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CollateralKid

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Posts posted by CollateralKid

  1. Whats up. I'm Billy..umm.. i've been a roleplayer since junior high...i'm now 27. I love the superhero genre so this helps me get my fix when not in a real game or if im at work.

    In real life i actually do standup comedy....or attempt to at least..and I also so comic art...just not professionally.

  2. Whats up. I'm Billy..umm.. i've been a roleplayer since junior high...i'm now 27. I love the superhero genre so this helps me get my fix when not in a real game or if im at work.

    In real life i actually do standup comedy....or attempt to at least..and I also so comic art...just not professionally.

  3. Whats up. I'm Billy..umm.. i've been a roleplayer since junior high...i'm now 27. I love the superhero genre so this helps me get my fix when not in a real game or if im at work.

    In real life i actually do standup comedy....or attempt to at least..and I also so comic art...just not professionally.

  4. Players Name: CollateralKid

    Power Level: 6

    Characters Name:Garbage Guy

    Alternate Identity: Larry (last name unknown)

    Height: 6"9

    Weight: 340 lbs

    Hair: brown

    Eyes: brown

    Description: A hulking beefy man with quite a bit of body hair, adorned in a paper bag mask occasionally, an old pair of Hanes briefs, a sleeveless T-shirt with a "G" Spraypainted on it, and a cape safety pinned around his neck which alternates form being a towel or is occasionally a blanket.

    History: Larry never did very well in school. He ran away at age 12 to look for adventure....alas he ended up in Freedom City's southside among some of the resident homeless.

    As he grew older he was never able to get a job and sort of fell through the cracks of society... ashamed to be homeless in Freedom City, afraid someone who knew him may see him, He took to the sewers.

    One day while traveling through the sewers he saw some odd glowing orange liquid making its path down the waterway. Trying to lean in to get a closer look he lost his footing and fell headfirst in the radioactive material. The ooze enhanced his allready above average strength and toughness but also branded him permanently with the smell he had carried as well only intensified.

    Now some odd years later he is a defender of the local homeless population in Freedom City...

    Stats:

    Str: 16/20 (+3)/ (+5)

    Dex: 12 (+1)

    Con: 20 (+5)

    Int: 8 (-1)

    Wis: 10 (+0)

    Cha: 8 (-1)

    BAB: +6

    BDB: +4

    Initiative: +1

    Saves:

    Toughness: +8

    Fortitude: 10

    Reflex: 6

    Will: 2

    Skills:

    Survival - 4 (rank 4)

    Intimidate - 3 ( Rank 4 + Cha -1)

    Climb - 13 ( Rank 8 + Str 5)

    Knowledge-streetwise - 7 (Rank 8 + Int -1)

    Feats:

    Improved Critical - unarmed -3

    Improved Grapple

    Improved Grab

    Ultimate Effort- Toughness saves

    Luck- 1

    Minions 8 - (100 PL 2) Hobos (see stats below)

    Powers:

    - Enhanced Strength = 4 (4pp)

    - Super Strength = 3 (7pp)

    power feat- Bracing

    - Protection = 3 (3pp)

    - Leaping = 3 (3pp)

    - Immovable = 2 (2pp)

    - Nauseate = 6 (6pp)

    Extra +1 Cloud area

    Flaw -1 sense dependent smell

    Flaw -1 permanent

    Drawbacks: none

    Costs: Abilities (14) + Combat (20) + Saves (10) + Skills (6) + Feats (15) + Powers (25) - Drawbacks (00) = Total Cost

    Homeless Minions (PL 2)

    Str-12 (+1)

    Dex-12 (+1)

    Con-14 (+2)

    Int-10

    Wis-10

    Cha- 8 (-1)

    BAB +2

    BDB +2

    Initiative +1

    Saves:

    Toughness 10

    Fort +4

    Ref +3

    Will +2

    Skills:

    Knowledge-Streetwise (Int) 4 (4ranks)

    Craft- structural (Int) 4 (4 ranks)

    Sleight of Hand (Dex) 5 ( 4 ranks + 1 Dex)

    Stealth (Dex) 5 ( 4 ranks +1 dex)

    Notice (Wis) 4 (4 ranks)

    Feats:

    Equipment-1

    Teamwork- 3

    Interpose

    Equipment:

    - Knife +1 (19-20) 3 ep

    - Brass Knuckles +1 2 ep

    Cost: Abilities (6) + Combat (8) + Skills (5) + Saves (6) + Feats (5) = 30 pp

  5. Players Name: CollateralKid

    Power Level: 6

    Characters Name:Garbage Guy

    Alternate Identity: Larry (last name unknown)

    Height: 6"9

    Weight: 340 lbs

    Hair: brown

    Eyes: brown

    Description: A hulking beefy man with quite a bit of body hair, adorned in a paper bag mask occasionally, an old pair of Hanes briefs, a sleeveless T-shirt with a "G" Spraypainted on it, and a cape safety pinned around his neck which alternates form being a towel or is occasionally a blanket.

