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flashedarling

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  1. Mind if I cut in with Earthbender? He's new in town and needs to cut his teeth on something.
  2. Players Name: Flashedarling Power Level: 7 (91 PPs) Unspent PPs: 1 Characters Name: Kelsang Gyatso Alternate Identity: Lop Nar Alias: Kalvin Gentle Height: 5’8†Weight: 154 lbs. Hair: Black pony-tail Eyes: Black Description: A smaller asian man with a slight frame an always wearing a dark black suit. Backstory: Kalsang Gyatso was born in Tibet and throughout his life was frequently reminded of his namesake the 7th Dalai Lama. His love of life and love of winning at contests of martial skill made him want more than reincarnation into a new life. He desired his memories and personality to remain intact throughout his many lives. When he died he performed a ritual that reduce his essence into a black ichor which he instructed his prize pupil to bath in after his death. The student was told that doing so would give him all the skills of his master. It did more than that it was the master's spirit in a new form which took possession of the boy's body wiping his memory and giving the master a new lease on his life. Truely the man you know as Kalvin Gentle is simply a host to the true Kalsang Gyatso the amorphous ooze which covers his body. Kalsang has the ability to morph into any form he desires which is usually a form of clothing for his host as well as altering the outer appearance of his host to whatever he desires (typically it matches his original body). He also infuses his host body with the vitality and strength it needs to survive and retains the ability to infect others with his corruption. Nothing comes before his desire to continue living. He will confront those he believes could pose a threat to him as soon as he recognizes their potential. He tries to enjoy his unlife as much as possible and especially enjoys demonstrating his martial prowess. Often he takes on disciples he believes are pliable and would make suitable future hosts. ABILITIES: (12 pp) Strength 14 (22) Dexterity 18 Constitution 10 (24) Intelligence 10 Wisdom 10 Charisma 10 COMBAT: (12 pp) Attack: +2, +6 unarmed Defense: +4, +5 w/Dodge Bonus Grapple: +17 (with Super-Strength and Additional Limbs APs) Initiative: +4 SAVES: (5 pp) Toughness:+7 Fortitude: +7 Reflex: +4 Will: +5 (5 pp) SKILLS: (6 pp) Acrobatics: 8 (+12) Notice: 4 (+4) Stealth: 8 (+12) Knowledge(Arcane Lore): 4 (+4) FEATS: (7 pp) Ambidexterity Attack Specialization (unarmed) 2 Dodge Focus 1 Improved Grab Improved Pin Power Attack POWERS: (52 pp) AMORPHOUS Morph 3 (2 pp/rank, any humanoid) (6 + 2 pp) AP: Concealment (all visual, Blending (-1), Close Range, Selective) AP: Super-Strength 3 TENDRILS Additional Limbs 4 (Duration: Sustained), Elongation 6 (Limited: Additional Limbs Only), Enhanced Strength 8 (15 + 2 pp) AP: Snare 6 (Tether, Chokehold) AP: Trip 12 (Improved Throw, Split Attack 2) (Note: No more than Trip 6 vs. any one target) SPAWN: Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp)
  3. Players Name: Flashedarling Power Level: 7 (91 PPs) Unspent PPs: 1 Characters Name: Kelsang Gyatso Alternate Identity: Lop Nar Alias: Kalvin Gentle Height: 5’8†Weight: 154 lbs. Hair: Black pony-tail Eyes: Black Description: A smaller asian man with a slight frame an always wearing a dark black suit. Backstory: Kalsang Gyatso was born in Tibet and throughout his life was frequently reminded of his namesake the 7th Dalai Lama. His love of life and love of winning at contests of martial skill made him want more than reincarnation into a new life. He desired his memories and personality to remain intact throughout his many lives. When he died he performed a ritual that reduce his essence into a black ichor which he instructed his prize pupil to bath in after his death. The student was told that doing so would give him all the skills of his master. It did more than that it was the master's spirit in a new form which took possession of the boy's body wiping his memory and giving the master a new lease on his life. Truely the man you know as Kalvin Gentle is simply a host to the true Kalsang Gyatso the amorphous ooze which covers his body. Kalsang has the ability to morph into any form he desires which is usually a form of clothing for his host as well as altering the outer appearance of his host to whatever he desires (typically it matches his original body). He also infuses his host body with the vitality and strength it needs to survive and retains the ability to infect others with his