their attempts to adopt had been stalled at every turn, as though fate was conspiring against them. One night, at the Hunter Museum, amongst the many items brought back from their dig, Anderson took a moment to pray for the resolution of his situation. The statue of Hyperion stood nearby, and through it, Hyperion himself heard the man's plea.  Hyperion accepted it as an invitation, and entered the mortal world once more with Theia at his side. The Titans selected a young boy from an orphanage in the Fens as their gift, and then went a step further. Anderson had prayed that he and his wife be blessed with a child. Hyperion applied a liberal interpretation to this plea, deciding that the child himself should be blessed.  He bestowed a measure of divinity upon the young boy and infused him with the power of the star. Then, less than a month after Anderson had prayed for a child, a man showed up on the doorstep of the Andersons' home in Hanover late at night. Errol was later unable to tell his son much about the mysterious visitor, only that he was tall, dressed in an impeccably white suit, and that his skin was almost metallically gold. The man said nothing to Errol, merely handed over the child before disappearing again into the night. Starchaser was raised as Alexander Anderson. His powers developed gradually, slowly enough for him to learn to control them. To aid his development, Hyperion sent him flashes of what Alexander believed to be inspiration, allowing him to master his powers without revealing his identity to anyone outside his family. Starchaser is unaware of the true source of his powers, knowing only that they are somehow derived from solar energy.  Unbeknownst to him, however, the Titans left him with a weakness. Hyperion and Theia were forced by the terms of their summons to leave Starchaser with the Andersons, or else they would have to wait for another opportunity to enter the mortal world. But leaving Starchaser to be raised amongst mortals, the titans knew it was possible that he would refuse to obey them when the time came. With this in mind, Hyperion left within the boy a drastic impurity: if exposed to daka crystals, the energy of the star within him would be disrupted. He would immediately lose the ability to draw on its power, rendering him as mortal as his family. With this fate to hold over their creation, Hyperion and Theia were convinced that they would be able to force his hand, if it came to it.  Personality & Motivation: Alexander has a strong sense of morality. He believes that he has a duty to help everyone he can, and to teach others to live up to their own potential. He also believes that heroism is conditional upon the will to do what is right, not on super powers, and his contact with humanity – particularly many of the heroes of Freedom City – has only reinforced this belief. He worries sometimes that people will become too reliant on heroes to solve their problems. However, seeing that this has not yet translated into abject carelessness within humanity, he continues to do everything he can to help others, and would hold himself responsible for any failure.  Powers & Tactics: Starchaser is painfully aware of the extent of his strength, and is terrified of the idea of killing someone out of carelessness. As such, he tends to reign in his strength as much as possible against ordinary humans, focusing on using grapples or his light vision to subdue them. Against enemies who can take it, however, such as robotic opponents or sufficiently strong metahumans, he is more than willing to go all out, using his strength to disable them as quickly as possible. Against such opponents, he is also willing to use his laser vision.  He is neither a tactician nor a martial artist, and this is apparent in his literally ham-fisted fighting style. He punches hard and fast, and faces his enemies head on. He often tries to talk his enemies down, seeking a peaceful solution wherever possible.  Complications:  Family: Alexander is devoted to his family, and considers himself personally responsible for their protection.  Honour: Starchaser does not believe that the ends justify the means, and is unlikely to cooperate with any scheme that involves what he would regard as unjustifiable illegality. He will prevent, if possible, an illegal search of a suspect’s home, though he will investigate someone he knows to be a criminal. In Starchaser’s mind, a hero should be able to provide court-worthy evidence for their suspicions. Further, a hero should work to ensure that a court is able to convict a villain. This means not only capturing the villain, but also establishing clear evidence of their actions. While he places a premium on the need to keep people safe, Starchaser is not one to “cut corners†if it can be safely avoided.  