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KnightDisciple

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Posts posted by KnightDisciple

  1. The man running along the ground was, specifically, a robber. Or rather, an attempted robber. He'd tried to hold up a local grocer, when an...unexpected guest dropped by.

    Said guest suddenly blurred through the air to stop about 20 feet in front of the man. Arms crossed over his chest, he was resplendent in his primarily white outfit. That he was hovering a few inches above the ground only added to the effect.

    "You dropped your gun a half-block back. I realize you don't like the idea of jail, but maybe you should just give it up already? Would make it easier for you; you've not hurt anyone yet."

    The would-be-robber, however, seemed...off. Probably high on drugs. He pulled a knife and waved it menacingly at the costumed hero.

    "You don't scare me, man!"

    The hero simply continued to float there.

    "Really now..."

  2. Gabriel nods as Muse explains that she'll accompany him to the street...Then seems to almost freeze up as she leans on his arm. He certainly doesn't go about moving any until she lets go, at which point he merely draws his hood up to its proper place on his head.

    "Sounds like a solid plan. Do you mind if I take the lead in talking to them?"

    Good thing his mask cover so much of his face...

  3. Gabriel frowned for a moment, then shook his head in resignation.

    "Right then. I agree with trying to talk them down. If we can prevent this from happening, all the better. Do you want me to go in alone, or would you like to accompany me?"

    The implication being that Sparksmith would go as well if she chooses the second option.

  4. Gabriel blinked and shook his head to clear the cobwebs. He'd never been teleported by Fleur de Josie before, so the experience was different, to say the least. He now took the time to survey his surroundings, including attempting to identify the entrance to the prison.

    "So...how do we arrange this? Can we just walk in and say we want to talk to so-and-so? Do we get "hero privileges" with visitations?"

    He looked at the three ladies a bit awkwardly.

    "Sorry for the silly questions. Just kinda new to this aspect of the whole hero thing, you know? Up until now it's mostly been taking on regular criminals, with a couple straight-up fights with bigger opponents mixed in. This sort of clue-following...Well, I'm not saying I'll be bad at it. Just new. So...bear with me?"

    He flashed a winning grin at the women with him. It didn't quite reach his eyes. Clearly, Gabriel was still worried and confused by everything that had been happening.

  5. Gabriel tipped a non-existent cap to Grimalkin. Something that almost resembles a grin emerges when Grimalkin makes a Monty Python reference.

    "A pleasure to meet you, Miss Grim. You can call me Gabriel. And nice Monty Python reference. I suppose we need a bit of humor after...that.

    As for the bit about destroying the world..."

    He lets out a sigh, a shadow passing over his face.

    "A version of you, myself, and Fusion showed up. Future Fusion was about the same, just all black costume and somewhat mad with grief. Future you seemed fairly similar, though a bit more serious and wearing something like body armor. As for me? I was missing my left eye and hand, with a sword for a hand..."

    He shakes his head.

    "Point is, they said Fleur here goes off and kills the President of this little country called the Sahrawi Republic. This triggers a biological attack on this city by terrorists. First it kills supers; after America nukes the guys who attacked us, it kills non-supers. Most of the world dies to disease or nuclear fire. It's....it's bad, Miss Grim. Really bad. Thing is, there's no way it was Fleur. Not the real one. We're going to try tracking down some leads, and see who might really be behind this."

  6. Gabriel still wore the mix of concern and confusion on his face, even as their doubles faded away. He turned towards Stesha as she tried to figure out what was going on.

    "Stesha, please, calm down. I believe you. I don't think you've killed anyone, or will kill anyone, not by your own will. Whoever was in that video wasn't you. But I'm not going to dismiss this warning. I think we should try to act as security for this Prime Minister, one way or another. That will change history, and I'd wager it will keep him safe. That will let us get to the bottom of this. Worst case, nothing happens, he stays safe, and we go on with our lives. Best case..."

    He casts a glance towards Fusion, then looked towards his own hand. The one that his double had been missing.

    "We make sure some things never happen."

    Conviction filled his eyes as he gazed at Stesha, a determined expression set on his face.