    History: Larry never did very well in school. He ran away at age 12 to look for adventure....alas he ended up in Freedom City's southside among some of the resident homeless.

    As he grew older he was never able to get a job and sort of fell through the cracks of society... ashamed to be homeless in Freedom City, afraid someone who knew him may see him, He took to the sewers.

    One day while traveling through the sewers he saw some odd glowing orange liquid making its path down the waterway. Trying to lean in to get a closer look he lost his footing and fell headfirst in the radioactive material. The ooze enhanced his allready above average strength and toughness but also branded him permanently with the smell he had carried as well only intensified.

    Now some odd years later he is a defender of the local homeless population in Freedom City...

    Stats:

    Str: 16/20 (+3)/ (+5)

    Dex: 12 (+1)

    Con: 20 (+5)

    Int: 8 (-1)

    Wis: 10 (+0)

    Cha: 8 (-1)

    BAB: +6

    BDB: +4

    Initiative: +1

    Saves:

    Toughness: +8

    Fortitude: 10

    Reflex: 6

    Will: 2

    Skills:

    Survival - 4 (rank 4)

    Intimidate - 3 ( Rank 4 + Cha -1)

    Climb - 13 ( Rank 8 + Str 5)

    Knowledge-streetwise - 7 (Rank 8 + Int -1)

    Feats:

    Improved Critical - unarmed -3

    Improved Grapple

    Improved Grab

    Ultimate Effort- Toughness saves

    Luck- 1

    Minions 8 - (100 PL 2) Hobos (see stats below)

    Powers:

    - Enhanced Strength = 4 (4pp)

    - Super Strength = 3 (7pp)

    power feat- Bracing

    - Protection = 3 (3pp)

    - Leaping = 3 (3pp)

    - Immovable = 2 (2pp)

    - Nauseate = 6 (6pp)

    Extra +1 Cloud area

    Flaw -1 sense dependent smell

    Flaw -1 permanent

    Drawbacks: none

    Costs: Abilities (14) + Combat (20) + Saves (10) + Skills (6) + Feats (15) + Powers (25) - Drawbacks (00) = Total Cost

    Homeless Minions (PL 2)

    Str-12 (+1)

    Dex-12 (+1)

    Con-14 (+2)

    Int-10

    Wis-10

    Cha- 8 (-1)

    BAB +2

    BDB +2

    Initiative +1

    Saves:

    Toughness 10

    Fort +4

    Ref +3

    Will +2

    Skills:

    Knowledge-Streetwise (Int) 4 (4ranks)

    Craft- structural (Int) 4 (4 ranks)

    Sleight of Hand (Dex) 5 ( 4 ranks + 1 Dex)

    Stealth (Dex) 5 ( 4 ranks +1 dex)

    Notice (Wis) 4 (4 ranks)

    Feats:

    Equipment-1

    Teamwork- 3

    Interpose

    Equipment:

    - Knife +1 (19-20) 3 ep

    - Brass Knuckles +1 2 ep

    Cost: Abilities (6) + Combat (8) + Skills (5) + Saves (6) + Feats (5) = 30 pp

  6. Players Name: CollateralKid

    Power Level: 6

    Characters Name:Garbage Guy

    Alternate Identity: Larry (last name unknown)

    Height: 6"9

    Weight: 340 lbs

    Hair: brown

    Eyes: brown

    Description: A hulking beefy man with quite a bit of body hair, adorned in a paper bag mask occasionally, an old pair of Hanes briefs, a sleeveless T-shirt with a "G" Spraypainted on it, and a cape safety pinned around his neck which alternates form being a towel or is occasionally a blanket.

    History: Larry never did very well in school. He ran away at age 12 to look for adventure....alas he ended up in Freedom City's southside among some of the resident homeless.

    As he grew older he was never able to get a job and sort of fell through the cracks of society... ashamed to be homeless in Freedom City, afraid someone who knew him may see him, He took to the sewers.

