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bootslof

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  1. This has a save' date=' put it in the DC Block.[/quote'] There is no save for Matter Eater in Ultimate Power, the swallowed object simply looses toughness until destroyed. I apologize for not stating subtle 1, as it could be subtle 1 or 2 for this power. I think now my array is still 27 points. I believe my Create Object power still falls into the constraints listed in Ultimate Power, as one could say the objects are made of "transmuted bulk matter". that, and I feel the descriptor qualifies the object to be made of "something else entirely". I've fixed all the other problems, except for the limited dismissal for my two APs. I'm thinking of putting Device in there as the two Alternate Powers, but I am going to require consulting on that subject.
  2. there I capitalized the stuff cept i used caps lock HA!!
  3. Players Name: bootslof Power Level: 10 (150/156) Trade-Offs: -2 Attack for +2 Save DC, -5 Defense for +5 Toughness Unspent PP: 6pp Characters Name: Keil Jenkins Alternate Identity: The Frycook Height: 5'11" Weight: 210lbs Age: 21 Hair: crew cut, blondish, light brown Eyes: blue Description: Kiel Jenkins is a slightly overweight, surly, nerdy frycook. He has short light hair. He flaunts a pronounced beer belly, and has a happy go lucky attitude comparable to Santa Claus Inspiration: Frycook is based off of my old boss at a fast food chain. I saw him grab a customer and literally throw him out of the store. He ate a burger with 2 pounds of meat in it with bacon cheese and bbq sauce. Also, he ran a night shift entirely by himself, meaning, he took drive threw orders, cooked the food, made the sandwiches, bagged everything, filled drink orders and swept the floors and did managerial work on the computer. These feats are what the majority of my characters powers are based off of. History: One night our humble hero was scheduled to work the night shift at his job as a manager in training at "Burger Chucker". Due to a series of cancelations and emergencies he was left alone to run the college adjacent restaurant for a night on the weekend before finals. This led to immense stress on his part. He was doing the work of at the very least 4 well trained employees. As the night went on he seemed to notice that the work got easier and easier. He began multitasking with extreme efficiency. As he ran in the numbers at the end of the night he realized that the store had made a tremendous amount of money, even without accounting for the fact that management only had to pay a single worker. Without noticing it, Keil had gained additional limbs that simply did whatever he knew needed to be done. He had moved at incredible speeds from the kitchen to the drive through window. He had reached his arms around corners a great distance to grab the fries he forgot to put in one customers bag. The next night he showed up for work again and the store manager just stared at him blankly. When Keil inquired about the stare, the manager showed him the security tapes of him moving and stretching and growing limbs. Keil merely laughed and said "Oh, thats how i pulled that off? I thought i was just on a hot streak." Throughout his shift he began playing with his new powers. He streched his jaws out to swallow a 5 pound burger in a single gulp. Then he felt an odd tingling in his hands (he had 6 out at the time) suddenly bread crumbs just began falling out of his hands, then chunks of meat. Slightly creeped out by this, he went into the storage closet to get a broom and mop. While there he saw an old fry basket (metal mesh with wooden handle used to contain the fries in the vat). He was curious. He swallowed the basket then focused on his right hand and suddenly a metal spatula appeared with a wooden grip. Ever since he gained control over his powers he has been given a substantial raise (not that he asked for it) and made the regular one-man night crew. Personality & Motivation: At the moment, Keil really just wants to go on with his life as normally as possible. He doesn't know how or why these powers came to be, but he will use them in ways he sees fit. He hasn't come out in