  7. Gabriel had actually just entered the church himself, intent on spending a short time in prayer before heading out for patrol for the night. He turned as the young lady who had entered behind him spoke. He gave her a friendly smile and extended his hand.

    "First, welcome. Name's Carson. As for the confessionals, do you see those booths over in the corner there? Three sets of them?"

    He pointed to one side o the church, close to the front, but still out of the way.

    "Just go over there. If someone's not in the parishioner booth, the door will be open. Just step in, announce yourself, and the priest can help you from there. If you're not sure what to do, ask, and he'll be happy to guide you."

  8. The best phrase to describe Gabriel's face would be "shell-shocked". Between the grisly death of the Prime Minister, and the scores of images of horrific death and suffering, the young hero had gone almost as pale as his costume.

    "This...so much war. And...a teenage girl?"

    He shook his head, some color returning to his cheeks.

    "That doesn't seem like Fleur, though. The assassin mentioned a "Shepard" purging the world for his "flock". Is there some super-villain who has that sort of name, or motif, or something? Fleur's right, it could be Grue. Or maybe a group of villains, or at least super-powered people; one's controlling the plants, one's grabbing everyone's attention, and so on. I mean....I understand why an in-depth investigation couldn't occur. Things went south. Majorly south. But what if killing Fleur here doesn't change anything? No, we have to try to think of who could do this. And then we need to figure out how to stop them. Without killing an innocent woman."

    His eyes, moments ago clouded by confusion and sadness, are now hard with resolve.

    "That way, no one has to die. And this nightmare will never happen."

  9. Gabriel gave Sparksmith a look that said, roughly, "what are you smoking?".

    "Jermaine is 16 years old. Anyone using him as a "plant" is criminally negligent."

    He turned back to the group on the street...until Muse spoke up. The sheer vitriol in her words shocked him almost as much as the not-so-veiled threat of death.

    "Whoa. Hold on. I'm sure you're getting signals the rest of us aren't, but let's not go in with intent to kill without knowing the whole situation. Maybe I can try to stall them with words, and you can concentrate your evil-sense or something. I can't go invisible or teleport, though. They'd know I was coming. Then again, I'm a regular around here. At least if I tried to talk to them, it'd make more sense."

  10. Gabriel glanced down at the PDA as he listened, ever more incredulous, to the tale. His face betrayed a mix of confusion, horror, and sympathy. He waits as Fleur pleads her case. The future him and the other lady, who he didn't immediately recognize, seemed to have perhaps calmed down a bit. The other Fusion, on the other hand...

    "Fleur has a point. This all seems a little out of the blue, you know? Why would she do that? And why jump right to killing her? I'm sorry, it's just..."

    He begins going through what information appears on the PDA, trying to determine the truth in the words these dark mirrors hold. As he does, he continues to speak.

    "You say Fleur killed this Prime Minister. That seems out of character. Beyond that...you said America was hit by this weapon. Did it spread any further? What about the superhero teams outside of the Freedom League itself? Why does future me have an eyepatch and a sword for a hand? Or the armor? What else happened? You said 5 years; so you're from 5 years in the future? How did you get here?"

    He stops looking through the PDA for several moments as he sets his gaze with each one of the futuristic heroes.

    "And fine, you want to stop the assassination. But why kill Fleur? She just said she could take a vacation. If you're really worried, maybe a couple of her friends from the Freedom League could go with her? Make sure somebody doesn't nab her or something? Then the rest of the League, or even some of the heroes outside of it, keep an eye on this Prime Minister person. I mean, what about shape-shifters? Body doubles? Mind controllers? Aren't there enough other explanations besides just "Fleur's an evil person who we need to kill"? I thought killing was something we stood against, Gabriel? You say God can't let you fail; what if just telling us means you succeed? What if we can prevent this with no bloodshed? It's obvious Fleur doesn't want to hurt you, or this PM, or anyone else."

  11. For several long moments, Gabriel stared in shock at the sight before him. Was that...him? But...where did the armor, and the...sword-hand?...come from? And what was with the eyepatch.

    "Saints preserve us..."

