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flashedarling

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Posts posted by flashedarling

  1. Here is my suggestion for a quick campaign.

    "One day people with super senses begin to feel something strange. Those with increased touch, tremorsense, or hearing(when they put their ear to the ground) can feel something deep underground singing in some incomprehensible language. It's far to deep to know what it is but clearly it is odd, and quite possibly valuable. Quickly word spreads in certain circles and the race is on. Will someone with noble intent find it first, or those who would wish to use it to their own ends?"

    An excellent campaign for my character Earthbender, but clearly I'd need other parties to join in to race against and a DM to run and flesh it out. Who is up for it?

  2. Here is my suggestion for a quick campaign.

    "One day people with super senses begin to feel something strange. Those with increased touch, tremorsense, or hearing(when they put their ear to the ground) can feel something deep underground singing in some incomprehensible language. It's far to deep to know what it is but clearly it is odd, and quite possibly valuable. Quickly word spreads in certain circles and the race is on. Will someone with noble intent find it first, or those who would wish to use it to their own ends?"

    An excellent campaign for my character Earthbender, but clearly I'd need other parties to join in to race against and a DM to run and flesh it out. Who is up for it?

  3. There is no way Earthbender can keep up (?) So he decides to stick around and fix as much as he can with earth control. Restoring the harmony is more important than chasing the villain. I think that will end the battle for now. Next time I'll bring friends!

  4. There is no way Earthbender can keep up (?) So he decides to stick around and fix as much as he can with earth control. Restoring the harmony is more important than chasing the villain. I think that will end the battle for now. Next time I'll bring friends!

  5. There is no way Earthbender can keep up (?) So he decides to stick around and fix as much as he can with earth control. Restoring the harmony is more important than chasing the villain. I think that will end the battle for now. Next time I'll bring friends!

  6. A moment later the pillar of mud holding up the car leans over "gently" depositing it back on the bridge. Earthbender burrows back up onto the top and surveys the scene.Cars upturned and demolished, great chucks of the bridge missing, the bridge is littered with chunks of cement, mud, and scraps of metal. With the villain disappearing on the horizon the choice is clear. The remain mud columns collapse into the river with a splash and Earthbender gets to work.

  7. A moment later the pillar of mud holding up the car leans over "gently" depositing it back on the bridge. Earthbender burrows back up onto the top and surveys the scene.Cars upturned and demolished, great chucks of the bridge missing, the bridge is littered with chunks of cement, mud, and scraps of metal. With the villain disappearing on the horizon the choice is clear. The remain mud columns collapse into the river with a splash and Earthbender gets to work.

  8. A moment later the pillar of mud holding up the car leans over "gently" depositing it back on the bridge. Earthbender burrows back up onto the top and surveys the scene.Cars upturned and demolished, great chucks of the bridge missing, the bridge is littered with chunks of cement, mud, and scraps of metal. With the villain disappearing on the horizon the choice is clear. The remain mud columns collapse into the river with a splash and Earthbender gets to work.

  9. Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

    Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

    AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

    (Note: Target must be grappled to spread mind control)

    Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

    Enhanced Constitution 14 (14 pp)

    DRAWBACKS: (-4 pp)

    Vulnerability (sonic, uncommon, major, -3 pp)

    Vulnerability (fire, uncommon, minor, -1 pp)

    it's kind of a big difference. So if we could add that in there it'd be a good thing.

    Updated by Heridfel

  10. Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

    Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

    AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

    (Note: Target must be grappled to spread mind control)

    Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

    Enhanced Constitution 14 (14 pp)

    DRAWBACKS: (-4 pp)

    Vulnerability (sonic, uncommon, major, -3 pp)

    Vulnerability (fire, uncommon, minor, -1 pp)

    it's kind of a big difference. So if we could add that in there it'd be a good thing.

    Updated by Heridfel

  11. Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

    Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

    AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

    (Note: Target must be grappled to spread mind control)

    Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

    Enhanced Constitution 14 (14 pp)

    DRAWBACKS: (-4 pp)

    Vulnerability (sonic, uncommon, major, -3 pp)

    Vulnerability (fire, uncommon, minor, -1 pp)

    it's kind of a big difference. So if we could add that in there it'd be a good thing.

    Updated by Heridfel

  12. Luck is now apparently going my way, I easily resist the magnetic blast. I then use Earth control to bust out of my bonds. If at all possible I'm using burrow to leave my barrier unnoticed. Hopefully tricking him into thinking I'm still in there. If that steath roll isn't good enough to do that can it at least be good enough so he doesn't know where I am? (Finally getting some good rolls)

  13. Luck is now apparently going my way, I easily resist the magnetic blast. I then use Earth control to bust out of my bonds. If at all possible I'm using burrow to leave my barrier unnoticed. Hopefully tricking him into thinking I'm still in there. If that steath roll isn't good enough to do that can it at least be good enough so he doesn't know where I am? (Finally getting some good rolls)

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