the open with it, but he has used his powers to help the innocent. He has used his arms to pull kittens out of trees. He has stopped street muggers. He has yet to encounter other super heros in person and is shy about making his entrance into their world. He does however dream of working alongside some of the heroes he has seen on TV. Powers & Tactics: Frycook has been called the ultimate multitasker. He will use one arm to cling to a cieling or ledge, another arm to grab a sweater to eat from a nearby department store, another to pay for it, and 2 more to summon a net to throw at a fleeing suspect. When forced into intense physical combat he will eat the hardest substance he can find and summon a blade or gunlike device out of the material. Depending on the amount available to him he may create multiple weapons which he weilds in a many hands as necessary. Complications: addictions: fast food responsibility - will never be late for work temper - when pushed too far, will literally drag an annoying customer out the door (applies outside work as well) Stats: 2+6+6+0+0+4 = 18pp Str: 12 (+1) Dex: 16 / 26 (+3/+8) Con: 16 (+3) Int: 10 (+0) Wis: 10 (+0) Cha: 14 (+2) Combat: 2+4 = 12pp Attack +2 (Base); +4 (Ranged); +8 (Consumption Creation Attacks) Grapple: 2(base) + 8(dex) + 5 (elongation) + 4(additional limbs) = 19 Defense: +4 Base; +5 dodge focus; +2 flat-footed Knockback: -7 Initiative: +8 Saves: 4+2+2 = 8pp Toughness: +15 (+3 Con, +12 Protection) Fortitude: +7 (+3 Con, +4) Reflex: +10 (+8 Dex, +2) Will: +2 (+0 Wis, +2) Skills: 44r = 11pp Acrobatics 8 (+16) Diplomacy 8 (+10) Intimidate 5 (+7) Notice 9 (+9) Profession (cook) 10 (+10) Sleight of Hand 4 (+12) Feats: 11pp All Out Attack Accurate Attack Ambidexterity Attack Focus (ranged) 2 Dodge Focus Grappling Finesse Improved Grab Improved Pin Move-by Action Takedown Attack Powers: 10+8+5+17+12+5+5+27 = 89pp Enhanced Dexterity 10 [10pp] Additional Limbs (10 arms) 4, Extras: duration/continuous (can summon and retract at will) [8pp] Elongation 5 [5pp] Matter Eater 12 [17pp] Protection 12 [12pp] Quickness 5 [5pp] Speed 5 [5pp] Array 13 ("Consumption Creation"; PF: Alternate Power 2) [28pp] Base: Create Object 12 (Extras: Duration/Continuous[+1]; Flaws: Range/Touch[-1]; ]; PF: precise, subtle 1) AP: Blast 12 (Ranged weapons made with Create Object; PF: accurate 2) AP: Strike 11 (Melee weapons made with Create Object; PF: accurate 3, mighty) Drawbacks: 0pp DC Block: Blast 12 --- 27 Toughness Save --- bruised, staged Strike 11 --- 27 Toughness Save --- bruised, staged create object (cage) --- 22 Reflex save Costs:Abilities (18) + Combat (12) + Saves (08) + Skills (11) + Feats (11) + Powers (90) - Drawbacks (00) = 150pp / 156 pp
  4. this'll be my main combat style, yes.
  5. ok im trying to tag on the damaging extra so i can have my summoned sword be a bit more efficient / be able to make guns / bows and arrows. any ideas on how many ranks of damaging would be fair? i already tacked on the precise feat, and the subtle feat, and the duration extra.
  6. oh another thing, is there any potential point advantage to saying that i can only create objects so long as its shaped in my hand, as opposed to anywhere i can see? call it drawback -1 range?
  7. very true, this will not be my characters foundational power, this is more for fun panoplay, i discussed it with Sandman. say a kid gets a "happy meal toy" but wants another one. i eat it and give the kid a new hot wheels car!! i will use it for swords and such during combat, but its primarily just for fun.
  8. what degree (1 to 3) of a power loss drawback do you think that would be, I'd say at least 2, but id prefer a more educated estimate.
  9. shape matter seems to be the main basis of this power, but id like to be able to have the features of matter eater. i just need the proper way to link this stuff together to actually be in the proper format
  10. ok this character has basially been said "oh heck no" too. i am going to submit a new character, and maybe in the future revisit this character. at the very least i need to drop the concealment aspect and the whole pain motivation stuff. frankly that was going to be half the fun of this character for me. so im starting from scratch.