    Giving a quick shake of his head, his mouth set in a firm line. Both hands came up as sonic energy wavered around his arms, slowly focusing in front of his palms.

    "I think all of you need to stand down, so we can talk about this first! No need to get violent now!"

    Of course, his actions were in some conflict with his words...Especially when he sent a carefully-molded pulse of sonic energy outwards. At first, it seemed to miss wildly, going between Future!Grimalkin and Future!Gabriel. Then, a bit behind them, the pulse exploded outwards, enveloping a spherical area inside the bank. Deafening sound rung in that space, threatening to seriously impair the two attackers if they were not careful.

  12. Gabriel settled on the ground after the fast-paced battle. He nodded politely to both lady heroes.

    "Fleur. Good to see you again. Fusion, a pleasure to meet you."

    He offered his hand for a shake to each woman in turn, then gazed down at the punks on the floor.

    "As for robbing a bank with shotguns, well...Maybe they didn't plan on there being quite so many people around? Especially heroes?"

    He shrugs.

    "And while we took care of them fairly handily, I'm still glad to not have taken a shell to the chest. I wager it would hurt."

  13. Gabriel silently nodded at Muse's words. A bit of a smile quirked his lips.

    *Time Passes*

    He noticed the group just after Muse; her indication helped guide his attention. As he focused in on the group, he saw something that genuinely shocked him.

    "Jermaine?"

    He brought his NVGs up to his eyes, but the situation didn't change.

    "Muse, I know one of those kids! I've met him in this guise before; he was at a community center where I was giving a talk a few weeks back. I thought he'd really listened. Somebody must have made this sound like a good idea."

    His right glove creaked ominously as he made a tight fist; his left hand put the goggles away on reflex.

    "Someone convinced this kid that violent crime was a good idea. Someone's going to pay."

  14. Carson cursed under his breath as he heard the shot. Everyone in the crowd started talking to themselves. A few people panicked enough to start running for their cars, though the security at the site seemed to be keeping decent order for things.

    Good enough for him. It meant he didn't have any trouble ducking down a hallway after escaping the crowd. Seeing that there was no one close enough to catch him, he rapidly shifted from civilian clothes to his heroic costume. As he sped into the air, the bag was depositing on a handy nook on the roof.

    He then flew through the sky, a white streak homing in on the bank.

  15. Gabriel: 12 PP to spend.

    Edit: I have shifted the edit request somewhat. I lowered the expenditure on Reflex, and instead am looking to spend 1PP on Quick Change.

    8PP on Defense, bringing it up to 10. Should now look like this:

    Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed
    2PP on Base Fort Save, bringing it up from +2 to +4 base, making it +7 overall:
    Fortitude: +7 (+3 Con, +4 Base)
    1PP on Base Reflex Save, bringing it up from +3 to +4 base, making it +6 overall:
    Reflex: +6 (+2 Dex, +4 Base)

    1PP to purchase 1 rank of the Quick Change feat.

    And that will bring him up to date!

    Doktor'd

  16.  

    _allery.9c6fabce4fc39008395108f61da136bf

     

    Cobalt Templar


    Power Level:  14/15 (243/250PP) [250]
    Trade-Offs:
    Unspent PP: 7

    In Brief: An aspiring archeologist stumbles across an ancient artifact: a ring that grants him incredible power! Corbin became Cobalt Templar, and 

    Alternate Identity: Corbin Alphonse Hughes
    Identity: Secret
    Birthplace: St. Louis, Missouri, USA
    Occupation: FCU Student
    Affiliations: Claremont (former student), Young Freedom (former member/leader), Liberty League (ally)
    Family: Albert Hughes (Father), Sarah Hughes (Mother); Quo-Dis (Fiancee/Lover)

    Age: 23 [Earth-Prime's Chronology] (DoB: October 27, 1993); 53 [Total Experienced Time between Earth-Prime and Earth-I-War-4]
    Apparent Age: 20's
    Gender: Male
    Ethnicity: Caucasian European Mix (1/2 German, 1/4 Norwegian, 1/4 French)
    Height: 6'6" 
    Weight: 260 lbs. 
    Eyes: Brown
    Hair: Black