Pawn of a god: Though he is unaware of his origins, there will come a day when Hyperion will demand that he fulfil the “purpose†of his existence: the defeat of Zeus.  Heart of a star: Starchaser is fuelled by the energy of a star. He might be able to contain the heat within him, but he presents a beacon to anyone relying on infravision. Additionally, he gives off a faint light, equal in brightness to that of a distant star. While this is all but invisible to the naked eye, particularly during the day, he can be easily seen at night by anyone using ultravision.  Pulls his punches: Against human opponents, Starchaser compulsively pulls back out of fear of severely injuring someone. Until he establishes that a human foe is actually incredibly tough, or robotic, undead, or similarly resilient, he may use no more than half his total possible damage bonus against them.  Nyctophobia: Between spending his early years in a dingy orphanage in the Fens, and a subconscious association of darkness with pure evil as a result of Hyperion's intervention, Alexander has developed a deep fear of the dark. This leads to a heightened level of tension and a preoccupation with the surrounding darkness at night. Without decent sources of light, this can translate into complete inaction if he fails to compose himself. Further, he is somewhat distrustful of cowls and other heroes with a preference for darkness.  Abilities: 6 + 0 + 4 + 0 + 4 + 2 = 16PP Strength: 16/36 (+3/+13) Dex: 10 (+0) Con: 14/34 (+2/+12) Int: 10 (+0) Wis: 14 (+2) Cha: 12 (+1)  Combat: 10 + 10 = 20PP Initiative: +0 Attack: +5 base, +7 melee, +13 Starvision Array. Grapple: +8 without powers, +18 with powers, +28 with powers and full super strength. Defence: +5 base, +2 Flat-Footed. Knockback: -1 / -7.  Saves: 0 + 4 + 4 = 8PP Toughness: +2/+15 (+2/+12 Con, +3 Protection) Fortitude +2/+12 (+2/+12 Con) Reflex +4 (+0 Dex, +4) Will +6 (+2 Wis, +4)  Skills: 24R = 6PP Craft (Artistic) 5 (+5) Craft (Structure) 5 (+5) Notice 4 (+6) Knowledge (Physical Sciences) 6 (+6) Diplomacy 4 (+5)  Feats: 6PP Attack Focus Melee 2 Interpose Leadership Luck Weapon Break  Powers: 19 + 19 + 24 + 9 + 2 + 21 = 94PP  Enhanced Constitution 20. (Drawbacks: Power loss 1 [Daka Crystals]) [19PP]  Enhanced Strength 20. (Drawbacks: Power loss 1 [Daka Crystals]) [19PP]  Hero Array (20PP Array. Feats: Alternate Power 2, Dynamic 3. Drawbacks: Power loss [Daka Crystals]) [24PP] Base Dynamic Power: Flight 10 (10,000 MPH). [20/20PP] Alternate Dynamic Power: Super-strength 10. [20/20PP] Alternate Dynamic Power: Linked Speed 10 (10,000mph), Quickness 10 (2500x speed) [20/20PP] Immunity 10 (Life Support, Aging; Drawbacks: Power loss [Daka Crystals]) [9PP]  Protection 3 (Drawbacks: Power loss [Daka Crystals]) [2PP] Star Vision Array (20 PP Array; Feats: Alternate Power 2. Drawbacks: Power loss [Daka Crystals]) [21PP] Base power: Blast 7 (Feats: Accurate 4, Precise, Variable Descriptor 1 [Electromagnetic Spectrum]) "Energy Beam". [20/20 PP] Alternate Power: Super-senses 20 (Analytical [All Visual] [2], Extended 2 [All Visual, 1000' Increments], Infravision, Visual Counters Obscure [5], Visual Detects Electromagnetic Spectrum [3], Visual Penetrates Concealment,  Ultravision) [20/20PP] Alternate Power: Dazzle 7 (Visual. Feats: Accurate 4, Precise, Ricochet ) "Light Beam" [20/20 PP]  DC Block  Attack    Range Save        Effect Unarmed   Touch Toughness DC18/28  Damage (Physical) Blast    Vision Toughness DC22   Damage (Energy) Dazzle    Vision Reflex DC18     Blindness   Totals: Abilities (16) + Combat (20) + Saving Throws (8) + Skills (6) + Feats (6) + Powers (94) = 150/152
  13. Ok, I wound things back a little in a few places (skills, abilities and a rank of Protection to bring him down to the PL10 caps), and I brought his base Attack back up. I also recalculated a whole bunch of math that had gone out as I've edited this (namely Grapple, Knockback, and the save DC for powered melee), so it should read properly now in those places, and I've listed the trade-offs. From what I understand, it's possible to trade-off Attack and Damage differently in separate attacks, so hopefully that's ok. I also brought his Craft skills down to 2 ranks each. The total ranks spent in skills is still a multiple of 4, so I hope that it's legal to do things that way.