    One day while traveling through the sewers he saw some odd glowing orange liquid making its path down the waterway. Trying to lean in to get a closer look he lost his footing and fell headfirst in the radioactive material. The ooze enhanced his allready above average strength and toughness but also branded him permanently with the smell he had carried as well only intensified.

    Now some odd years later he is a defender of the local homeless population in Freedom City...

    Stats:

    Str: 16/20 (+3)/ (+5)

    Dex: 12 (+1)

    Con: 20 (+5)

    Int: 8 (-1)

    Wis: 10 (+0)

    Cha: 8 (-1)

    BAB: +6

    BDB: +4

    Initiative: +1

    Saves:

    Toughness: +8

    Fortitude: 10

    Reflex: 6

    Will: 2

    Skills:

    Survival - 4 (rank 4)

    Intimidate - 3 ( Rank 4 + Cha -1)

    Climb - 13 ( Rank 8 + Str 5)

    Knowledge-streetwise - 7 (Rank 8 + Int -1)

    Feats:

    Improved Critical - unarmed -3

    Improved Grapple

    Improved Grab

    Ultimate Effort- Toughness saves

    Luck- 1

    Minions 8 - (100 PL 2) Hobos (see stats below)

    Powers:

    - Enhanced Strength = 4 (4pp)

    - Super Strength = 3 (7pp)

    power feat- Bracing

    - Protection = 3 (3pp)

    - Leaping = 3 (3pp)

    - Immovable = 2 (2pp)

    - Nauseate = 6 (6pp)

    Extra +1 Cloud area

    Flaw -1 sense dependent smell

    Flaw -1 permanent

    Drawbacks: none

    Costs: Abilities (14) + Combat (20) + Saves (10) + Skills (6) + Feats (15) + Powers (25) - Drawbacks (00) = Total Cost

    Homeless Minions (PL 2)

    Str-12 (+1)

    Dex-12 (+1)

    Con-14 (+2)

    Int-10

    Wis-10

    Cha- 8 (-1)

    BAB +2

    BDB +2

    Initiative +1

    Saves:

    Toughness 10

    Fort +4

    Ref +3

    Will +2

    Skills:

    Knowledge-Streetwise (Int) 4 (4ranks)

    Craft- structural (Int) 4 (4 ranks)

    Sleight of Hand (Dex) 5 ( 4 ranks + 1 Dex)

    Stealth (Dex) 5 ( 4 ranks +1 dex)

    Notice (Wis) 4 (4 ranks)

    Feats:

    Equipment-1

    Teamwork- 3

    Interpose

    Equipment:

    - Knife +1 (19-20) 3 ep

    - Brass Knuckles +1 2 ep

    Cost: Abilities (6) + Combat (8) + Skills (5) + Saves (6) + Feats (5) = 30 pp

  7. Players Name: CollateralKid

    Power Level: 11 (156 PPs)

    Unspent PPs: 1

    Characters Name: Collateral

    Alternate Identity: Liam Stone

    Height: 5"10

    Weight: 170 lbs

    Hair: Brown

    Eyes: Brown

    Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

    History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

    Stats:

    Str: 10 (+0)

    Dex: 12 (+1)

    Con: 16 (+3)

    Int: 14 (+2)

    Wis: 14 (+2)

    Cha: 10 (+0)

    BAB: +8

    BDB: +10

    Initiative: +1

    Saves:

    Toughness: +3 ( +10 w/ force field)

    Fortitude: +8

    Reflex: +7

    Will: +9

    Skills:

    Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

    Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

    Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

    Computers - (INT) 10 ( Rank 8 + 2 Int mod)

    Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

    Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

    Bluff - (CHA) 8 (Rank 8)

    Intimidate - (CHA) 8 (Rank 8)

    Gather Info - (CHA) 8 (Rank 8)

    Feats:

    Equipment 4 - (see HQ)

    Benefit 2 (Wealth +8, total wealth 16)

    Master Plan

    Defensive Attack

    Improved Critical (magnetic blast 1)

    Powers (mutant):

    Magnetic Control - Rank 13

    AP- Attract/Repel 13 rank

    AP- Blast (19-20) 13 Rank

    AP- Snare 13 Rank

    AP- Obscure (radio) 13 Rank

    AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

    Power Feat: Indirect

    AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

    Flight - Rank 5 (250 mph)

    Flaw -1 : Platform (uses magnetic debris)