    Description:
    Corbin is a tall, broad-shouldered teenage boy; he's grown to the point he could be mistaken for an NFL Fullback. His dark hair is worn in a fairly short cut, just above "buzz cut;" Corbin says he likes not having to mess with it. His face is clean-shaven. Whenever possible, he wears loose, plain-color t-shirts and cargo shorts. When the weather is colder, he'll throw on jeans, and eventually a hooded sweatshirt or the like when he's outside. His one indulgence is a peculiar-looking pocket watch that he says his father bought for him several years ago. Otherwise, all of his clothes seem to be the sort of thing you'd find in a Wal-Mart, rather than a Ralph Lauren.

    Cobalt Templar is decidedly more exotic-looking. His image evokes an armored knight, though one with plenty of colored paint; his costume is primarily cobalt blue, with maroon red trim (base layer, mask, and most of the armor is cobalt blue; armor has maroon red trim). The base seems to be a thick cloth, itself almost metallic-looking. Over that, he wears a what looks like a strong armored breastplate covering most of his torso, long armored gloves that go past his elbows, leg-plates that reach halfway up his thighs, and armored faulds that protect his upper legs and lowest torso. His identity is protected by a domino mask, with a simple helmet worn over his head. Much of the Templar's armor seems to have an odd mix of classical and futuristic lines, giving him a rather other-worldly appearance. Topping all of this off is a maroon cape that not only seems somewhat frayed, but is actually noticeably transparent; sometimes it will move as if flapping in the wind, even if there is no wind to move it.

    Power Descriptions:
    Cobalt Templar wields the Blue Ring of the Determined Leader, one of The Seven Rings. While he has not delved the full depths of its abilities yet, he has accessed a large well of power nonetheless.

    His costume is just for show; the ring reinforces his body with a sort of force field just around skin level, meaning he is always protected. The "armor" is just a construct of its power; the material feels like something between plastic and aluminum if examined more closely. The ring allows him to effortlessly and almost instantly shift between his "civilian" wear and his "work" attire, and in fact to virtually any outfit he imagines. Anything that isn't his "natural" clothes (which get shunted into a small pocket dimension in the ring) tend to carry a blue coloration, often with some red or maroon mixed in.
    As well, the the ring allow him to survive in the most hostile of environments, including space, and to see in even the deepest of darkness, and his vision can pierce magical and technological means to obscure oneself from visibility. It even helps him unconsciously sense danger, giving him an edge in combat. The ring enhances his body and stamina, 
    His flight seems unsupported by any wings or other visible means of propulsion, simply lifting him into the air as if gravity were an option, rather than a law, though he often has an aura of blue, flickering flames (harmless) surrounding his body. He is able to reach speeds up to 10,000 miles per hour in-atmosphere, and once he exits the atmosphere, he has found he can exceed the speed of light, hitting up to 1,000c.

    Cobalt Templar's most obvious powers center around his control of the unearthly cobalt fire that the ring produces. Strangely enough, he is not limited to burning things with blasts of this fiery power. Not only can he form hand-held weapons out of it, he can also create various simple objects, including walls, chairs, and the like. And most amazingly, the ghostly flames can wrap harmlessly around people and objects, quickly moving them out of harm's way. His unique artistic streak shines through in his power usage here, as his attacks almost always look at least slightly different each time, manifesting the blasts and strikes of energy in unique ways. 
    While his ability to create and manipulate independent objects (rather than constructs he channels his powers through to attack an enemy) have waxed and waned, it is still part of his ability set, though he typically uses it to help him move large objects or numerous smaller ones, or occasionally to reach otherwise hard-to-get things.
     
    Sometime during his tenure on Earth-I-War-4, he found he stopped aging. Even if the Ring was not on his finger, the grip of time had slipped loose. It seemed some small fragment of the Fire of the Blue Ring had seeped into his body. More recently, this Fire seems to have given him the strength he once only had with his Ring; now, he is superhumanly strong even with the ring locked in the Vault and him out in the forest (he tested this). Part of him is a bit worried about other long-term effects, but mostly he just enjoys the fact he's got a bit more ability even without his trusty Ring.