corruption. Nothing comes before his desire to continue living. He will confront those he believes could pose a threat to him as soon as he recognizes their potential. He tries to enjoy his unlife as much as possible and especially enjoys demonstrating his martial prowess. Often he takes on disciples he believes are pliable and would make suitable future hosts. ABILITIES: (12 pp) Strength 14 (22) Dexterity 18 Constitution 10 (24) Intelligence 10 Wisdom 10 Charisma 10 COMBAT: (12 pp) Attack: +2, +6 unarmed Defense: +4, +5 w/Dodge Bonus Grapple: +17 (with Super-Strength and Additional Limbs APs) Initiative: +4 SAVES: (5 pp) Toughness:+7 Fortitude: +7 Reflex: +4 Will: +5 (5 pp) SKILLS: (6 pp) Acrobatics: 8 (+12) Notice: 4 (+4) Stealth: 8 (+12) Knowledge(Arcane Lore): 4 (+4) FEATS: (7 pp) Ambidexterity Attack Specialization (unarmed) 2 Dodge Focus 1 Improved Grab Improved Pin Power Attack POWERS: (52 pp) AMORPHOUS Morph 3 (2 pp/rank, any humanoid) (6 + 2 pp) AP: Concealment (all visual, Blending (-1), Close Range, Selective) AP: Super-Strength 3 TENDRILS Additional Limbs 4 (Duration: Sustained), Elongation 6 (Limited: Additional Limbs Only), Enhanced Strength 8 (15 + 2 pp) AP: Snare 6 (Tether, Chokehold) AP: Trip 12 (Improved Throw, Split Attack 2) (Note: No more than Trip 6 vs. any one target) SPAWN: Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp)
  4. Players Name: Flashedarling Power Level: 7 (91 PPs) Unspent PPs: 1 Characters Name: Kelsang Gyatso Alternate Identity: Lop Nar Alias: Kalvin Gentle Height: 5’8†Weight: 154 lbs. Hair: Black pony-tail Eyes: Black Description: A smaller asian man with a slight frame an always wearing a dark black suit. Backstory: Kalsang Gyatso was born in Tibet and throughout his life was frequently reminded of his namesake the 7th Dalai Lama. His love of life and love of winning at contests of martial skill made him want more than reincarnation into a new life. He desired his memories and personality to remain intact throughout his many lives. When he died he performed a ritual that reduce his essence into a black ichor which he instructed his prize pupil to bath in after his death. The student was told that doing so would give him all the skills of his master. It did more than that it was the master's spirit in a new form which took possession of the boy's body wiping his memory and giving the master a new lease on his life. Truely the man you know as Kalvin Gentle is simply a host to the true Kalsang Gyatso the amorphous ooze which covers his body. Kalsang has the ability to morph into any form he desires which is usually a form of clothing for his host as well as altering the outer appearance of his host to whatever he desires (typically it matches his original body). He also infuses his host body with the vitality and strength it needs to survive and retains the ability to infect others with his corruption. Nothing comes before his desire to continue living. He will confront those he believes could pose a threat to him as soon as he recognizes their potential. He tries to enjoy his unlife as much as possible and especially enjoys demonstrating his martial prowess. Often he takes on disciples he believes are pliable and would make suitable future hosts. ABILITIES: (12 pp) Strength 14 (22) Dexterity 18 Constitution 10 (24) Intelligence 10 Wisdom 10 Charisma 10 COMBAT: (12 pp) Attack: +2, +6 unarmed Defense: +4, +5 w/Dodge Bonus Grapple: +17 (with Super-Strength and Additional Limbs APs) Initiative: +4 SAVES: (5 pp) Toughness:+7 Fortitude: +7 Reflex: +4 Will: +5 (5 pp) SKILLS: (6 pp) Acrobatics: 8 (+12) Notice: 4 (+4) Stealth: 8 (+12) Knowledge(Arcane Lore): 4 (+4) FEATS: (7 pp) Ambidexterity Attack Specialization (unarmed) 2 Dodge Focus 1 Improved Grab Improved Pin Power Attack POWERS: (52 pp) AMORPHOUS Morph 3 (2 pp/rank, any humanoid) (6 + 2 pp) AP: Concealment (all visual, Blending (-1), Close Range, Selective) AP: Super-Strength 3 TENDRILS Additional Limbs 4 (Duration: Sustained), Elongation 6 (Limited: Additional Limbs Only), Enhanced Strength 8 (15 + 2 pp) AP: Snare 6 (Tether, Chokehold) AP: Trip 12 (Improved Throw, Split Attack 2) (Note: No more than Trip 6 vs. any one target) SPAWN: Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp)