  11. no this does not relate to going to the bathroom. im trying to make a character that can eat anything then potentially reassemble the elements in what he ate into an object in his hand. for example, he could eat a shotgun then assemble the wood and metal into a sword in his hand and save the gunpowder for something else. im curious as the the costs/mechanics and formating of such a power.
  12. Player's Name: bootslof Power Level: 10 (150/150pp) Trade-Offs: attack -2, defense +5, DC +2, toughness -5 Unspent PP: 0 Characters Name: joseph damathy Alternate Identity: The Flickering Soul Height: was 5'7" Weight: was 140 now 0 Hair: was dark brown Eyes: Green Description: The Flickering soul doesnt really look like anything or sound like anything if he doesnt want to, but he always smells(and tastes) like burnt wood. when he chooses to manifest he bears fairly obvious burn marks down the side of his face and most of his body, ones that most people would think to be fatal. in physical form he bears no hair on his head and appears fairly skinny and harmless albeit a little creepy History: one day on josephs walk home from school (he was a senior in high school on the honor role) he found that his house had been set ablaze. There were no fire trucks or ambulances on scene despite the intensity of the blaze. joseph desperately went inside only to find his family and possessions burned and destroyed. eventually the house began caving in, joseph became trapped inside. inhis depression and realization of his imminent death he wandered the house. he discovered that the source of the fire was in fact from his pack of matches and cigarettes that he hid from his parents. he grew partially insane from seeing this. at that point he descided to attempt to jump though one of the brick walls of his home. to his suprise he felt no impact but found himself outside, with his cigarette case still in hand. he decided so smoke one, ironcally lighting it off of his own house. eventually he learned to control his power of insubstantibility as well as developing several harmful mental atacks via his insanity. Personality & Motivation: being that the flickering soul nearly experienced his own death he has no reason whatsoever to fear it. he goes ot of his way to prove to himself that nothing bad can ever happen to him, regardless of his actions. after surviving one of the most traumatizing events possible he has decided that no one need suffer any harm. he believes that pain does not exist and any attempt to counter this leads to significant rage against the causer of such pain. if he witnesses anyone cause another person pain, even by accident he will insure that that person is incapacitated and that the victim has justice. while he doesn't believe in the concept of pain anymore he knows what hardship is. he believes that life is full of challenges and those that cannot overcome certain simple bumps in the road of life are not worthy of his help. he despises physical violence, and yet is willing to inflict true mental agony on a person if he deams it necessary. physical pain no longer exists, but mental pain and manipulation is a major part of his life. perhaps it is these two conflicting ideas of suffering that drove him partially into madness and to developing his mental powers. Complications: addiction (cigarettes) hatred (pain) phobia (pain) disfigurement (burns) Stats: 14pp Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 14 (+2) Wis: 16 (+3) Cha: 14 (+2) Combat: 0pp Attack: +0 Grapple: +0 Defense: +0 Knockback: 0 Initiative: +20 (improved initiative) Saves: 19pp Toughness: +0 Fortitude: +0 Reflex: +12 Will: +10 Skills: 44r = 11pp Gather Info 8 (+10) Notice 12 (+15) Search 4 (+6) Sense Motive 8 (+11) Stealth 12 (+12) Feats: 11pp Improved Initiative 5 (+20) Luck 2 Fearless Move-by Action evasion 2 Powers: 95pp Super Senses 4 (X-ray vision (void with Lead)) [4] Insubstantial 4 (affected by fire) [20] concealment 5 (from all visual and auditory) [10] flight 3 (PF: subtle) [16] Mental Blast 10 [43] *AP: possession 10 (PF: extended reach 5(25 ft) *AP: illusion 10 (extras damaging) *AP: Fire Control 10 (extras, affects insubstantial, selective) Regeneration 6 (limited to insubstantial, can't heal burns) [2] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Mental Blast: DC 25 Will Save possession: power check (+10) vs Will save illusion: DC 20 will save Costs: Abilities (14) + Combat (0) + Saves (19) + Skills (11) + Feats (11) + Powers (95) - Drawbacks (00) = 150/150
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