    History:
    Most of Cobalt Templar's history can be found >here.

    Recent Times:
    Currently Cobalt Templar is starting classes at Freedom City University while still trying to get some hero work in on the side. He's maintaining his relationship with Quo-Dis, which now often means traversing the USA on a weekend to spend some time with her. He's not in any team at the moment.
     
    From March to July 2013, Cobalt Templar was nowhere to be found on Earth-Prime, or indeed the entire Prime Universe. He had been flung through a portal of space, time, and dimension, landing himself on Earth-I-War-4, in the early 1980s of that world. He soon discovered that it was a strange mockery of his own, even with the time difference, as that world was in the grips of a decades-long on-and-off conflict between powers that mirrored the Axis and Allies powers of World War 2, but also remained radically different. It didn't take him long to get swept up in not only more "traditional" crime-fighting in his "homeland", but also eventually joining the actual war effort. Being in a war changed Corbin, but thankfully it didn't change him too deeply; while older, wiser, and more cautious in life, his idealism and determination remained intact. He finally departed that world with the aid of several of its scientific minds, not too long after having found all of the Seven Rings of that world, and gifting them to variants of his own world's Liberty League (plus a couple). 
     
    He has returned home, and after a short time of dealing with another radical change in life (despite barely looking older than when it all started), he revealed his extended history and new ageless status to his old friends, and soon joined the Liberty League. Now engaged to be married to Quo-Dis and working hard on both his college degrees and his heroics, Corbin leads a rich, fulfilling life, even as the occasional shadow of the past rears its head.

    Personality & Motivation:
    Corbin Hughes is boy of contradictions. Despite his athletic build and apparent love for rock-climbing, he's looking to become an archaeologist and historian. On top of that, he has a not-very-secret love of drawing and painting, something which he has some decent talent at (as demonstrated in gifts to his friends, and his love of reading is well known, at least to his friends.
    Corbin tends to read various sorts of suspense books, as well as alternate history fiction, classical epics, westerns, and sword and sorcery. His taste in movies tends to run similar to his literary tastes, with more allowance for individual films that he enjoys. As for music, he enjoys most blues and jazz, as well as soft, blues, folk, southern, and classic rock and roll.
    On a deeper level, Corbin has fully embraced his heroic path, a path now fully supported by his parents. He loves helping people, and some part of him (a part he doesn't always like to acknowledge) enjoys the fighting, too. He finds himself constantly working to balance his personal relationships, his education, and his hero work; none of them are things he wishes to abandon, but all take quite a bit of time.
     
    As well, he has found he has a distaste for death; even when fighting Omegadrones, a part of him hated what he had to do. Only against Omega himself was that reservation truly put aside. For all that he's a near-giant of a man tossing around bright blue fire, Corbin treasures life, and is shaken when it just snuffs out in front of him. Unfortunately, his time on Earth-I-War-4 has numbed this distaste; while Corbin could often get away with simply injuring or disabling opponents, there were times he had no other choice (typically against the most monstrous of his foes), and he fought in the company of those with fewer such compunctions. He's seen war for decades now, and it's changed him in subtle ways that are not always clear...

    Powers & Tactics:
    Cobalt Templar has gone from a cautious fighter to, if not reckless, certainly a more straightforward combatant. He relies upon his incredible resistance to injury to see him through a fight, and he often abandons caution even more to give himself a better chance at a telling blow. He is equally capable of fighting up close or at range, though against notably tough foes he will try to get close, as his melee abilities have a greater chance of bypassing their defenses (via concentrating all that energy into something that cannot leave his hands). He will shift into his "giant form" when faced with a tough-but-slow opponent, or a large number of less-skilled opponents.
     