    Force Field - Rank 7 (magnetic)

    +1 Extra- Duration = continuous

    +1 Extra- Impervious

    Underground HQ:

    Huge Size

    Toughness: 10

    Features:

    - Communications - Computers - Library

    - Concealed - Laboratory - Garage

    - Defense System - Security System

    - Fire Prevention - Living Space

    - Power System - Holding Cells

    Drawbacks: none

    Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

  8. Players Name: CollateralKid

    Power Level: 11 (156 PPs)

    Unspent PPs: 1

    Characters Name: Collateral

    Alternate Identity: Liam Stone

    Height: 5"10

    Weight: 170 lbs

    Hair: Brown

    Eyes: Brown

    Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

    History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

    Stats:

    Str: 10 (+0)

    Dex: 12 (+1)

    Con: 16 (+3)

    Int: 14 (+2)

    Wis: 14 (+2)

    Cha: 10 (+0)

    BAB: +8

    BDB: +10

    Initiative: +1

    Saves:

    Toughness: +3 ( +10 w/ force field)

    Fortitude: +8

    Reflex: +7

    Will: +9

    Skills:

    Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

    Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

    Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

    Computers - (INT) 10 ( Rank 8 + 2 Int mod)

    Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

    Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

    Bluff - (CHA) 8 (Rank 8)

    Intimidate - (CHA) 8 (Rank 8)

    Gather Info - (CHA) 8 (Rank 8)

    Feats:

    Equipment 4 - (see HQ)

    Benefit 2 (Wealth +8, total wealth 16)

    Master Plan

    Defensive Attack

    Improved Critical (magnetic blast 1)

    Powers (mutant):

    Magnetic Control - Rank 13

    AP- Attract/Repel 13 rank

    AP- Blast (19-20) 13 Rank

    AP- Snare 13 Rank

    AP- Obscure (radio) 13 Rank

    AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

    Power Feat: Indirect

    AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

    Flight - Rank 5 (250 mph)

    Flaw -1 : Platform (uses magnetic debris)

    Force Field - Rank 7 (magnetic)

    +1 Extra- Duration = continuous

    +1 Extra- Impervious

    Underground HQ:

    Huge Size

    Toughness: 10

    Features:

    - Communications - Computers - Library

    - Concealed - Laboratory - Garage

    - Defense System - Security System

    - Fire Prevention - Living Space

    - Power System - Holding Cells

    Drawbacks: none

    Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

  9. Players Name: CollateralKid

    Power Level: 11 (156 PPs)

    Unspent PPs: 1

    Characters Name: Collateral

    Alternate Identity: Liam Stone

    Height: 5"10

    Weight: 170 lbs

    Hair: Brown

    Eyes: Brown

    Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

    History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

    Stats:

    Str: 10 (+0)

    Dex: 12 (+1)

    Con: 16 (+3)

    Int: 14 (+2)

    Wis: 14 (+2)

    Cha: 10 (+0)

    BAB: +8

    BDB: +10

    Initiative: +1

    Saves:

    Toughness: +3 ( +10 w/ force field)

    Fortitude: +8

    Reflex: +7

    Will: +9

    Skills:

    Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

    Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

    Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

    Computers - (INT) 10 ( Rank 8 + 2 Int mod)

    Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

    Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

    Bluff - (CHA) 8 (Rank 8)

    Intimidate - (CHA) 8 (Rank 8)

    Gather Info - (CHA) 8 (Rank 8)

    Feats:

    Equipment 4 - (see HQ)

    Benefit 2 (Wealth +8, total wealth 16)

    Master Plan

    Defensive Attack

    Improved Critical (magnetic blast 1)

    Powers (mutant):

    Magnetic Control - Rank 13

    AP- Attract/Repel 13 rank

    AP- Blast (19-20) 13 Rank

    AP- Snare 13 Rank

    AP- Obscure (radio) 13 Rank

    AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

    Power Feat: Indirect

    AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

    Flight - Rank 5 (250 mph)

    Flaw -1 : Platform (uses magnetic debris)

    Force Field - Rank 7 (magnetic)

    +1 Extra- Duration = continuous

    +1 Extra- Impervious

    Underground HQ:

    Huge Size

    Toughness: 10

    Features:

    - Communications - Computers - Library

    - Concealed - Laboratory - Garage

    - Defense System - Security System

    - Fire Prevention - Living Space

    - Power System - Holding Cells

    Drawbacks: none

    Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

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