  5. Players Name: FlashEDarling Power Level: 11 (152 pp) Unspent PPs: 2 Hero Name: Gerald Leones Code Name: Earthbender Height:6'3" Weight:220 lbs Hair: Bald head, goatee Description: An imposing figure History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth. Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was. ABILITIES: (34 pp) Str: 18 / +4 Dex: 20 / +5 Con: 18 / +4 Int: 10 / +0 Wis: 16 / +0 Cha: 12 / +0 COMBAT: (20 pp) Attack: +6, +14 unarmed (12 pp) Defense: 16, flatfooted 12 (8 pp) Initiative: +5 SAVES: (18 pp) Toughness: 14 (Impervious 6) Fortitude: 10 (6 pp) Reflex: 10 (5 pp) Will: 10 (7 pp) SKILLS: (9 pp) 36 Skill Points Acrobatics 14 / +19 Intimidate: 8 / +8 Knowledge (arcane lore) 1 / +1 Notice: 4/ +4 Profession (construction): 5 / +6 Stealth: 4 /+9 FEATS: (9 pp) All-Out Attack Attack Specialization (unarmed) 4 Dodge Focus 2 Power Attack Uncanny Dodge (tremorsense) POWERS: (60 pp) Earth Control 10 (Extras: Damaging) (30 pp +6pp) AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise) AP: Trip 10 (Extras: Area (Burst), Range (Perception)) AP: Transform 7 (earth to earth, 4 pp/rank) AP: Snare 6 (Extras: Area, Selective Attack, Perception) AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0)) "Force Field" 10 Impervious 6 (16 pp +1pp) AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective) (The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks) Burrowing 3 (3 pp +1pp) AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces) Super-Senses (tremorsense, Acute) (3 pp) PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else) Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC
  6. Players Name: FlashEDarling Power Level: 11 (152 pp) Unspent PPs: 2 Hero Name: Gerald Leones Code Name: Earthbender Height:6'3" Weight:220 lbs Hair: Bald head, goatee Description: An imposing figure History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth. Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was. ABILITIES: (34 pp) Str: 18 / +4 Dex: 20 / +5 Con: 18 / +4 Int: 10 / +0 Wis: 16 / +0 Cha: 12 / +0 COMBAT: (20 pp) Attack: +6, +14 unarmed (12 pp) Defense: 16, flatfooted 12 (8 pp) Initiative: +5 SAVES: (18 pp) Toughness: 14 (Impervious 6) Fortitude: 10 (6 pp) Reflex: 10 (5 pp) Will: 10 (7 pp) SKILLS: (9 pp) 36 Skill Points Acrobatics 14 / +19 Intimidate: 8 / +8 Knowledge (arcane lore) 1 / +1 Notice: 4/ +4 Profession (construction): 5 / +6 Stealth: 4 /+9 FEATS: (9 pp) All-Out Attack Attack Specialization (unarmed) 4 Dodge Focus 2 Power Attack Uncanny Dodge (tremorsense) POWERS: (60 pp) Earth Control 10 (Extras: Damaging) (30 pp +6pp) AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise) AP: Trip 10 (Extras: Area (Burst), Range (Perception)) AP: Transform 7 (earth to earth, 4 pp/rank) AP: Snare 6 (Extras: Area, Selective Attack, Perception) AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0)) "Force Field" 10 Impervious 6 (16 pp +1pp) AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective) (The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks) Burrowing 3 (3 pp +1pp) AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces) Super-Senses (tremorsense, Acute) (3 pp) PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else) Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC
  7. Players Name: FlashEDarling Power Level: 11 (152 pp) Unspent PPs: 2 Hero Name: Gerald Leones Code Name: Earthbender Height:6'3" Weight:220 lbs Hair: Bald head, goatee Description: An imposing figure History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth. Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was. ABILITIES: (34 pp) Str: 18 / +4 Dex: 20 / +5 Con: 18 / +4 Int: 10 / +0 Wis: 16 / +0 Cha: 12 / +0 COMBAT: (20 pp) Attack: +6, +14 unarmed (12 pp) Defense: 16, flatfooted 12 (8 pp) Initiative: +5 SAVES: (18 pp) Toughness: 14 (Impervious 6) Fortitude: 10 (6 pp) Reflex: 10 (5 pp) Will: 10 (7 pp) SKILLS: (9 pp) 36 Skill Points Acrobatics 14 / +19 Intimidate: 8 / +8 Knowledge (arcane lore) 1 / +1 Notice: 4/ +4 Profession (construction): 5 / +6 Stealth: 4 /+9 FEATS: (9 pp) All-Out Attack Attack Specialization (unarmed) 4 Dodge Focus 2 Power Attack Uncanny Dodge (tremorsense) POWERS: (60 pp) Earth Control 10 (Extras: Damaging) (30 pp +6pp) AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise) AP: Trip 10 (Extras: Area (Burst), Range (Perception)) AP: Transform 7 (earth to earth, 4 pp/rank) AP: Snare 6 (Extras: Area, Selective Attack, Perception) AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0)) "Force Field" 10 Impervious 6 (16 pp +1pp) AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective) (The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks) Burrowing 3 (3 pp +1pp) AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces) Super-Senses (tremorsense, Acute) (3 pp) PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else) Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC
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