  14. Ok, I've shuffled things around a little bit more. I've added a few ranks of Protection back in on top of a boost to Defence to get that up to the cap. I lowered base Attack by a point though, is that going to present a problem?
  15. I've reworked things a little to accommodate everyone's suggestions. Hopefully this brings it a little closer to completion!
  16. I'm fairly certain that the math is right on this, although I am somewhat unsure on the Save DC for his Dazzle power. Neither the core rules nor Ultimate Power seem to clearly specify how the Reflex save is calculated for it. I hope all the rest is ok.
  17. Player Name: ImpliedSpider Character Name: Starchaser Power Level: 10 (150/150 PP) Trade-Offs: +5 Toughness/-5 Defence, +3 Damage/-3 Attack (Melee), -3 Damage/+3 Attack (Blast), -3 Damage/+3 Attack (Dazzle). Unspent Power Points: 0. Progress to Bronze Status: 0/30.  In Brief: Paragon created by Greek Titan as a weapon currently unaware of his origins.  Alternate Identity: Alexander Anderson Identity: Secret, known to his family. Birthplace: Freedom City. Occupation: Architect. Affiliations: None. Family: Errol Anderson (Adopted father), Bethany Anderson (Adopted mother), Elizabeth Anderson (Adopted sister).  Description: Age: Approximately 30 (Born 1986, but unaware of his exact age). Gender: Male. Ethnicity: Caucasian. Height: 6’2â€. Weight: 200 lbs. Eyes: Brown. Hair: Brown.  Appearance: Starchaser’s costume comprises primarily of a white spandex suit, with golden five-pointed stars running down the sleeves and the legs of his pants. He wears a pair of knee high blue boots, ringed at the top with a gold double line that drops to run beneath a star. A blue v-belt encircles his waist. His cape is held near his right shoulder with a clasp. The cape itself is blue, with a line of gold stars running up either side of the external side. An eight-pointed star is emblazoned on the chest of his costume.  Power Description: Most of Starchaser’s powers are relatively unremarkable in appearance, though he gives off a faint glow of light while using any of them. This glow is more prominent during sustained application of his abilities, in other words, becoming fully apparent when he draws most upon the star fuelling him. His aura is easily visible while he is in flight, moving at full speed, or using his strength to its fullest effect. Additionally, whenever he takes a blow, the aura flares brightly wherever he was struck. Finally, his eyes give off an intense white light whenever he is using either his blast or dazzle powers, both of which involve a direct projection of the solar energy stored inside him.  History: After Zeus granted clemency to the Titans and freed them from Tartarus, they scattered, most of them vanishing into obscurity, never to be heard from in the mortal world again. Hyperion and Theia were two such titans. They retreated to somewhere in the Eastern Hemisphere – that part of the world over which Hyperion had once ruled – and nursed their grudge against Zeus for millennia. Forbidden from meddling in the affairs of mortals by Zeus, and prevented from entering the mortal world by the Pact, they were forced to watch as humanity fumbled its way through the ages. But with the rise of superheroes, the two Titans saw a new chance to try their hand at creation, and, they hoped, at revenge against Zeus. While the Pact forbade him entry to the mortal world without first being invited, Hyperion had left behind a number of artefacts through which he could receive such an invitation. One was unearthed by an archaeological dig in the 1980s, a bronze statue that the expedition leader, Errol Anderson, concluded must either be of Hyperion or Apollo. Anderson was, at the time, facing somewhat strained circumstances of his own. He and his wife had been unable to conceive, and their attempts to adopt had been stalled at every turn, as though fate was conspiring against them. One night, at the Hunter Museum, amongst the many items brought back from their dig, Anderson took a moment to pray for the resolution of his situation. The statue of Hyperion stood nearby, and through it, Hyperion himself heard the man's plea. Hyperion accepted it as an invitation, and entered the mortal world once more with Theia at his side. The Titans selected a young boy from an orphanage in the Fens as their gift, and then went a step further. Anderson had prayed that he and his wife be blessed with a child. Hyperion applied a liberal interpretation to this plea, deciding that the child himself should be blessed. He bestowed a measure of divinity upon the young boy and infused him