    Complications:
    The Fires of Hell Shall Not Prevail: Beings which channel the energies from the deepest pits of Hell (or similar places and energies) tend to have a better chance of hurting Cobalt Templar, despite his not-insignificant protections. A GM should feel free to let Cobalt Templar earn a Hero Point by somewhat increasing the effectiveness of hellfire-based attacks, or other effects and powers of a similar nature, against him.
    Secret (Identity): While his parents and many of his friends know of his powers, Cobalt Templar is not at all officially connected to Corbin Hughes. Which is how Corbin would like to keep things. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult.
    With Great Power...: Corbin's own sense of responsibility and personal code of ethics mean that he feels he must be a hero, since he has powers. Often, he will prioritize protecting and rescuing bystanders over pursuing escaping villains. A GM should feel free to give him a Hero Point when Cobalt Templar faces a choice between protecting bystanders and dealing with villains.
    You Must Know No Fear!: Corbin's powers (or the ones still granted directly from the ring) tend to have serious troubles when he's experiencing serious amounts of fear (such as from the powers of a villain). Often, they work with less effectiveness, or stop working entirely. A GM should feel free to grant Corbin a Hero Point if he fails a save versus a fear affect, which should cause him to lose power, perhaps by losing ranks in his attack powers, defenses, and so on granted by his ring.
    Dethroner of Omega: Corbin, or "Cobalt Templar the Swordsman" as the Furions have dubbed him, is one of the members of the iteration of Young Freedom that faced off against Omega on a dead world, and helped "kill" the Knight of Entropy. While many would consider him a hero, this has obviously earned him the ire of the Terminus (or at least made him the target of ambitious Annihilists). A GM should feel free to give CT a Hero Point when his participation in the defeat of Omega brings the forces of the Terminus to him (perhaps attacking him unawares, or drawing him into a conflict he may have otherwise avoided).
    Relationship: Corbin Hughes and Quo-Dis (Ultiwoman) are engaged to be married. Their care for each other is deep, but her lagging unfamiliarity with the more nuanced parts of human culture causes friction. As well, she is (unknown to most) not only a member of the Ultima Thule community of Ultimen, but the daughter of Superior himself. A GM might award Corbin a Hero Point if his connection to Quo-Dis brings trouble to his door, be it an angry father, someone seeking a member of the Ultimen, or someone (or something) else.
    Young Veteran: Corbin looks like he's in his 20's, something like 25 at the latest. But in his actual collected experience, he's about 50 years old. His time on Earth-I-War-4 spanned a full 30 years, and it's only the combination of his Ring's powers slowly leeching into his body, and the strange portal he was first sent through that has kept him looking so young. And sadly, a fair bit of those 3 decades was spent in the world-spanning lukewarm war of that planet. Corbin is not who he was before his time on Earth-Milchamah (as he sometimes thinks of it). A GM should feel free to give CT a Hero Point when he might be subject to a "flashback" at an inconvenient point, or when his "mental age" being so different from his chronological age causes problems (in either identity), or when he reacts to an individual (such as a hero or villain) with too much familiarity (caused by his time fighting alongside or against many of them).


    Abilities: 12 + 6 + 10 + 4 + 4 + 2 = 38PP
    Strength: 28/22 (+9/+6)
    Dexterity: 16 (+3)
    Constitution: 28/20 (+9/+5)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 12 (+1)


    Combat: 24 + 12 = 36PP
    Initiative: +7/+3
    Attack: +14/+12
    Grapple: +16, +30 Ring
    Defense: +13 (+6 Base, +2 Dodge Focus, +5 Enhanced), +3 Flat-Footed
    Knockback: -8/-1


    Saving Throws: 2 + 5 + 8 = 15PP
    Toughness: +14/+5 (+10/+5 Con, +4 Protection)
    Fortitude: +13/+7 (+10/+5 Con, +1 Enhanced, +2)
    Reflex: +11/+8 (+3 Dex, +3 Enhanced, +5)
    Will: +12/+10 (+2 Wis, +2 Enhanced, +8)


    Skills: 88R = 22PP
    Acrobatics 10 (+13)
    Craft (Artistic) 10 (+12)
    Knowledge (Business) 8 (+10)
    Knowledge (Arcane Lore) 10 (+12)
    Knowledge (History) 10 (+12)
    Knowledge (Tactics) 10 (+12)
    Language 8 (Arabic, English [Native], French, German, Greek, Hebrew, Latin, Spanish, Japanese)
    Notice 12 (+14)
    Stealth 10 (+13)