with the power of the star. Then, less than a month after Anderson had prayed for a child, a man showed up on the doorstep of the Andersons' home in Hanover late at night. Errol was later unable to tell his son much about the mysterious visitor, only that he was tall, dressed in an impeccably white suit, and that his skin was almost metallically gold. The man said nothing to Errol, merely handed over the child before disappearing again into the night. Starchaser was raised as Alexander Anderson. His powers developed gradually, slowly enough for him to learn to control them. To aid his development, Hyperion sent him flashes of what Alexander believed to be inspiration, allowing him to master his powers without revealing his identity to anyone outside his family. Starchaser is unaware of the true source of his powers, knowing only that they are somehow derived from solar energy. Unbeknownst to him, however, the Titans left him with a weakness. Hyperion and Theia were forced by the terms of their summons to leave Starchaser with the Andersons, or else they would have to wait for another opportunity to enter the mortal world. But leaving Starchaser to be raised amongst mortals, the titans knew it was possible that he would refuse to obey them when the time came. With this in mind, Hyperion left within the boy a drastic impurity: if exposed to daka crystals, the energy of the star within him would be disrupted. He would immediately lose the ability to draw on its power, rendering him as mortal as his family. With this fate to hold over their creation, Hyperion and Theia were convinced that they would be able to force his hand, if it came to it.  Personality & Motivation: Alexander has a strong sense of morality. He believes that he has a duty to help everyone he can, and to teach others to live up to their own potential. He also believes that heroism is conditional upon the will to do what is right, not on super powers, and his contact with humanity – particularly many of the heroes of Freedom City – has only reinforced this belief. He worries sometimes that people will become too reliant on heroes to solve their problems. However, seeing that this has not yet translated into abject carelessness within humanity, he continues to do everything he can to help others, and would hold himself responsible for any failure.  Powers & Tactics: Starchaser is painfully aware of the extent of his strength, and is terrified of the idea of killing someone out of carelessness. As such, he tends to reign in his strength as much as possible against ordinary humans, focusing on using grapples or his light vision to subdue them. Against enemies who can take it, however, such as robotic opponents or sufficiently strong metahumans, he is more than willing to go all out, using his strength to disable them as quickly as possible. Against such opponents, he is also willing to use his laser vision. He is neither a tactician nor a martial artist, and this is apparent in his literally ham-fisted fighting style. He punches hard and fast, and faces his enemies head on. He often tries to talk his enemies down, seeking a peaceful solution wherever possible.  Complications: Family: Alexander is devoted to his family, and considers himself personally responsible for their protection. Honour: Starchaser does not believe that the ends justify the means, and is unlikely to cooperate with any scheme that involves what he would regard as unjustifiable illegality. He will prevent, if possible, an illegal search of a suspect’s home, though he will investigate someone he knows to be a criminal. In Starchaser’s mind, a hero should be able to provide court-worthy evidence for their suspicions. Further, a hero should work to ensure that a court is able to convict a villain. This means not only capturing the villain, but also establishing clear evidence of their actions. While he places a premium on the need to keep people safe, Starchaser is not one to “cut corners†if it can be safely avoided. Pawn of a god: Though he is unaware of his origins, there will come a day when Hyperion will demand that he fulfil the “purpose†of his existence: the defeat of Zeus. Heart of a star: Starchaser is fuelled by the energy of a star. He might be able to contain the heat within him, but he presents a beacon to anyone relying on infravision. Additionally, he gives off a faint light, equal in brightness to that of a distant star. While this is all but invisible to the naked eye, particularly during the day, he can be easily seen at night by anyone using ultravision. Pulls his punches: Against human opponents, Starchaser compulsively pulls back out of fear of severely injuring someone. Until he establishes that a human foe is actually incredibly tough, or robotic, undead, or similarly resilient, he may use no more than half his total possible damage bonus against them. Nyctophobia: Between spending his early years in a dingy orphanage in the Fens, and a subconscious association of darkness with pure evil as a result of Hyperion's intervention, Alexander has developed a deep fear of the dark. This leads to a heightened level of tension and a preoccupation with the surrounding darkness at night. Without decent sources of light, this can translate into complete inaction if he fails to compose himself. Further, he is somewhat distrustful of cowls and other heroes with a preference for darkness.  Abilities: 6 + 0 + 4 + 0 + 4 + 2 = 16PP Strength: 16/36 (+3/+13) Dex: 10 (+0) Con: 14/34 (+2/+12) Int: 10 (+0) Wis: 14 (+2) Cha: 12 (+1)  Combat: 10 + 10 = 20PP Initiative: +0 Attack: +5, +7 melee, +13 Starvision Array. [10PP] Grapple: +8 without powers, +18 with powers, +28 with powers and full super strength. Defence: +5, +2 Flat-Footed. [10PP] Knockback: -7.  Saves: 4 + 4 = 8PP Toughness: +2/+15 (+2/+12 Con, +3 Protection) Fortitude +2/+12 (+2/+12 Con) Reflex +4 (+0 Dex, +4) Will +6 (+2 Wis, +4)  Skills: 24R = 6PP Craft (Arts) 5 (+5) Craft (Structure) 5 (+5) Notice 4 (+6) Knowledge (Physical Sciences) 6 (+6) Diplomacy 4 (+5)  Feats: 6PP Attack Focus Melee 2 Interpose Leadership Luck Weapon Break  Powers: 19 + 19 + 24 + 9 + 2 + 21 = 94PP Enhanced Constitution 20. (Drawbacks: Power loss [Daka Crystals]) Enhanced Strength 20. (Drawbacks: Power loss [Daka Crystals]) Hero Array (20PP Array. Feats: Alternate Power 2, Dynamic 3. Drawbacks: Power loss [Daka Crystals]) [24PP] Base Power: Flight 10 (10,000 MPH). [20/20PP] Alternate Power: Super-strength 10. [20/20PP] Alternate Power: Linked Speed, Quickness 10. [20/20PP] Immunity 10. (Drawbacks: Power loss [Daka Crystals]) [9PP] Life Support (9) Ageing Protection 3. (Drawbacks: Power loss [Daka Crystals]) [2PP] Star Vision Array (20 PP Array. Feats: Alternate Power 2. Drawbacks: Power loss [Daka Crystals]) [21PP] Base power: Blast 7. (Feats: Accurate 4, Precise, Variable Descriptor 1 [Electromagnetic Spectrum]) "Energy Beam". [20/20 PP] Alternate Power: Super-senses 20. [20/20PP] Analytical (All Visual) 2 [2] Extended (All Visual) 2 (1000 ft. increments) [4] Infravision [1] Ultravision [1] Visual Penetrates Concealment [4] Visual Counters Obscure [5] Detect (Visual, Electromagnetic Spectrum, Move Action) [3] Alternate Power: Dazzle 7 (Visual. Feats: Accurate 4, Precise, Ricochet.) "Light Beam". [20/20 PP]  DC Block  Attack    Range Save        Effect Unarmed   Touch Toughness DC18/28  Damage (Physical) Blast    Vision Toughness DC22   Damage (Energy) Dazzle    Vision Reflex DC18     Blindness   Totals: Abilities (16) + Combat (20) + Saving Throws (8) + Skills (6) + Feats (6) + Powers (94) = 150/150  EDIT: Removed Major Weakness. Reduced Protection 9 to Protection 3. Moved Impervious power feat to Enhanced Constitution. Raised Flight 12 to Flight 13 and removed Shockwave power feat from Super Strength so that the Array added up properly. Added complications: Pulls his Punches and Nyctophobia. Reduced Luck 2 to Luck, added Interpose. Raised Attack to +5 base. Reduced Enhanced Strength to 18. Reworked Senses Array. Reduced Sense Motive to 4. Reduced Base Defence to +2. Added section to history to explain Titan intervention in the context of the Pact.
  18. Anyone who played City of Heroes probably remembers how extensive the costume creator was. The odds of seeing a character who looked just like yours were virtually zero. When the game was shut down, some of the players at Save City of Heroes were able to save the creator, and made it freely available. All the instructions are on the site, but basically there's two parts - the actual City of Heroes client, and the TitanIcon file, which lets you access the Costume Creator despite the game no longer operating. The client is available through the BitTorrent, Mega and SugarSync, while the TitanIcon file is downloaded from the Titan Network forums (there's a link to it on the above page). If you're using a Mac, TitanIcon requires a little bit of extra tweaking. It's all detailed on the Titan Network page (just scroll down to the third post), and it's fairly easy to do. The main drawback is that the client is 4.3 GB, but people still seem to be seeding the Torrent, so if you're willing to put up with the download time, there's a great deal of costume customisation available.
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