    Feats: 9PP
    All-Out Attack
    Dodge Focus 2
    Equipment 3 (15EP) [Veteran Award]
    Luck 3
    Power Attack
    Precise Shot 2

    Equipment 3PP = 15EP [Veteran Award]

     

    Headquarters (Underground Base; Templar's Forest Vault)
    Size: Large (2 EP)
    Toughness: +10 (1 EP)
    Features: Concealed, Defense System (Paralyze 12, Attack Bonus: +12, Extras: Targeted Shape-able Area, Flaw: Full-Round Action), Gym, Holding Cell (Extra Toughness, +15 Toughness Save), Isolated, Living Space, Power System, Security System (DC 20 Disable Device) (8 EP)
    Vault :
    Size: Fine (-3EP)
    Toughness: +20: (3EP)
    Features: Security System (DC 35 Disable Device) (4EP)


    Powers: 15 (1+6+8) + 94 = 109PP
     
    Internal Fire 3.8 (19PP Container [Passive, Permanent]) [19PP] [Magic]

    Immunity 1 (Aging) [1PP] 
    Enhanced Strength 8 (to 30/+10) [8PP]
    Enhanced Constitution 10 (to 30/+10) [20PP]

     
    Device 25 (125PP Container, Flaws: Hard-To-Lose, Feats: Restricted 2) [102PP] (Power Ring [blessed/Holy, Magic])

    Enhanced Attack 2 [4PP]
    Enhanced Defense 6 [12pp]
    Enhanced Feats 3 (Improved Initiative, Quick Change 2) [3PP]

    Enhance Fortitude 1 [1PP]

    Enhance Reflex 3 [3PP]

    Enhanced Will 2 [2PP]
    Immunity 9 (Life Support) [9PP]
    Protection 4 [4PP]
    Super-Senses 4 (Darkvision, See Invisibility [Vision Counters Obscure (Darkness) and Concealment]) [4PP]
    Super-Strength 8 (Lifting STR 70 [Heavy Load: 70 tons]) [16PP]
     
    Speed of Flame 4.4 (22PP Container [Passive, Permanent]) [22PP] [Magic]

    Flight 10 (10,00mph / 100,000ft per Move Action) [20PP]
    Super-Movement 1 (Space Travel 1 [interplanetary]) [2PP]

    Fires of Creation 6.5 (13PP Array; PFs: Alternate Power 1) [14PP]
    BP: Create Object 5 (5 5ft cubes, Toughness +5, Lifting Strength 25 [Heavy Load: 800 lbs.], 10 50ft Range Increments / 500ft Max Range; PFs: Precise, Selective, Tether) [13PP]
    AP: Move Object 6 (Effective Strength 30, Heavy Load: 1,600 lbs) [12PP]

    Holy Fire Control 14 (30PP Array; PFs: Affects Insubstantial 2, Alternate Power 1) [29PP] (Fires of Judgement)

    BP: Blast 14 (10 140ft Range Increments / 1400ft Max Range) [26PP]"Rain of Fire"
    AP: Strike 4 (Extra: Penetrating 12 [DMG 25], PF: Mighty) [17PP] "Unlimited Blades"


    DC Block:
    ATTACK           RANGE            SAVE          EFFECT
    Unarmed         Touch               DC25/21     Toughness (Staged) Damage (Physical)
    Blast                Ranged            DC28          Toughness (Staged) Damage (Energy)
    Strike               Touch               DC28          Toughness (Staged) Damage (Energy)

    Abilities (38) + Combat (36) + Saving Throws (15) + Skills (22) + Feats (9) + Powers (121) - Drawbacks (0) = 243/250 Power Points

  17. Gabriel nods at Muse's words.

    "Like she said, this way, we're prepared no matter what. All things considered, I'm not discounting her vision. And if it turns out to be more mundane, maybe some of these kids can get scared out of crime forever."

    His mood seems pensive, his gaze still focused on the streets.

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